mirror of
https://github.com/hrydgard/ppsspp.git
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e01ca5b057
* Rename LogType to Log * Explicitly use the Log:: enum when logging. Allows for autocomplete when editing. * Mac/ARM64 buildfix * Do the same with the hle result log macros * Rename the log names to mixed case while at it. * iOS buildfix * Qt buildfix attempt, ARM32 buildfix
782 lines
28 KiB
C++
782 lines
28 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "ppsspp_config.h"
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#if PPSSPP_ARCH(ARM64)
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#include "Common/CPUDetect.h"
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#include "Common/Log.h"
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#include "Core/Config.h"
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#include "Common/Arm64Emitter.h"
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#include "Core/MIPS/JitCommon/JitCommon.h"
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#include "GPU/GPUState.h"
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#include "GPU/Common/VertexDecoderCommon.h"
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alignas(16) static float bones[16 * 8]; // First four are kept in registers
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using namespace Arm64Gen;
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// Pointers, X regs (X0 - X17 safe to use.)
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static const ARM64Reg srcReg = X0;
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static const ARM64Reg dstReg = X1;
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static const ARM64Reg counterReg = W2;
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static const ARM64Reg uvScaleReg = X3;
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static const ARM64Reg tempReg1 = W3;
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static const ARM64Reg tempRegPtr = X3;
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static const ARM64Reg tempReg2 = W4;
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static const ARM64Reg tempReg3 = W5;
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static const ARM64Reg scratchReg = W6;
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static const ARM64Reg scratchReg64 = X6;
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static const ARM64Reg scratchReg2 = W7;
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static const ARM64Reg scratchReg3 = W8;
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static const ARM64Reg alphaNonFullReg = W12;
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static const ARM64Reg boundsMinUReg = W13;
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static const ARM64Reg boundsMinVReg = W14;
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static const ARM64Reg boundsMaxUReg = W15;
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static const ARM64Reg boundsMaxVReg = W16;
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static const ARM64Reg fpScratchReg = S4;
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static const ARM64Reg fpScratchReg2 = S5;
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static const ARM64Reg fpScratchReg3 = S6;
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static const ARM64Reg fpScratchReg4 = S7;
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static const ARM64Reg neonScratchRegD = D2;
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static const ARM64Reg neonScratchRegQ = Q2;
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static const ARM64Reg neonScratchReg2D = D3;
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static const ARM64Reg neonScratchReg2Q = Q3;
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static const ARM64Reg neonUVScaleReg = D0;
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static const ARM64Reg neonUVOffsetReg = D1;
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static const ARM64Reg src[2] = {S2, S3};
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static const ARM64Reg srcD = D2;
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static const ARM64Reg srcQ = Q2;
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static const ARM64Reg srcNEON = Q8;
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static const ARM64Reg accNEON = Q9;
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static const ARM64Reg neonWeightRegsQ[2] = { Q3, Q2 }; // reverse order to prevent clash with neonScratchReg in Jit_WeightsU*Skin.
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// Q4-Q7 is the generated matrix that we multiply things by.
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// Q8,Q9 are accumulators/scratch for matrix mul.
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// Q10, Q11 are more scratch for matrix mul.
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// Q16+ are free-for-all for matrices. In 16 registers, we can fit 4 4x4 matrices.
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static const JitLookup jitLookup[] = {
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{&VertexDecoder::Step_WeightsU8, &VertexDecoderJitCache::Jit_WeightsU8},
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{&VertexDecoder::Step_WeightsU16, &VertexDecoderJitCache::Jit_WeightsU16},
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{&VertexDecoder::Step_WeightsFloat, &VertexDecoderJitCache::Jit_WeightsFloat},
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{&VertexDecoder::Step_WeightsU8Skin, &VertexDecoderJitCache::Jit_WeightsU8Skin},
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{&VertexDecoder::Step_WeightsU16Skin, &VertexDecoderJitCache::Jit_WeightsU16Skin},
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{&VertexDecoder::Step_WeightsFloatSkin, &VertexDecoderJitCache::Jit_WeightsFloatSkin},
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{&VertexDecoder::Step_TcFloat, &VertexDecoderJitCache::Jit_TcFloat},
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{&VertexDecoder::Step_TcU8ToFloat, &VertexDecoderJitCache::Jit_TcU8ToFloat},
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{&VertexDecoder::Step_TcU16ToFloat, &VertexDecoderJitCache::Jit_TcU16ToFloat},
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{&VertexDecoder::Step_TcU8Prescale, &VertexDecoderJitCache::Jit_TcU8Prescale},
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{&VertexDecoder::Step_TcU16Prescale, &VertexDecoderJitCache::Jit_TcU16Prescale},
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{&VertexDecoder::Step_TcFloatPrescale, &VertexDecoderJitCache::Jit_TcFloatPrescale},
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{&VertexDecoder::Step_TcFloatThrough, &VertexDecoderJitCache::Jit_TcFloatThrough},
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{&VertexDecoder::Step_TcU16ThroughToFloat, &VertexDecoderJitCache::Jit_TcU16ThroughToFloat},
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{&VertexDecoder::Step_NormalS8, &VertexDecoderJitCache::Jit_NormalS8},
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{&VertexDecoder::Step_NormalS16, &VertexDecoderJitCache::Jit_NormalS16},
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{&VertexDecoder::Step_NormalFloat, &VertexDecoderJitCache::Jit_NormalFloat},
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{&VertexDecoder::Step_NormalS8Skin, &VertexDecoderJitCache::Jit_NormalS8Skin},
