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DepalettizeShaderCommon.cpp
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More minor changes to make GPU and native build on UWP later
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2017-02-24 20:26:38 +01:00 |
DepalettizeShaderCommon.h
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
DrawEngineCommon.cpp
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Unify ApplyShaderBlending
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2017-02-17 12:21:27 +01:00 |
DrawEngineCommon.h
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Unify ApplyShaderBlending
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2017-02-17 12:21:27 +01:00 |
FramebufferCommon.cpp
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Minor workaround for 5xBR,
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2017-02-23 22:54:50 +01:00 |
FramebufferCommon.h
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D3D11: Add enough debug readback support to support savestate thumbnails
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2017-02-18 00:27:32 +01:00 |
GPUDebugInterface.cpp
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gedbg: Add scaled 16-bit z support.
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2016-01-20 22:11:02 -08:00 |
GPUDebugInterface.h
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
GPUStateUtils.cpp
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android: Change preprocessor define to standard __ANDROID__
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2016-10-12 11:14:09 +02:00 |
GPUStateUtils.h
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More minor changes to make GPU and native build on UWP later
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2017-02-24 20:26:38 +01:00 |
IndexGenerator.cpp
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IndexGenerator microoptimization
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2017-01-28 12:11:56 +01:00 |
IndexGenerator.h
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IndexGenerator microoptimization
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2017-01-28 12:11:56 +01:00 |
PostShader.cpp
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Add new postshader setting "upscaling"
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2015-10-14 18:32:13 +02:00 |
PostShader.h
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Add new postshader setting "upscaling"
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2015-10-14 18:32:13 +02:00 |
ShaderCommon.cpp
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More UWP prep
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2017-02-25 09:57:22 +01:00 |
ShaderCommon.h
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More UWP prep
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2017-02-25 09:57:22 +01:00 |
ShaderId.cpp
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Unbreak environment mapping
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2017-01-30 16:13:47 +01:00 |
ShaderId.h
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Additional UWP preparations
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2017-02-25 09:57:14 +01:00 |
ShaderTranslation.cpp
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More UWP prep
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2017-02-25 09:57:22 +01:00 |
ShaderTranslation.h
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Initial work on post-shader translation for D3D11
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2017-02-23 12:42:24 +01:00 |
ShaderUniforms.cpp
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[spline/bezier]Implement hardware tessellation on Vulkan.
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2017-02-25 19:28:15 +09:00 |
ShaderUniforms.h
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[spline/bezier]Implement hardware tessellation on Vulkan.
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2017-02-25 19:28:15 +09:00 |
SoftwareLighting.h
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Remove cached light variables to reduce work when parsing DLs.
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2014-04-21 12:51:19 +02:00 |
SoftwareTransformCommon.cpp
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Further D3D11 fixes
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2017-02-12 16:14:14 +01:00 |
SoftwareTransformCommon.h
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Use draws for alpha/stencil only clear in Vulkan.
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2016-03-20 19:31:02 +01:00 |
SplineCommon.cpp
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More UWP prep
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2017-02-25 09:57:22 +01:00 |
SplineCommon.h
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Use bernstein for texcoord interpolation too.
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2016-04-09 22:14:15 -07:00 |
TextureCacheCommon.cpp
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Plug a memory leak in the GLES texture cache. Fixes #9089
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2017-02-23 22:41:13 +01:00 |
TextureCacheCommon.h
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D3D11: Enable pixel depth rounding. GL: Fix a crash bug
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2017-02-23 20:40:53 +01:00 |
TextureDecoder.cpp
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Protect Unswizzle from bad alignment of the destination. Might help #9134
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2017-02-23 23:03:01 +01:00 |
TextureDecoder.h
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D3D11: Proper fix for DXT5 crash. May also help #9134.
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2017-02-18 02:41:17 +01:00 |
TextureDecoderNEON.cpp
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Avoid unaligned accesses when hashing vertex data on ARM. Fixes #9114, may help #9128 and #9129.
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2016-12-01 15:56:05 +01:00 |
TextureDecoderNEON.h
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Allow unswizzling with a dest pitch.
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2016-03-26 23:38:50 -07:00 |
TextureScalerCommon.cpp
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
TextureScalerCommon.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
TransformCommon.cpp
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Always clamp in ToRGB[A]?().
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2014-10-31 09:07:54 -07:00 |
TransformCommon.h
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Remove cached light variables to reduce work when parsing DLs.
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2014-04-21 12:51:19 +02:00 |
VertexDecoderArm64.cpp
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Oops, changed the wrong function.
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2017-01-29 15:07:25 +01:00 |
VertexDecoderArm.cpp
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Fix recent texture scaling bug. Should help #9250
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2017-01-29 14:42:59 +01:00 |
VertexDecoderCommon.cpp
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Need to include getUVGenMode in vertex cache hash. Fixes #9263
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2017-02-04 11:15:47 +01:00 |
VertexDecoderCommon.h
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Only support decoding UV to float in vertex formats. Supporting u8 and 16 was more complexity than it's worth.
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2016-12-20 13:42:54 +01:00 |
VertexDecoderFake.cpp
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cmake: Detect features at compile time
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2016-10-19 12:31:19 +02:00 |
VertexDecoderX86.cpp
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Vertex JIT: Add some missing functions to ARM/ARM64 decoders.
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2017-01-25 20:13:29 +01:00 |