ppsspp/Core/RetroAchievements.cpp

1052 lines
37 KiB
C++

// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-2.0 OR GPL-3.0 OR CC-BY-NC-ND-4.0)
// Derived from Duckstation's RetroAchievements implementation by stenzek as can be seen
// above, relicensed to GPL 2.0.
// Actually after the rc_client rewrite, barely anything of that remains.
// The PSP hash function:
// md5_init
// md5_hash(PSP_GAME/PARAM.SFO)
// md5_hash(PSP_GAME/EBOOT.BIN)
// hash = md5_finalize()
#include <algorithm>
#include <atomic>
#include <cstdarg>
#include <cstdlib>
#include <ctime>
#include <functional>
#include <set>
#include <string>
#include <vector>
#include <mutex>
#include "ext/rcheevos/include/rcheevos.h"
#include "ext/rcheevos/include/rc_client.h"
#include "ext/rcheevos/include/rc_client_raintegration.h"
#include "ext/rcheevos/include/rc_api_user.h"
#include "ext/rcheevos/include/rc_api_info.h"
#include "ext/rcheevos/include/rc_api_request.h"
#include "ext/rcheevos/include/rc_api_runtime.h"
#include "ext/rcheevos/include/rc_api_user.h"
#include "ext/rcheevos/include/rc_url.h"
#include "ext/rapidjson/include/rapidjson/document.h"
#include "Common/Crypto/md5.h"
#include "Common/Log.h"
#include "Common/File/Path.h"
#include "Common/File/FileUtil.h"
#include "Common/Net/HTTPClient.h"
#include "Common/System/OSD.h"
#include "Common/System/System.h"
#include "Common/System/NativeApp.h"
#include "Common/TimeUtil.h"
#include "Common/Data/Text/I18n.h"
#include "Common/Serialize/Serializer.h"
#include "Common/Serialize/SerializeFuncs.h"
#include "Common/StringUtils.h"
#include "Common/Crypto/md5.h"
#include "Common/UI/IconCache.h"
#include "Core/MemMap.h"
#include "Core/Config.h"
#include "Core/CoreParameter.h"
#include "Core/Core.h"
#include "Core/System.h"
#include "Core/FileLoaders/LocalFileLoader.h"
#include "Core/FileSystems/BlockDevices.h"
#include "Core/ELF/ParamSFO.h"
#include "Core/FileSystems/MetaFileSystem.h"
#include "Core/FileSystems/ISOFileSystem.h"
#include "Core/RetroAchievements.h"
#if RC_CLIENT_SUPPORTS_RAINTEGRATION
#include "Windows/MainWindow.h"
#endif
static bool HashISOFile(ISOFileSystem *fs, const std::string filename, md5_context *md5) {
int handle = fs->OpenFile(filename, FILEACCESS_READ);
if (handle < 0) {
return false;
}
uint32_t sz = (uint32_t)fs->SeekFile(handle, 0, FILEMOVE_END);
fs->SeekFile(handle, 0, FILEMOVE_BEGIN);
if (!sz) {
return false;
}
auto buffer = std::make_unique<uint8_t[]>(sz);
if (fs->ReadFile(handle, buffer.get(), sz) != sz) {
return false;
}
fs->CloseFile(handle);
ppsspp_md5_update(md5, buffer.get(), sz);
return true;
}
// Consumes the blockDevice.