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{&VertexDecoder::Step_NormalS16Skin, &VertexDecoderJitCache::Jit_NormalS16Skin},
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{&VertexDecoder::Step_NormalFloatSkin, &VertexDecoderJitCache::Jit_NormalFloatSkin},
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{&VertexDecoder::Step_Color8888, &VertexDecoderJitCache::Jit_Color8888},
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{&VertexDecoder::Step_Color4444, &VertexDecoderJitCache::Jit_Color4444},
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{&VertexDecoder::Step_Color565, &VertexDecoderJitCache::Jit_Color565},
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{&VertexDecoder::Step_Color5551, &VertexDecoderJitCache::Jit_Color5551},
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{&VertexDecoder::Step_PosS8Through, &VertexDecoderJitCache::Jit_PosS8Through},
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{&VertexDecoder::Step_PosS16Through, &VertexDecoderJitCache::Jit_PosS16Through},
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{&VertexDecoder::Step_PosFloatThrough, &VertexDecoderJitCache::Jit_PosFloatThrough},
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{&VertexDecoder::Step_PosS8, &VertexDecoderJitCache::Jit_PosS8},
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{&VertexDecoder::Step_PosS16, &VertexDecoderJitCache::Jit_PosS16},
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{&VertexDecoder::Step_PosFloat, &VertexDecoderJitCache::Jit_PosFloat},
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{&VertexDecoder::Step_PosS8Skin, &VertexDecoderJitCache::Jit_PosS8Skin},
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{&VertexDecoder::Step_PosS16Skin, &VertexDecoderJitCache::Jit_PosS16Skin},
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{&VertexDecoder::Step_PosFloatSkin, &VertexDecoderJitCache::Jit_PosFloatSkin},
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/*
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{&VertexDecoder::Step_NormalS8Morph, &VertexDecoderJitCache::Jit_NormalS8Morph},
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{&VertexDecoder::Step_NormalS16Morph, &VertexDecoderJitCache::Jit_NormalS16Morph},
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{&VertexDecoder::Step_NormalFloatMorph, &VertexDecoderJitCache::Jit_NormalFloatMorph},
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{&VertexDecoder::Step_PosS8Morph, &VertexDecoderJitCache::Jit_PosS8Morph},
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{&VertexDecoder::Step_PosS16Morph, &VertexDecoderJitCache::Jit_PosS16Morph},
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{&VertexDecoder::Step_PosFloatMorph, &VertexDecoderJitCache::Jit_PosFloatMorph},
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{&VertexDecoder::Step_Color8888Morph, &VertexDecoderJitCache::Jit_Color8888Morph},
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{&VertexDecoder::Step_Color4444Morph, &VertexDecoderJitCache::Jit_Color4444Morph},
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{&VertexDecoder::Step_Color565Morph, &VertexDecoderJitCache::Jit_Color565Morph},
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{&VertexDecoder::Step_Color5551Morph, &VertexDecoderJitCache::Jit_Color5551Morph},
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*/
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};
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JittedVertexDecoder VertexDecoderJitCache::Compile(const VertexDecoder &dec, int32_t *jittedSize) {
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dec_ = &dec;
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BeginWrite(4096);
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const u8 *start = AlignCode16();
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bool prescaleStep = false;
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bool skinning = false;
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bool updateTexBounds = false;
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bool log = false;
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// Look for prescaled texcoord steps
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for (int i = 0; i < dec.numSteps_; i++) {
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if (dec.steps_[i] == &VertexDecoder::Step_TcU8Prescale ||
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dec.steps_[i] == &VertexDecoder::Step_TcU16Prescale ||
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dec.steps_[i] == &VertexDecoder::Step_TcFloatPrescale) {
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prescaleStep = true;
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}
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if (dec.steps_[i] == &VertexDecoder::Step_WeightsU8Skin ||
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dec.steps_[i] == &VertexDecoder::Step_WeightsU16Skin ||
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dec.steps_[i] == &VertexDecoder::Step_WeightsFloatSkin) {
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skinning = true;
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}
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if (dec.steps_[i] == &VertexDecoder::Step_TcU16ThroughToFloat) {
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updateTexBounds = true;
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}
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}
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// Not used below, but useful for logging.
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(void)skinning;
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// if (skinning) log = true;
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bool updateFullAlpha = dec.col;
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if (updateFullAlpha && (dec.VertexType() & GE_VTYPE_COL_MASK) == GE_VTYPE_COL_565)
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updateFullAlpha = false;
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// GPRs 0-15 do not need to be saved.
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// We don't use any higher GPRs than 16. So:
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uint64_t regs_to_save = updateTexBounds ? 1 << 16 : 0;
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// We only need to save Q8-Q15 if skinning is used.
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uint64_t regs_to_save_fp = dec.skinInDecode ? Arm64Gen::ALL_CALLEE_SAVED_FP : 0;
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// Only bother making stack space and setting up FP if there are saved regs.
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if (regs_to_save || regs_to_save_fp)
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fp.ABI_PushRegisters(regs_to_save, regs_to_save_fp);
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// Keep the scale/offset in a few fp registers if we need it.
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if (prescaleStep) {
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fp.LDP(64, INDEX_SIGNED, neonUVScaleReg, neonUVOffsetReg, X3, 0);
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}
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// Add code to convert matrices to 4x4.
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// Later we might want to do this when the matrices are loaded instead.
