mirror of
https://github.com/hrydgard/ppsspp.git
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646 lines
19 KiB
C++
646 lines
19 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "file/ini_file.h"
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#include "input/input_state.h"
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#include "../Core/Config.h"
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#include "KeyMap.h"
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namespace KeyMap {
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KeyDef AxisDef(int deviceId, int axisId, int direction);
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// TODO: Make use const_map.h from native
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struct DefaultKeyMap {
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static KeyMapping defaultKeyboardMap()
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{
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KeyMapping m;
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m[KeyDef(DEVICE_ID_KEYBOARD, KEYCODE_A)] = CTRL_SQUARE;
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m[KeyDef(DEVICE_ID_KEYBOARD, KEYCODE_S)] = CTRL_TRIANGLE;
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m[KeyDef(DEVICE_ID_KEYBOARD, KEYCODE_X)] = CTRL_CIRCLE;
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m[KeyDef(DEVICE_ID_KEYBOARD, KEYCODE_Z)] = CTRL_CROSS;
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m[KeyDef(DEVICE_ID_KEYBOARD, KEYCODE_Q)] = CTRL_LTRIGGER;
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m[KeyDef(DEVICE_ID_KEYBOARD, KEYCODE_W)] = CTRL_RTRIGGER;
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m[KeyDef(DEVICE_ID_KEYBOARD, KEYCODE_SPACE)] = CTRL_START;
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#ifdef _WIN32
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m[KeyDef(DEVICE_ID_KEYBOARD, KEYCODE_V)] = CTRL_SELECT;
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#else
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m[KeyDef(DEVICE_ID_KEYBOARD, KEYCODE_ENTER)] = CTRL_SELECT;
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#endif
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m[KeyDef(DEVICE_ID_KEYBOARD, KEYCODE_DPAD_UP)] = CTRL_UP;
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m[KeyDef(DEVICE_ID_KEYBOARD, KEYCODE_DPAD_DOWN)] = CTRL_DOWN;
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m[KeyDef(DEVICE_ID_KEYBOARD, KEYCODE_DPAD_LEFT)] = CTRL_LEFT;
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m[KeyDef(DEVICE_ID_KEYBOARD, KEYCODE_DPAD_RIGHT)] = CTRL_RIGHT;
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m[KeyDef(DEVICE_ID_KEYBOARD, KEYCODE_I)] = VIRTKEY_AXIS_Y_MAX;
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m[KeyDef(DEVICE_ID_KEYBOARD, KEYCODE_K)] = VIRTKEY_AXIS_Y_MIN;
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m[KeyDef(DEVICE_ID_KEYBOARD, KEYCODE_J)] = VIRTKEY_AXIS_X_MIN;
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m[KeyDef(DEVICE_ID_KEYBOARD, KEYCODE_L)] = VIRTKEY_AXIS_X_MAX;
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m[KeyDef(DEVICE_ID_KEYBOARD, KEYCODE_SHIFT_LEFT)] = VIRTKEY_RAPID_FIRE;
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m[KeyDef(DEVICE_ID_KEYBOARD, KEYCODE_TAB)] = VIRTKEY_UNTHROTTLE;
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m[KeyDef(DEVICE_ID_KEYBOARD, KEYCODE_F3)] = VIRTKEY_SPEED_TOGGLE;
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m[KeyDef(DEVICE_ID_KEYBOARD, KEYCODE_ESCAPE)] = VIRTKEY_PAUSE;
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return m;
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}
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static KeyMapping default360Map()
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{
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KeyMapping m;
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m[KeyDef(DEVICE_ID_X360_0, KEYCODE_BUTTON_A)] = CTRL_CROSS;
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m[KeyDef(DEVICE_ID_X360_0, KEYCODE_BUTTON_B)] = CTRL_CIRCLE;
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m[KeyDef(DEVICE_ID_X360_0, KEYCODE_BUTTON_X)] = CTRL_SQUARE;
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m[KeyDef(DEVICE_ID_X360_0, KEYCODE_BUTTON_Y)] = CTRL_TRIANGLE;
