ppsspp/Windows/MainWindow.cpp
2017-02-23 10:40:55 +01:00

930 lines
26 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
// TODO: Get rid of the internal window.
// Tried before but Intel drivers screw up when minimizing, or something ?
// NOTE: Apologies for the quality of this code, this is really from pre-opensource Dolphin - that is, 2003.
// It's improving slowly, though. :)
#include "Common/CommonWindows.h"
#include "Common/KeyMap.h"
#include "Common/OSVersion.h"
#include <Windowsx.h>
#include <map>
#include <string>
#include "base/display.h"
#include "base/NativeApp.h"
#include "Globals.h"
#include "shellapi.h"
#include "commctrl.h"
#include "base/timeutil.h"
#include "i18n/i18n.h"
#include "input/input_state.h"
#include "input/keycodes.h"
#include "thread/threadutil.h"
#include "util/text/utf8.h"
#include "Core/Config.h"
#include "Core/Debugger/SymbolMap.h"
#include "Windows/InputBox.h"
#include "Windows/GPU/WindowsGLContext.h"
#include "Windows/Debugger/Debugger_Disasm.h"
#include "Windows/Debugger/Debugger_MemoryDlg.h"
#include "Windows/GEDebugger/GEDebugger.h"
#include "Core/MIPS/JitCommon/JitCommon.h"
#include "Core/MIPS/JitCommon/JitBlockCache.h"
#include "main.h"
#include "Core/Core.h"
#include "Windows/EmuThread.h"
#include "resource.h"
#include "Windows/MainWindow.h"
#include "Windows/WindowsHost.h"
#include "Common/LogManager.h"
#include "Common/ConsoleListener.h"
#include "Windows/W32Util/DialogManager.h"
#include "Windows/W32Util/ShellUtil.h"
#include "Windows/W32Util/Misc.h"
#include "Windows/RawInput.h"
#include "Windows/TouchInputHandler.h"
#include "GPU/GPUInterface.h"
#include "UI/OnScreenDisplay.h"
#include "Windows/MainWindowMenu.h"
#include "UI/GameSettingsScreen.h"
#define MOUSEEVENTF_FROMTOUCH_NOPEN 0xFF515780 //http://msdn.microsoft.com/en-us/library/windows/desktop/ms703320(v=vs.85).aspx
#define MOUSEEVENTF_MASK_PLUS_PENTOUCH 0xFFFFFF80
int verysleepy__useSendMessage = 1;
const UINT WM_VERYSLEEPY_MSG = WM_APP + 0x3117;
// Respond TRUE to a message with this param value to indicate support.
const WPARAM VERYSLEEPY_WPARAM_SUPPORTED = 0;
// Respond TRUE to a message wit this param value after filling in the addr name.
const WPARAM VERYSLEEPY_WPARAM_GETADDRINFO = 1;
struct VerySleepy_AddrInfo {
// Always zero for now.
int flags;
// This is the pointer (always passed as 64 bits.)
unsigned long long addr;
// Write the name here.