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if (dec.skinInDecode) {
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// Copying from R3 to R4
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MOVP2R(X3, gstate.boneMatrix);
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// This is only used with more than 4 weights, and points to the first of them.
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if (dec.nweights > 4)
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MOVP2R(X4, &bones[16 * 4]);
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// Construct a mask to zero out the top lane with.
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fp.MVNI(32, Q3, 0);
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fp.MOVI(32, Q4, 0);
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fp.EXT(Q3, Q3, Q4, 4);
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for (int i = 0; i < dec.nweights; i++) {
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// This loads Q4,Q5,Q6 with 12 floats and increases X3, all in one go.
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fp.LD1(32, 3, INDEX_POST, Q4, X3);
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// Now sort those floats into 4 regs: ABCD EFGH IJKL -> ABC0 DEF0 GHI0 JKL0.
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// Go backwards to avoid overwriting.
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fp.EXT(Q7, Q6, Q6, 4); // I[JKLI]JKL
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fp.EXT(Q6, Q5, Q6, 8); // EF[GHIJ]KL
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fp.EXT(Q5, Q4, Q5, 12); // ABC[DEFG]H
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ARM64Reg matrixRow[4]{ Q4, Q5, Q6, Q7 };
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// First four matrices are in registers Q16+.
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if (i < 4) {
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for (int w = 0; w < 4; ++w)
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matrixRow[w] = (ARM64Reg)(Q16 + i * 4 + w);
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}
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// Zero out the top lane of each one with the mask created above.
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fp.AND(matrixRow[0], Q4, Q3);
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fp.AND(matrixRow[1], Q5, Q3);
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fp.AND(matrixRow[2], Q6, Q3);
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fp.AND(matrixRow[3], Q7, Q3);
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if (i >= 4)
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fp.ST1(32, 4, INDEX_POST, matrixRow[0], X4);
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}
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}
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if (updateFullAlpha) {
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// This ends up non-zero if alpha is not full.
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// Often we just ORN into it.
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MOVI2R(alphaNonFullReg, 0);
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}
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if (updateTexBounds) {
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MOVP2R(scratchReg64, &gstate_c.vertBounds.minU);
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LDRH(INDEX_UNSIGNED, boundsMinUReg, scratchReg64, offsetof(KnownVertexBounds, minU));
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LDRH(INDEX_UNSIGNED, boundsMaxUReg, scratchReg64, offsetof(KnownVertexBounds, maxU));
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LDRH(INDEX_UNSIGNED, boundsMinVReg, scratchReg64, offsetof(KnownVertexBounds, minV));
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LDRH(INDEX_UNSIGNED, boundsMaxVReg, scratchReg64, offsetof(KnownVertexBounds, maxV));
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}
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const u8 *loopStart = NopAlignCode16();
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for (int i = 0; i < dec.numSteps_; i++) {
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if (!CompileStep(dec, i)) {
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EndWrite();
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// Reset the code ptr (effectively undoing what we generated) and return zero to indicate that we failed.
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ResetCodePtr(GetOffset(start));
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char temp[1024] = {0};
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dec.ToString(temp, true);
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ERROR_LOG(Log::G3D, "Could not compile vertex decoder, failed at step %d: %s", i, temp);
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return nullptr;
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}
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}
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ADDI2R(srcReg, srcReg, dec.VertexSize(), scratchReg);
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ADDI2R(dstReg, dstReg, dec.decFmt.stride, scratchReg);
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SUBS(counterReg, counterReg, 1);
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B(CC_NEQ, loopStart);
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if (updateFullAlpha) {
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FixupBranch skip = CBZ(alphaNonFullReg);
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MOVP2R(tempRegPtr, &gstate_c.vertexFullAlpha);
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STRB(INDEX_UNSIGNED, WZR, tempRegPtr, 0);
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SetJumpTarget(skip);
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}
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if (updateTexBounds) {
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MOVP2R(scratchReg64, &gstate_c.vertBounds.minU);
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STRH(INDEX_UNSIGNED, boundsMinUReg, scratchReg64, offsetof(KnownVertexBounds, minU));
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STRH(INDEX_UNSIGNED, boundsMaxUReg, scratchReg64, offsetof(KnownVertexBounds, maxU));
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STRH(INDEX_UNSIGNED, boundsMinVReg, scratchReg64, offsetof(KnownVertexBounds, minV));
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STRH(INDEX_UNSIGNED, boundsMaxVReg, scratchReg64, offsetof(KnownVertexBounds, maxV));
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}
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if (regs_to_save || regs_to_save_fp)
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fp.ABI_PopRegisters(regs_to_save, regs_to_save_fp);
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RET();
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FlushIcache();
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if (log) {
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char temp[1024] = { 0 };
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dec.ToString(temp, true);
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INFO_LOG(Log::JIT, "=== %s (%d bytes) ===", temp, (int)(GetCodePtr() - start));
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std::vector<std::string> lines = DisassembleArm64(start, (int)(GetCodePtr() - start));
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for (auto line : lines) {
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INFO_LOG(Log::JIT, "%s", line.c_str());
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}
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INFO_LOG(Log::JIT, "==========");
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}