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m[KeyDef(DEVICE_ID_X360_0, KEYCODE_DPAD_UP)] = CTRL_UP;
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m[KeyDef(DEVICE_ID_X360_0, KEYCODE_DPAD_RIGHT)] = CTRL_RIGHT;
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m[KeyDef(DEVICE_ID_X360_0, KEYCODE_DPAD_DOWN)] = CTRL_DOWN;
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m[KeyDef(DEVICE_ID_X360_0, KEYCODE_DPAD_LEFT)] = CTRL_LEFT;
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m[KeyDef(DEVICE_ID_X360_0, KEYCODE_BUTTON_START)] = CTRL_START;
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m[KeyDef(DEVICE_ID_X360_0, KEYCODE_BACK)] = CTRL_SELECT;
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m[KeyDef(DEVICE_ID_X360_0, KEYCODE_BUTTON_L1)] = CTRL_LTRIGGER;
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m[KeyDef(DEVICE_ID_X360_0, KEYCODE_BUTTON_R1)] = CTRL_RTRIGGER;
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m[KeyDef(DEVICE_ID_X360_0, KEYCODE_BUTTON_R2)] = VIRTKEY_UNTHROTTLE;
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m[KeyDef(DEVICE_ID_X360_0, KEYCODE_BUTTON_THUMBR)] = VIRTKEY_PAUSE;
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m[KeyDef(DEVICE_ID_X360_0, KEYCODE_BUTTON_L2)] = VIRTKEY_SPEED_TOGGLE;
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m[AxisDef(DEVICE_ID_X360_0, JOYSTICK_AXIS_X, -1)] = VIRTKEY_AXIS_X_MIN;
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m[AxisDef(DEVICE_ID_X360_0, JOYSTICK_AXIS_X, +1)] = VIRTKEY_AXIS_X_MAX;
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m[AxisDef(DEVICE_ID_X360_0, JOYSTICK_AXIS_Y, -1)] = VIRTKEY_AXIS_Y_MIN;
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m[AxisDef(DEVICE_ID_X360_0, JOYSTICK_AXIS_Y, +1)] = VIRTKEY_AXIS_Y_MAX;
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return m;
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}
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static KeyMapping defaultPadMap()
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{
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KeyMapping m;
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m[KeyDef(DEVICE_ID_PAD_0, KEYCODE_BUTTON_A)] = CTRL_CROSS;
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m[KeyDef(DEVICE_ID_PAD_0, KEYCODE_BUTTON_B)] = CTRL_CIRCLE;
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m[KeyDef(DEVICE_ID_PAD_0, KEYCODE_BUTTON_X)] = CTRL_SQUARE;
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m[KeyDef(DEVICE_ID_PAD_0, KEYCODE_BUTTON_Y)] = CTRL_TRIANGLE;
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m[KeyDef(DEVICE_ID_PAD_0, KEYCODE_DPAD_UP)] = CTRL_UP;
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m[KeyDef(DEVICE_ID_PAD_0, KEYCODE_DPAD_RIGHT)] = CTRL_RIGHT;
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m[KeyDef(DEVICE_ID_PAD_0, KEYCODE_DPAD_DOWN)] = CTRL_DOWN;
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m[KeyDef(DEVICE_ID_PAD_0, KEYCODE_DPAD_LEFT)] = CTRL_LEFT;
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m[KeyDef(DEVICE_ID_PAD_0, KEYCODE_BUTTON_START)] = CTRL_START;
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m[KeyDef(DEVICE_ID_PAD_0, KEYCODE_BACK)] = CTRL_SELECT;
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m[KeyDef(DEVICE_ID_PAD_0, KEYCODE_BUTTON_L1)] = CTRL_LTRIGGER;
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m[KeyDef(DEVICE_ID_PAD_0, KEYCODE_BUTTON_R1)] = CTRL_RTRIGGER;
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m[AxisDef(DEVICE_ID_PAD_0, JOYSTICK_AXIS_X, -1)] = VIRTKEY_AXIS_X_MIN;
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m[AxisDef(DEVICE_ID_PAD_0, JOYSTICK_AXIS_X, +1)] = VIRTKEY_AXIS_X_MAX;
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m[AxisDef(DEVICE_ID_PAD_0, JOYSTICK_AXIS_Y, -1)] = VIRTKEY_AXIS_Y_MIN;
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m[AxisDef(DEVICE_ID_PAD_0, JOYSTICK_AXIS_Y, +1)] = VIRTKEY_AXIS_Y_MAX;
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return m;
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}
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static KeyMapping defaultXperiaPlay()
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{
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KeyMapping m;
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m[KeyDef(DEVICE_ID_DEFAULT, KEYCODE_BUTTON_CROSS)] = CTRL_CROSS;
