A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or just send pull requests / issues. For discussion use the forums at forums.ppsspp.org.
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2014-07-15 17:24:31 +02:00
android Prevent short-circuit evaluation from eating some of our touch event handling 2014-06-18 00:54:11 +02:00
audio Unicode prep 2013-08-26 18:59:08 +02:00
base Fix native tools build on mac etc 2014-07-15 17:24:31 +02:00
data Unicode prep 2013-08-26 18:59:08 +02:00
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gfx_es2 Fix X11 includes by avoiding confict. Only compile this EGL code on Android / Blackberry. 2014-06-10 15:09:47 +10:00
i18n Fix bad tab. 2014-02-12 18:48:09 -05:00
image Qt: Use Qt4 path for libpng on Qt5 too (faster anyway and most images are ARGB). 2014-07-01 16:30:36 +10:00
input Add KEY_CHAR 2014-06-29 23:31:09 +02:00
json Add drag capturing (useful to resolve conflicts between scrollviews and draggable controls within) 2014-01-31 14:32:06 +01:00
math Fix native tools build on mac etc 2014-07-15 17:24:31 +02:00
midi Unicode prep 2013-08-26 18:59:08 +02:00
net Fix two more sleep bugs. 2014-07-13 08:15:14 +10:00
profiler Tabs unification 2012-05-08 22:04:24 +02:00
thread Clean up threadutil.cpp/h. Add AssertCurrentThreadName function. 2014-06-29 12:44:40 +02:00
tools Fix native tools build on mac etc 2014-07-15 17:24:31 +02:00
ui Allow using a disabled pointer on a view. 2014-07-08 23:37:51 -07:00
util Add encodeUnits() to utf8/utf16/sjis. 2014-05-03 13:13:23 -07:00
.gitignore define changes for mac from vit6969. 2013-05-06 23:30:34 +02:00
Android.mk Remove some redundant armv7 defines. Also, a stray QFile include. 2014-06-11 15:14:20 +10:00
LICENSE.TXT Update README and add LICENSE 2012-03-31 10:32:57 +02:00
native.vcxproj Update everything to libpng17 (even atlastool). 2014-05-31 05:13:47 +10:00
native.vcxproj.filters Update everything to libpng17 (even atlastool). 2014-05-31 05:13:47 +10:00
README.md Switch out etcpack with the ZLIB licensed rg_etc1 library 2013-03-29 13:53:04 +01:00

native

This is my library of stuff that I use when writing C++ programs, mostly for Android but it's all written to enable easy portability between Android, Linux, Windows and MacOSX. The code is part ugly, part inconsistent but quite useful.

Features

  • JSON read/write (two libraries that should be made more similar)
  • basic OpenGL utility code, like compressed texture loading
  • 2D texture atlases and drawing code
  • ETC1 texture save/load support
  • basic logging
  • Really simple audio mixer with OGG sample support
  • RIFF file read/write
  • MIDI Input (only on Windows)

Notes

  • The associated tools to create ZIM texture files and atlases do not yet live here but I might move them here eventually.
  • This library is not really meant to be a public library but I see no reason not to set it free.
  • Note that the included VS project is probably not very useful for you and you're likely better off making your own.
  • Don't complain about inconsistent naming etc - this consists of code that has been cobbled together from a variety of my projects through the years. Fashions come and go.

Licenses

This library, for my convenience, incorporates code from a variety of public domain or similarly-licensed code. This is the list:

  • glew (GL extension wrangler), MIT license. TODO: should just use a submodule.
  • rg_etc1. ZLIB license.
  • sha1, public domain implementation by Dominik Reichl
  • vjson in a heavily modified form, originally by Ivan Vashchaev (TODO: break out into its own repo?)
  • libzip with attribution "Copyright (C) 1999-2007 Dieter Baron and Thomas Klausner"
  • stb_vorbis, public domain by Sean Barrett of RAD Tools

If you're not okay with the licenses above, don't use this code.

I hereby release all code here not under the licenses above under the MIT license.

Contact

If you find this useful for your own projects, drop me a line at hrydgard@gmail.com .

Henrik Rydgård