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ppsspp
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ppsspp
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Windows
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Unknown W. Brackets
ce23289c7e
Remove some empty pointless files.
2015-11-08 08:18:41 -08:00
..
Debugger
Move the symbol map to the heap, deallocate it when no game is running.
2015-10-31 23:01:19 +01:00
GEDebugger
Improve viewport terminology a bit. No functional change.
2015-11-04 22:03:29 +01:00
GPU
Move Windows GPU init code into Windows/GPU
2015-11-03 23:22:09 +01:00
W32Util
Delete some outdated xp theme stuff
2015-09-20 21:01:19 +02:00
aboutbox.rc
…
bitmap1.bmp
…
build-x64.cmd
Fix Windows command line build scripts.
Fixes
#8081
2015-10-31 13:04:49 +01:00
build-x86.cmd
Fix Windows command line build scripts.
Fixes
#8081
2015-10-31 13:04:49 +01:00
debugger.txt
…
DebugLog.bat
Small fix for DebugLog.bat
2014-04-01 22:16:44 +08:00
DinputDevice.cpp
Win32: Fix a bunch of little window resizing issues
2015-05-15 18:04:05 +02:00
DinputDevice.h
Merge pull request
#6212
from thedax/win32-buildfix
2014-06-02 23:42:58 +02:00
DlgDynaView.cpp
…
DlgDynaView.h
…
DSoundStream.cpp
Native merge part 1: skip native/ in includes.
2015-09-06 12:19:33 -07:00
DSoundStream.h
Add option to choose Audio backend, as WASAPI does not seem to be ideal for everyone..
2015-01-24 13:50:27 +01:00
EmuThread.cpp
Rename WndMainWindow to MainWindow
2015-09-19 13:14:05 +02:00
EmuThread.h
…
git-version-gen.cmd
Fix git-version-gen.cmd to handle even releases (git describe outputs a simpler format). Update lang.
2015-10-04 17:21:25 +02:00
Globals.cpp
…
icon1.ico
…
InfoLog.bat
Improve windows log
2013-12-10 07:18:55 +08:00
InputBox.cpp
…
InputBox.h
…
InputDevice.cpp
Add an option to ignore gamepads when not focused.
2015-02-28 14:02:03 -08:00
InputDevice.h
Add an option to ignore gamepads when not focused.
2015-02-28 14:02:03 -08:00
KeyboardDevice.cpp
Win32: Fix a bunch of little window resizing issues
2015-05-15 18:04:05 +02:00
KeyboardDevice.h
windows: Move rawinput stuff into its own file.
2014-01-19 11:59:11 -08:00
main.cpp
Don't change the working dir on startup.
2015-10-30 21:04:45 -07:00
main.h
…
MainWindow.cpp
Move Windows GPU init code into Windows/GPU
2015-11-03 23:22:09 +01:00
MainWindow.h
More consistent handling of resolution changes. Should help
#7995
2015-09-23 12:25:38 +02:00
MainWindowMenu.cpp
Windows: Remove two fairly useless shortcuts. The rendering mode one was really dangerous, and mapped to F5 which is very easy to accidentally hit when loading save states.
2015-11-05 22:08:13 +01:00
MainWindowMenu.h
Assorted Windows cleanup
2015-09-19 14:43:50 +02:00
ppsspp.ico
Add 256x256 icon to Windows icon file
2014-12-24 13:48:00 -05:00
PPSSPP.manifest
Revert "Make PPSSPP aware of Windows 10 (mostly for the info screen)."
2015-10-10 19:07:15 +02:00
ppsspp.rc
Windows: Remove two fairly useless shortcuts. The rendering mode one was really dangerous, and mapped to F5 which is very easy to accidentally hit when loading save states.
2015-11-05 22:08:13 +01:00
PPSSPP.sln
Native merge part 2: update build files.
2015-09-06 13:06:57 -07:00
PPSSPP.vcxproj
Move Windows GPU init code into Windows/GPU
2015-11-03 23:22:09 +01:00
PPSSPP.vcxproj.filters
Move Windows GPU init code into Windows/GPU
2015-11-03 23:22:09 +01:00
pspmode.png
…
RawInput.cpp
Rename WndMainWindow to MainWindow
2015-09-19 13:14:05 +02:00
RawInput.h
Allow mouse clicks only when focused.
2015-02-28 16:01:41 -08:00
README.TXT
…
resource.h
Add a .gitattributes to normalize newlines.
2014-09-26 21:20:50 -07:00
stdafx.cpp
…
stdafx.h
Delete some outdated xp theme stuff
2015-09-20 21:01:19 +02:00
stop1.ico
…
TouchInputHandler.cpp
Rename WndMainWindow to MainWindow
2015-09-19 13:14:05 +02:00
TouchInputHandler.h
disable press and hold for Windows Touch
2014-09-17 09:32:21 +02:00
version.rc
Generate windows version automatically.
2015-08-16 14:03:59 -07:00
WindowsHost.cpp
Move Windows GPU init code into Windows/GPU
2015-11-03 23:22:09 +01:00
WindowsHost.h
React to window resizing in a slightly more traditional way, may help
#7957
?
2015-09-19 15:16:31 +02:00
XinputDevice.cpp
Win32: Fix a bunch of little window resizing issues
2015-05-15 18:04:05 +02:00
XinputDevice.h
…
XPTheme.h
…
README.TXT
Just open the MSVC project file and build.