mirror of
https://github.com/hrydgard/ppsspp.git
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9a5fbe5ea5
We could add scrolling later, but this makes it more usable without ugly text overlap, at least. Fixes #11711.
156 lines
5.1 KiB
C++
156 lines
5.1 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <vector>
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#include <string>
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#include "ppge_atlas.h"
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#include "Common/CommonTypes.h"
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class PointerWrap;
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/////////////////////////////////////////////////////////////////////////////////////////////
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// PPGeDraw: Super simple internal drawing API for 2D overlays like sceUtility messageboxes
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// etc. Goes through the Ge emulation so that it's 100% portable - will work
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// splendidly on any existing GPU backend, including the future software backend.
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// Uploads the necessary texture atlas and other data to kernel RAM, and reserves
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// space for the display list. The PSP must be inited.
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void __PPGeInit();
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// Saves to and restores from savestates (kernel RAM pointers, etc.)
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void __PPGeDoState(PointerWrap &p);
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// Just frees up the allocated kernel memory.
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void __PPGeShutdown();
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// Save and restore the Ge context. PPGeEnd() kicks off the generated display list.
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void PPGeBegin();
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void PPGeEnd();
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// If you want to draw using this texture but not go through the PSP GE emulation,
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// jsut call this. Will bind the texture to unit 0.
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void PPGeBindTexture();
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enum {
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PPGE_ALIGN_LEFT = 0,
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PPGE_ALIGN_RIGHT = 16,
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PPGE_ALIGN_TOP = 0,
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PPGE_ALIGN_BOTTOM = 1,
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PPGE_ALIGN_HCENTER = 4,
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PPGE_ALIGN_VCENTER = 8,
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PPGE_ALIGN_VBASELINE = 32, // text only, possibly not yet working
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PPGE_ALIGN_CENTER = PPGE_ALIGN_HCENTER | PPGE_ALIGN_VCENTER,
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PPGE_ALIGN_TOPLEFT = PPGE_ALIGN_TOP | PPGE_ALIGN_LEFT,
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PPGE_ALIGN_TOPRIGHT = PPGE_ALIGN_TOP | PPGE_ALIGN_RIGHT,
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PPGE_ALIGN_BOTTOMLEFT = PPGE_ALIGN_BOTTOM | PPGE_ALIGN_LEFT,
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PPGE_ALIGN_BOTTOMRIGHT = PPGE_ALIGN_BOTTOM | PPGE_ALIGN_RIGHT,
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};
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enum {
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PPGE_ESCAPE_NONE,
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PPGE_ESCAPE_BACKSLASHED,
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};
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enum {
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PPGE_LINE_NONE = 0,
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PPGE_LINE_USE_ELLIPSIS = 1, // use ellipses in too long words
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PPGE_LINE_WRAP_WORD = 2,
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PPGE_LINE_WRAP_CHAR = 4,
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};
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// Get the metrics of the bounding box of the text without changing the buffer or state.
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void PPGeMeasureText(float *w, float *h, int *n,
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const char *text, float scale, int WrapType = PPGE_LINE_NONE, int wrapWidth = 0);
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// Overwrite the current text lines buffer so it can be drawn later.
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void PPGePrepareText(const char *text, float x, float y, int align, float scale, float lineHeightScale,
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int WrapType = PPGE_LINE_NONE, int wrapWidth = 0);
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// Get the metrics of the bounding box of the currently stated text.
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void PPGeMeasureCurrentText(float *x, float *y, float *w, float *h, int *n);
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// These functions must be called between PPGeBegin and PPGeEnd.
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// Draw currently buffered text using the state from PPGeGetTextBoundingBox() call.
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// Clears the buffer and state when done.
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void PPGeDrawCurrentText(u32 color = 0xFFFFFFFF);
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// Draws some text using the one font we have.
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// Clears the text buffer when done.
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void PPGeDrawText(const char *text, float x, float y, int align, float scale = 1.0f, u32 color = 0xFFFFFFFF);
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void PPGeDrawTextWrapped(const char *text, float x, float y, float wrapWidth, float wrapHeight, int align, float scale = 1.0f, u32 color = 0xFFFFFFFF);
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// Draws a "4-patch" for button-like things that can be resized.
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void PPGeDraw4Patch(int atlasImage, float x, float y, float w, float h, u32 color = 0xFFFFFFFF);
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// Just blits an image to the screen, multiplied with the color.
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void PPGeDrawImage(int atlasImage, float x, float y, int align, u32 color = 0xFFFFFFFF);
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void PPGeDrawImage(int atlasImage, float x, float y, float w, float h, int align, u32 color = 0xFFFFFFFF);
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void PPGeDrawImage(float x, float y, float w, float h, float u1, float v1, float u2, float v2, int tw, int th, u32 color);
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class PPGeImage {
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public:
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PPGeImage(const std::string &pspFilename);
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PPGeImage(u32 pngPointer, size_t pngSize);
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~PPGeImage();
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void SetTexture();
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// Does not normally need to be called (except to force preloading.)
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bool Load();
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void Free();
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void DoState(PointerWrap &p);
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// Do not use, only for savestate upgrading.
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void CompatLoad(u32 texture, int width, int height);
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int Width() const {
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return width_;
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}
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int Height() const {
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return height_;
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}
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private:
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static void Decimate();
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static std::vector<PPGeImage *> loadedTextures_;
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std::string filename_;
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// Only valid if filename_.empty().
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u32 png_;
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size_t size_;
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u32 texture_;
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int width_;
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int height_;
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int lastFrame_;
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};
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void PPGeDrawRect(float x1, float y1, float x2, float y2, u32 color);
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void PPGeSetDefaultTexture();
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void PPGeSetTexture(u32 dataAddr, int width, int height);
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void PPGeDisableTexture();
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