wchar_t name[256];
};
static RECT g_normalRC = {0};
static std::wstring windowTitle;
extern InputState input_state;
extern ScreenManager *screenManager;
#define TIMER_CURSORUPDATE 1
#define TIMER_CURSORMOVEUPDATE 2
#define CURSORUPDATE_INTERVAL_MS 1000
#define CURSORUPDATE_MOVE_TIMESPAN_MS 500
namespace MainWindow
{
HWND hwndMain;
HWND hwndDisplay;
HWND hwndGameList;
TouchInputHandler touchHandler;
static HMENU menu;
HINSTANCE hInst;
static int cursorCounter = 0;
static int prevCursorX = -1;
static int prevCursorY = -1;
static bool mouseButtonDown = false;
static bool hideCursor = false;
static int g_WindowState;
static bool g_IgnoreWM_SIZE = false;
static bool inResizeMove = false;
// gross hack
bool noFocusPause = false; // TOGGLE_PAUSE state to override pause on lost focus
#define MAX_LOADSTRING 100
const TCHAR *szTitle = TEXT("PPSSPP");
const TCHAR *szWindowClass = TEXT("PPSSPPWnd");
const TCHAR *szDisplayClass = TEXT("PPSSPPDisplay");
// Forward declarations of functions included in this code module:
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
LRESULT CALLBACK DisplayProc(HWND, UINT, WPARAM, LPARAM);
HWND GetHWND() {
return hwndMain;
}
HWND GetDisplayHWND() {
return hwndDisplay;
}
void Init(HINSTANCE hInstance) {
// Register classes - Main Window
WNDCLASSEX wcex;
memset(&wcex, 0, sizeof(wcex));
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = 0; // Show in taskbar
wcex.lpfnWndProc = (WNDPROC)WndProc;
wcex.hInstance = hInstance;
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = NULL; // Always covered by display window
wcex.lpszMenuName = (LPCWSTR)IDR_MENU1;
wcex.lpszClassName = szWindowClass;
wcex.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_PPSSPP);
wcex.hIconSm = (HICON)LoadImage(hInstance, (LPCTSTR)IDI_PPSSPP, IMAGE_ICON, 16, 16, LR_SHARED);
RegisterClassEx(&wcex);
WNDCLASSEX wcdisp;
memset(&wcdisp, 0, sizeof(wcdisp));
// Display Window
wcdisp.cbSize = sizeof(WNDCLASSEX);
wcdisp.style = CS_HREDRAW | CS_VREDRAW;
wcdisp.lpfnWndProc = (WNDPROC)DisplayProc;
wcdisp.hInstance = hInstance;
wcdisp.hCursor = LoadCursor(NULL, IDC_ARROW);
wcdisp.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
wcdisp.lpszMenuName = 0;
wcdisp.lpszClassName = szDisplayClass;
wcdisp.hIcon = 0;
wcdisp.hIconSm = 0;
RegisterClassEx(&wcdisp);
}
void SavePosition() {
if (g_Config.bFullScreen)
return;
WINDOWPLACEMENT placement;
GetWindowPlacement(hwndMain, &placement);
if (placement.showCmd == SW_SHOWNORMAL) {
RECT rc;
GetWindowRect(hwndMain, &rc);
g_Config.iWindowX = rc.left;
g_Config.iWindowY = rc.top;
g_Config.iWindowWidth = rc.right - rc.left;
g_Config.iWindowHeight = rc.bottom - rc.top;
}
}
static void GetWindowRectAtResolution(int xres, int yres, RECT &rcInner, RECT &rcOuter) {
rcInner.left = 0;
rcInner.top = 0;
rcInner.right = xres;
rcInner.bottom = yres;
rcOuter = rcInner;
AdjustWindowRect(&rcOuter, WS_OVERLAPPEDWINDOW, TRUE);
rcOuter.right += g_Config.iWindowX - rcOuter.left;
rcOuter.bottom += g_Config.iWindowY - rcOuter.top;
rcOuter.left = g_Config.iWindowX;
rcOuter.top = g_Config.iWindowY;
}
void SetWindowSize(int zoom) {
AssertCurrentThreadName("Main");
RECT rc, rcOuter;
// Actually, auto mode should be more granular...
