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DepalettizeShader.cpp
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Warning fix.
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2014-06-21 18:04:00 -07:00 |
DepalettizeShader.h
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Add basic decimation to the depal clut cache.
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2014-05-31 22:07:41 -07:00 |
FragmentShaderGenerator.cpp
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Use shader blend for min/max when unsupported.
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2014-06-17 00:20:06 -07:00 |
FragmentShaderGenerator.h
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Support fixed/fixed blending without a blit.
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2014-06-17 00:20:04 -07:00 |
Framebuffer.cpp
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Remove now-unnecessary MaskedEqual() compares.
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2014-06-21 08:30:45 -07:00 |
Framebuffer.h
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Upload the color/stencil buffers on FBO creation.
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2014-06-17 23:55:09 -07:00 |
GLES_GPU.cpp
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Double check upload/download are VRAM addresses.
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2014-06-19 23:09:15 -07:00 |
GLES_GPU.h
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Update vsync on resize, and before first FBO.
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2014-06-15 15:19:49 -07:00 |
ShaderManager.cpp
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Support fixed/fixed blending without a blit.
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2014-06-17 00:20:04 -07:00 |
ShaderManager.h
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Support alpha / color test masks on desktop/gles3.
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2014-06-16 00:33:48 -07:00 |
SoftwareTransform.cpp
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Support reversing normals in software transform.
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2014-06-17 23:29:33 -07:00 |
Spline.cpp
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Medium Quality mode for spline patch
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2014-04-26 12:04:26 +08:00 |
StateMapping.cpp
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Use shader blend for min/max when unsupported.
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2014-06-17 00:20:06 -07:00 |
StateMapping.h
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Adapt the basic spline code from the softgpu to the GL code.
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2013-08-23 00:33:18 +02:00 |
StencilBuffer.cpp
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Fix a few minor warnings.
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2014-06-19 00:47:58 -07:00 |
TextureCache.cpp
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Actually set the offset framebuffer.
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2014-06-21 09:04:39 -07:00 |
TextureCache.h
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Separate framebuffer sampling params from tex.
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2014-06-15 13:34:58 -07:00 |
TextureScaler.cpp
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Put the removed include back, but only for Visual Studio 2012.
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2013-09-17 10:27:06 -04:00 |
TextureScaler.h
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Update to latest version of "native"
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2013-05-31 23:10:58 +02:00 |
TransformPipeline.cpp
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Track framebuffer memory dirty more carefully.
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2014-06-11 22:21:08 -07:00 |
TransformPipeline.h
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Reorganize alphablend state mapping logic.
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2014-06-17 00:20:05 -07:00 |
VertexDecoder.cpp
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Pos=0 is treated the same as pos=1.
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2014-05-04 18:29:47 -07:00 |
VertexDecoder.h
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Update some flags in GLES_GPU.
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2014-03-29 14:10:35 -07:00 |
VertexDecoderArm.cpp
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Oops, the vertexdecoder should read vertex alpha.
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2014-05-04 09:05:45 -07:00 |
VertexDecoderX86.cpp
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Use an unsigned compare for x86 vertexalpha check.
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2014-05-04 09:58:58 -07:00 |
VertexShaderGenerator.cpp
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Disable precision qualifiers on desktop GL
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2014-06-10 22:44:53 +02:00 |
VertexShaderGenerator.h
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Preparation for proper spline/bez: Convert control points to a simple format.
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2013-09-21 23:37:14 +02:00 |