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*jittedSize = (int)(GetCodePtr() - start);
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EndWrite();
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return (JittedVertexDecoder)start;
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}
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bool VertexDecoderJitCache::CompileStep(const VertexDecoder &dec, int step) {
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// See if we find a matching JIT function
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for (size_t i = 0; i < ARRAY_SIZE(jitLookup); i++) {
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if (dec.steps_[step] == jitLookup[i].func) {
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((*this).*jitLookup[i].jitFunc)();
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return true;
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}
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}
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return false;
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}
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void VertexDecoderJitCache::Jit_ApplyWeights() {
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// We construct a matrix in Q4-Q7
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if (dec_->nweights > 4) {
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MOVP2R(scratchReg64, bones + 16 * 4);
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}
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for (int i = 0; i < dec_->nweights; i++) {
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switch (i) {
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case 0:
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fp.FMUL(32, Q4, Q16, neonWeightRegsQ[0], 0);
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fp.FMUL(32, Q5, Q17, neonWeightRegsQ[0], 0);
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fp.FMUL(32, Q6, Q18, neonWeightRegsQ[0], 0);
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fp.FMUL(32, Q7, Q19, neonWeightRegsQ[0], 0);
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break;
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case 1:
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fp.FMLA(32, Q4, Q20, neonWeightRegsQ[0], 1);
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fp.FMLA(32, Q5, Q21, neonWeightRegsQ[0], 1);
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fp.FMLA(32, Q6, Q22, neonWeightRegsQ[0], 1);
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fp.FMLA(32, Q7, Q23, neonWeightRegsQ[0], 1);
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break;
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case 2:
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fp.FMLA(32, Q4, Q24, neonWeightRegsQ[0], 2);
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fp.FMLA(32, Q5, Q25, neonWeightRegsQ[0], 2);
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fp.FMLA(32, Q6, Q26, neonWeightRegsQ[0], 2);
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fp.FMLA(32, Q7, Q27, neonWeightRegsQ[0], 2);
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break;
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case 3:
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fp.FMLA(32, Q4, Q28, neonWeightRegsQ[0], 3);
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fp.FMLA(32, Q5, Q29, neonWeightRegsQ[0], 3);
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fp.FMLA(32, Q6, Q30, neonWeightRegsQ[0], 3);
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fp.FMLA(32, Q7, Q31, neonWeightRegsQ[0], 3);
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break;
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default:
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// Matrices 4+ need to be loaded from memory.
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fp.LD1(32, 4, INDEX_POST, Q8, scratchReg64);
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fp.FMLA(32, Q4, Q8, neonWeightRegsQ[i >> 2], i & 3);
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fp.FMLA(32, Q5, Q9, neonWeightRegsQ[i >> 2], i & 3);
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fp.FMLA(32, Q6, Q10, neonWeightRegsQ[i >> 2], i & 3);
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fp.FMLA(32, Q7, Q11, neonWeightRegsQ[i >> 2], i & 3);
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break;
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}
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}
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}
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void VertexDecoderJitCache::Jit_WeightsU8() {
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// Basic implementation - a byte at a time. TODO: Optimize
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int j;
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for (j = 0; j < dec_->nweights; j++) {
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LDRB(INDEX_UNSIGNED, tempReg1, srcReg, dec_->weightoff + j);
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STRB(INDEX_UNSIGNED, tempReg1, dstReg, dec_->decFmt.w0off + j);
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}
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while (j & 3) {
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STRB(INDEX_UNSIGNED, WZR, dstReg, dec_->decFmt.w0off + j);
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j++;
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}
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}
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void VertexDecoderJitCache::Jit_WeightsU16() {
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// Basic implementation - a short at a time. TODO: Optimize
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int j;
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for (j = 0; j < dec_->nweights; j++) {
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LDRH(INDEX_UNSIGNED, tempReg1, srcReg, dec_->weightoff + j * 2);
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STRH(INDEX_UNSIGNED, tempReg1, dstReg, dec_->decFmt.w0off + j * 2);
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}
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while (j & 3) {
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STRH(INDEX_UNSIGNED, WZR, dstReg, dec_->decFmt.w0off + j * 2);
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j++;
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}
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}
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void VertexDecoderJitCache::Jit_WeightsFloat() {
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int j;
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for (j = 0; j < dec_->nweights; j++) {
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LDR(INDEX_UNSIGNED, tempReg1, srcReg, dec_->weightoff + j * 4);
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STR(INDEX_UNSIGNED, tempReg1, dstReg, dec_->decFmt.w0off + j * 4);
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}
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while (j & 3) { // Zero additional weights rounding up to 4.
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STR(INDEX_UNSIGNED, WZR, dstReg, dec_->decFmt.w0off + j * 4);
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j++;
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}
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_WeightsU8Skin() {
|
|
// Weight is first so srcReg is correct.
|
|
switch (dec_->nweights) {
|
|
case 1: fp.LDR(8, INDEX_UNSIGNED, neonScratchRegD, srcReg, 0); break;
|
|
case 2: fp.LDR(16, INDEX_UNSIGNED, neonScratchRegD, srcReg, 0); break;
|
|
default:
|
|
// For 3, we over read, for over 4, we read more later.
