mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-24 14:00:03 +00:00
152 lines
4.8 KiB
C++
152 lines
4.8 KiB
C++
#pragma once
|
|
|
|
#include "Common/UI/View.h"
|
|
#include "Common/UI/ViewGroup.h"
|
|
|
|
namespace UI {
|
|
|
|
// A scrollview usually contains just a single child - a linear layout or similar.
|
|
class ScrollView : public ViewGroup {
|
|
public:
|
|
ScrollView(Orientation orientation, LayoutParams *layoutParams = 0)
|
|
: ViewGroup(layoutParams), orientation_(orientation) {}
|
|
~ScrollView();
|
|
|
|
void Measure(const UIContext &dc, MeasureSpec horiz, MeasureSpec vert) override;
|
|
void Layout() override;
|
|
|
|
bool Key(const KeyInput &input) override;
|
|
bool Touch(const TouchInput &input) override;
|
|
void Draw(UIContext &dc) override;
|
|
std::string DescribeLog() const override { return "ScrollView: " + View::DescribeLog(); }
|
|
|
|
void ScrollTo(float newScrollPos);
|
|
void ScrollToBottom();
|
|
void ScrollRelative(float distance);
|
|
bool CanScroll() const;
|
|
void Update() override;
|
|
|
|
void RememberPosition(float *pos) {
|
|
rememberPos_ = pos;
|
|
ScrollTo(*pos);
|
|
}
|
|
|
|
// Get the last moved scroll view position
|
|
static void GetLastScrollPosition(float &x, float &y);
|
|
|
|
// Override so that we can scroll to the active one after moving the focus.
|
|
bool SubviewFocused(View *view) override;
|
|
void PersistData(PersistStatus status, std::string anonId, PersistMap &storage) override;
|
|
void SetVisibility(Visibility visibility) override;
|
|
|
|
// If the view is smaller than the scroll view, sets whether to align to the bottom/right instead of the left.
|
|
void SetAlignOpposite(bool alignOpposite) {
|
|
alignOpposite_ = alignOpposite;
|
|
}
|
|
|
|
NeighborResult FindScrollNeighbor(View *view, const Point &target, FocusDirection direction, NeighborResult best) override;
|
|
|
|
private:
|
|
float HardClampedScrollPos(float pos) const;
|
|
|
|
// TODO: Don't adjust pull_ within this!
|
|
float ClampedScrollPos(float pos);
|
|
|
|
// The "bob" is the draggable thingy on a scroll bar. Don't know a better name for it.
|
|
struct Bob {
|
|
bool show;
|
|
float thickness;
|
|
float size;
|
|
float offset;
|
|
float scrollMax;
|
|
};
|
|
|
|
Bob ComputeBob() const;
|
|
|
|
GestureDetector gesture_;
|
|
Orientation orientation_;
|
|
float scrollPos_ = 0.0f;
|
|
float scrollStart_ = 0.0f;
|
|
float scrollTarget_ = 0.0f;
|
|
int scrollTouchId_ = -1;
|
|
bool scrollToTarget_ = false;
|
|
float layoutScrollPos_ = 0.0f;
|
|
float inertia_ = 0.0f;
|
|
float pull_ = 0.0f;
|
|
float lastViewSize_ = 0.0f;
|
|
float *rememberPos_ = nullptr;
|
|
bool alignOpposite_ = false;
|
|
bool draggingBob_ = false;
|
|
|
|
float barDragStart_ = 0.0f;
|
|
float barDragOffset_ = 0.0f;
|
|
|
|
static float lastScrollPosX;
|
|
static float lastScrollPosY;
|
|
};
|
|
|
|
// Yes, this feels a bit Java-ish...
|
|
class ListAdaptor {
|
|
public:
|
|
virtual ~ListAdaptor() {}
|
|
virtual View *CreateItemView(int index) = 0;
|
|
virtual int GetNumItems() = 0;
|
|
virtual bool AddEventCallback(View *view, std::function<EventReturn(EventParams &)> callback) { return false; }
|
|
virtual std::string GetTitle(int index) const { return ""; }
|
|
virtual void SetSelected(int sel) { }
|
|
virtual int GetSelected() { return -1; }
|
|
};
|
|
|
|
class ChoiceListAdaptor : public ListAdaptor {
|
|
public:
|
|
ChoiceListAdaptor(const char *items[], int numItems) : items_(items), numItems_(numItems) {}
|
|
View *CreateItemView(int index) override;
|
|
int GetNumItems() override { return numItems_; }
|
|
bool AddEventCallback(View *view, std::function<EventReturn(EventParams &)> callback) override;
|
|
|
|
private:
|
|
const char **items_;
|
|
int numItems_;
|
|
};
|
|
|
|
// The "selected" item is what was previously selected (optional). This items will be drawn differently.
|
|
class StringVectorListAdaptor : public ListAdaptor {
|
|
public:
|
|
StringVectorListAdaptor() : selected_(-1) {}
|
|
StringVectorListAdaptor(const std::vector<std::string> &items, int selected = -1) : items_(items), selected_(selected) {}
|
|
View *CreateItemView(int index) override;
|
|
int GetNumItems() override { return (int)items_.size(); }
|
|
bool AddEventCallback(View *view, std::function<EventReturn(EventParams &)> callback) override;
|
|
void SetSelected(int sel) override { selected_ = sel; }
|
|
std::string GetTitle(int index) const override { return items_[index]; }
|
|
int GetSelected() override { return selected_; }
|
|
|
|
private:
|
|
std::vector<std::string> items_;
|
|
int selected_;
|
|
};
|
|
|
|
// A list view is a scroll view with autogenerated items.
|
|
// In the future, it might be smart and load/unload items as they go, but currently not.
|
|
class ListView : public ScrollView {
|
|
public:
|
|
ListView(ListAdaptor *a, std::set<int> hidden = std::set<int>(), LayoutParams *layoutParams = 0);
|
|
|
|
int GetSelected() { return adaptor_->GetSelected(); }
|
|
void Measure(const UIContext &dc, MeasureSpec horiz, MeasureSpec vert) override;
|
|
virtual void SetMaxHeight(float mh) { maxHeight_ = mh; }
|
|
Event OnChoice;
|
|
std::string DescribeLog() const override { return "ListView: " + View::DescribeLog(); }
|
|
std::string DescribeText() const override;
|
|
|
|
private:
|
|
void CreateAllItems();
|
|
EventReturn OnItemCallback(int num, EventParams &e);
|
|
ListAdaptor *adaptor_;
|
|
LinearLayout *linLayout_;
|
|
float maxHeight_;
|
|
std::set<int> hidden_;
|
|
};
|
|
|
|
} // namespace UI
|