ppsspp/Core/HLE
2024-04-15 11:16:03 +02:00
..
__sceAudio.cpp Don't create Host objects except in headless/unittest 2023-03-25 10:47:01 +01:00
__sceAudio.h Move the resampler usage to a common file, AudioCommon. (#17176) 2023-03-24 17:19:57 +01:00
AtracCtx.cpp Add an outputChannels parameter to SetData to simplify the code 2024-04-15 11:16:03 +02:00
AtracCtx.h Add an outputChannels parameter to SetData to simplify the code 2024-04-15 11:16:03 +02:00
FunctionWrappers.h Added a FunctionWrapper used by sceNpService 2022-08-04 16:12:23 +07:00
HLE.cpp Log level/type: Use enum class instead of the awkward namespace trick. 2023-08-25 11:48:59 +02:00
HLE.h Log level/type: Use enum class instead of the awkward namespace trick. 2023-08-25 11:48:59 +02:00
HLEHelperThread.cpp Kernel: Fix reported StopThread error. 2022-10-18 21:48:49 -07:00
HLEHelperThread.h HLE: Correct helper thread arg handling. 2021-02-27 12:51:25 -08:00
HLETables.cpp sceSircs/Infrared support on Android 2024-01-12 20:29:53 +02:00
HLETables.h HLE: Make calling mips funcs simpler. 2020-03-22 06:59:43 -07:00
KernelThreadDebugInterface.h Build: Add some missing include guards. 2023-09-07 17:14:58 -07:00
KernelWaitHelpers.h Remove Globals.h 2017-08-31 17:15:22 +02:00
KUBridge.cpp Fix invalid argument string for kuKernelLoadModule. Fixes #11895. 2019-03-24 11:56:35 +01:00
KUBridge.h Partially implement KUBridge, trying to help #8925. However, it doesn't even call the function.... Odd. 2016-10-09 12:40:40 +02:00
Plugins.cpp Add option to disable plugins completely 2024-04-09 13:13:30 +02:00
Plugins.h Game info screen: Show list of any plugins that will be loaded on start of the game 2024-04-09 12:55:50 +02:00
proAdhoc.cpp Make the i18n T function use std::string_view 2024-02-12 18:44:39 +01:00
proAdhoc.h [Core/Dialog/ELF/FileSystems/HLE/HW/Util] Added const reference for function params 2023-12-14 14:22:24 +03:00
proAdhocServer.cpp Break out the OSD data holder from Common/System/System.h, into OSD.cpp/h 2023-06-30 17:15:49 +02:00
proAdhocServer.h Fix threading issue when exiting PPSSPP due to unjoined AdhocServer thread when AdhocServer failed to bind the socket and exited the thread early. 2021-09-28 20:44:03 +07:00
ReplaceTables.cpp Hacky compat workaround for Resistance's ad-hoc mode 2024-02-04 00:43:48 +01:00
ReplaceTables.h HLE: Add mechanics for sliced replacements. 2023-12-16 09:08:58 -08:00
sceAdler.cpp Split GetPointer into two versions, to help with const correctness 2022-07-24 13:26:19 +02:00
sceAdler.h update validAddresses range 2015-02-08 11:34:35 +08:00
sceAtrac.cpp Add an outputChannels parameter to SetData to simplify the code 2024-04-15 11:16:03 +02:00
sceAtrac.h Separate the external interface used by sceSas 2024-04-14 10:40:12 +02:00
sceAudio.cpp Audio: Correct log function name. 2023-12-29 09:42:23 -08:00
sceAudio.h Really no need to call clear() in the constructor for AudioChannel. 2020-08-12 00:22:54 +02:00
sceAudiocodec.cpp Improve the AudioDecoder API to avoid having to call a function to get the bytes consumed 2024-04-11 16:49:00 +02:00
sceAudiocodec.h Audio stuff: Cleanup, delete dead code 2014-06-22 14:01:23 +02:00
sceAudioRouting.cpp Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
sceAudioRouting.h Add sceAudioRouting 2015-03-08 10:58:12 +08:00
sceCcc.cpp Debugger: Add more metadata for memory usage. 2021-02-15 15:01:21 -08:00
sceCcc.h
sceChnnlsv.cpp Some constification in sceChnnlsv 2024-04-07 12:31:45 +02:00
sceChnnlsv.h Some constification in sceChnnlsv 2024-04-07 12:31:45 +02:00
sceCtrl.cpp UI: ScrollView: Improve interaction with the scroll bar thingy, avoid accidental clicks 2024-01-31 09:37:11 +01:00
sceCtrl.h Make the rapid-fire interval configurable 2023-07-23 11:49:25 +02:00
sceDeflt.cpp Do the last ones too 2023-02-09 10:27:29 +01:00
sceDeflt.h
sceDisplay.cpp Apply minor cleanup from #18990 2024-04-04 15:48:09 +02:00
sceDisplay.h OpenXR - Refactor display framerate 2022-08-17 16:55:19 +02:00
sceDmac.cpp Debugger: Use dedicated func to notify mem copy. 2023-09-24 19:07:36 -07:00
sceDmac.h
sceFont.cpp [Common/Core/HLE] Object out of scope optimization for better codegeneration (lower level scope) 2023-12-20 12:33:56 +03:00
sceFont.h Add sceLibFttt 2014-08-15 22:42:08 +08:00
sceG729.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceG729.h Add sceG729 module 2015-03-08 13:27:40 +08:00
sceGameUpdate.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceGameUpdate.h
sceGe.cpp Count listsyncs and drawsyncs in gpu stats. Eat some cycles in listSync 2023-02-08 00:41:26 +01:00
sceGe.h check for duplicated stack addresses 2014-08-13 21:28:22 +08:00
sceHeap.cpp Fix memory leak on shutdown in sceHeap 2024-04-02 12:02:19 +02:00
sceHeap.h Fix memory leak on shutdown in sceHeap 2024-04-02 12:02:19 +02:00
sceHprm.cpp Logs unimplemented syscalls as error 2022-04-27 17:03:43 +07:00
sceHprm.h
sceHttp.cpp sceSircs/Infrared support on Android 2024-01-12 20:29:53 +02:00
sceHttp.h
sceImpose.cpp Allow configuring the game language separately from the PPSSPP UI language, with a new setting. 2023-07-23 11:30:04 +02:00
sceImpose.h
sceIo.cpp Improve logging in pgd_open 2024-04-09 17:41:56 +02:00
sceIo.h Fix "double delay" error in sceNpDrmEdataSetupKey 2023-05-25 10:02:52 +02:00
sceJpeg.cpp GPU: Rename readback and buffer write operations. 2022-10-09 13:49:41 -07:00
sceJpeg.h Jpeg: Play it safe with load/unload handling. 2022-10-07 00:24:19 -07:00
sceKernel.cpp Minor code cleanups 2024-04-10 12:07:03 +02:00
sceKernel.h Minor cleanup, add a speculative comment. 2023-05-04 10:07:49 +02:00
sceKernelAlarm.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceKernelAlarm.h
sceKernelEventFlag.cpp Kernel: Use PSPPointer for status objects. 2022-09-03 10:44:12 -07:00
sceKernelEventFlag.h
sceKernelHeap.cpp HLE: Capture better allocation names. 2023-09-02 22:55:45 -07:00
sceKernelHeap.h Assorted fixes (build and crash) 2020-04-26 11:19:31 +02:00
sceKernelInterrupt.cpp Debugger: Use dedicated func to notify mem copy. 2023-09-24 19:07:36 -07:00
sceKernelInterrupt.h Add InterruptManagerForKernel 2022-10-31 20:17:12 +08:00
sceKernelMbx.cpp Kernel: Use PSPPointer for status objects. 2022-09-03 10:44:12 -07:00
sceKernelMbx.h
sceKernelMemory.cpp KERNELPRINTF->PRINTF, NOTICE->INFO 2023-09-08 08:40:54 +02:00
sceKernelMemory.h Kernel: Allow volatile for MsgPipe buffers. 2022-09-20 09:20:05 -07:00
sceKernelModule.cpp [Common/Core/HLE] Object out of scope optimization for better codegeneration (lower level scope) 2023-12-20 12:33:56 +03:00
sceKernelModule.h Module: Split out module start to use externally. 2020-09-08 09:12:19 -07:00
sceKernelMsgPipe.cpp [Core/Dialog/ELF/FileSystems/HLE/HW/Util] Added const reference for function params 2023-12-14 14:22:24 +03:00
sceKernelMsgPipe.h
sceKernelMutex.cpp Kernel: Stop reporting invalid mutex names. 2022-10-16 08:40:01 -07:00
sceKernelMutex.h
sceKernelSemaphore.cpp Kernel: Stop reporting invalid semaphore names. 2022-10-16 08:48:15 -07:00
sceKernelSemaphore.h Imp sceUtilsBufferCopyWithRange and sceUtilsBufferCopyByPollingWithRange (#13206) 2020-08-01 14:15:12 +02:00
sceKernelThread.cpp HLE: Capture better allocation names. 2023-09-02 22:55:45 -07:00
sceKernelThread.h Global: Set many read-only params as const. 2022-12-10 21:13:36 -08:00
sceKernelTime.cpp Workaround for date bug in Car Jack Streets. 2020-10-11 16:19:06 +08:00
sceKernelTime.h Possible buildfix 2023-12-09 18:08:19 +01:00
sceKernelVTimer.cpp Global: Set many read-only params as const. 2022-12-10 21:13:36 -08:00
sceKernelVTimer.h
sceMd5.cpp Core: Stop including Rng so widely. 2023-09-07 17:56:46 -07:00
sceMd5.h
sceMp3.cpp Improve the AudioDecoder API to avoid having to call a function to get the bytes consumed 2024-04-11 16:49:00 +02:00
sceMp3.h Minor code cleanups 2024-04-10 12:07:03 +02:00
sceMp4.cpp Remove more unnecessary accessors 2024-04-11 14:18:07 +02:00
sceMp4.h Fix save states 2022-10-16 15:23:33 +08:00
sceMpeg.cpp Update USE_FFMPEG checks 2024-04-10 18:40:02 +02:00
sceMpeg.h Jpeg: Cleanup Init/Finish error checks. 2022-10-06 22:45:18 -07:00
sceMt19937.cpp Core: Stop including Rng so widely. 2023-09-07 17:56:46 -07:00
sceMt19937.h
sceNet.cpp Build fixes for OpenBSD 2023-05-19 22:04:36 -04:00
sceNet.h Added another returned error code on PdpCreate 2021-12-08 08:45:46 +07:00
sceNetAdhoc.cpp Fix connected check 2023-12-30 21:50:22 +01:00
sceNetAdhoc.h Check if multiplayer if connected, enforce run-behind if so 2023-12-30 21:50:22 +01:00
sceNp2.cpp Minor optimize methods std::string using param as char with simpler implementation 2024-04-10 17:57:05 +03:00
sceNp2.h Updated copyright's year. 2022-08-04 16:34:05 +07:00
sceNp.cpp Net: Remove usage of Memory::WriteStruct(). 2022-09-03 10:44:11 -07:00
sceNp.h Fix include issue. 2022-08-04 16:35:30 +07:00
sceOpenPSID.cpp HLE: Add some assorted detected func names. 2023-06-06 23:50:49 -07:00
sceOpenPSID.h Net: Remove static declarations from h file. 2020-12-31 08:12:48 -08:00
sceP3da.cpp A bit more GetPointer cleanup. 2023-01-10 12:13:47 +01:00
sceP3da.h
sceParseHttp.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceParseHttp.h