if (g_Config.IsPortrait()) {
GetWindowRectAtResolution(272 * (int)zoom, 480 * (int)zoom, rc, rcOuter);
} else {
GetWindowRectAtResolution(480 * (int)zoom, 272 * (int)zoom, rc, rcOuter);
}
MoveWindow(hwndMain, rcOuter.left, rcOuter.top, rcOuter.right - rcOuter.left, rcOuter.bottom - rcOuter.top, TRUE);
}
void SetInternalResolution(int res) {
if (res >= 0 && res <= RESOLUTION_MAX)
g_Config.iInternalResolution = res;
else {
if (++g_Config.iInternalResolution > RESOLUTION_MAX)
g_Config.iInternalResolution = 0;
}
// Taking auto-texture scaling into account
if (g_Config.iTexScalingLevel == TEXSCALING_AUTO)
setTexScalingMultiplier(0);
if (gpu)
gpu->Resized();
}
void CorrectCursor() {
bool autoHide = g_Config.bFullScreen && !mouseButtonDown && GetUIState() == UISTATE_INGAME;
if (autoHide && hideCursor) {
while (cursorCounter >= 0) {
cursorCounter = ShowCursor(FALSE);
}
} else {
hideCursor = !autoHide;
if (cursorCounter < 0) {
cursorCounter = ShowCursor(TRUE);
SetCursor(LoadCursor(NULL, IDC_ARROW));
}
}
}
static void HandleSizeChange(int newSizingType) {
SavePosition();
Core_NotifyWindowHidden(false);
if (!g_Config.bPauseWhenMinimized) {
NativeMessageReceived("window minimized", "false");
}
int width = 0, height = 0;
RECT rc;
GetClientRect(hwndMain, &rc);
width = rc.right - rc.left;
height = rc.bottom - rc.top;
// Moves the internal display window to match the inner size of the main window.
MoveWindow(hwndDisplay, 0, 0, width, height, TRUE);
// Setting pixelWidth to be too small could have odd consequences.
if (width >= 4 && height >= 4) {
// The framebuffer manager reads these once per frame, hopefully safe enough.. should really use a mutex or some
// much better mechanism.
PSP_CoreParameter().pixelWidth = width;
PSP_CoreParameter().pixelHeight = height;
}
if (UpdateScreenScale(width, height)) {
NativeMessageReceived("gpu resized", "");
}
if (screenManager) {
screenManager->RecreateAllViews();
}
// Don't save the window state if fullscreen.
if (!g_Config.bFullScreen) {
g_WindowState = newSizingType;
}
}
void ToggleFullscreen(HWND hWnd, bool goingFullscreen) {
GraphicsContext *graphicsContext = PSP_CoreParameter().graphicsContext;
// Make sure no rendering is happening during the switch.
if (graphicsContext) {
graphicsContext->Pause();
}
int oldWindowState = g_WindowState;
g_IgnoreWM_SIZE = true;
DWORD dwStyle;
if (!goingFullscreen) {
dwStyle = ::GetWindowLong(hWnd, GWL_STYLE);
// Remove popup
dwStyle &= ~WS_POPUP;
// Re-add caption and border styles.
dwStyle |= WS_OVERLAPPEDWINDOW;
// Put back the menu bar.
::SetMenu(hWnd, menu);
} else {
// If the window was maximized before going fullscreen, make sure to restore first
// in order not to have the taskbar show up on top of PPSSPP.
if (oldWindowState == SIZE_MAXIMIZED) {
ShowWindow(hwndMain, SW_RESTORE);
}
// Remember the normal window rectangle.
::GetWindowRect(hWnd, &g_normalRC);
// Remove caption and border styles.
dwStyle = ::GetWindowLong(hWnd, GWL_STYLE);
dwStyle &= ~WS_OVERLAPPEDWINDOW;
// Add Popup
dwStyle |= WS_POPUP;
}
::SetWindowLong(hWnd, GWL_STYLE, dwStyle);
// Remove the menu bar. This can trigger WM_SIZE
::SetMenu(hWnd, goingFullscreen ? NULL : menu);
g_Config.bFullScreen = goingFullscreen;
g_IgnoreWM_SIZE = false;
// Resize to the appropriate view.
// If we're returning to window mode, re-apply the appropriate size setting.
if (goingFullscreen) {
ShowWindow(hwndMain, SW_MAXIMIZE);
} else {
ShowWindow(hwndMain, oldWindowState == SIZE_MAXIMIZED ? SW_MAXIMIZE : SW_RESTORE);
if (oldWindowState == SIZE_MAXIMIZED) {
// WM_SIZE wasn't sent, since the size didn't change (it was full screen before and after.)