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m[KeyDef(DEVICE_ID_DEFAULT, KEYCODE_BUTTON_CIRCLE)] = CTRL_CIRCLE;
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m[KeyDef(DEVICE_ID_DEFAULT, KEYCODE_BUTTON_X)] = CTRL_SQUARE;
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m[KeyDef(DEVICE_ID_DEFAULT, KEYCODE_BUTTON_Y)] = CTRL_TRIANGLE;
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m[KeyDef(DEVICE_ID_DEFAULT, KEYCODE_DPAD_UP)] = CTRL_UP;
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m[KeyDef(DEVICE_ID_DEFAULT, KEYCODE_DPAD_RIGHT)] = CTRL_RIGHT;
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m[KeyDef(DEVICE_ID_DEFAULT, KEYCODE_DPAD_DOWN)] = CTRL_DOWN;
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m[KeyDef(DEVICE_ID_DEFAULT, KEYCODE_DPAD_LEFT)] = CTRL_LEFT;
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m[KeyDef(DEVICE_ID_DEFAULT, KEYCODE_BUTTON_START)] = CTRL_START;
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m[KeyDef(DEVICE_ID_DEFAULT, KEYCODE_BACK)] = CTRL_SELECT;
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m[KeyDef(DEVICE_ID_DEFAULT, KEYCODE_BUTTON_L1)] = CTRL_LTRIGGER;
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m[KeyDef(DEVICE_ID_DEFAULT, KEYCODE_BUTTON_R1)] = CTRL_RTRIGGER;
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m[AxisDef(DEVICE_ID_DEFAULT, JOYSTICK_AXIS_X, -1)] = VIRTKEY_AXIS_X_MIN;
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m[AxisDef(DEVICE_ID_DEFAULT, JOYSTICK_AXIS_X, +1)] = VIRTKEY_AXIS_X_MAX;
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m[AxisDef(DEVICE_ID_DEFAULT, JOYSTICK_AXIS_Y, -1)] = VIRTKEY_AXIS_Y_MIN;
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m[AxisDef(DEVICE_ID_DEFAULT, JOYSTICK_AXIS_Y, +1)] = VIRTKEY_AXIS_Y_MAX;
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return m;
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}
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static std::vector<ControllerMap> init()
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{
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std::vector<ControllerMap> m;
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#if defined(USING_GLES2)
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// Mobile! Only a pad map required, some can use a keyboard map though.
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ControllerMap pad;
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pad.keys = defaultPadMap();
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pad.name = "Pad";
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m.push_back(pad);
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ControllerMap kbd;
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kbd.keys = defaultKeyboardMap();
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kbd.name = "Keyboard";
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m.push_back(kbd);
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#ifdef ANDROID
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ControllerMap xperia;
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xperia.keys = defaultXperiaPlay();
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xperia.name = "Xperia Play";
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xperia.active = false;
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m.push_back(xperia);
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#endif
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#else
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ControllerMap kbd;
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kbd.keys = defaultKeyboardMap();
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kbd.name = "Keyboard";
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m.push_back(kbd);
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#ifdef _WIN32
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ControllerMap x360;
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x360.keys = default360Map();
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x360.name = "360";
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m.push_back(x360);
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#endif
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// Keyboard and pad maps.