|
|
fp.LDR(32, INDEX_UNSIGNED, neonScratchRegD, srcReg, 0);
|
|
break;
|
|
}
|
|
|
|
fp.UXTL(8, neonScratchRegQ, neonScratchRegD);
|
|
fp.UXTL(16, neonScratchRegQ, neonScratchRegD);
|
|
fp.UCVTF(32, neonWeightRegsQ[0], neonScratchRegQ, 7);
|
|
|
|
if (dec_->nweights > 4) {
|
|
switch (dec_->nweights) {
|
|
case 5: fp.LDR(8, INDEX_UNSIGNED, neonScratchRegD, srcReg, 4); break;
|
|
case 6: fp.LDR(16, INDEX_UNSIGNED, neonScratchRegD, srcReg, 4); break;
|
|
case 7:
|
|
case 8:
|
|
fp.LDR(32, INDEX_UNSIGNED, neonScratchRegD, srcReg, 4);
|
|
break;
|
|
}
|
|
fp.UXTL(8, neonScratchRegQ, neonScratchRegD);
|
|
fp.UXTL(16, neonScratchRegQ, neonScratchRegD);
|
|
fp.UCVTF(32, neonWeightRegsQ[1], neonScratchRegQ, 7);
|
|
}
|
|
Jit_ApplyWeights();
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_WeightsU16Skin() {
|
|
switch (dec_->nweights) {
|
|
case 1: fp.LDR(16, INDEX_UNSIGNED, neonScratchRegD, srcReg, 0); break;
|
|
case 2: fp.LDR(32, INDEX_UNSIGNED, neonScratchRegD, srcReg, 0); break;
|
|
default:
|
|
// For 3, we over read, for over 4, we read more later.
|
|
fp.LDR(64, INDEX_UNSIGNED, neonScratchRegD, srcReg, 0);
|
|
break;
|
|
}
|
|
fp.UXTL(16, neonScratchRegQ, neonScratchRegD);
|
|
fp.UCVTF(32, neonWeightRegsQ[0], neonScratchRegQ, 15);
|
|
|
|
if (dec_->nweights > 4) {
|
|
switch (dec_->nweights) {
|
|
case 5: fp.LDR(16, INDEX_UNSIGNED, neonScratchRegD, srcReg, 8); break;
|
|
case 6: fp.LDR(32, INDEX_UNSIGNED, neonScratchRegD, srcReg, 8); break;
|
|
case 7:
|
|
case 8:
|
|
fp.LDR(64, INDEX_UNSIGNED, neonScratchRegD, srcReg, 8);
|
|
break;
|
|
}
|
|
fp.UXTL(16, neonScratchRegQ, neonScratchRegD);
|
|
fp.UCVTF(32, neonWeightRegsQ[1], neonScratchRegQ, 15);
|
|
}
|
|
Jit_ApplyWeights();
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_WeightsFloatSkin() {
|
|
switch (dec_->nweights) {
|
|
case 1:
|
|
fp.LDR(32, INDEX_UNSIGNED, neonWeightRegsQ[0], srcReg, 0);
|
|
break;
|
|
case 2:
|
|
fp.LDR(64, INDEX_UNSIGNED, neonWeightRegsQ[0], srcReg, 0);
|
|
break;
|
|
case 3:
|
|
case 4:
|
|
fp.LDR(128, INDEX_UNSIGNED, neonWeightRegsQ[0], srcReg, 0);
|
|
break;
|
|
|
|
case 5:
|
|
fp.LDR(128, INDEX_UNSIGNED, neonWeightRegsQ[0], srcReg, 0);
|
|
fp.LDR(32, INDEX_UNSIGNED, neonWeightRegsQ[1], srcReg, 16);
|
|
break;
|
|
case 6:
|
|
fp.LDR(128, INDEX_UNSIGNED, neonWeightRegsQ[0], srcReg, 0);
|
|
fp.LDR(64, INDEX_UNSIGNED, neonWeightRegsQ[1], srcReg, 16);
|
|
break;
|
|
case 7:
|
|
case 8:
|
|
fp.LDP(128, INDEX_SIGNED, neonWeightRegsQ[0], neonWeightRegsQ[1], srcReg, 0);
|
|
break;
|
|
}
|
|
Jit_ApplyWeights();
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_Color8888() {
|
|
LDR(INDEX_UNSIGNED, tempReg1, srcReg, dec_->coloff);
|
|
|
|
// Or any non-set bits into alphaNonFullReg. This way it's non-zero if not full.
|
|
ORN(alphaNonFullReg, alphaNonFullReg, tempReg1, ArithOption(tempReg1, ST_ASR, 24));
|
|
|
|
STR(INDEX_UNSIGNED, tempReg1, dstReg, dec_->decFmt.c0off);
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_Color4444() {
|
|
LDRH(INDEX_UNSIGNED, tempReg1, srcReg, dec_->coloff);
|
|
|
|
// Spread out the components.
|
|
ANDI2R(tempReg2, tempReg1, 0x000F, scratchReg);
|
|
ANDI2R(tempReg3, tempReg1, 0x00F0, scratchReg);
|
|
ORR(tempReg2, tempReg2, tempReg3, ArithOption(tempReg3, ST_LSL, 4));
|
|
ANDI2R(tempReg3, tempReg1, 0x0F00, scratchReg);
|
|
ORR(tempReg2, tempReg2, tempReg3, ArithOption(tempReg3, ST_LSL, 8));
|
|
ANDI2R(tempReg3, tempReg1, 0xF000, scratchReg);
|
|
ORR(tempReg2, tempReg2, tempReg3, ArithOption(tempReg3, ST_LSL, 12));
|
|
|
|
// And expand to 8 bits.
|
|
ORR(tempReg1, tempReg2, tempReg2, ArithOption(tempReg2, ST_LSL, 4));
|
|
|
|
// Or any non-set bits into alphaNonFullReg. This way it's non-zero if not full.
|
|
ORN(alphaNonFullReg, alphaNonFullReg, tempReg1, ArithOption(tempReg1, ST_ASR, 24));
|
|
|
|
STR(INDEX_UNSIGNED, tempReg1, dstReg, dec_->decFmt.c0off);
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_Color565() {
|
|
LDRH(INDEX_UNSIGNED, tempReg1, srcReg, dec_->coloff);
|
|
|
|
// Spread out R and B first. This puts them in 0x001F001F.