// If failed, returns an empty string, otherwise a 32-character string with the hash in hex format.
static std::string ComputePSPHash(BlockDevice *blockDevice) {
md5_context md5;
ppsspp_md5_starts(&md5);
SequentialHandleAllocator alloc;
{
// ISOFileSystem takes owneship of the blockDevice here.
auto fs = std::make_unique<ISOFileSystem>(&alloc, blockDevice);
if (!HashISOFile(fs.get(), "PSP_GAME/PARAM.SFO", &md5)) {
return std::string();
}
if (!HashISOFile(fs.get(), "PSP_GAME/SYSDIR/EBOOT.BIN", &md5)) {
return std::string();
}
}
uint8_t digest[16];
ppsspp_md5_finish(&md5, digest);
char hashStr[33];
/* NOTE: sizeof(hash) is 4 because it's still treated like a pointer, despite specifying a size */
snprintf(hashStr, 33, "%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x",
digest[0], digest[1], digest[2], digest[3], digest[4], digest[5], digest[6], digest[7],
digest[8], digest[9], digest[10], digest[11], digest[12], digest[13], digest[14], digest[15]
);
return std::string(hashStr);
}
static inline const char *DeNull(const char *ptr) {
return ptr ? ptr : "";
}
void OnAchievementsLoginStateChange() {
System_PostUIMessage(UIMessage::ACHIEVEMENT_LOGIN_STATE_CHANGE);
}
namespace Achievements {
// It's the name of the secret, not a secret name - the value is not secret :)
static const char * const RA_TOKEN_SECRET_NAME = "retroachievements";
static Achievements::Statistics g_stats;
const std::string g_gameIconCachePrefix = "game:";
const std::string g_iconCachePrefix = "badge:";
Path g_gamePath;
std::string s_game_hash;
std::set<uint32_t> g_activeChallenges;
bool g_isIdentifying = false;
bool g_isLoggingIn = false;
bool g_hasRichPresence = false;
int g_loginResult;
double g_lastLoginAttemptTime;
// rc_client implementation
static rc_client_t *g_rcClient;
static const std::string g_RAImageID = "I_RETROACHIEVEMENTS_LOGO";
constexpr double LOGIN_ATTEMPT_INTERVAL_S = 10.0;
#define PSP_MEMORY_OFFSET 0x08000000
static void TryLoginByToken(bool isInitialAttempt);
rc_client_t *GetClient() {
return g_rcClient;
}
bool IsLoggedIn() {
return rc_client_get_user_info(g_rcClient) != nullptr && !g_isLoggingIn;
}
// This is the RetroAchievements game ID, rather than the PSP game ID.
static u32 GetGameID() {
if (!g_rcClient) {
return 0;
}
const rc_client_game_t *info = rc_client_get_game_info(g_rcClient);
if (!info) {
return 0;
}
return info->id; // 0 if not identified
}
bool EncoreModeActive() {
if (!g_rcClient) {
return false;
}
return rc_client_get_encore_mode_enabled(g_rcClient);
}
bool UnofficialEnabled() {
if (!g_rcClient) {
return false;
}
return rc_client_get_unofficial_enabled(g_rcClient);
}
bool HardcoreModeActive() {
if (!g_rcClient) {
return false;
}
// See "Enabling Hardcore" under https://github.com/RetroAchievements/rcheevos/wiki/rc_client-integration.
return IsLoggedIn() && rc_client_get_hardcore_enabled(g_rcClient) && rc_client_is_processing_required(g_rcClient);
}
size_t GetRichPresenceMessage(char *buffer, size_t bufSize) {
if (!IsLoggedIn() || !rc_client_has_rich_presence(g_rcClient)) {
return (size_t)-1;
}
return rc_client_get_rich_presence_message(g_rcClient, buffer, bufSize);
}
bool WarnUserIfHardcoreModeActive(bool isSaveStateAction, std::string_view message) {
if (!HardcoreModeActive() || (isSaveStateAction && g_Config.bAchievementsSaveStateInHardcoreMode)) {
return false;
}
std::string_view showMessage = message;
if (message.empty()) {
auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
showMessage = ac->T("This feature is not available in Hardcore Mode");
}
g_OSD.Show(OSDType::MESSAGE_WARNING, showMessage, "", g_RAImageID, 3.0f);
return true;
}
bool IsBlockingExecution() {
if (g_isLoggingIn || g_isIdentifying) {
// Useful for debugging race conditions.
