ppsspp/Core/HW/AsyncIOManager.h
Unknown W. Brackets e6b42768fe Add a class to manage IO on a separate thread.
Also separate the logic for exiting the loop based on coreState.  IO and
audio won't necessarily be tied to the frame.
2013-08-11 11:46:55 -07:00

75 lines
2.0 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <map>
#include <set>
#include "native/base/mutex.h"
#include "Core/ThreadEventQueue.h"
class NoBase {
};
enum AsyncIOEventType {
IO_EVENT_INVALID,
IO_EVENT_SYNC,
IO_EVENT_FINISH,
IO_EVENT_READ,
IO_EVENT_WRITE,
};
struct AsyncIOEvent {
AsyncIOEvent(AsyncIOEventType t) : type(t) {}
AsyncIOEventType type;
u32 handle;
u8 *buf;
size_t bytes;
operator AsyncIOEventType() const {
return type;
}
};
// TODO: Something better.
typedef size_t AsyncIOResult;
typedef ThreadEventQueue<NoBase, AsyncIOEvent, AsyncIOEventType, IO_EVENT_INVALID, IO_EVENT_SYNC, IO_EVENT_FINISH> IOThreadEventQueue;
class AsyncIOManager : public IOThreadEventQueue {
public:
void DoState(PointerWrap &p);
void ScheduleOperation(AsyncIOEvent ev);
bool PopResult(u32 handle, AsyncIOResult &result);
bool WaitResult(u32 handle, AsyncIOResult &result);
protected:
virtual void ProcessEvent(AsyncIOEvent ref);
virtual bool ShouldExitEventLoop() {
return coreState == CORE_ERROR || coreState == CORE_POWERDOWN;
}
private:
void Read(u32 handle, u8 *buf, size_t bytes);
void Write(u32 handle, u8 *buf, size_t bytes);
void EventResult(u32 handle, AsyncIOResult result);
recursive_mutex resultsLock_;
condition_variable resultsWait_;
std::set<u32> resultsPending_;
std::map<u32, AsyncIOResult> results_;
};