|
|
ANDI2R(tempReg2, tempReg1, 0x001F, scratchReg);
|
|
ANDI2R(tempReg3, tempReg1, 0xF800, scratchReg);
|
|
ORR(tempReg2, tempReg2, tempReg3, ArithOption(tempReg3, ST_LSL, 5));
|
|
|
|
// Expand 5 -> 8.
|
|
LSL(tempReg3, tempReg2, 3);
|
|
ORR(tempReg2, tempReg3, tempReg2, ArithOption(tempReg2, ST_LSR, 2));
|
|
ANDI2R(tempReg2, tempReg2, 0xFFFF00FF, scratchReg);
|
|
|
|
// Now finally G. We start by shoving it into a wall.
|
|
LSR(tempReg1, tempReg1, 5);
|
|
ANDI2R(tempReg1, tempReg1, 0x003F, scratchReg);
|
|
LSL(tempReg3, tempReg1, 2);
|
|
// Don't worry, shifts into a wall.
|
|
ORR(tempReg3, tempReg3, tempReg1, ArithOption(tempReg1, ST_LSR, 4));
|
|
ORR(tempReg2, tempReg2, tempReg3, ArithOption(tempReg3, ST_LSL, 8));
|
|
|
|
// Add in full alpha. No need to update alphaNonFullReg.
|
|
ORRI2R(tempReg1, tempReg2, 0xFF000000, scratchReg);
|
|
|
|
STR(INDEX_UNSIGNED, tempReg1, dstReg, dec_->decFmt.c0off);
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_Color5551() {
|
|
LDRSH(INDEX_UNSIGNED, tempReg1, srcReg, dec_->coloff);
|
|
|
|
ANDI2R(tempReg2, tempReg1, 0x001F, scratchReg);
|
|
ANDI2R(tempReg3, tempReg1, 0x03E0, scratchReg);
|
|
ORR(tempReg2, tempReg2, tempReg3, ArithOption(tempReg3, ST_LSL, 3));
|
|
ANDI2R(tempReg3, tempReg1, 0x7C00, scratchReg);
|
|
ORR(tempReg2, tempReg2, tempReg3, ArithOption(tempReg3, ST_LSL, 6));
|
|
|
|
// Expand 5 -> 8.
|
|
LSR(tempReg3, tempReg2, 2);
|
|
// Clean up the bits that were shifted right.
|
|
ANDI2R(tempReg3, tempReg3, ~0x000000F8);
|
|
ANDI2R(tempReg3, tempReg3, ~0x0000F800);
|
|
ORR(tempReg2, tempReg3, tempReg2, ArithOption(tempReg2, ST_LSL, 3));
|
|
|
|
// Now we just need alpha. Since we loaded as signed, it'll be extended.
|
|
ANDI2R(tempReg1, tempReg1, 0xFF000000, scratchReg);
|
|
ORR(tempReg2, tempReg2, tempReg1);
|
|
|
|
// Or any non-set bits into alphaNonFullReg. This way it's non-zero if not full.
|
|
ORN(alphaNonFullReg, alphaNonFullReg, tempReg1, ArithOption(tempReg1, ST_ASR, 24));
|
|
|
|
STR(INDEX_UNSIGNED, tempReg2, dstReg, dec_->decFmt.c0off);
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_TcU16ThroughToFloat() {
|
|
LDRH(INDEX_UNSIGNED, tempReg1, srcReg, dec_->tcoff);
|
|
LDRH(INDEX_UNSIGNED, tempReg2, srcReg, dec_->tcoff + 2);
|
|
|
|
auto updateSide = [&](ARM64Reg src, CCFlags cc, ARM64Reg dst) {
|
|
CMP(src, dst);
|
|
CSEL(dst, src, dst, cc);
|
|
};
|
|
|
|
updateSide(tempReg1, CC_LT, boundsMinUReg);
|
|
updateSide(tempReg1, CC_GT, boundsMaxUReg);
|
|
updateSide(tempReg2, CC_LT, boundsMinVReg);
|
|
updateSide(tempReg2, CC_GT, boundsMaxVReg);
|
|
|
|
fp.LDUR(32, neonScratchRegD, srcReg, dec_->tcoff);
|
|
fp.UXTL(16, neonScratchRegQ, neonScratchRegD); // Widen to 32-bit
|
|
fp.UCVTF(32, neonScratchRegD, neonScratchRegD);
|
|
fp.STUR(64, neonScratchRegD, dstReg, dec_->decFmt.uvoff);
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_TcFloatThrough() {
|
|
LDP(INDEX_SIGNED, tempReg1, tempReg2, srcReg, dec_->tcoff);
|
|
STP(INDEX_SIGNED, tempReg1, tempReg2, dstReg, dec_->decFmt.uvoff);
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_TcFloat() {
|
|
LDP(INDEX_SIGNED, tempReg1, tempReg2, srcReg, dec_->tcoff);
|
|
STP(INDEX_SIGNED, tempReg1, tempReg2, dstReg, dec_->decFmt.uvoff);
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_TcU8Prescale() {
|
|
fp.LDUR(16, neonScratchReg2D, srcReg, dec_->tcoff);
|
|
fp.UXTL(8, neonScratchReg2Q, neonScratchReg2D); // Widen to 16-bit
|
|
fp.UXTL(16, neonScratchReg2Q, neonScratchReg2D); // Widen to 32-bit
|
|
fp.UCVTF(32, neonScratchReg2D, neonScratchReg2D, 7);
|
|