HandleSizeChange(oldWindowState);
}
}
CorrectCursor();
ShowOwnedPopups(hwndMain, goingFullscreen ? FALSE : TRUE);
W32Util::MakeTopMost(hwndMain, g_Config.bTopMost);
WindowsRawInput::NotifyMenu();
if (graphicsContext) {
graphicsContext->Resume();
}
}
void Minimize() {
ShowWindow(hwndMain, SW_MINIMIZE);
}
RECT DetermineWindowRectangle() {
RECT rc;
const int screenWidth = GetSystemMetrics(SM_CXVIRTUALSCREEN);
const int screenHeight = GetSystemMetrics(SM_CYVIRTUALSCREEN);
const int screenX = GetSystemMetrics(SM_XVIRTUALSCREEN);
const int screenY = GetSystemMetrics(SM_YVIRTUALSCREEN);
if (!g_Config.bFullScreen) {
bool visibleHorizontally = ((g_Config.iWindowX + g_Config.iWindowWidth) >= screenX) &&
((g_Config.iWindowX + g_Config.iWindowWidth) < (screenWidth + g_Config.iWindowWidth));
bool visibleVertically = ((g_Config.iWindowY + g_Config.iWindowHeight) >= screenY) &&
((g_Config.iWindowY + g_Config.iWindowHeight) < (screenHeight + g_Config.iWindowHeight));
if (!visibleHorizontally)
g_Config.iWindowX = -1;
if (!visibleVertically)
g_Config.iWindowY = -1;
}
rc.left = g_Config.iWindowX;
rc.top = g_Config.iWindowY;
// First, get the w/h right.
if (g_Config.iWindowWidth <= 0 || g_Config.iWindowHeight <= 0) {
RECT rcInner = rc, rcOuter;
bool portrait = g_Config.IsPortrait();
GetWindowRectAtResolution(2 * (portrait ? 272 : 480), 2 * (portrait ? 480 : 272), rcInner, rcOuter);
rc.right = rc.left + (rcOuter.right - rcOuter.left);
rc.bottom = rc.top + (rcOuter.bottom - rcOuter.top);
g_Config.iWindowWidth = rc.right - rc.left;
g_Config.iWindowHeight = rc.bottom - rc.top;
} else {
rc.right = rc.left + g_Config.iWindowWidth;
rc.bottom = rc.top + g_Config.iWindowHeight;
}
// Then center if necessary.
if (g_Config.iWindowX == -1 && g_Config.iWindowY == -1) {
// Center the window.
const int primaryScreenWidth = GetSystemMetrics(SM_CXSCREEN);
const int primaryScreenHeight = GetSystemMetrics(SM_CYSCREEN);
g_Config.iWindowX = (primaryScreenWidth - g_Config.iWindowWidth) / 2;
g_Config.iWindowY = (primaryScreenHeight - g_Config.iWindowHeight) / 2;
rc.left = g_Config.iWindowX;
rc.top = g_Config.iWindowY;
rc.right = rc.left + g_Config.iWindowWidth;
rc.bottom = rc.top + g_Config.iWindowHeight;
}
return rc;
}
void UpdateWindowTitle() {
// Seems to be fine to call now since we use a UNICODE build...
SetWindowText(hwndMain, windowTitle.c_str());
}
void SetWindowTitle(const wchar_t *title) {
windowTitle = title;
}
BOOL Show(HINSTANCE hInstance) {
hInst = hInstance; // Store instance handle in our global variable.
