A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or just send pull requests / issues. For discussion use the forums at forums.ppsspp.org.
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2012-08-27 23:28:52 +02:00
android Merge branch 'master' of github.com:hrydgard/native 2012-08-13 20:12:56 +02:00
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profiler Tabs unification 2012-05-08 22:04:24 +02:00
ui Allow creating shaders from source strings directly 2012-08-27 23:28:52 +02:00
util Add some old code, do some buildfixing 2012-07-26 13:47:15 +02:00
.gitignore Add glew 2012-03-27 23:25:04 +02:00
Android.mk cleanup 2012-08-06 22:05:24 +02:00
LICENSE.TXT Update README and add LICENSE 2012-03-31 10:32:57 +02:00
native.vcxproj cleanup 2012-08-06 22:05:24 +02:00
native.vcxproj.filters cleanup 2012-08-06 22:05:24 +02:00
README.md Add MIDI Input support (Windows only). 2012-04-12 12:52:55 +02:00

native

This is my library of stuff that I use when writing C++ programs, mostly for Android but it's all written to enable easy portability between Android, Linux, Windows and MacOSX. The code is part ugly, part inconsistent but quite useful.

Features

  • JSON read/write (two libraries that should be made more similar)
  • basic OpenGL utility code, like compressed texture loading
  • 2D texture atlases and drawing code
  • ETC1 texture loading support
  • basic logging
  • Really simple audio mixer with OGG sample support
  • RIFF file read/write
  • MIDI Input (only on Windows)

Notes

  • The associated tools to create ZIM texture files and atlases do not yet live here but I might move them here eventually.
  • This library is not really meant to be a public library but I see no reason not to set it free.
  • Note that the included VS project is probably not very useful for you and you're likely better off making your own.
  • Don't complain about inconsistent naming etc - this consists of code that has been cobbled together from a variety of my projects through the years. Fashions come and go.

Licenses

This library, for my convenience, incorporates code from a variety of public domain or similarly-licensed code. This is the list:

  • glew (GL extension wrangler), MIT license. TODO: should just use a submodule.
  • etcpack by Ericsson, in a cleaned up form. Has strange license but not very limiting - you can only use the code for making textures for hardware supporting ETC1, or something like that. Don't think it affects the rest of the code in any way.
  • sha1, public domain implementation by Dominik Reichl
  • vjson in a heavily modified form, originally by Ivan Vashchaev (TODO: break out into its own repo?)
  • libzip with attribution "Copyright (C) 1999-2007 Dieter Baron and Thomas Klausner"
  • stb_vorbis, public domain by Sean Barrett of RAD Tools

If you're not okay with the licenses above, don't use this code.

I hereby release all code here not under the licenses above under the MIT license.

Contact

If you find this useful for your own projects, drop me a line at hrydgard@gmail.com .

Henrik Rydg<64>rd