fp.MOV(neonScratchRegD, neonUVOffsetReg);
|
|
fp.FMLA(32, neonScratchRegD, neonScratchReg2D, neonUVScaleReg);
|
|
fp.STUR(64, neonScratchRegD, dstReg, dec_->decFmt.uvoff);
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_TcU8ToFloat() {
|
|
fp.LDUR(16, neonScratchRegD, srcReg, dec_->tcoff);
|
|
fp.UXTL(8, neonScratchRegQ, neonScratchRegD); // Widen to 16-bit
|
|
fp.UXTL(16, neonScratchRegQ, neonScratchRegD); // Widen to 32-bit
|
|
fp.UCVTF(32, neonScratchRegD, neonScratchRegD, 7);
|
|
fp.STUR(64, neonScratchRegD, dstReg, dec_->decFmt.uvoff);
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_TcU16Prescale() {
|
|
fp.LDUR(32, neonScratchReg2D, srcReg, dec_->tcoff);
|
|
fp.UXTL(16, neonScratchReg2Q, neonScratchReg2D); // Widen to 32-bit
|
|
fp.UCVTF(32, neonScratchReg2D, neonScratchReg2D, 15);
|
|
fp.MOV(neonScratchRegD, neonUVOffsetReg);
|
|
fp.FMLA(32, neonScratchRegD, neonScratchReg2D, neonUVScaleReg);
|
|
fp.STUR(64, neonScratchRegD, dstReg, dec_->decFmt.uvoff);
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_TcU16ToFloat() {
|
|
fp.LDUR(32, neonScratchRegD, srcReg, dec_->tcoff);
|
|
fp.UXTL(16, neonScratchRegQ, neonScratchRegD); // Widen to 32-bit
|
|
fp.UCVTF(32, neonScratchRegD, neonScratchRegD, 15);
|
|
fp.STUR(64, neonScratchRegD, dstReg, dec_->decFmt.uvoff);
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_TcFloatPrescale() {
|
|
fp.LDUR(64, neonScratchReg2D, srcReg, dec_->tcoff);
|
|
fp.MOV(neonScratchRegD, neonUVOffsetReg);
|
|
fp.FMLA(32, neonScratchRegD, neonScratchReg2D, neonUVScaleReg);
|
|
fp.STUR(64, neonScratchRegD, dstReg, dec_->decFmt.uvoff);
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_PosS8() {
|
|
Jit_AnyS8ToFloat(dec_->posoff);
|
|
fp.STUR(128, srcQ, dstReg, dec_->decFmt.posoff);
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_PosS16() {
|
|
Jit_AnyS16ToFloat(dec_->posoff);
|
|
fp.STUR(128, srcQ, dstReg, dec_->decFmt.posoff);
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_PosFloat() {
|
|
// Only need to copy 12 bytes, but copying 16 should be okay (and is faster.)
|
|
if ((dec_->posoff & 7) == 0 && (dec_->decFmt.posoff & 7) == 0) {
|
|
LDP(INDEX_SIGNED, EncodeRegTo64(tempReg1), EncodeRegTo64(tempReg2), srcReg, dec_->posoff);
|
|
STP(INDEX_SIGNED, EncodeRegTo64(tempReg1), EncodeRegTo64(tempReg2), dstReg, dec_->decFmt.posoff);
|
|
} else {
|
|
LDP(INDEX_SIGNED, tempReg1, tempReg2, srcReg, dec_->posoff);
|
|
STP(INDEX_SIGNED, tempReg1, tempReg2, dstReg, dec_->decFmt.posoff);
|
|
LDR(INDEX_UNSIGNED, tempReg3, srcReg, dec_->posoff + 8);
|
|
STR(INDEX_UNSIGNED, tempReg3, dstReg, dec_->decFmt.posoff + 8);
|
|
}
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_PosS8Through() {
|
|
// 8-bit positions in throughmode always decode to 0, depth included.
|
|
STR(INDEX_UNSIGNED, WZR, dstReg, dec_->decFmt.posoff);
|
|
STR(INDEX_UNSIGNED, WZR, dstReg, dec_->decFmt.posoff + 4);
|
|
STR(INDEX_UNSIGNED, WZR, dstReg, dec_->decFmt.posoff + 8);
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_PosS16Through() {
|
|
// Start with X and Y (which is signed.)
|
|
fp.LDUR(32, src[0], srcReg, dec_->posoff);
|
|
fp.SXTL(16, srcD, src[0]);
|
|
fp.SCVTF(32, srcD, srcD);
|
|
fp.STUR(64, src[0], dstReg, dec_->decFmt.posoff);
|
|
// Now load in Z (which is unsigned.)
|
|
LDRH(INDEX_UNSIGNED, tempReg3, srcReg, dec_->posoff + 4);
|
|
fp.SCVTF(src[1], tempReg3);
|
|
STR(INDEX_UNSIGNED, src[1], dstReg, dec_->decFmt.posoff + 8);
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_PosFloatThrough() {
|
|
// Instead of just copying 12 bytes, we copy 8 and clamp Z.
