.. |
Debugger
|
Pick some safe changes from the android gradle branch (including windows CMake fixes)
|
2016-12-05 16:52:03 +01:00 |
GEDebugger
|
Windows GEDebugger: Make display list view DPI-aware for easier debugging on high-dpi screens
|
2017-02-12 14:11:14 +01:00 |
GPU
|
Additional UWP preparations
|
2017-02-25 09:57:14 +01:00 |
W32Util
|
Additional UWP preparations
|
2017-02-25 09:57:14 +01:00 |
.gitignore
|
Update the Vulkan validator workarounds to match the 1.0.8 validator... gah.
|
2016-04-07 23:45:38 +02:00 |
aboutbox.rc
|
Change encoding of ppsspp.rc
|
2013-09-05 21:48:32 -03:00 |
bitmap1.bmp
|
Add snapshot of the whole source code.
|
2012-11-01 16:19:01 +01:00 |
build-x64.cmd
|
Fix Windows command line build scripts. Fixes #8081
|
2015-10-31 13:04:49 +01:00 |
build-x86.cmd
|
Fix Windows command line build scripts. Fixes #8081
|
2015-10-31 13:04:49 +01:00 |
debugger.txt
|
Breakpoint list at the bottom of the disassembly window
|
2013-06-27 21:07:49 +02:00 |
DebugLog.bat
|
Small fix for DebugLog.bat
|
2014-04-01 22:16:44 +08:00 |
DinputDevice.cpp
|
Win32: Fix a bunch of little window resizing issues
|
2015-05-15 18:04:05 +02:00 |
DinputDevice.h
|
Pick some safe changes from the android gradle branch (including windows CMake fixes)
|
2016-12-05 16:52:03 +01:00 |
DlgDynaView.cpp
|
Pick some safe changes from the android gradle branch (including windows CMake fixes)
|
2016-12-05 16:52:03 +01:00 |
DlgDynaView.h
|
Add snapshot of the whole source code.
|
2012-11-01 16:19:01 +01:00 |
DSoundStream.cpp
|
Additional UWP preparations
|
2017-02-25 09:57:14 +01:00 |
DSoundStream.h
|
Add option to choose Audio backend, as WASAPI does not seem to be ideal for everyone..
|
2015-01-24 13:50:27 +01:00 |
EmuThread.cpp
|
Vulkan: Consistently init the graphicsContext.
|
2016-10-01 11:22:53 -07:00 |
EmuThread.h
|
Fix/prevent crashes when MainWindow is closed before LoadFile() completes, or when it gets certain messages before TheThread completes initialization.
|
2013-06-15 13:06:43 +08:00 |
git-version-gen.cmd
|
Better way to find the git exe for git-version-gen, thanks Unknown.
|
2016-02-28 23:04:46 +01:00 |
Globals.cpp
|
-Step through display list with F10/F11
|
2013-09-28 14:34:08 +02:00 |
icon1.ico
|
Add snapshot of the whole source code.
|
2012-11-01 16:19:01 +01:00 |
InfoLog.bat
|
Improve windows log
|
2013-12-10 07:18:55 +08:00 |
InputBox.cpp
|
Add a quick way to go to a particular address.
|
2013-10-06 22:17:51 -07:00 |
InputBox.h
|
Win32: Update OSK bypass with Unicode/wchar/wstring support.
|
2013-08-27 07:36:46 -04:00 |
InputDevice.cpp
|
Add an option to ignore gamepads when not focused.
|
2015-02-28 14:02:03 -08:00 |
InputDevice.h
|
Add an option to ignore gamepads when not focused.
|
2015-02-28 14:02:03 -08:00 |
KeyboardDevice.cpp
|
Win32: Fix a bunch of little window resizing issues
|
2015-05-15 18:04:05 +02:00 |
KeyboardDevice.h
|
windows: Move rawinput stuff into its own file.
|
2014-01-19 11:59:11 -08:00 |
main.cpp
|
Add new backends to windows commandline.
|
2017-02-16 11:30:58 +01:00 |
main.h
|
-Step through display list with F10/F11
|
2013-09-28 14:34:08 +02:00 |
MainWindow.cpp
|
Improvements to D3D11 detection and error handling.
|
2017-02-23 10:40:55 +01:00 |
MainWindow.h
|
Support minimize and maximize state.
|
2015-12-25 19:18:32 -08:00 |
MainWindowMenu.cpp
|
D3D11: Can now switch post shader at runtime, and won't crash if they fail to translate correctly.
|
2017-02-23 12:42:28 +01:00 |
MainWindowMenu.h
|
Fix "Akaya Akashiya Ayakashi" umd switch
|
2017-01-28 11:51:20 +08:00 |
ppsspp.ico
|
Add 256x256 icon to Windows icon file
|
2014-12-24 13:48:00 -05:00 |
PPSSPP.manifest
|
Fix high-DPI rendering/input on Windows
|
2017-01-16 20:53:41 +07:00 |
ppsspp.rc
|
Windows: Add main menu item for Direct3D11
|
2017-02-17 16:04:00 +01:00 |
PPSSPP.sln
|
Import SPIRV-Cross. This will be used later to translate post-processing shaders to the various shader languages we use.
|
2017-02-14 23:33:27 +01:00 |
PPSSPP.vcxproj
|
Add new headers to "dx9sdk" for D3D11. Enable building of the very early d3d11 code.
|
2017-02-07 09:29:23 +01:00 |
PPSSPP.vcxproj.filters
|
Basic D3D11 context setup code
|
2016-12-25 11:37:26 +01:00 |
pspmode.png
|
Use a new image instead
|
2013-04-18 23:10:57 +08:00 |
RawInput.cpp
|
Fix high-DPI rendering/input on Windows
|
2017-01-16 20:53:41 +07:00 |
RawInput.h
|
Allow mouse clicks only when focused.
|
2015-02-28 16:01:41 -08:00 |
README.TXT
|
Add snapshot of the whole source code.
|
2012-11-01 16:19:01 +01:00 |
resource.h
|
Windows: Add main menu item for Direct3D11
|
2017-02-17 16:04:00 +01:00 |
stdafx.cpp
|
Move toplevel windows-specific files to the Windows dir
|
2012-11-21 14:33:38 -03:00 |
stdafx.h
|
Delete some outdated xp theme stuff
|
2015-09-20 21:01:19 +02:00 |
stop1.ico
|
Add snapshot of the whole source code.
|
2012-11-01 16:19:01 +01:00 |
TouchInputHandler.cpp
|
Fix high-DPI rendering/input on Windows
|
2017-01-16 20:53:41 +07:00 |
TouchInputHandler.h
|
disable press and hold for Windows Touch
|
2014-09-17 09:32:21 +02:00 |
version.rc
|
Generate windows version automatically.
|
2015-08-16 14:03:59 -07:00 |
WindowsHost.cpp
|
Small changes to make Common and Core build under my preliminary UWP setup.
|
2017-02-24 18:59:41 +01:00 |
WindowsHost.h
|
Fix high-DPI rendering/input on Windows
|
2017-01-16 20:53:41 +07:00 |
XinputDevice.cpp
|
Let multiple XInput devices be mapped separately. Fixes #8250
|
2017-02-19 15:02:47 +01:00 |
XinputDevice.h
|
Let multiple XInput devices be mapped separately. Fixes #8250
|
2017-02-19 15:02:47 +01:00 |
XPTheme.h
|
Add snapshot of the whole source code.
|
2012-11-01 16:19:01 +01:00 |