ppsspp/GPU
2022-12-22 23:09:17 +01:00
..
Common GPU: Prevent GE_PRIM_INVALID on flush. 2022-12-18 07:23:58 -08:00
D3D11 GPU: Keep prevPrim_ set on flush. 2022-12-18 07:14:19 -08:00
Debugger GE Debugger: Prevent double init. 2022-12-18 14:53:11 -08:00
Directx9 D3D9: Avoid curve Z clip to be safe. 2022-12-18 12:01:28 -08:00
GLES GL: Cleanup a check to use ARB instead. 2022-12-18 12:03:21 -08:00
Software Global: Set many read-only params as const. 2022-12-10 21:13:36 -08:00
Vulkan GPU: Keep prevPrim_ set on flush. 2022-12-18 07:14:19 -08:00
ge_constants.h Cleanup in ge_constants.h, add virtual CLUT8 buffer format 2022-09-14 22:18:35 +02:00
GeConstants.cpp Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867 2022-08-20 07:59:11 +02:00
GeDisasm.cpp GE Debugger: Fix src/dst stride formatting. 2022-12-10 11:01:43 -08:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp Some minor initialization fixes, and one potential crash found by static analysis 2022-12-10 11:28:19 +01:00
GPU.h Add ShaderDepalMode enum, use in shader ID. Replaces smoothed bit. 2022-09-11 14:40:01 +02:00
GPU.vcxproj Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines 2022-10-27 11:05:58 +02:00
GPU.vcxproj.filters Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines 2022-10-27 11:05:58 +02:00
GPUCommon.cpp Fix vertex shader range culling - the bug check was wrong. 2022-12-22 23:09:17 +01:00
GPUCommon.h Don't refer directly to g_Config.iMultiSampleLevel, it can contain unsupported modes. 2022-12-14 16:43:37 +01:00
GPUInterface.h Remove some unused/unnecessary code 2022-12-03 12:05:10 +01:00
GPUState.cpp Global: Set many read-only params as const. 2022-12-10 21:13:36 -08:00
GPUState.h Add accessor for UseFlags 2022-12-13 18:27:45 +01:00
Math3D.cpp Global: Set many read-only params as const. 2022-12-10 21:13:36 -08:00
Math3D.h Global: Set many read-only params as const. 2022-12-10 21:13:36 -08:00