RECT rc = DetermineWindowRectangle();
u32 style = WS_OVERLAPPEDWINDOW;
hwndMain = CreateWindowEx(0,szWindowClass, L"", style,
rc.left, rc.top, rc.right - rc.left, rc.bottom - rc.top, NULL, NULL, hInstance, NULL);
if (!hwndMain)
return FALSE;
SetWindowLong(hwndMain, GWL_EXSTYLE, WS_EX_APPWINDOW);
RECT rcClient;
GetClientRect(hwndMain, &rcClient);
hwndDisplay = CreateWindowEx(0, szDisplayClass, L"", WS_CHILD | WS_VISIBLE,
0, 0, rcClient.right - rcClient.left, rcClient.bottom - rcClient.top, hwndMain, 0, hInstance, 0);
if (!hwndDisplay)
return FALSE;
menu = GetMenu(hwndMain);
MENUINFO info;
ZeroMemory(&info,sizeof(MENUINFO));
info.cbSize = sizeof(MENUINFO);
info.cyMax = 0;
info.dwStyle = MNS_CHECKORBMP;
info.fMask = MIM_STYLE;
for (int i = 0; i < GetMenuItemCount(menu); i++) {
SetMenuInfo(GetSubMenu(menu,i), &info);
}
UpdateMenus();
// Accept dragged files.
DragAcceptFiles(hwndMain, TRUE);
hideCursor = true;
SetTimer(hwndMain, TIMER_CURSORUPDATE, CURSORUPDATE_INTERVAL_MS, 0);
ToggleFullscreen(hwndMain, g_Config.bFullScreen);
W32Util::MakeTopMost(hwndMain, g_Config.bTopMost);
touchHandler.registerTouchWindow(hwndDisplay);
WindowsRawInput::Init();
SetFocus(hwndMain);
return TRUE;
}
void CreateDebugWindows() {
disasmWindow[0] = new CDisasm(MainWindow::GetHInstance(), MainWindow::GetHWND(), currentDebugMIPS);
DialogManager::AddDlg(disasmWindow[0]);
disasmWindow[0]->Show(g_Config.bShowDebuggerOnLoad);
geDebuggerWindow = new CGEDebugger(MainWindow::GetHInstance(), MainWindow::GetHWND());
DialogManager::AddDlg(geDebuggerWindow);
memoryWindow[0] = new CMemoryDlg(MainWindow::GetHInstance(), MainWindow::GetHWND(), currentDebugMIPS);
DialogManager::AddDlg(memoryWindow[0]);
}
void DestroyDebugWindows() {
DialogManager::RemoveDlg(disasmWindow[0]);
if (disasmWindow[0])
delete disasmWindow[0];
disasmWindow[0] = 0;
DialogManager::RemoveDlg(geDebuggerWindow);
if (geDebuggerWindow)
delete geDebuggerWindow;
geDebuggerWindow = 0;
DialogManager::RemoveDlg(memoryWindow[0]);
if (memoryWindow[0])
delete memoryWindow[0];
memoryWindow[0] = 0;
}
LRESULT CALLBACK DisplayProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
static bool firstErase = true;
switch (message) {
case WM_ACTIVATE:
if (wParam == WA_ACTIVE || wParam == WA_CLICKACTIVE) {
g_activeWindow = WINDOW_MAINWINDOW;
}
break;
case WM_SIZE:
break;
case WM_SETFOCUS:
break;
case WM_ERASEBKGND:
if (firstErase) {
firstErase = false;
// Paint black on first erase while OpenGL stuff is loading
return DefWindowProc(hWnd, message, wParam, lParam);
}
// Then never erase, let the OpenGL drawing take care of everything.
return 1;
// Poor man's touch - mouse input. We send the data both as an input_state pointer,
// and as asynchronous touch events for minimal latency.
case WM_LBUTTONDOWN:
if (!touchHandler.hasTouch() ||
(GetMessageExtraInfo() & MOUSEEVENTF_MASK_PLUS_PENTOUCH) != MOUSEEVENTF_FROMTOUCH_NOPEN)
{
// Hack: Take the opportunity to show the cursor.
