.. |
Common
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Some improvements, comments and polishing.
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2016-01-17 09:21:12 +01:00 |
Debugger
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gedbg: Add mechanics to grab CLUT buffer.
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2016-01-10 09:25:19 -08:00 |
Directx9
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Specify which games need vertex depth rounding instead of which ones don't.
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2016-01-16 11:31:27 +01:00 |
GLES
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Specify which games need vertex depth rounding instead of which ones don't.
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2016-01-16 11:31:27 +01:00 |
Null
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Improve viewport terminology a bit. No functional change.
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2015-11-04 22:03:29 +01:00 |
Software
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gedbg: Add mechanics to grab CLUT buffer.
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2016-01-10 09:25:19 -08:00 |
ge_constants.h
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Improve viewport terminology a bit. No functional change.
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2015-11-04 22:03:29 +01:00 |
GeDisasm.cpp
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Correct weight count display for no weights.
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2015-11-15 15:03:14 -08:00 |
GeDisasm.h
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GPU.cpp
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Minor GPU interface cleanup
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2016-01-06 23:49:02 +01:00 |
GPU.h
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Minor GPU interface cleanup
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2016-01-06 23:49:02 +01:00 |
GPU.vcxproj
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Centralize the GPU state conversion functions
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2015-10-24 23:49:05 +02:00 |
GPU.vcxproj.filters
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Move some common files into MSVC filters.
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2015-11-25 19:36:21 -08:00 |
GPUCommon.cpp
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Minor GPU interface change needed for a WIP backend
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2016-01-06 23:53:21 +01:00 |
GPUCommon.h
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Minor GPU interface change needed for a WIP backend
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2016-01-06 23:53:21 +01:00 |
GPUInterface.h
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Minor GPU interface change needed for a WIP backend
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2016-01-06 23:53:21 +01:00 |
GPUState.cpp
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Minor GPU interface cleanup
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2016-01-06 23:49:02 +01:00 |
GPUState.h
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Minor GPU interface cleanup
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2016-01-06 23:49:02 +01:00 |
Math3D.cpp
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Don't use aligned loads in non-inlined funcs.
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2014-03-23 12:09:17 -07:00 |
Math3D.h
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Try to optimize bezier color sampling.
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2015-04-18 12:47:21 -07:00 |