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ControllerMap pad;
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pad.keys = defaultPadMap();
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pad.name = "Pad";
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pad.active = false;
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m.push_back(pad);
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#endif
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return m;
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}
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static std::vector<ControllerMap> KeyMap;
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};
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std::vector<ControllerMap> DefaultKeyMap::KeyMap = DefaultKeyMap::init();
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// Key & Button names
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struct KeyMap_IntStrPair {
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int key;
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std::string name;
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};
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const KeyMap_IntStrPair key_names[] = {
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{KEYCODE_A, "A"},
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{KEYCODE_B, "B"},
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{KEYCODE_C, "C"},
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{KEYCODE_D, "D"},
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{KEYCODE_E, "E"},
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{KEYCODE_F, "F"},
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{KEYCODE_G, "G"},
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{KEYCODE_H, "H"},
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{KEYCODE_I, "I"},
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{KEYCODE_J, "J"},
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{KEYCODE_K, "K"},
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{KEYCODE_L, "L"},
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{KEYCODE_M, "M"},
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{KEYCODE_N, "N"},
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{KEYCODE_O, "O"},
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{KEYCODE_P, "P"},
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{KEYCODE_Q, "Q"},
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{KEYCODE_R, "R"},
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{KEYCODE_S, "S"},
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{KEYCODE_T, "T"},
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{KEYCODE_U, "U"},
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{KEYCODE_V, "V"},
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{KEYCODE_W, "W"},
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{KEYCODE_X, "X"},
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{KEYCODE_Y, "Y"},
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{KEYCODE_Z, "Z"},
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{KEYCODE_0, "0"},
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{KEYCODE_1, "1"},
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{KEYCODE_2, "2"},
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{KEYCODE_3, "3"},
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{KEYCODE_4, "4"},
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{KEYCODE_5, "5"},
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{KEYCODE_6, "6"},
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{KEYCODE_7, "7"},
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{KEYCODE_8, "8"},
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{KEYCODE_9, "9"},
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{KEYCODE_F1, "F1"},
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{KEYCODE_F2, "F2"},
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{KEYCODE_F3, "F3"},
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{KEYCODE_F4, "F4"},
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{KEYCODE_F5, "F5"},
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{KEYCODE_F6, "F6"},
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{KEYCODE_F7, "F7"},
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{KEYCODE_F8, "F8"},
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{KEYCODE_F9, "F9"},
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{KEYCODE_F10, "F10"},
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{KEYCODE_F11, "F11"},
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{KEYCODE_F12, "F12"},
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{KEYCODE_GRAVE, "`"},
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{KEYCODE_SLASH, "/"},
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{KEYCODE_BACKSLASH, "\\"},
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{KEYCODE_SEMICOLON, ";"},
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{KEYCODE_COMMA, ","},
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{KEYCODE_PERIOD, "."},
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{KEYCODE_LEFT_BRACKET, "["},
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{KEYCODE_RIGHT_BRACKET, "]"},
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{KEYCODE_APOSTROPHE, "'"},
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{KEYCODE_MINUS, "-"},
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{KEYCODE_PLUS, "+"},
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{KEYCODE_SYSRQ, "Print"},
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{KEYCODE_SCROLL_LOCK, "ScrLock"},
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{KEYCODE_BREAK, "Pause"},
