ppsspp/GPU/GLES
2013-04-11 21:49:44 +08:00
..
DisplayListInterpreter.cpp Add support for spotlights 2013-04-09 18:26:06 +02:00
DisplayListInterpreter.h Refactor some GPU methods to return errors. 2013-03-31 23:57:03 -07:00
FragmentShaderGenerator.cpp Fragment Shader : use mix() for decal/blend 2013-04-08 22:48:40 +08:00
FragmentShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00
Framebuffer.cpp Implement pullrq #1240 better, I think. 2013-04-10 00:06:29 +02:00
Framebuffer.h Adjust FBO decimation to optimize for creation. 2013-04-07 22:34:02 -07:00
IndexGenerator.cpp Cleanup IndexGenerator 2013-03-24 11:36:56 +01:00
IndexGenerator.h Cleanup IndexGenerator 2013-03-24 11:36:56 +01:00
ShaderManager.cpp Add support for spotlights 2013-04-09 18:26:06 +02:00
ShaderManager.h Add support for spotlights 2013-04-09 18:26:06 +02:00
StateMapping.cpp Change texture even on clearmode 2013-04-09 09:50:57 +02:00
StateMapping.h Fix aspect ratio in unbuffered mode 2013-03-15 21:22:17 +01:00
TextureCache.cpp Implement pullrq #1240 better, I think. 2013-04-10 00:06:29 +02:00
TextureCache.h Use AllocateMemoryPages() for the texcache buffers. 2013-04-09 01:59:47 -07:00
TransformPipeline.cpp Match SW T&L with hardware 2013-04-11 21:47:34 +08:00
TransformPipeline.h Cache vertex decoders. No big boost now, but opens for optimizing them more, and lets us keep stats of the most common ones. 2013-03-24 12:28:42 +01:00
VertexDecoder.cpp Cache vertex decoders. No big boost now, but opens for optimizing them more, and lets us keep stats of the most common ones. 2013-03-24 12:28:42 +01:00
VertexDecoder.h Cache vertex decoders. No big boost now, but opens for optimizing them more, and lets us keep stats of the most common ones. 2013-03-24 12:28:42 +01:00
VertexShaderGenerator.cpp Simply and initialize lightscale%i/angle%i/distance%i 2013-04-11 21:49:44 +08:00
VertexShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00