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PPSSPP - a fast and portable PSP emulator
Created by Henrik Rydgård
Additional code by many contributors, see the Credits screen
Originally released under the GPL 2.0 (and later) in November 2012
Official website: https://www.ppsspp.org/
Discord: https://discord.gg/5NJB6dD
No BIOS file required to play, PPSSPP is an "HLE" emulator. Default settings balance good compatibility and speed.
To contribute, see the development page. Help testing, investigating, or fixing is always welcome. See the list of issues.
For the latest source code, see our GitHub page.
For documentation of all kinds (usage, reference, development), see the documentation on the main website
For build instructions and other development tutorials, see the wiki.
If you want to download regularly updated builds for Android, Windows x86 and x64, visit Orphis' buildbot
For game compatibility, see community compatibility feedback.
What's new in 1.16.2
- Fix for HTTP support on Linux on networks with shaky or incomplete IPv6 support
- Assorted fixes for leaks and crashes (#18169, #18151)
- Fix hang when switching UMD with RetroAchievements enabled (#18143)
- Fix math bug in new IR JIT for x86 (#18165)
- Minor math optimization -fno-math-errno (#18158)
- Fix for software renderer crash
What's new in 1.16.1
- Move RetroAchievements to the Tools tab in settings (#18127)
- Fix graphics regressions in Hot Shots Golf 2 / Everybody's Golf 2 and Final Fantasy Tactics (#18142)
- Fix hang on startup with OpenGL, that happened often if "buffer commands" was set to off.
- Fix problem with the sc instruction that broke Beats (#18133, #18140)
- Fix problem with the chat window accidentally closing on typing X (#18135)
- Fix some crashes, add some asserts and reporting hooks (#18129)
- Fix some text rendering in the software renderer (#18126)
What's new in 1.16
Special thanks to unknownbrackets for the new JIT compilers, and fp64 for finally cracking the vrnd instruction.
- RetroAchievements support (#17589, #17631, many more). See RetroAchievements on ppsspp.org.
- New JIT backends:
- RISC-V, based on IR
- x86 JIT based on IR. Often faster than the existing one.
- Input fixes
- Rendering performance and fixes
- Fix flicker in WWE Smackdown vs Raw 2006 (#18009), video flicker in Naruto 2 (#18008)
- Fix bad colors in Syphon Filter: Logan's Shadow menu (#17965)
- On lower-end devices, avoid "uber" shaders due to performance and driver bugs (#17449, #17922)
- Allow disabling V-sync on Android with Vulkan, more SDL platforms (#17903, #18087)
- On Vulkan, reduce input lag when "Buffer graphics commands" is set to off (#17831)
- Assorted minor perf (#17810, #17505, #17478, #17471, #17452, #17446, #17442)
- Fix shadows in MotorStorm (#17602) (not actually a rendering problem)
- Fix rendering issue in Lunar Silver Star (#17451)
- Add a cache for MakePixelsTexture, improving perf in God of War (#17534)
- Lots of software renderer improvements (#17571, #17569, #17619, #17621, #17618, #17609, ...)