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{KEYCODE_BACK, "Back"},
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{KEYCODE_TAB, "Tab"},
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{KEYCODE_ENTER, "Enter"},
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{KEYCODE_SHIFT_LEFT, "LShift"},
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{KEYCODE_SHIFT_RIGHT, "RShift"},
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{KEYCODE_CTRL_LEFT, "LCtrl"},
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{KEYCODE_CTRL_RIGHT, "RCtrl"},
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{KEYCODE_ALT_LEFT, "LAlt"},
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{KEYCODE_ALT_RIGHT, "RAlt"},
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{KEYCODE_SPACE, "Space"},
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{KEYCODE_WINDOW, "Windows"},
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{KEYCODE_DEL, "Del"},
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{KEYCODE_MOVE_HOME, "Home"},
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{KEYCODE_MOVE_END, "End"},
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{KEYCODE_ESCAPE, "Esc"},
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{KEYCODE_CAPS_LOCK, "CapsLock"},
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{KEYCODE_VOLUME_UP, "Vol +"},
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{KEYCODE_VOLUME_DOWN, "Vol -"},
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{KEYCODE_HOME, "Home"},
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{KEYCODE_INSERT, "Ins"},
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{KEYCODE_PAGE_UP, "PgUp"},
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{KEYCODE_PAGE_DOWN, "PgDn"},
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{KEYCODE_CLEAR, "Clear"}, // 5 when numlock off
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{KEYCODE_CALL, "Call"},
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{KEYCODE_ENDCALL, "End Call"},
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{KEYCODE_DPAD_LEFT, "Left"},
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{KEYCODE_DPAD_UP, "Up"},
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{KEYCODE_DPAD_RIGHT, "Right"},
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{KEYCODE_DPAD_DOWN, "Down"},
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{KEYCODE_BUTTON_L1, "L1"},
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{KEYCODE_BUTTON_L2, "L2"},
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{KEYCODE_BUTTON_R1, "R1"},
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{KEYCODE_BUTTON_R2, "R2"},
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{KEYCODE_BUTTON_A, "[A]"},
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{KEYCODE_BUTTON_B, "[B]"},
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{KEYCODE_BUTTON_C, "[C]"},
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{KEYCODE_BUTTON_X, "[X]"},
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{KEYCODE_BUTTON_Y, "[Y]"},
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{KEYCODE_BUTTON_Z, "[Z]"},
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{KEYCODE_BUTTON_1, "b1"},
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{KEYCODE_BUTTON_2, "b2"},
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{KEYCODE_BUTTON_3, "b3"},
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{KEYCODE_BUTTON_4, "b4"},
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{KEYCODE_BUTTON_5, "b5"},
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{KEYCODE_BUTTON_6, "b6"},
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{KEYCODE_BUTTON_7, "b7"},
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{KEYCODE_BUTTON_8, "b8"},
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{KEYCODE_BUTTON_9, "b9"},
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{KEYCODE_BUTTON_10, "b10"},
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{KEYCODE_BUTTON_11, "b11"},
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{KEYCODE_BUTTON_12, "b12"},
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{KEYCODE_BUTTON_13, "b13"},
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{KEYCODE_BUTTON_14, "b14"},
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{KEYCODE_BUTTON_15, "b15"},
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{KEYCODE_BUTTON_16, "b16"},
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{KEYCODE_BUTTON_START, "Start"},
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{KEYCODE_BUTTON_SELECT, "Select"},
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{KEYCODE_BUTTON_CIRCLE, "Circle"},
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{KEYCODE_BUTTON_CIRCLE_PS3, "Circle3"},
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{KEYCODE_BUTTON_CROSS, "Cross"},
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{KEYCODE_BUTTON_CROSS_PS3, "Cross3"},
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{KEYCODE_BUTTON_TRIANGLE, "Triangle"},
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{KEYCODE_BUTTON_SQUARE, "Square"},
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{KEYCODE_BUTTON_THUMBL, "ThumbL"},
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{KEYCODE_BUTTON_THUMBR, "ThumbR"},
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{KEYCODE_BUTTON_MODE, "Mode"},
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{KEYCODE_EXT_PIPE, "|"},
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{KEYCODE_NUMPAD_DIVIDE, "Num/"},
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{KEYCODE_NUMPAD_MULTIPLY, "Num*"},
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{KEYCODE_NUMPAD_ADD, "Num+"},
