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DrawEngineGLES.cpp
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GLES: Apply vertex limit only to GLES2.
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2023-01-08 11:06:35 -08:00 |
DrawEngineGLES.h
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Some DeviceLost/DeviceRestore cleanup
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2023-02-26 11:05:52 +01:00 |
FragmentTestCacheGLES.cpp
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Removes the option, autodetect instead - only enable if the GPU doesn't support bitwise ops.
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2022-10-11 16:09:57 +02:00 |
FragmentTestCacheGLES.h
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GPU: More consistently clear ptrs on DeviceLost().
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2022-08-23 20:15:30 -07:00 |
FramebufferManagerGLES.cpp
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Include file cleanup in framebuffer managers
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2023-02-25 12:21:00 +01:00 |
FramebufferManagerGLES.h
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Include file cleanup in framebuffer managers
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2023-02-25 12:21:00 +01:00 |
GPU_GLES.cpp
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I18N: Switch to getting categories by index instead of by string lookup
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2023-04-07 10:35:01 +02:00 |
GPU_GLES.h
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Pass in draw directly in GPUCommon::DeviceRestore, instead of awkwardly fetching it
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2023-02-25 23:04:27 +01:00 |
ShaderManagerGLES.cpp
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I18N: Switch to getting categories by index instead of by string lookup
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2023-04-07 10:35:01 +02:00 |
ShaderManagerGLES.h
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Workaround for some SOCOM game's misuse of CLUT8 textures.
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2023-04-17 09:34:26 +02:00 |
StateMappingGLES.cpp
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Reporting: Fix some header includes.
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2022-12-27 14:58:20 -08:00 |
StateMappingGLES.h
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
StencilBufferGLES.cpp
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GPU: Discard framebuffer copy when clearing.
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2023-03-01 22:11:20 -08:00 |
TextureCacheGLES.cpp
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I18N: Switch to getting categories by index instead of by string lookup
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2023-04-07 10:35:01 +02:00 |
TextureCacheGLES.h
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Prepare for unifying more stuff
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2023-02-25 16:01:32 +01:00 |