..
BackgroundAudio.cpp
Quick soft fadeout when menu background audio stops playing
2017-01-28 10:38:50 +01:00
BackgroundAudio.h
Pass the game selection screen audio through the resampler. Fixes #7316 .
2015-01-29 14:58:03 +01:00
ComboKeyMappingScreen.cpp
Fix scrolling in Combo Key setup. Fixes #8097 .
2015-10-31 13:45:57 +01:00
ComboKeyMappingScreen.h
Implement on-screen touch combo keys.
2015-10-24 13:22:43 +02:00
ControlMappingScreen.cpp
Take the mapping direction into account in AnalogTestScreen. Hopefully will solve #9300 .
2017-02-19 14:33:59 +01:00
ControlMappingScreen.h
Merge branch 'ui-minor' of https://github.com/unknownbrackets/ppsspp into unknownbrackets-ui-minor
2016-12-01 18:13:14 +01:00
CwCheatScreen.cpp
Fix importing first cheat from database list
2017-02-14 21:47:43 +01:00
CwCheatScreen.h
c++11: Remove compat header base/functional.h
2016-10-12 11:32:45 +02:00
DevScreens.cpp
More assorted D3D11 fixes. The samplemask in SetBlendState was the problem.
2017-02-08 14:55:03 +01:00
DevScreens.h
c++11: Remove compat header base/functional.h
2016-10-12 11:32:45 +02:00
DisplayLayoutEditor.cpp
Buildfix for an older clang.
2016-08-06 18:57:30 -07:00
DisplayLayoutEditor.h
Add Display layout editor to use for example on tablets, but also includes automatic screen cropping for 16:9 cases(default).
2015-10-31 20:50:02 +01:00
DisplayLayoutScreen.cpp
Rename GLES files to match the convention the other backends use.
2017-01-23 17:08:58 +01:00
DisplayLayoutScreen.h
Remove some unused things reported by clang.
2016-03-20 23:14:08 -07:00
EmuScreen.cpp
Fix #9340 (touch controls not always getting repositioned correctly)
2017-02-23 09:31:45 +01:00
EmuScreen.h
Fix #9340 (touch controls not always getting repositioned correctly)
2017-02-23 09:31:45 +01:00
GameInfoCache.cpp
Just some renaming. Start moving away from the "thin3d" name
2017-01-30 14:38:31 +01:00
GameInfoCache.h
Just some renaming. Start moving away from the "thin3d" name
2017-01-30 14:38:31 +01:00
GamepadEmu.cpp
Save a small amount of GPU fillrate when controls are faded out
2017-01-26 11:10:33 +01:00
GamepadEmu.h
Remove some unused things reported by clang.
2016-03-20 23:14:08 -07:00
GameScreen.cpp
Fix lag generated by getting savegames on update()
2017-02-01 05:14:54 +01:00
GameScreen.h
Fix lag generated by getting savegames on update()
2017-02-01 05:14:54 +01:00
GameSettingsScreen.cpp
Improvements to D3D11 detection and error handling.
2017-02-23 10:40:55 +01:00
GameSettingsScreen.h
[spline/bezier]Turn off Hardware Tessellation if device is unsupported.
2017-01-31 23:37:07 +09:00
HostTypes.h
Avoid directly calling osm from Core/GPU code.
2016-05-27 22:05:30 -07:00
InstallZipScreen.cpp
Improve input event handling. Can now map volume keys on Android without issues.
2014-06-15 13:04:59 +02:00
InstallZipScreen.h
c++11: Remove compat header base/functional.h
2016-10-12 11:32:45 +02:00
MainScreen.cpp
Fix vertical layout on main screen.