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{KEYCODE_NUMPAD_SUBTRACT, "Num-"},
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{KEYCODE_NUMPAD_DOT, "Num."},
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{KEYCODE_NUMPAD_COMMA, "Num,"},
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{KEYCODE_NUMPAD_ENTER, "NumEnter"},
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{KEYCODE_NUMPAD_EQUALS, "Num="},
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{KEYCODE_NUMPAD_LEFT_PAREN, "Num("},
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{KEYCODE_NUMPAD_RIGHT_PAREN, "Num)"},
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{KEYCODE_NUMPAD_0, "Num0"},
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{KEYCODE_NUMPAD_1, "Num1"},
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{KEYCODE_NUMPAD_2, "Num2"},
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{KEYCODE_NUMPAD_3, "Num3"},
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{KEYCODE_NUMPAD_4, "Num4"},
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{KEYCODE_NUMPAD_5, "Num5"},
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{KEYCODE_NUMPAD_6, "Num6"},
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{KEYCODE_NUMPAD_7, "Num7"},
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{KEYCODE_NUMPAD_8, "Num8"},
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{KEYCODE_NUMPAD_9, "Num9"},
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};
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const KeyMap_IntStrPair axis_names[] = {
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{JOYSTICK_AXIS_X, "X Axis"},
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{JOYSTICK_AXIS_Y, "Y Axis"},
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{JOYSTICK_AXIS_PRESSURE, "Pressure"},
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{JOYSTICK_AXIS_SIZE, "Size"},
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{JOYSTICK_AXIS_TOUCH_MAJOR, "Touch Major"},
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{JOYSTICK_AXIS_TOUCH_MINOR, "Touch Minor"},
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{JOYSTICK_AXIS_TOOL_MAJOR, "Tool Major"},
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{JOYSTICK_AXIS_TOOL_MINOR, "Tool Minor"},
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{JOYSTICK_AXIS_ORIENTATION, "Orient"},
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{JOYSTICK_AXIS_VSCROLL, "Vert Scroll"},
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{JOYSTICK_AXIS_HSCROLL, "Horiz Scroll"},
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{JOYSTICK_AXIS_Z, "Z Axis"},
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{JOYSTICK_AXIS_RX, "X Rotation"},
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{JOYSTICK_AXIS_RY, "Y Rotation"},
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{JOYSTICK_AXIS_RZ, "Z Rotation"},
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{JOYSTICK_AXIS_HAT_X, "X HAT"},
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{JOYSTICK_AXIS_HAT_Y, "Y HAT"},
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{JOYSTICK_AXIS_LTRIGGER, "TriggerL"},
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{JOYSTICK_AXIS_RTRIGGER, "TriggerR"},
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{JOYSTICK_AXIS_THROTTLE, "Throttle"},
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{JOYSTICK_AXIS_RUDDER, "Rudder"},
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{JOYSTICK_AXIS_WHEEL, "Wheel"},
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{JOYSTICK_AXIS_GAS, "Gas"},
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{JOYSTICK_AXIS_BRAKE, "Brake"},
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{JOYSTICK_AXIS_DISTANCE, "Distance"},
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{JOYSTICK_AXIS_TILT, "Tilt"}
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};
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static std::string unknown_key_name = "??";
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const KeyMap_IntStrPair psp_button_names[] = {
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{CTRL_CIRCLE, "O"},
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{CTRL_CROSS, "X"},
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{CTRL_SQUARE, "[ ]"},
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{CTRL_TRIANGLE, "/\\"},
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{CTRL_LTRIGGER, "L"},
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{CTRL_RTRIGGER, "R"},
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{CTRL_START, "Start"},
|
|
{CTRL_SELECT, "Select"},
|
|
{CTRL_UP, "Up"},
|
|
{CTRL_DOWN, "Down"},
|
|
{CTRL_LEFT, "Left"},
|
|
{CTRL_RIGHT, "Right"},
|
|
|
|
{VIRTKEY_AXIS_X_MIN, "An.Left"},
|
|
{VIRTKEY_AXIS_X_MAX, "An.Right"},
|
|
{VIRTKEY_AXIS_Y_MIN, "An.Down"},
|
|
{VIRTKEY_AXIS_Y_MAX, "An.Up"},
|
|
|
|
{VIRTKEY_RAPID_FIRE, "RapidFire"},
|
|
{VIRTKEY_UNTHROTTLE, "Unthrottle"},
|
|
{VIRTKEY_SPEED_TOGGLE, "SpeedToggle"},
|
|
{VIRTKEY_PAUSE, "Pause"},
|
|
};
|
|
|
|
const int AXIS_BIND_KEYCODE_START = 4000;
|
|
|
|
static std::string FindName(int key, const KeyMap_IntStrPair list[], size_t size)
|
|
{
|
|
for (size_t i = 0; i < size; i++)
|
|
if (list[i].key == key)
|
|
return list[i].name;
|
|
|
|
return unknown_key_name;
|
|
}
|
|
|
|
std::string GetKeyName(int keyCode)
|
|
{
|
|
return FindName(keyCode, key_names, ARRAY_SIZE(key_names));
|
|
}
|
|
|
|
std::string GetPspButtonName(int btn)
|
|
{
|
|
return FindName(btn, psp_button_names, ARRAY_SIZE(psp_button_names));
|
|
}
|
|
|
|
int TranslateKeyCodeToAxis(int keyCode, int &direction)
|
|
{
|
|
if (keyCode < AXIS_BIND_KEYCODE_START)
|
|
return 0;
|
|
int v = keyCode - AXIS_BIND_KEYCODE_START;
|
|
|
|
// Even/odd for direction.
