ppsspp/Qt/QtMain.h

123 lines
2.0 KiB
C++

#ifndef QTMAIN_H
#define QTMAIN_H
#include <QTouchEvent>
#include <QMouseEvent>
#include <QInputDialog>
#include "gfx_es2/glsl_program.h"
#include <QGLWidget>
#ifndef SDL
#include <QAudioOutput>
#include <QAudioFormat>
#endif
#if defined(MOBILE_DEVICE)
#include <QAccelerometer>
#if QT_VERSION < QT_VERSION_CHECK(5, 0, 0)
QTM_USE_NAMESPACE
#endif
#endif
#include <cassert>
#include "base/display.h"
#include "base/logging.h"
#include "base/timeutil.h"
#include "file/zip_read.h"
#include "gfx/gl_common.h"
#include "input/input_state.h"
#include "input/keycodes.h"
#include "thin3d/thin3d.h"
#include "base/NativeApp.h"
#include "net/resolve.h"
#include "base/NKCodeFromQt.h"
#include "Common/GraphicsContext.h"
#include "Core/System.h"
#include "Core/Core.h"
#include "Core/Config.h"
// Input
void SimulateGamepad();
class QtDummyGraphicsContext : public DummyGraphicsContext {
public:
QtDummyGraphicsContext() {
draw_ = Draw::T3DCreateGLContext();
bool success = draw_->CreatePresets();
assert(success);
}
~QtDummyGraphicsContext() {
delete draw_;
}
Draw::DrawContext *GetDrawContext() override {
return draw_;
}
private:
Draw::DrawContext *draw_;
};
//GUI
class MainUI : public QGLWidget
{
Q_OBJECT
public:
explicit MainUI(QWidget *parent = 0);
~MainUI();
public slots:
QString InputBoxGetQString(QString title, QString defaultValue);
signals:
void doubleClick();
void newFrame();
protected:
void timerEvent(QTimerEvent *);
void changeEvent(QEvent *e);
bool event(QEvent *e);
void initializeGL();
void resizeGL(int w, int h);
void paintGL();
void updateAccelerometer();
private:
QtDummyGraphicsContext *graphicsContext;
float xscale, yscale;
#if defined(MOBILE_DEVICE)
QAccelerometer* acc;
#endif
};
extern MainUI* emugl;
#ifndef SDL
// Audio
class MainAudio: public QObject
{
Q_OBJECT
public:
MainAudio() {}
~MainAudio();
public slots:
void run();
protected:
void timerEvent(QTimerEvent *);
private:
QIODevice* feed;
QAudioOutput* output;
int mixlen;
char* mixbuf;
int timer;
};
#endif //SDL
#endif