// INFO_LOG(ACHIEVEMENTS, "isLoggingIn: %d isIdentifying: %d", (int)g_isLoggingIn, (int)g_isIdentifying);
}
return g_isLoggingIn || g_isIdentifying;
}
bool IsActive() {
return GetGameID() != 0;
}
static void raintegration_write_memory_handler(uint32_t address, uint8_t *buffer, uint32_t num_bytes, rc_client_t *client) {
// convert_retroachievements_address_to_real_address
uint32_t realAddress = address + PSP_MEMORY_OFFSET;
uint8_t *writePtr = Memory::GetPointerWriteRange(realAddress, num_bytes);
if (writePtr) {
memcpy(writePtr, buffer, num_bytes);
}
}
static uint32_t read_memory_callback(uint32_t address, uint8_t *buffer, uint32_t num_bytes, rc_client_t *client) {
// Achievements are traditionally defined relative to the base of main memory of the emulated console.
// This is some kind of RetroArch-related legacy. In the PSP's case, this is simply a straight offset of 0x08000000.
uint32_t orig_address = address;
address += PSP_MEMORY_OFFSET;
if (!Memory::ValidSize(address, num_bytes)) {
// Some achievement packs are really, really spammy.
// So we'll just count the bad accesses.
Achievements::g_stats.badMemoryAccessCount++;
if (g_Config.bAchievementsLogBadMemReads) {
WARN_LOG(G3D, "RetroAchievements PeekMemory: Bad address %08x (%d bytes) (%08x was passed in)", address, num_bytes, orig_address);
}
// This tells rcheevos that the access was bad, which should now be handled properly.
return 0;
}
Memory::MemcpyUnchecked(buffer, address, num_bytes);
return num_bytes;
}
// This is the HTTP request dispatcher that is provided to the rc_client. Whenever the client
// needs to talk to the server, it will call this function.
static void server_call_callback(const rc_api_request_t *request,
rc_client_server_callback_t callback, void *callback_data, rc_client_t *client)
{
// If post data is provided, we need to make a POST request, otherwise, a GET request will suffice.
auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
if (request->post_data) {
std::shared_ptr<http::Request> download = g_DownloadManager.AsyncPostWithCallback(std::string(request->url), std::string(request->post_data), "application/x-www-form-urlencoded", http::ProgressBarMode::DELAYED, [=](http::Request &download) {
std::string buffer;
download.buffer().TakeAll(&buffer);
rc_api_server_response_t response{};
response.body = buffer.c_str();
response.body_length = buffer.size();
response.http_status_code = download.ResultCode();
callback(&response, callback_data);
}, ac->T("Contacting RetroAchievements server..."));
} else {
std::shared_ptr<http::Request> download = g_DownloadManager.StartDownloadWithCallback(std::string(request->url), Path(), http::ProgressBarMode::DELAYED, [=](http::Request &download) {
std::string buffer;
download.buffer().TakeAll(&buffer);
rc_api_server_response_t response{};
response.body = buffer.c_str();
response.body_length = buffer.size();
response.http_status_code = download.ResultCode();
callback(&response, callback_data);
}, ac->T("Contacting RetroAchievements server..."));
}
}
static void log_message_callback(const char *message, const rc_client_t *client) {
INFO_LOG(ACHIEVEMENTS, "RetroAchievements: %s", message);
}
// For detailed documentation, see https://github.com/RetroAchievements/rcheevos/wiki/rc_client_set_event_handler.
static void event_handler_callback(const rc_client_event_t *event, rc_client_t *client) {
auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
switch (event->type) {
case RC_CLIENT_EVENT_ACHIEVEMENT_TRIGGERED:
// An achievement was earned by the player. The handler should notify the player that the achievement was earned.
g_OSD.ShowAchievementUnlocked(event->achievement->id);
System_PostUIMessage(UIMessage::REQUEST_PLAY_SOUND, "achievement_unlocked");
INFO_LOG(ACHIEVEMENTS, "Achievement unlocked: '%s' (%d)", event->achievement->title, event->achievement->id);
break;
case RC_CLIENT_EVENT_GAME_COMPLETED:
{
// TODO: Do some zany fireworks!
