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DepalettizeShaderDX9.cpp
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
DepalettizeShaderDX9.h
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
DrawEngineDX9.cpp
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Work towards enabling shader blending on D3D11
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2017-02-17 12:21:18 +01:00 |
DrawEngineDX9.h
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Unify ApplyShaderBlending
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2017-02-17 12:21:27 +01:00 |
FramebufferDX9.cpp
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Delete some broken DX9 code.
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2017-02-21 11:11:38 +01:00 |
FramebufferDX9.h
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D3D11: Add enough debug readback support to support savestate thumbnails
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2017-02-18 00:27:32 +01:00 |
GPU_DX9.cpp
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D3D11: Add proper checks for B4G4R4A4 format support. Not yet using the checks.
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2017-02-18 01:41:08 +01:00 |
GPU_DX9.h
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D3D11: Add enough debug readback support to support savestate thumbnails
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2017-02-18 00:27:32 +01:00 |
PixelShaderGeneratorDX9.cpp
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Work towards enabling shader blending on D3D11
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2017-02-17 12:21:18 +01:00 |
PixelShaderGeneratorDX9.h
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
ShaderManagerDX9.cpp
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D3D11, Vulkan: Switch to 4x3 matrixes where possible.
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2017-02-14 11:59:13 +01:00 |
ShaderManagerDX9.h
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Unify "DrawPixels"
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2017-02-15 23:06:22 +01:00 |
StateMappingDX9.cpp
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Minor cleanup, elimintate some bind ordering hazards that D3D11 warns about
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2017-02-17 14:31:02 +01:00 |
StateMappingDX9.h
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
StencilBufferDX9.cpp
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Unify "DrawPixels"
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2017-02-15 23:06:22 +01:00 |
TextureCacheDX9.cpp
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Remove some unnecessary error handling paths
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2017-02-21 11:29:51 +01:00 |
TextureCacheDX9.h
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These should be deleted too.
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2017-02-20 00:36:37 +01:00 |
TextureScalerDX9.cpp
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c++11: Remove compat header base/functional.h
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2016-10-12 11:32:45 +02:00 |
TextureScalerDX9.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
VertexShaderGeneratorDX9.cpp
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D3D11, Vulkan: Switch to 4x3 matrixes where possible.
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2017-02-14 11:59:13 +01:00 |
VertexShaderGeneratorDX9.h
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |