ppsspp/GPU/Directx9/VertexShaderGeneratorDX9.h

50 lines
1.4 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "GPU/Common/ShaderID.h"
namespace DX9 {
void GenerateVertexShaderHLSL(const VShaderID &id, char *buffer, ShaderLanguage lang = HLSL_DX9);
enum {
CONST_VS_PROJ = 0,
CONST_VS_PROJ_THROUGH = 4,
CONST_VS_VIEW = 8,
CONST_VS_WORLD = 11,
CONST_VS_TEXMTX = 14,
CONST_VS_UVSCALEOFFSET = 17,
CONST_VS_FOGCOEF = 18,
CONST_VS_AMBIENT = 19,
CONST_VS_MATAMBIENTALPHA = 20,
CONST_VS_MATDIFFUSE = 21,
CONST_VS_MATSPECULAR = 22,
CONST_VS_MATEMISSIVE = 23,
CONST_VS_LIGHTPOS = 24,
CONST_VS_LIGHTDIR = 28,
CONST_VS_LIGHTATT = 32,
CONST_VS_LIGHTANGLE_SPOTCOEF = 36,
CONST_VS_LIGHTDIFFUSE = 40,
CONST_VS_LIGHTSPECULAR = 44,
CONST_VS_LIGHTAMBIENT = 48,
CONST_VS_DEPTHRANGE = 52,
};
};