// All achievements for the game have been earned. The handler should notify the player that the game was completed or mastered, depending on mode, hardcore or not.
auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
const rc_client_game_t *gameInfo = rc_client_get_game_info(g_rcClient);
// TODO: Translation?
std::string title = ApplySafeSubstitutions(ac->T("Mastered %1"), gameInfo->title);
rc_client_user_game_summary_t summary;
rc_client_get_user_game_summary(g_rcClient, &summary);
std::string message = ApplySafeSubstitutions(ac->T("%1 achievements, %2 points"), summary.num_unlocked_achievements, summary.points_unlocked);
g_OSD.Show(OSDType::MESSAGE_INFO, title, message, DeNull(gameInfo->badge_name), 10.0f);
System_PostUIMessage(UIMessage::REQUEST_PLAY_SOUND, "achievement_unlocked");
INFO_LOG(ACHIEVEMENTS, "%s", message.c_str());
break;
}
case RC_CLIENT_EVENT_LEADERBOARD_STARTED:
case RC_CLIENT_EVENT_LEADERBOARD_FAILED:
{
bool started = event->type == RC_CLIENT_EVENT_LEADERBOARD_STARTED;
// A leaderboard attempt has started. The handler may show a message with the leaderboard title and /or description indicating the attempt started.
const char *title = "";
const char *description = "";
// Hack around some problematic events in Burnout Legends. Hopefully this can be fixed in the backend.
if (strlen(event->leaderboard->title) > 0) {
title = event->leaderboard->title;
description = event->leaderboard->description;
} else {
title = event->leaderboard->description;
}
INFO_LOG(ACHIEVEMENTS, "Attempt %s: %s", started ? "started" : "failed", title);
g_OSD.ShowLeaderboardStartEnd(ApplySafeSubstitutions(ac->T(started ? "%1: Attempt started" : "%1: Attempt failed"), title), description, started);
break;
}
case RC_CLIENT_EVENT_LEADERBOARD_SUBMITTED:
{
INFO_LOG(ACHIEVEMENTS, "Leaderboard result submitted: %s", event->leaderboard->title);
const char *title = "";
// Hack around some problematic events in Burnout Legends. Hopefully this can be fixed in the backend.
if (strlen(event->leaderboard->title) > 0) {
title = event->leaderboard->title;
} else {
title = event->leaderboard->description;
}
g_OSD.ShowLeaderboardSubmitted(ApplySafeSubstitutions(ac->T("Submitted %1 for %2"), DeNull(event->leaderboard->tracker_value), title), "");
System_PostUIMessage(UIMessage::REQUEST_PLAY_SOUND, "leaderboard_submitted");
break;
}
case RC_CLIENT_EVENT_ACHIEVEMENT_CHALLENGE_INDICATOR_SHOW:
INFO_LOG(ACHIEVEMENTS, "Challenge indicator show: %s", event->achievement->title);
g_OSD.ShowChallengeIndicator(event->achievement->id, true);
g_activeChallenges.insert(event->achievement->id);
// A challenge achievement has become active. The handler should show a small version of the achievement icon
// to indicate the challenge is active.
break;
case RC_CLIENT_EVENT_ACHIEVEMENT_CHALLENGE_INDICATOR_HIDE:
INFO_LOG(ACHIEVEMENTS, "Challenge indicator hide: %s", event->achievement->title);
g_OSD.ShowChallengeIndicator(event->achievement->id, false);
g_activeChallenges.erase(event->achievement->id);
// The handler should hide the small version of the achievement icon that was shown by the corresponding RC_CLIENT_EVENT_ACHIEVEMENT_CHALLENGE_INDICATOR_SHOW event.
break;
case RC_CLIENT_EVENT_ACHIEVEMENT_PROGRESS_INDICATOR_SHOW:
INFO_LOG(ACHIEVEMENTS, "Progress indicator show: %s, progress: '%s' (%f)", event->achievement->title, event->achievement->measured_progress, event->achievement->measured_percent);
// An achievement that tracks progress has changed the amount of progress that has been made.
