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FragmentShaderGenerator.cpp
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Move gpu vendor detection to native with the rest of the gl init.
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2013-10-16 00:48:44 +02:00 |
FragmentShaderGenerator.h
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Save 16K.
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2013-01-07 13:00:28 +01:00 |
Framebuffer.cpp
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Move gpu vendor detection to native with the rest of the gl init.
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2013-10-16 00:48:44 +02:00 |
Framebuffer.h
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Move gpu vendor detection to native with the rest of the gl init.
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2013-10-16 00:48:44 +02:00 |
GLES_GPU.cpp
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Miscellaneous changes for Blackberry.
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2013-10-12 17:19:02 +10:00 |
GLES_GPU.h
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Update native with gl shutdown fix (helps orientation change).
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2013-10-09 16:09:16 +02:00 |
ShaderManager.cpp
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Move gpu vendor detection to native with the rest of the gl init.
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2013-10-16 00:48:44 +02:00 |
ShaderManager.h
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Must reset lastShader after swtiching shaders outside the "framework".
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2013-10-10 20:11:57 +02:00 |
Spline.cpp
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Try a different heuristic for the bezier subdivision factor
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2013-10-10 17:49:29 +02:00 |
StateMapping.cpp
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Stencil rectangle clears: Take the value from the second vertex.
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2013-10-10 21:36:32 +02:00 |
StateMapping.h
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Adapt the basic spline code from the softgpu to the GL code.
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2013-08-23 00:33:18 +02:00 |
TextureCache.cpp
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Only turn off filtering on color test in through mode. Should fix #4192, #4202
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2013-10-15 11:59:32 +02:00 |
TextureCache.h
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GLES3: Use glTexStorage2D for (possibly) more efficient texture uploading
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2013-10-08 15:00:48 +02:00 |
TextureScaler.cpp
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Put the removed include back, but only for Visual Studio 2012.
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2013-09-17 10:27:06 -04:00 |
TextureScaler.h
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Update to latest version of "native"
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2013-05-31 23:10:58 +02:00 |
TransformPipeline.cpp
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Let's put the stencil parameters in the right order..
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2013-10-10 21:41:00 +02:00 |
TransformPipeline.h
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Add comments (speedup plans for GLES) and reformat a bit (no changes)
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2013-10-09 11:56:46 +02:00 |
VertexDecoder.cpp
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Curious about what games use morph, so let's report.
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2013-09-21 21:22:13 +02:00 |
VertexDecoder.h
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Compile Ced's DX9 GPU on Windows. Not hooked up yet.
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2013-09-15 12:52:44 +02:00 |
VertexShaderGenerator.cpp
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Remove '_' from attribute names as Adreno hates them in glBindAttribLocation.
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2013-10-08 17:26:33 +02:00 |
VertexShaderGenerator.h
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Preparation for proper spline/bez: Convert control points to a simple format.
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2013-09-21 23:37:14 +02:00 |