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DisplayListInterpreter.cpp
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Add support for spotlights
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2013-04-09 18:26:06 +02:00 |
DisplayListInterpreter.h
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Refactor some GPU methods to return errors.
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2013-03-31 23:57:03 -07:00 |
FragmentShaderGenerator.cpp
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Fragment Shader : use mix() for decal/blend
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2013-04-08 22:48:40 +08:00 |
FragmentShaderGenerator.h
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Save 16K.
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2013-01-07 13:00:28 +01:00 |
Framebuffer.cpp
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Implement pullrq #1240 better, I think.
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2013-04-10 00:06:29 +02:00 |
Framebuffer.h
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Adjust FBO decimation to optimize for creation.
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2013-04-07 22:34:02 -07:00 |
IndexGenerator.cpp
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Cleanup IndexGenerator
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2013-03-24 11:36:56 +01:00 |
IndexGenerator.h
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Cleanup IndexGenerator
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2013-03-24 11:36:56 +01:00 |
ShaderManager.cpp
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Add support for spotlights
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2013-04-09 18:26:06 +02:00 |
ShaderManager.h
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Add support for spotlights
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2013-04-09 18:26:06 +02:00 |
StateMapping.cpp
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Change texture even on clearmode
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2013-04-09 09:50:57 +02:00 |
StateMapping.h
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Fix aspect ratio in unbuffered mode
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2013-03-15 21:22:17 +01:00 |
TextureCache.cpp
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Implement pullrq #1240 better, I think.
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2013-04-10 00:06:29 +02:00 |
TextureCache.h
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Use AllocateMemoryPages() for the texcache buffers.
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2013-04-09 01:59:47 -07:00 |
TransformPipeline.cpp
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Match SW T&L with hardware
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2013-04-11 21:47:34 +08:00 |
TransformPipeline.h
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Cache vertex decoders. No big boost now, but opens for optimizing them more, and lets us keep stats of the most common ones.
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2013-03-24 12:28:42 +01:00 |
VertexDecoder.cpp
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Cache vertex decoders. No big boost now, but opens for optimizing them more, and lets us keep stats of the most common ones.
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2013-03-24 12:28:42 +01:00 |
VertexDecoder.h
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Cache vertex decoders. No big boost now, but opens for optimizing them more, and lets us keep stats of the most common ones.
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2013-03-24 12:28:42 +01:00 |
VertexShaderGenerator.cpp
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Simply and initialize lightscale%i/angle%i/distance%i
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2013-04-11 21:49:44 +08:00 |
VertexShaderGenerator.h
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Save 16K.
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2013-01-07 13:00:28 +01:00 |