|
|
if ((dec_->posoff & 7) == 0 && (dec_->decFmt.posoff & 7) == 0) {
|
|
LDR(INDEX_UNSIGNED, EncodeRegTo64(tempReg1), srcReg, dec_->posoff);
|
|
STR(INDEX_UNSIGNED, EncodeRegTo64(tempReg1), dstReg, dec_->decFmt.posoff);
|
|
} else {
|
|
LDP(INDEX_SIGNED, tempReg1, tempReg2, srcReg, dec_->posoff);
|
|
STP(INDEX_SIGNED, tempReg1, tempReg2, dstReg, dec_->decFmt.posoff);
|
|
}
|
|
|
|
fp.LDUR(32, neonScratchRegD, srcReg, dec_->posoff + 8);
|
|
fp.FCVTZU(32, neonScratchRegD, neonScratchRegD);
|
|
// Narrow to 16 bit, saturating meanwhile.
|
|
fp.UQXTN(16, neonScratchRegD, neonScratchRegD);
|
|
fp.UXTL(16, neonScratchRegD, neonScratchRegD);
|
|
fp.UCVTF(32, neonScratchRegD, neonScratchRegD);
|
|
fp.STUR(32, neonScratchRegD, dstReg, dec_->decFmt.posoff + 8);
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_NormalS8() {
|
|
LDURH(tempReg1, srcReg, dec_->nrmoff);
|
|
LDRB(INDEX_UNSIGNED, tempReg3, srcReg, dec_->nrmoff + 2);
|
|
ORR(tempReg1, tempReg1, tempReg3, ArithOption(tempReg3, ST_LSL, 16));
|
|
STR(INDEX_UNSIGNED, tempReg1, dstReg, dec_->decFmt.nrmoff);
|
|
}
|
|
|
|
// Copy 6 bytes and then 2 zeroes.
|
|
void VertexDecoderJitCache::Jit_NormalS16() {
|
|
// NOTE: Not LDRH, we just copy the raw bytes here.
|
|
LDUR(tempReg1, srcReg, dec_->nrmoff);
|
|
LDRH(INDEX_UNSIGNED, tempReg2, srcReg, dec_->nrmoff + 4);
|
|
STP(INDEX_SIGNED, tempReg1, tempReg2, dstReg, dec_->decFmt.nrmoff);
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_NormalFloat() {
|
|
// Only need to copy 12 bytes, but copying 16 should be okay (and is faster.)
|
|
if ((dec_->nrmoff & 7) == 0 && (dec_->decFmt.nrmoff & 7) == 0) {
|
|
LDP(INDEX_SIGNED, EncodeRegTo64(tempReg1), EncodeRegTo64(tempReg2), srcReg, dec_->nrmoff);
|
|
STP(INDEX_SIGNED, EncodeRegTo64(tempReg1), EncodeRegTo64(tempReg2), dstReg, dec_->decFmt.nrmoff);
|
|
} else {
|
|
LDP(INDEX_SIGNED, tempReg1, tempReg2, srcReg, dec_->nrmoff);
|
|
STP(INDEX_SIGNED, tempReg1, tempReg2, dstReg, dec_->decFmt.nrmoff);
|
|
LDR(INDEX_UNSIGNED, tempReg3, srcReg, dec_->nrmoff + 8);
|
|
STR(INDEX_UNSIGNED, tempReg3, dstReg, dec_->decFmt.nrmoff + 8);
|
|
}
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_NormalS8Skin() {
|
|
Jit_AnyS8ToFloat(dec_->nrmoff);
|
|
Jit_WriteMatrixMul(dec_->decFmt.nrmoff, false);
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_NormalS16Skin() {
|
|
Jit_AnyS16ToFloat(dec_->nrmoff);
|
|
Jit_WriteMatrixMul(dec_->decFmt.nrmoff, false);
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_NormalFloatSkin() {
|
|
fp.LDUR(128, srcQ, srcReg, dec_->nrmoff);
|
|
Jit_WriteMatrixMul(dec_->decFmt.nrmoff, false);
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_PosS8Skin() {
|
|
Jit_AnyS8ToFloat(dec_->posoff);
|
|
Jit_WriteMatrixMul(dec_->decFmt.posoff, true);
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_PosS16Skin() {
|
|
Jit_AnyS16ToFloat(dec_->posoff);
|
|
Jit_WriteMatrixMul(dec_->decFmt.posoff, true);
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_PosFloatSkin() {
|
|
fp.LDUR(128, srcQ, srcReg, dec_->posoff);
|
|
Jit_WriteMatrixMul(dec_->decFmt.posoff, true);
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_AnyS8ToFloat(int srcoff) {
|
|
fp.LDUR(32, src[0], srcReg, srcoff);
|
|
fp.SXTL(8, srcD, src[0]);
|
|
fp.SXTL(16, srcQ, srcD);
|
|
fp.SCVTF(32, srcQ, srcQ, 7);
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_AnyS16ToFloat(int srcoff) {
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fp.LDUR(64, src[0], srcReg, srcoff);
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fp.SXTL(16, srcQ, srcD);
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fp.SCVTF(32, srcQ, srcQ, 15);
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}
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void VertexDecoderJitCache::Jit_WriteMatrixMul(int outOff, bool pos) {
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// Multiply srcQ with the matrix sitting in Q4-Q7.
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fp.FMUL(32, accNEON, Q4, srcQ, 0);
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fp.FMLA(32, accNEON, Q5, srcQ, 1);
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fp.FMLA(32, accNEON, Q6, srcQ, 2);
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if (pos) {
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fp.FADD(32, accNEON, accNEON, Q7);
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}
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fp.STUR(128, accNEON, dstReg, outOff);
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}
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#endif // PPSSPP_ARCH(ARM64)
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