ppsspp/GPU/GLES
Henrik Rydgård 9a3ff69091 Workaround for some SOCOM game's misuse of CLUT8 textures.
Emulating this correctly would be possible too but would only work at 1x
rendering resolution.
2023-04-17 09:34:26 +02:00
..
DrawEngineGLES.cpp GLES: Apply vertex limit only to GLES2. 2023-01-08 11:06:35 -08:00
DrawEngineGLES.h Some DeviceLost/DeviceRestore cleanup 2023-02-26 11:05:52 +01:00
FragmentTestCacheGLES.cpp Removes the option, autodetect instead - only enable if the GPU doesn't support bitwise ops. 2022-10-11 16:09:57 +02:00
FragmentTestCacheGLES.h GPU: More consistently clear ptrs on DeviceLost(). 2022-08-23 20:15:30 -07:00
FramebufferManagerGLES.cpp Include file cleanup in framebuffer managers 2023-02-25 12:21:00 +01:00
FramebufferManagerGLES.h Include file cleanup in framebuffer managers 2023-02-25 12:21:00 +01:00
GPU_GLES.cpp I18N: Switch to getting categories by index instead of by string lookup 2023-04-07 10:35:01 +02:00
GPU_GLES.h Pass in draw directly in GPUCommon::DeviceRestore, instead of awkwardly fetching it 2023-02-25 23:04:27 +01:00
ShaderManagerGLES.cpp I18N: Switch to getting categories by index instead of by string lookup 2023-04-07 10:35:01 +02:00
ShaderManagerGLES.h Workaround for some SOCOM game's misuse of CLUT8 textures. 2023-04-17 09:34:26 +02:00
StateMappingGLES.cpp Reporting: Fix some header includes. 2022-12-27 14:58:20 -08:00
StateMappingGLES.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
StencilBufferGLES.cpp GPU: Discard framebuffer copy when clearing. 2023-03-01 22:11:20 -08:00
TextureCacheGLES.cpp I18N: Switch to getting categories by index instead of by string lookup 2023-04-07 10:35:01 +02:00
TextureCacheGLES.h Prepare for unifying more stuff 2023-02-25 16:01:32 +01:00