// The handler should show a small version of the achievement icon along with the achievement->measured_progress text (for two seconds).
// Only one progress indicator should be shown at a time.
// If a progress indicator is already visible, it should be updated with the new icon and text, and the two second timer should be restarted.
g_OSD.ShowAchievementProgress(event->achievement->id, true);
break;
case RC_CLIENT_EVENT_ACHIEVEMENT_PROGRESS_INDICATOR_UPDATE:
INFO_LOG(ACHIEVEMENTS, "Progress indicator update: %s, progress: '%s' (%f)", event->achievement->title, event->achievement->measured_progress, event->achievement->measured_percent);
g_OSD.ShowAchievementProgress(event->achievement->id, true);
break;
case RC_CLIENT_EVENT_ACHIEVEMENT_PROGRESS_INDICATOR_HIDE:
INFO_LOG(ACHIEVEMENTS, "Progress indicator hide");
// An achievement that tracks progress has changed the amount of progress that has been made.
// The handler should show a small version of the achievement icon along with the achievement->measured_progress text (for two seconds).
// Only one progress indicator should be shown at a time.
// If a progress indicator is already visible, it should be updated with the new icon and text, and the two second timer should be restarted.
g_OSD.ShowAchievementProgress(0, false);
break;
case RC_CLIENT_EVENT_LEADERBOARD_TRACKER_SHOW:
INFO_LOG(ACHIEVEMENTS, "Leaderboard tracker show: '%s' (id %d)", event->leaderboard_tracker->display, event->leaderboard_tracker->id);
// A leaderboard_tracker has become active. The handler should show the tracker text on screen.
// Multiple active leaderboards may share a single tracker if they have the same definition and value.
// As such, the leaderboard tracker IDs are unique amongst the leaderboard trackers, and have no correlation to the active leaderboard(s).
// Use event->leaderboard_tracker->id for uniqueness checks, and display event->leaderboard_tracker->display (string)
g_OSD.ShowLeaderboardTracker(event->leaderboard_tracker->id, event->leaderboard_tracker->display, true);
break;
case RC_CLIENT_EVENT_LEADERBOARD_TRACKER_HIDE:
// A leaderboard_tracker has become inactive. The handler should hide the tracker text from the screen.
INFO_LOG(ACHIEVEMENTS, "Leaderboard tracker hide: '%s' (id %d)", event->leaderboard_tracker->display, event->leaderboard_tracker->id);
g_OSD.ShowLeaderboardTracker(event->leaderboard_tracker->id, nullptr, false);
break;
case RC_CLIENT_EVENT_LEADERBOARD_TRACKER_UPDATE:
// A leaderboard_tracker value has been updated. The handler should update the tracker text on the screen.
INFO_LOG(ACHIEVEMENTS, "Leaderboard tracker update: '%s' (id %d)", event->leaderboard_tracker->display, event->leaderboard_tracker->id);
g_OSD.ShowLeaderboardTracker(event->leaderboard_tracker->id, event->leaderboard_tracker->display, true);
break;
case RC_CLIENT_EVENT_RESET:
WARN_LOG(ACHIEVEMENTS, "Resetting game due to achievement setting change!");
// Hardcore mode was enabled, or something else that forces a game reset.