mouseButtonDown = true;
{
lock_guard guard(input_state.lock);
input_state.mouse_valid = true;
input_state.pointer_down[0] = true;
input_state.pointer_x[0] = GET_X_LPARAM(lParam) * g_dpi_scale;
input_state.pointer_y[0] = GET_Y_LPARAM(lParam) * g_dpi_scale;
}
TouchInput touch;
touch.id = 0;
touch.flags = TOUCH_DOWN;
touch.x = input_state.pointer_x[0];
touch.y = input_state.pointer_y[0];
NativeTouch(touch);
SetCapture(hWnd);
// Simulate doubleclick, doesn't work with RawInput enabled
static double lastMouseDown;
double now = real_time_now();
if ((now - lastMouseDown) < 0.001 * GetDoubleClickTime()) {
if (!g_Config.bShowTouchControls && GetUIState() == UISTATE_INGAME && g_Config.bFullscreenOnDoubleclick) {
SendToggleFullscreen(!g_Config.bFullScreen);
}
lastMouseDown = 0.0;
} else {
lastMouseDown = real_time_now();
}
}
break;
case WM_MOUSEMOVE:
if (!touchHandler.hasTouch() ||
(GetMessageExtraInfo() & MOUSEEVENTF_MASK_PLUS_PENTOUCH) != MOUSEEVENTF_FROMTOUCH_NOPEN)
{
// Hack: Take the opportunity to show the cursor.
mouseButtonDown = (wParam & MK_LBUTTON) != 0;
int cursorX = GET_X_LPARAM(lParam);
int cursorY = GET_Y_LPARAM(lParam);
if (abs(cursorX - prevCursorX) > 1 || abs(cursorY - prevCursorY) > 1) {
hideCursor = false;
SetTimer(hwndMain, TIMER_CURSORMOVEUPDATE, CURSORUPDATE_MOVE_TIMESPAN_MS, 0);
}
prevCursorX = cursorX;
prevCursorY = cursorY;
{
lock_guard guard(input_state.lock);
input_state.pointer_x[0] = GET_X_LPARAM(lParam) * g_dpi_scale;
input_state.pointer_y[0] = GET_Y_LPARAM(lParam) * g_dpi_scale;
}
if (wParam & MK_LBUTTON) {
TouchInput touch;
touch.id = 0;
touch.flags = TOUCH_MOVE;
touch.x = input_state.pointer_x[0];
touch.y = input_state.pointer_y[0];
NativeTouch(touch);
}
}
break;
case WM_LBUTTONUP:
if (!touchHandler.hasTouch() ||
(GetMessageExtraInfo() & MOUSEEVENTF_MASK_PLUS_PENTOUCH) != MOUSEEVENTF_FROMTOUCH_NOPEN)
{
// Hack: Take the opportunity to hide the cursor.
mouseButtonDown = false;
{
lock_guard guard(input_state.lock);
input_state.pointer_down[0] = false;
input_state.pointer_x[0] = GET_X_LPARAM(lParam) * g_dpi_scale;
input_state.pointer_y[0] = GET_Y_LPARAM(lParam) * g_dpi_scale;
}
TouchInput touch;
touch.id = 0;
touch.flags = TOUCH_UP;
touch.x = input_state.pointer_x[0];
touch.y = input_state.pointer_y[0];
NativeTouch(touch);
ReleaseCapture();
}
break;
case WM_TOUCH:
{
touchHandler.handleTouchEvent(hWnd, message, wParam, lParam);
return 0;
}
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
switch (message) {
case WM_CREATE:
if (!DoesVersionMatchWindows(6, 0, 0, 0, true)) {
// Remove the D3D11 choice on versions below XP
RemoveMenu(GetMenu(hWnd), ID_OPTIONS_DIRECT3D11, MF_BYCOMMAND);
}
break;
case WM_GETMINMAXINFO:
{
MINMAXINFO *minmax = reinterpret_cast<MINMAXINFO *>(lParam);
RECT rc = { 0 };
bool portrait = g_Config.IsPortrait();
rc.right = portrait ? 272 : 480;
rc.bottom = portrait ? 480 : 272;
AdjustWindowRect(&rc, WS_OVERLAPPEDWINDOW, TRUE);
minmax->ptMinTrackSize.x = rc.right - rc.left;
minmax->ptMinTrackSize.y = rc.bottom - rc.top;
}
return 0;
case WM_ACTIVATE:
{
bool pause = true;
if (wParam == WA_ACTIVE || wParam == WA_CLICKACTIVE) {
WindowsRawInput::GainFocus();
InputDevice::GainFocus();
g_activeWindow = WINDOW_MAINWINDOW;
pause = false;
}
if (!noFocusPause && g_Config.bPauseOnLostFocus && GetUIState() == UISTATE_INGAME) {
if (pause != Core_IsStepping()) { // != is xor for bools
if (disasmWindow[0])
SendMessage(disasmWindow[0]->GetDlgHandle(), WM_COMMAND, IDC_STOPGO, 0);
else
Core_EnableStepping(pause);
}
}
if (wParam == WA_ACTIVE) {
NativeMessageReceived("got_focus", "");
}
if (wParam == WA_INACTIVE) {
NativeMessageReceived("lost_focus", "");
WindowsRawInput::LoseFocus();
InputDevice::LoseFocus();
}
}
break;
case WM_ERASEBKGND:
// This window is always covered by DisplayWindow. No reason to erase.