|
|
direction = v & 1 ? -1 : 1;
|
|
return v / 2;
|
|
}
|
|
|
|
int TranslateKeyCodeFromAxis(int axisId, int direction)
|
|
{
|
|
direction = direction < 0 ? 1 : 0;
|
|
return AXIS_BIND_KEYCODE_START + axisId * 2 + direction;
|
|
}
|
|
|
|
KeyDef AxisDef(int deviceId, int axisId, int direction) {
|
|
return KeyDef(deviceId, TranslateKeyCodeFromAxis(axisId, direction));
|
|
}
|
|
|
|
|
|
static bool FindKeyMapping(int deviceId, int key, int *psp_button)
|
|
{
|
|
for (size_t i = 0; i < controllerMaps.size(); i++) {
|
|
if (!controllerMaps[i].active)
|
|
continue;
|
|
|
|
auto iter = controllerMaps[i].keys.find(KeyDef(deviceId, key));
|
|
if (iter != controllerMaps[i].keys.end()) {
|
|
*psp_button = iter->second;
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
int KeyToPspButton(int deviceId, int key)
|
|
{
|
|
int search_start_layer = 0;
|
|
int psp_button;
|
|
|
|
if (FindKeyMapping(deviceId, key, &psp_button))
|
|
return psp_button;
|
|
|
|
return KEYMAP_ERROR_UNKNOWN_KEY;
|
|
}
|
|
|
|
bool KeyFromPspButton(int controllerMap, int btn, int *deviceId, int *keyCode)
|
|
{
|
|
int search_start_layer = 0;
|
|
|
|
for (auto iter = controllerMaps[controllerMap].keys.begin(); iter != controllerMaps[controllerMap].keys.end(); ++iter) {
|
|
if (iter->second == btn) {
|
|
*deviceId = iter->first.deviceId;
|
|
*keyCode = iter->first.keyCode;
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
int AxisToPspButton(int deviceId, int axisId, int direction)
|
|
{
|
|
int key = TranslateKeyCodeFromAxis(axisId, direction);
|
|
return KeyToPspButton(deviceId, key);
|
|
}
|
|
|
|
bool AxisFromPspButton(int controllerMap, int btn, int *deviceId, int *axisId, int *direction)
|
|
{
|
|
int search_start_layer = 0;
|
|
|
|
for (auto iter = controllerMaps[controllerMap].keys.begin(); iter != controllerMaps[controllerMap].keys.end(); ++iter) {
|
|
if (iter->second == btn && iter->first.keyCode >= AXIS_BIND_KEYCODE_START) {
|
|
*deviceId = iter->first.deviceId;
|
|
*axisId = TranslateKeyCodeToAxis(iter->first.keyCode, *direction);
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
std::string NameKeyFromPspButton(int controllerMap, int btn) {
|
|
int deviceId;
|
|
int axisId;
|
|
int direction;
|
|
int keyCode;
|
|
if (AxisFromPspButton(controllerMap, btn, &deviceId, &axisId, &direction)) {
|
|
return GetAxisName(axisId) + (direction < 0 ? "-" : "+");
|
|
}
|
|
if (KeyFromPspButton(controllerMap, btn, &deviceId, &keyCode)) {
|
|
return GetKeyName(keyCode);
|
|
}
|
|
return "unknown";
|
|
}
|
|
|
|
std::string NameDeviceFromPspButton(int controllerMap, int btn) {
|
|
int deviceId;
|
|
int axisId;
|
|
int direction;
|
|
int keyCode;
|
|
if (AxisFromPspButton(controllerMap, btn, &deviceId, &axisId, &direction)) {
|
|
return GetDeviceName(deviceId);
|
|
}
|
|
if (KeyFromPspButton(controllerMap, btn, &deviceId, &keyCode)) {
|
|
return GetDeviceName(deviceId);
|
|
}
|
|
return "unknown";
|
|
}
|
|
|
|
bool IsMappedKey(int deviceId, int key)
|
|
{
|
|
return KeyToPspButton(deviceId, key) != KEYMAP_ERROR_UNKNOWN_KEY;
|
|
}
|
|
|
|
std::string NamePspButtonFromKey(int deviceId, int key)
|
|
{
|
|
return GetPspButtonName(KeyToPspButton(deviceId, key));
|
|
}
|
|
|
|
void RemoveButtonMapping(int map, int btn) {
|
|