2017-02-18 22:35:31 +01:00
MainScreen.h
c++11: Remove compat header base/functional.h
2016-10-12 11:32:45 +02:00
MiscScreens.cpp
Just some renaming. Start moving away from the "thin3d" name
2017-01-30 14:38:31 +01:00
MiscScreens.h
c++11: Remove compat header base/functional.h
2016-10-12 11:32:45 +02:00
NativeApp.cpp
Win32 start-from-command-line: Normalize slashes earlier in the process. The actual root cause of the issue from #9335 .
2017-02-23 09:31:45 +01:00
OnScreenDisplay.cpp
UI: Allow measuring text with a scale.
2016-08-07 16:49:50 -07:00
OnScreenDisplay.h
Standardize on just one mutex implementation.
2016-03-06 14:49:15 -08:00
PauseScreen.cpp
Add an escape route to D3D9 in case D3D11 fails to initialize. Cleanups.
2017-02-17 19:53:24 +01:00
PauseScreen.h
Add an escape route to D3D9 in case D3D11 fails to initialize. Cleanups.
2017-02-17 19:53:24 +01:00
ProfilerDraw.cpp
Fix profiler build.
2017-01-09 22:09:34 +01:00
ProfilerDraw.h
Add new shader viewing tool
2015-10-14 18:10:21 +02:00
ReadMe.txt
Move non-Android specific stuff from android/jni to /UI.
2013-03-30 15:46:26 +01:00
RemoteISOScreen.cpp
Remove net::init()
2017-02-14 19:16:52 -05:00
RemoteISOScreen.h
c++11: Remove compat header base/functional.h
2016-10-12 11:32:45 +02:00
ReportScreen.cpp
Cleanup display vs. output screenshot terminology.
2016-09-25 16:35:43 -07:00
ReportScreen.h
c++11: Remove compat header base/functional.h
2016-10-12 11:32:45 +02:00
SavedataScreen.cpp
Just some renaming. Start moving away from the "thin3d" name
2017-01-30 14:38:31 +01:00
SavedataScreen.h
c++11: Remove compat header base/functional.h
2016-10-12 11:32:45 +02:00
Store.cpp
Just some renaming. Start moving away from the "thin3d" name
2017-01-30 14:38:31 +01:00
Store.h
c++11: Remove compat header base/functional.h
2016-10-12 11:32:45 +02:00
TextureUtil.cpp
A lot of buildfixes
2017-02-06 16:16:43 +01:00
TextureUtil.h
Fix a number of resource leaks, both D3D11-only and general.
2017-02-17 19:23:01 +01:00
TiltAnalogSettingsScreen.cpp
UI: Add tags to all the scroll views.
2016-01-22 22:52:13 -08:00
TiltAnalogSettingsScreen.h
c++11: Remove compat header base/functional.h
2016-10-12 11:32:45 +02:00
TiltEventProcessor.cpp
android: Change preprocessor define to standard __ANDROID__
2016-10-12 11:14:09 +02:00
TiltEventProcessor.h
Add L/R trigger button tilt support.
2015-12-20 23:16:45 -08:00
TouchControlLayoutScreen.cpp
UI: Set tags on tab views, in the typical case.
2016-01-22 22:39:58 -08:00
TouchControlLayoutScreen.h
c++11: Remove compat header base/functional.h
2016-10-12 11:32:45 +02:00
TouchControlVisibilityScreen.cpp
Implement on-screen touch combo keys.
2015-10-24 13:22:43 +02:00
TouchControlVisibilityScreen.h
Possibly fix weird control visibility issue #7417 although I don't quite get it..
2015-02-04 10:43:49 +01:00
ui_atlas.cpp
qt: Build Qt frontend with CMake. Requires Qt5.
2016-10-17 23:45:21 +02:00
ui_atlas.h
Implement on-screen touch combo keys.
2015-10-24 13:22:43 +02:00
UI.vcxproj
Break out image file management from DrawContext (thin3d)
2017-01-24 20:58:59 +01:00
UI.vcxproj.filters
Break out image file management from DrawContext (thin3d)
2017-01-24 20:58:59 +01:00