return 1;
case WM_MOVE:
SavePosition();
break;
case WM_ENTERSIZEMOVE:
inResizeMove = true;
break;
case WM_EXITSIZEMOVE:
inResizeMove = false;
HandleSizeChange(SIZE_RESTORED);
break;
case WM_SIZE:
switch (wParam) {
case SIZE_RESTORED:
case SIZE_MAXIMIZED:
if (g_IgnoreWM_SIZE) {
return DefWindowProc(hWnd, message, wParam, lParam);
} else if (!inResizeMove) {
HandleSizeChange(wParam);
}
break;
case SIZE_MINIMIZED:
Core_NotifyWindowHidden(true);
if (!g_Config.bPauseWhenMinimized) {
NativeMessageReceived("window minimized", "true");
}
break;
default:
break;
}
break;
case WM_TIMER:
// Hack: Take the opportunity to also show/hide the mouse cursor in fullscreen mode.
switch (wParam) {
case TIMER_CURSORUPDATE:
CorrectCursor();
return 0;
case TIMER_CURSORMOVEUPDATE:
hideCursor = true;
KillTimer(hWnd, TIMER_CURSORMOVEUPDATE);
return 0;
}
break;
// For some reason, need to catch this here rather than in DisplayProc.
case WM_MOUSEWHEEL:
{
int wheelDelta = (short)(wParam >> 16);
KeyInput key;
key.deviceId = DEVICE_ID_MOUSE;
if (wheelDelta < 0) {
key.keyCode = NKCODE_EXT_MOUSEWHEEL_DOWN;
wheelDelta = -wheelDelta;
} else {
key.keyCode = NKCODE_EXT_MOUSEWHEEL_UP;
}
// There's no separate keyup event for mousewheel events, let's pass them both together.
// This also means it really won't work great for key mapping :( Need to build a 1 frame delay or something.
key.flags = KEY_DOWN | KEY_UP | KEY_HASWHEELDELTA | (wheelDelta << 16);
NativeKey(key);
}
break;
case WM_COMMAND:
{
if (!EmuThread_Ready())
return DefWindowProc(hWnd, message, wParam, lParam);
MainWindowMenu_Process(hWnd, wParam);
}
break;
case WM_USER_TOGGLE_FULLSCREEN:
ToggleFullscreen(hwndMain, wParam ? true : false);
break;
case WM_INPUT:
return WindowsRawInput::Process(hWnd, wParam, lParam);
// TODO: Could do something useful with WM_INPUT_DEVICE_CHANGE?