for (auto iter = controllerMaps[map].keys.begin(); iter != controllerMaps[map].keys.end(); ++iter) {
|
|
if (iter->second == btn) {
|
|
controllerMaps[map].keys.erase(iter);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void SetKeyMapping(int map, int deviceId, int key, int btn)
|
|
{
|
|
RemoveButtonMapping(map, btn);
|
|
controllerMaps[map].keys[KeyDef(deviceId, key)] = btn;
|
|
}
|
|
|
|
std::string GetAxisName(int axisId)
|
|
{
|
|
return FindName(axisId, axis_names, ARRAY_SIZE(axis_names));
|
|
}
|
|
|
|
bool IsMappedAxis(int deviceId, int axisId, int direction)
|
|
{
|
|
int key = TranslateKeyCodeFromAxis(axisId, direction);
|
|
return KeyToPspButton(deviceId, key) != KEYMAP_ERROR_UNKNOWN_KEY;
|
|
}
|
|
|
|
std::string NamePspButtonFromAxis(int deviceId, int axisId, int direction)
|
|
{
|
|
int key = TranslateKeyCodeFromAxis(axisId, direction);
|
|
return GetPspButtonName(KeyToPspButton(deviceId, key));
|
|
}
|
|
|
|
void SetAxisMapping(int map, int deviceId, int axisId, int direction, int btn)
|
|
{
|
|
int key = TranslateKeyCodeFromAxis(axisId, direction);
|
|
SetKeyMapping(map, deviceId, key, btn);
|
|
}
|
|
|
|
void RestoreDefault() {
|
|
controllerMaps = DefaultKeyMap::KeyMap;
|
|
}
|
|
|
|
// TODO: Make the ini format nicer.
|
|
void LoadFromIni(IniFile &file) {
|
|
if (!file.HasSection("ControlMapping")) {
|
|
controllerMaps = DefaultKeyMap::KeyMap;
|
|
return;
|
|
}
|
|
|
|
controllerMaps.clear();
|
|
|
|
IniFile::Section *controls = file.GetOrCreateSection("ControlMapping");
|
|
std::vector<std::string> maps;
|
|
controls->Get("ControllerMaps", maps);
|
|
if (!maps.size()) {
|
|
controllerMaps = DefaultKeyMap::KeyMap;
|
|
return;
|
|
}
|
|
|
|
for (auto x = maps.begin(); x != maps.end(); ++x) {
|
|
ControllerMap newMap;
|
|
newMap.name = *x;
|
|
IniFile::Section *map = file.GetOrCreateSection(newMap.name.c_str());
|
|
map->Get("Active", &newMap.active, true);
|
|
std::map<std::string, std::string> strmap = map->ToMap();
|
|
|
|
for (auto x = strmap.begin(); x != strmap.end(); ++x) {
|
|
std::vector<std::string> keyParts;
|
|
SplitString(x->first, '-', keyParts);
|
|
if (keyParts.size() != 2)
|
|
continue;
|
|
int deviceId = atoi(keyParts[0].c_str());
|
|
int keyCode = atoi(keyParts[1].c_str());
|
|
newMap.keys[KeyDef(deviceId, keyCode)] = atoi(x->second.c_str());
|
|
}
|
|
controllerMaps.push_back(newMap);
|
|
}
|
|
}
|
|
|
|
void SaveToIni(IniFile &file) {
|
|
IniFile::Section *controls = file.GetOrCreateSection("ControlMapping");
|
|
std::vector<std::string> maps;
|
|
for (auto x = controllerMaps.begin(); x != controllerMaps.end(); ++x) {
|
|
maps.push_back(x->name);
|
|
}
|
|
controls->Set("ControllerMaps", maps);
|
|
|
|
for (auto x = controllerMaps.begin(); x != controllerMaps.end(); ++x) {
|
|
IniFile::Section *map = file.GetOrCreateSection(x->name.c_str());
|
|
map->Clear();
|
|
map->Set("Active", x->active);
|
|
for (auto iter = x->keys.begin(); iter != x->keys.end(); ++iter) {
|
|
char key[128];
|
|
sprintf(key, "%i-%i", iter->first.deviceId, iter->first.keyCode);
|
|
char value[128];
|
|
sprintf(value, "%i", iter->second);
|
|
map->Set(key, value);
|
|
}
|
|
}
|
|
}
|
|
|
|
} // KeyMap
|
|
|
|
std::vector<ControllerMap> controllerMaps = KeyMap::DefaultKeyMap::KeyMap;
|