ppsspp/GPU/Common
Unknown W. Brackets f4df7f076e Hash less of 512 tall textures when possible.
This allows xBRZ to work better on such textures, and also may reupload
them less frequently.
2015-09-13 11:15:57 -07:00
..
DepalettizeShaderCommon.cpp Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
DepalettizeShaderCommon.h Fix newlines in old merge, oops. 2015-03-01 18:35:28 -08:00
DrawEngineCommon.cpp Rename viewportX1/X2 etc to scale + center, which is what they actually are. 2015-08-26 15:24:35 +02:00
DrawEngineCommon.h Get rid of more uses of gstate from SplineCommon 2015-07-29 12:04:52 +02:00
FramebufferCommon.cpp Rename viewportX1/X2 etc to scale + center, which is what they actually are. 2015-08-26 15:24:35 +02:00
FramebufferCommon.h Refactor: Even more getting rid of gstate access in the framebuffer manager. 2015-08-05 12:13:14 +02:00
GPUDebugInterface.cpp Track hovering in GE debugger to show pixel value. 2015-08-23 09:25:05 -07:00
GPUDebugInterface.h Track hovering in GE debugger to show pixel value. 2015-08-23 09:25:05 -07:00
GPUStateUtils.h Centralize sampling params and test optimizations. 2015-09-13 06:38:07 -07:00
IndexGenerator.cpp Fix 16-bit indexed rectangles. 2015-03-07 19:52:09 -08:00
IndexGenerator.h Mark some functions as const 2014-12-07 17:08:13 -05:00
PostShader.cpp Further reduce the use of ifdef USING_GLES2 and friends. 2015-09-05 23:39:10 +02:00
PostShader.h Add proper support for upscaling shaders, add Spline36 upscaling 2013-10-22 12:18:49 +02:00
SoftwareLighting.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
SoftwareTransformCommon.cpp Round Z in the vertex shader to match a 16-bit Z buffer. 2015-08-26 15:25:21 +02:00
SoftwareTransformCommon.h Reverse Y when checking for rotated rects in Direct3D 9. Fixes #7738. 2015-05-12 20:01:04 +02:00
SplineCommon.cpp Non-x86 buildfix 2015-07-29 12:19:15 +02:00
SplineCommon.h Get rid of more uses of gstate from SplineCommon 2015-07-29 12:04:52 +02:00
TextureCacheCommon.cpp Split the texture application into two stages. 2015-09-13 09:30:39 -07:00
TextureCacheCommon.h Hash less of 512 tall textures when possible. 2015-09-13 11:15:57 -07:00
TextureDecoder.cpp More GPU cleaning, removing uses of GPUState.h where not needed. 2015-07-29 12:37:49 +02:00
TextureDecoder.h More GPU cleaning, removing uses of GPUState.h where not needed. 2015-07-29 12:37:49 +02:00
TextureDecoderNEON.cpp Minor simplification, buildfixes 2015-07-29 12:38:31 +02:00
TextureDecoderNEON.h Add NEON versions of the CheckAlpha family 2015-05-25 18:04:52 -07:00
TextureScalerCommon.cpp Native merge part 1: skip native/ in includes. 2015-09-06 12:19:33 -07:00
TextureScalerCommon.h Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
TransformCommon.cpp Always clamp in ToRGB[A]?(). 2014-10-31 09:07:54 -07:00
TransformCommon.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
VertexDecoderArm64.cpp Fix MSVC 2015 highlighting for ARM/ARM64. 2015-09-13 10:02:55 -07:00
VertexDecoderArm.cpp Fix MSVC 2015 highlighting for ARM/ARM64. 2015-09-13 10:02:55 -07:00
VertexDecoderCommon.cpp Add uv range to arm64 and non-jit decoders. 2015-09-13 10:01:37 -07:00
VertexDecoderCommon.h Stub invalid vertex decoder colors to avoid crash. 2015-04-17 23:24:21 -07:00
VertexDecoderFake.cpp Integrate new MIPS emitter. 2014-11-18 08:40:57 -08:00
VertexDecoderX86.cpp Add initial decoding check for uv bounds. 2015-09-13 10:00:33 -07:00