// Not sure why we are actually getting WM_CHAR even though we use RawInput, but alright..
case WM_CHAR:
return WindowsRawInput::ProcessChar(hWnd, wParam, lParam);
case WM_VERYSLEEPY_MSG:
switch (wParam) {
case VERYSLEEPY_WPARAM_SUPPORTED:
return TRUE;
case VERYSLEEPY_WPARAM_GETADDRINFO:
{
VerySleepy_AddrInfo *info = (VerySleepy_AddrInfo *)lParam;
const u8 *ptr = (const u8 *)info->addr;
std::string name;
if (MIPSComp::jit && MIPSComp::jit->DescribeCodePtr(ptr, name)) {
swprintf_s(info->name, L"Jit::%S", name.c_str());
return TRUE;
}
if (gpu && gpu->DescribeCodePtr(ptr, name)) {
swprintf_s(info->name, L"GPU::%S", name.c_str());
return TRUE;
}
}
return FALSE;
default:
return FALSE;
}
break;
case WM_DROPFILES:
{
if (!EmuThread_Ready())
return DefWindowProc(hWnd, message, wParam, lParam);
HDROP hdrop = (HDROP)wParam;
int count = DragQueryFile(hdrop,0xFFFFFFFF,0,0);
if (count != 1) {
MessageBox(hwndMain,L"You can only load one file at a time",L"Error",MB_ICONINFORMATION);
}
else
{
TCHAR filename[512];
if (DragQueryFile(hdrop, 0, filename, 512) != 0) {
const std::string utf8_filename = ReplaceAll(ConvertWStringToUTF8(filename), "\\", "/");
NativeMessageReceived("boot", utf8_filename.c_str());
Core_EnableStepping(false);
}
}
}
break;
case WM_CLOSE:
EmuThread_Stop();
InputDevice::StopPolling();
WindowsRawInput::Shutdown();
return DefWindowProc(hWnd,message,wParam,lParam);
case WM_DESTROY:
KillTimer(hWnd, TIMER_CURSORUPDATE);
KillTimer(hWnd, TIMER_CURSORMOVEUPDATE);
PostQuitMessage(0);
break;
case WM_USER + 1:
if (disasmWindow[0])
disasmWindow[0]->NotifyMapLoaded();
if (memoryWindow[0])
memoryWindow[0]->NotifyMapLoaded();
if (disasmWindow[0])
disasmWindow[0]->UpdateDialog();
SetForegroundWindow(hwndMain);
break;
case WM_USER_SAVESTATE_FINISH:
SetCursor(LoadCursor(0, IDC_ARROW));
break;
case WM_USER_UPDATE_UI:
// This also calls ChangeMenu
TranslateMenus(hwndMain, menu);
break;
case WM_USER_WINDOW_TITLE_CHANGED:
UpdateWindowTitle();
break;
case WM_USER_BROWSE_BOOT_DONE:
BrowseAndBootDone();
break;
case WM_MENUSELECT:
// Unfortunately, accelerate keys (hotkeys) shares the same enabled/disabled states
// with corresponding menu items.
UpdateMenus();
WindowsRawInput::NotifyMenu();
break;
// Turn off the screensaver.
// Note that if there's a screensaver password, this simple method
// doesn't work on Vista or higher.
case WM_SYSCOMMAND:
{
switch (wParam) {
case SC_SCREENSAVE:
return 0;
case SC_MONITORPOWER:
return 0;
}
return DefWindowProc(hWnd, message, wParam, lParam);
}
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
void Redraw() {
InvalidateRect(hwndDisplay,0,0);
}
HINSTANCE GetHInstance() {
return hInst;
}
void ToggleDebugConsoleVisibility() {
if (!g_Config.bEnableLogging) {
LogManager::GetInstance()->GetConsoleListener()->Show(false);
EnableMenuItem(menu, ID_DEBUG_LOG, MF_GRAYED);
}
else {
LogManager::GetInstance()->GetConsoleListener()->Show(true);
EnableMenuItem(menu, ID_DEBUG_LOG, MF_ENABLED);
}
}
void SendToggleFullscreen(bool fullscreen) {
PostMessage(hwndMain, WM_USER_TOGGLE_FULLSCREEN, fullscreen, 0);
}
} // namespace