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DepalettizeShaderCommon.cpp
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Add some infrastructure for 2D drawing, to be used by the Vulkan framebuffer manager
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2016-03-31 00:49:10 +02:00 |
DepalettizeShaderCommon.h
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Start porting TextureCache. Lots of stubbing going on.
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2016-03-20 19:30:11 +01:00 |
DrawEngineCommon.cpp
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Clear memory when clearing drawing.
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2016-09-18 20:38:19 -07:00 |
DrawEngineCommon.h
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Clear memory when clearing drawing.
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2016-09-18 20:38:19 -07:00 |
FramebufferCommon.cpp
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Download 154000 each frame for Katamari.
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2016-09-18 20:38:20 -07:00 |
FramebufferCommon.h
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Add a flag to use the display vfb for screenshots.
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2016-09-25 16:32:18 -07:00 |
GPUDebugInterface.cpp
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gedbg: Add scaled 16-bit z support.
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2016-01-20 22:11:02 -08:00 |
GPUDebugInterface.h
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Add a flag to use the display vfb for screenshots.
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2016-09-25 16:32:18 -07:00 |
GPUStateUtils.cpp
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Avoid a c++11 rule violation.
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2016-08-06 20:01:50 -07:00 |
GPUStateUtils.h
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Correct pixel depth rounding.
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2016-01-19 20:19:50 -08:00 |
IndexGenerator.cpp
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Tiny cleanup to indexgen.
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2016-04-10 02:30:33 -07:00 |
IndexGenerator.h
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Tiny cleanup to indexgen.
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2016-04-10 02:30:33 -07:00 |
PostShader.cpp
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Add new postshader setting "upscaling"
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2015-10-14 18:32:13 +02:00 |
PostShader.h
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Add new postshader setting "upscaling"
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2015-10-14 18:32:13 +02:00 |
ShaderCommon.h
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Initial vulkan code.
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2016-03-20 19:18:35 +01:00 |
ShaderId.cpp
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Fix UV scale for some vertex formats (like GL). Separate updates of PROJ and PROJTHROUGH matrices.
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2016-03-20 19:31:02 +01:00 |
ShaderId.h
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GL Cleanup: No longer redundantly store the shader ID inside the shader objects
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2016-01-17 20:33:14 +01:00 |
SoftwareLighting.h
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Remove cached light variables to reduce work when parsing DLs.
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2014-04-21 12:51:19 +02:00 |
SoftwareTransformCommon.cpp
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Detect clears even when outside scissor.
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2016-05-19 20:37:29 -07:00 |
SoftwareTransformCommon.h
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Use draws for alpha/stencil only clear in Vulkan.
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2016-03-20 19:31:02 +01:00 |
SplineCommon.cpp
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Correct bezier handling for 0 division.
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2016-04-10 17:53:50 -07:00 |
SplineCommon.h
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Use bernstein for texcoord interpolation too.
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2016-04-09 22:14:15 -07:00 |
TextureCacheCommon.cpp
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Correct CLUT load size.
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2016-07-09 10:13:43 -07:00 |
TextureCacheCommon.h
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Centralize the majority of texture decode.
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2016-06-19 08:05:54 -07:00 |
TextureDecoder.cpp
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Use a same-everywhere quick hash for now.
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2016-05-01 00:30:43 -07:00 |
TextureDecoder.h
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Use a same-everywhere quick hash for now.
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2016-05-01 00:30:43 -07:00 |
TextureDecoderNEON.cpp
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Allow unswizzling with a dest pitch.
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2016-03-26 23:38:50 -07:00 |
TextureDecoderNEON.h
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Allow unswizzling with a dest pitch.
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2016-03-26 23:38:50 -07:00 |
TextureScalerCommon.cpp
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Buildfix.
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2016-06-25 09:59:20 -07:00 |
TextureScalerCommon.h
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Scale directly into the buffer if possible.
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2016-06-25 08:40:45 -07:00 |
TransformCommon.cpp
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Always clamp in ToRGB[A]?().
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2014-10-31 09:07:54 -07:00 |
TransformCommon.h
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Remove cached light variables to reduce work when parsing DLs.
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2014-04-21 12:51:19 +02:00 |
VertexDecoderArm64.cpp
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Port over the Exynos cacheline size fix from Dolphin. Thanks to lewurm of the mono project for the discovery and original fix.
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2016-09-10 09:25:06 +02:00 |
VertexDecoderArm.cpp
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Implement W^X-compatible path. Works on Windows and Android, hopefully iOS (untested).
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2016-08-28 14:52:08 +02:00 |
VertexDecoderCommon.cpp
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Implement W^X-compatible path. Works on Windows and Android, hopefully iOS (untested).
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2016-08-28 14:52:08 +02:00 |
VertexDecoderCommon.h
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Don't convert to float with prescale off.
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2016-04-16 19:00:34 -07:00 |
VertexDecoderFake.cpp
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MIPS: Fix build so we can compile this again.
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2015-10-29 02:46:43 +00:00 |
VertexDecoderX86.cpp
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Implement W^X-compatible path. Works on Windows and Android, hopefully iOS (untested).
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2016-08-28 14:52:08 +02:00 |