ppsspp/GPU
Henrik Rydgård fce792458b Avoid upscaling textures used for color-to-depth.
(Not a perfect method, it could theoretically have been upscaled in a
normal render pass...)
2022-08-01 14:10:51 +02:00
..
Common Avoid upscaling textures used for color-to-depth. 2022-08-01 14:10:51 +02:00
D3D11 D3D11 fix 2022-08-01 11:54:42 +02:00
Debugger Debugger: Track unchanged VRAM to avoid copy. 2022-02-20 13:51:40 -08:00
Directx9 D3D9 fix 2022-08-01 12:11:42 +02:00
GLES OpenGL fix 2022-08-01 11:57:22 +02:00
Software Split GetPointer into two versions, to help with const correctness 2022-07-24 13:26:19 +02:00
Vulkan Implement color-to-depth for Vulkan, start implementing for D3D11 2022-08-01 11:30:36 +02:00
ge_constants.h Debugger: Track texture usage too. 2021-02-15 15:01:23 -08:00
GeConstants.cpp Debugger: Track texture usage too. 2021-02-15 15:01:23 -08:00
GeDisasm.cpp More Log.h cleanup. 2020-08-16 14:48:54 +02:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp Switch: Avoid loading Vulkan. 2022-04-02 16:34:13 -07:00
GPU.h Implement color-to-depth for Vulkan, start implementing for D3D11 2022-08-01 11:30:36 +02:00
GPU.vcxproj Simplify CPU upscaling code 2022-07-30 15:06:25 +02:00
GPU.vcxproj.filters Simplify CPU upscaling code 2022-07-30 15:06:25 +02:00
GPUCommon.cpp Give the mip bias its own uniform flag. 2022-07-31 10:43:48 +02:00
GPUCommon.h Echochrome lines: Remove UV offsets, avoid reading the destination (much better codegen) 2022-06-11 11:22:29 +02:00
GPUInterface.h GPU: Force texture invalidation for ZHP minimap. 2021-02-07 09:02:28 -08:00
GPUState.cpp Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
GPUState.h Disable texture filtering when drawing color into depth 2022-08-01 14:08:16 +02:00
Math3D.cpp Take the absolute value when measuring pixel size for line expansion. 2022-06-11 00:03:40 +02:00
Math3D.h Add ARM64_NEON compile arch flag 2022-06-25 07:29:20 +02:00