- Networking
- Texture replacement fixes
- UI changes
- Cheats
- Fix loading cheat dbs on Android devices with scoped storage (#17834)
- VR (Quest, other Android VR devices)
- Other
- Fix horrible audio glitch in After Burner (#18076)
- Emulate the vrnd instruction accurately (#17506, #17549)
- Fix timing issue causing slowdowns in MLB games (#17676, #17677)
- UWP keyboard support, many other updates (#17952, #17974)
- Allow choosing the display resolution on Android again (#17473)
- Fix issue running some file types out of the Download folder on Android (#17466)
What's new in 1.15.4
- Tilt controls: Restore "Low end radius" control (#17489)
- Android: Restore the ability to choose "display" (hardware scaler) resolution (#17473)
- Improve the workarounds for the DJ Max games (#17467)
- Android: Fix running some file formats directly from the Downloads folder (#17466)
- OpenGL: Restore most of the lost performance on low-end hardware from the shader variant reduction ([#17440, #17439])
- Add a simple profiling tool to check CPU usage by the GL backend (#17475)
- Loader: Fix bug preventing WWE 2009 from starting (#17435)
- Misc minor fixes and optimizations (#17442, #17457, #17486, #17446, more)
What's new in 1.15.3
- Assorted minor crash- and other fixes (#17406, #17414, #17415, #17422)
- Android: Allow launch by content URI (for frontends) (#17425)
- Control mapping: Fix bugs in mapping UI causing trouble with some controllers (#17412, #17420)
What's new in 1.15.2
- Assorted minor crash fixes (#17401, #17399)
- Fix Android 12 support in the Android VR build (avoid scoped storage) (#17398)
What's new in 1.15.1
- Assorted minor crash fixes (#17374, #17370, #17392, #17394)
- Fix for non-png texture replacements when not listed in textures.ini (#17380)
- Fix for broken tilt d-pad controls (#17393)
- Workaround for Vulkan driver bugs on Mali-T8x0 series GPUs (#17396)
What's new in 1.15
-
Stutter caused by shader compilation has been reduced drastically (#16873)
-
Rendering performance and fixes
- Integer scaling added (#17224)
- Post-processing fixes (#17262)
- SOCOM overlay glitch removed, night vision fixed (#17297, #17317)
- PowerVR compatibility fixes (#17232)
- CLUT fixes (#17212)
- ToP - Narikiri Dungeon X: Avoid GPU readback (#17181, #17191, #17192)
- DTM / Toca: Avoid GPU readback (#16715)
- Fixed Dante's Inferno performance regression (#17032, #17035)
- Fix wrong device selection on Poco C40 phones, causing broken UI (#17027, #17022)
- Rainbow Six GPU performance fix (#16971)
- Subtitles fixed in The Godfather (#17298, #17314)
-
Texture replacement improvements
- Less I/O on the main thread, leading to smoother framerates (#17078, #17091, #17120, #17134)
- Support for KTX2 files with UASTC compressed textures added (#17111 #17104)
- Support for DDS files with BC1-7 textures added (#17083, #17103, #17097, #17096, #17095)
- Improve default ini (#17146)
- Mipmaps now always used if provided (#17144)
- Additional optimizations (#17139, #17088)
-
Optimizations
- Software renderer fixes and performance (#17295, #17214, #17028, #16753, #16706, #16690)
- Vulkan texture upload optimizations (#17052, #17122, #17121, #17114, #17011)
- Depth readback added, fixing lens flares in Syphon Filter (at perf cost..) (#16907, #16905)
- Async readback supported in Vulkan - currently only enabled in Dangan Ronpa (#16910, #16916)
- Lighting shader optimizations (#16791, #16787)
-
Controls
-
VR features
-
Other
- Windows Dark Mode support (#16704)
- GLSL shader compatibility fixes (#16710, #16709)
- GTA math issue on macOS/iOS fixed, playable again (#16928)
- More accurate VFPU emulation has been added, though not all enabled yet (#16984)
- Debugger features and fixes (#17270, #17269, #17263, #17260, #17203, #17190, #17042, #16994, #16988, #16818 etc)
- Rewind savestates no longer slows things down a lot (#17291)
- Chat window bugfixes (#17241)
- IR Jit fixes - helps iOS when native jit is unavailable (#17129)
- Depth-related rendering fixes (#17055, #16880)
- More RISCV support work (#16976, #16957, #16962, #16832, #16829)
- macOS native menu bar (#16922)
- Font fixes (#16859)
- Rockman 2 audio glitch fix (#16810, #16798)
- UI fixes: Vertical use of space (#16795), scrollbars (#16785), touchpad scroll on Windows (#16699)
Looking for older news?
Adhoc support
Not fully functional, but some games work. Check the Ad-Hoc section of the forum for help.
Credit goes to:
- ANR2ME
- Igor Calabria
- coldbird's code
- Kyhel
- And more, of course.