sceParseUri.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceParseUri.h
scePauth.cpp Split GetPointer into two versions, to help with const correctness 2022-07-24 13:26:19 +02:00
scePauth.h
scePower.cpp Compat: Enforce "RequireDefaultCPUClock" by disabling overclocking for these games 2023-12-07 14:06:41 +01:00
scePower.h Compat: Enforce "RequireDefaultCPUClock" by disabling overclocking for these games 2023-12-07 14:06:41 +01:00
scePsmf.cpp Try to fix loop in scePsmfPlayerGetVideoData 2024-04-09 21:55:57 +08:00
scePsmf.h Fix as @hrydgard suggest 2022-10-07 06:01:53 +08:00
scePspNpDrm_user.cpp Fix "double delay" error in sceNpDrmEdataSetupKey 2023-05-25 10:02:52 +02:00
scePspNpDrm_user.h
sceRtc.cpp Fix RTC failures in autotests on 32 bit 2023-03-22 01:50:50 -04:00
sceRtc.h Possible buildfix 2023-12-09 18:08:19 +01:00
sceSas.cpp Check v.on for whether to trigger v.playing, like before. 2023-09-06 15:46:07 +02:00
sceSas.h Show simple info about currently playing audio in on-screen Debug Statistics 2015-10-28 21:20:20 +01:00
sceSfmt19937.cpp Fix a bunch of compiler warnings, delete some unused code 2016-03-13 15:17:31 +01:00
sceSfmt19937.h Implement sceSfmt19937 module. 2015-02-15 13:22:20 +08:00
sceSha256.cpp Split GetPointer into two versions, to help with const correctness 2022-07-24 13:26:19 +02:00
sceSha256.h sceSha256 2014-12-04 22:44:41 +08:00
sceSircs.cpp sceSircs/Infrared support on Android 2024-01-12 20:29:53 +02:00
sceSircs.h sceSircs/Infrared support on Android 2024-01-12 20:29:53 +02:00
sceSsl.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceSsl.h
sceUmd.cpp Add a comment, some additional cleanup 2024-01-16 09:07:09 +01:00
sceUmd.h rc_client: Hook up UMD change (untested) 2023-07-08 21:47:19 +02:00
sceUsb.cpp Usb: Stub sceUsbstorBootSetCapacity(). 2021-04-30 23:22:01 -07:00
sceUsb.h Integrate sceUsbGps and sceUsbCam with Android 2017-08-27 17:19:11 +03:00
sceUsbAcc.cpp Add sceUsbAcc stubs, improves EyePet(fixes endless loop on boot) 2018-08-15 18:35:07 +02:00
sceUsbAcc.h Add sceUsbAcc stubs, improves EyePet(fixes endless loop on boot) 2018-08-15 18:35:07 +02:00
sceUsbCam.cpp Make proper requests for the external hardware commands (gps, microphone, camera) 2023-03-22 23:52:25 +01:00
sceUsbCam.h QT Api for Camera (Linux/macOS) 2020-02-10 08:47:55 +02:00
sceUsbGps.cpp GPS: Simulate fresh updates to satisfy MAPLUS 1/2 when real GPS data isn't available 2024-01-07 01:18:10 +02:00
sceUsbGps.h GPS: Improve emulation to enable Go!Explore navigation 2024-01-05 11:22:52 +02:00
sceUsbMic.cpp Make proper requests for the external hardware commands (gps, microphone, camera) 2023-03-22 23:52:25 +01:00
sceUsbMic.h Writes target buffer address in multiple times. 2020-11-24 17:15:26 +08:00
sceUtility.cpp Savedata: Fix gamedata install shutdown status. 2023-10-15 10:36:27 -07:00
sceUtility.h Implement NP Signin Dialog (faked signin) 2022-08-04 16:12:25 +07:00
sceVaudio.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceVaudio.h
ThreadQueueList.h SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00