ppsspp/GPU/Directx9
2017-02-20 00:13:21 +01:00
..
DepalettizeShaderDX9.cpp Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
DepalettizeShaderDX9.h Initial stab at porting the DX9 backend to D3D11. Not working yet. 2017-02-09 13:28:40 +01:00
DrawEngineDX9.cpp Work towards enabling shader blending on D3D11 2017-02-17 12:21:18 +01:00
DrawEngineDX9.h Unify ApplyShaderBlending 2017-02-17 12:21:27 +01:00
FramebufferDX9.cpp D3D11: Implement basic framebuffer readback. 2017-02-18 00:07:49 +01:00
FramebufferDX9.h D3D11: Add enough debug readback support to support savestate thumbnails 2017-02-18 00:27:32 +01:00
GPU_DX9.cpp D3D11: Add proper checks for B4G4R4A4 format support. Not yet using the checks. 2017-02-18 01:41:08 +01:00
GPU_DX9.h D3D11: Add enough debug readback support to support savestate thumbnails 2017-02-18 00:27:32 +01:00
PixelShaderGeneratorDX9.cpp Work towards enabling shader blending on D3D11 2017-02-17 12:21:18 +01:00
PixelShaderGeneratorDX9.h Initial stab at porting the DX9 backend to D3D11. Not working yet. 2017-02-09 13:28:40 +01:00
ShaderManagerDX9.cpp D3D11, Vulkan: Switch to 4x3 matrixes where possible. 2017-02-14 11:59:13 +01:00
ShaderManagerDX9.h Unify "DrawPixels" 2017-02-15 23:06:22 +01:00
StateMappingDX9.cpp Minor cleanup, elimintate some bind ordering hazards that D3D11 warns about 2017-02-17 14:31:02 +01:00
StateMappingDX9.h Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
StencilBufferDX9.cpp Unify "DrawPixels" 2017-02-15 23:06:22 +01:00
TextureCacheDX9.cpp Unify HandleTextureChange 2017-02-20 00:13:21 +01:00
TextureCacheDX9.h Unify HandleTextureChange 2017-02-20 00:13:21 +01:00
TextureScalerDX9.cpp c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
TextureScalerDX9.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorDX9.cpp D3D11, Vulkan: Switch to 4x3 matrixes where possible. 2017-02-14 11:59:13 +01:00
VertexShaderGeneratorDX9.h Initial stab at porting the DX9 backend to D3D11. Not working yet. 2017-02-09 13:28:40 +01:00