ppsspp/UI/HostTypes.h
Unknown W. Brackets a1fbcc3d93 Avoid directly calling osm from Core/GPU code.
This allows UI to handle the message however it wants to, and reduces
cross linkage issues.
2016-05-27 22:05:30 -07:00

164 lines
4.5 KiB
C++

// Copyright (c) 2014- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "Core/Host.h"
#include "UI/OnScreenDisplay.h"
#if !defined(MOBILE_DEVICE) && defined(USING_QT_UI)
#include "Core/Debugger/SymbolMap.h"
#include "Qt/mainwindow.h"
#endif
// TODO: Get rid of this junk
class NativeHost : public Host {
public:
NativeHost() {
}
void UpdateUI() override {}
void UpdateMemView() override {}
void UpdateDisassembly() override {}
void SetDebugMode(bool mode) override { }
bool InitGraphics(std::string *error_message, GraphicsContext **ctx) override { return true; }
void ShutdownGraphics() override {}
void InitSound() override;
void UpdateSound() override {}
void ShutdownSound() override;
// this is sent from EMU thread! Make sure that Host handles it properly!
void BootDone() override {}
bool IsDebuggingEnabled() override {return false;}
bool AttemptLoadSymbolMap() override {return false;}
void SetWindowTitle(const char *message) override {}
void NotifyUserMessage(const std::string &message, float duration = 1.0f, u32 color = 0x00FFFFFF, const char *id = nullptr) override {
osm.Show(message, duration, color, -1, true, id);
}
};
#if !defined(MOBILE_DEVICE) && defined(USING_QT_UI)
static const char* SymbolMapFilename(std::string currentFilename)
{
std::string result = currentFilename;
size_t dot = result.rfind('.');
if (dot == result.npos)
return (result + ".map").c_str();
result.replace(dot, result.npos, ".map");
return result.c_str();
}
class QtHost : public Host {
public:
QtHost(MainWindow *mainWindow_)
{
mainWindow = mainWindow_;
m_GPUStep = false;
m_GPUFlag = 0;
}
virtual void UpdateUI() override {
mainWindow->updateMenus();
}
virtual void UpdateMemView() override {
if(mainWindow->GetDialogMemory())
mainWindow->GetDialogMemory()->Update();
}
virtual void UpdateDisassembly() override {
if(mainWindow->GetDialogDisasm())
mainWindow->GetDialogDisasm()->Update();
if(mainWindow->GetDialogDisplaylist())
mainWindow->GetDialogDisplaylist()->Update();
}
virtual void SetDebugMode(bool mode) override {
if(mainWindow->GetDialogDisasm())
mainWindow->GetDialogDisasm()->SetDebugMode(mode);
}
virtual bool InitGraphics(std::string *error_message, GraphicsContext **ctx) override { return true; }
virtual void ShutdownGraphics() override {}
virtual void InitSound() override;
virtual void UpdateSound() override {}
virtual void ShutdownSound();
// this is sent from EMU thread! Make sure that Host handles it properly!
virtual void BootDone() {
g_symbolMap->SortSymbols();
mainWindow->Boot();
}
virtual bool IsDebuggingEnabled() {
#ifdef _DEBUG
return true;
#else
return false;
#endif
}
virtual bool AttemptLoadSymbolMap() {
return g_symbolMap->LoadSymbolMap(SymbolMapFilename(PSP_CoreParameter().fileToStart));
}
virtual void PrepareShutdown() {
g_symbolMap->SaveSymbolMap(SymbolMapFilename(PSP_CoreParameter().fileToStart));
}
virtual void ResetSymbolMap() {}
virtual void AddSymbol(std::string name, u32 addr, u32 size, int type=0) {}
virtual void SetWindowTitle(const char *message) {
QString title = "PPSSPP " + QString(PPSSPP_GIT_VERSION) + " - " + QString::fromUtf8(message);
mainWindow->setWindowTitle(title);
}
void NotifyUserMessage(const std::string &message, float duration = 1.0f, u32 color = 0x00FFFFFF, const char *id = nullptr) override {
osm.Show(message, duration, color, -1, true, id);
}
bool GPUDebuggingActive()
{
auto dialogDisplayList = mainWindow->GetDialogDisplaylist();
if (dialogDisplayList && dialogDisplayList->isVisible())
{
if (m_GPUStep && m_GPUFlag == -1)
m_GPUFlag = 0;
return true;
}
return false;
}
void SetGPUStep(bool value, int flag = 0, u32 data = 0)
{
m_GPUStep = value;
m_GPUFlag = flag;
m_GPUData = data;
}
private:
MainWindow* mainWindow;
bool m_GPUStep;
int m_GPUFlag;
u32 m_GPUData;
};
#endif