ppsspp/GPU
2020-07-24 21:05:28 -07:00
..
Common Remove category from _assert_msg_ functions. We don't filter these by category anyway. 2020-07-19 20:33:25 +02:00
D3D11 D3D11 - don't forget to unbind secondary texture when we need to unbind. 2020-07-23 22:23:55 +02:00
Debugger Small perf optimization in debug mode (surprisingly expensive to do a vector lookup here). 2020-07-24 00:05:36 +02:00
Directx9 Remove category from _assert_msg_ functions. We don't filter these by category anyway. 2020-07-19 20:33:25 +02:00
GLES Remove category from _assert_msg_ functions. We don't filter these by category anyway. 2020-07-19 20:33:25 +02:00
Null GPU: Use old frame when presenting a skip. 2020-03-01 13:55:28 -08:00
Software Remove category from _assert_msg_ functions. We don't filter these by category anyway. 2020-07-19 20:33:25 +02:00
Vulkan Remove category from _assert_msg_ functions. We don't filter these by category anyway. 2020-07-19 20:33:25 +02:00
ge_constants.h GPU: Skip specular on powered diffuse. 2018-11-22 07:59:56 -08:00
GeDisasm.cpp GE Debugger: Rename depth clamp more places. 2018-08-11 16:33:39 -07:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp Fix issue with D3D9 vs UWP 2019-05-11 08:37:42 +02:00
GPU.h UI: Stop caching the draw context in coreParam. 2019-09-28 21:58:15 -07:00
GPU.vcxproj Windows: Move git-version update to build event. 2020-05-23 13:34:41 -07:00
GPU.vcxproj.filters GPU: Split FramebufferCommon into two classes. 2020-05-13 18:07:22 -07:00
GPUCommon.cpp UI: Fix consistency in vsync setting for iOS. 2020-07-24 21:05:28 -07:00
GPUCommon.h Support full VSync control in SDL OpenGL. 2020-07-19 12:07:16 +02:00
GPUInterface.h GPU: Use old frame when presenting a skip. 2020-03-01 13:55:28 -08:00
GPUState.cpp Clean up some more ifdefs 2019-05-10 23:25:57 +02:00
GPUState.h Vulkan: Slim down and rename the Mali hack. 2019-09-09 00:43:31 +02:00
Math3D.cpp [spline/bezier]Move SIMD optimization of vector operations to Math3D.h. 2018-10-07 23:53:43 +09:00
Math3D.h SoftGPU: Detect through-mode rectangles from triangle strips 2019-10-27 20:54:36 +01:00