ppsspp/GPU
2016-01-17 09:21:12 +01:00
..
Common Some improvements, comments and polishing. 2016-01-17 09:21:12 +01:00
Debugger gedbg: Add mechanics to grab CLUT buffer. 2016-01-10 09:25:19 -08:00
Directx9 Specify which games need vertex depth rounding instead of which ones don't. 2016-01-16 11:31:27 +01:00
GLES Specify which games need vertex depth rounding instead of which ones don't. 2016-01-16 11:31:27 +01:00
Null Improve viewport terminology a bit. No functional change. 2015-11-04 22:03:29 +01:00
Software gedbg: Add mechanics to grab CLUT buffer. 2016-01-10 09:25:19 -08:00
ge_constants.h Improve viewport terminology a bit. No functional change. 2015-11-04 22:03:29 +01:00
GeDisasm.cpp Correct weight count display for no weights. 2015-11-15 15:03:14 -08:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp Minor GPU interface cleanup 2016-01-06 23:49:02 +01:00
GPU.h Minor GPU interface cleanup 2016-01-06 23:49:02 +01:00
GPU.vcxproj Centralize the GPU state conversion functions 2015-10-24 23:49:05 +02:00
GPU.vcxproj.filters Move some common files into MSVC filters. 2015-11-25 19:36:21 -08:00
GPUCommon.cpp Minor GPU interface change needed for a WIP backend 2016-01-06 23:53:21 +01:00
GPUCommon.h Minor GPU interface change needed for a WIP backend 2016-01-06 23:53:21 +01:00
GPUInterface.h Minor GPU interface change needed for a WIP backend 2016-01-06 23:53:21 +01:00
GPUState.cpp Minor GPU interface cleanup 2016-01-06 23:49:02 +01:00
GPUState.h Minor GPU interface cleanup 2016-01-06 23:49:02 +01:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Try to optimize bezier color sampling. 2015-04-18 12:47:21 -07:00