System_PostUIMessage(UIMessage::REQUEST_GAME_RESET);
break;
case RC_CLIENT_EVENT_SERVER_ERROR:
ERROR_LOG(ACHIEVEMENTS, "Server error: %s: %s", event->server_error->api, event->server_error->error_message);
g_OSD.Show(OSDType::MESSAGE_ERROR, "Server error", "", g_RAImageID);
break;
default:
WARN_LOG(ACHIEVEMENTS, "Unhandled rc_client event %d, ignoring", event->type);
break;
}
}
static void login_token_callback(int result, const char *error_message, rc_client_t *client, void *userdata) {
bool isInitialAttempt = userdata != nullptr;
switch (result) {
case RC_OK:
{
INFO_LOG(ACHIEVEMENTS, "Successful login by token.");
OnAchievementsLoginStateChange();
if (!isInitialAttempt) {
auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
g_OSD.Show(OSDType::MESSAGE_SUCCESS, ac->T("Reconnected to RetroAchievements."), "", g_RAImageID);
}
break;
}
case RC_NO_RESPONSE:
{
if (isInitialAttempt) {
auto di = GetI18NCategory(I18NCat::DIALOG);
g_OSD.Show(OSDType::MESSAGE_WARNING, di->T("Failed to connect to server, check your internet connection."), "", g_RAImageID);
}
break;
}
case RC_ACCESS_DENIED:
case RC_INVALID_CREDENTIALS:
case RC_EXPIRED_TOKEN:
case RC_API_FAILURE:
case RC_INVALID_STATE:
case RC_MISSING_VALUE:
case RC_INVALID_JSON:
default:
{
ERROR_LOG(ACHIEVEMENTS, "Callback: Failure logging in via token: %d, %s", result, error_message);
if (isInitialAttempt) {
auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
g_OSD.Show(OSDType::MESSAGE_WARNING, ac->T("Failed logging in to RetroAchievements"), "", g_RAImageID);
}
OnAchievementsLoginStateChange();
break;
}
}
g_loginResult = result;
g_isLoggingIn = false;
}
bool RAIntegrationDirty() {
#ifdef RC_CLIENT_SUPPORTS_RAINTEGRATION
return rc_client_raintegration_has_modifications(g_rcClient);
#else
return false;
#endif
}
#ifdef RC_CLIENT_SUPPORTS_RAINTEGRATION
static void raintegration_get_game_name_handler(char *buffer, uint32_t buffer_size, rc_client_t *client) {
snprintf(buffer, buffer_size, "%s", g_gamePath.GetFilename().c_str());
}
static void raintegration_write_memory_handler(uint32_t address, uint8_t *buffer, uint32_t num_bytes, rc_client_t *client);
static void raintegration_event_handler(const rc_client_raintegration_event_t *event, rc_client_t *client) {
switch (event->type) {
case RC_CLIENT_RAINTEGRATION_EVENT_MENUITEM_CHECKED_CHANGED:
// The checked state of one of the menu items has changed and should be reflected in the UI.
// Call the handy helper function if the menu was created by rc_client_raintegration_rebuild_submenu.
System_RunCallbackInWndProc([](void *vhWnd, void *userdata) {
auto menuItem = reinterpret_cast<const rc_client_raintegration_menu_item_t *>(userdata);
rc_client_raintegration_update_menu_item(g_rcClient, menuItem);
}, reinterpret_cast<void *>(reinterpret_cast<int64_t>(event->menu_item)));
break;
case RC_CLIENT_RAINTEGRATION_EVENT_PAUSE:
// The toolkit has hit a breakpoint and wants to pause the emulator. Do so.
Core_EnableStepping(true, "ra_breakpoint");
break;
case RC_CLIENT_RAINTEGRATION_EVENT_HARDCORE_CHANGED:
// Hardcore mode has been changed (either directly by the user, or disabled through the use of the tools).
// The frontend doesn't necessarily need to know that this value changed, they can still query it whenever
// it's appropriate, but the event lets the frontend do things like enable/disable rewind or cheats.
g_Config.bAchievementsHardcoreMode = rc_client_get_hardcore_enabled(client);
break;
default:
ERROR_LOG(ACHIEVEMENTS, "Unsupported raintegration event %u\n", event->type);
break;
}
}
static void load_integration_callback(int result, const char *error_message, rc_client_t *client, void *userdata) {
auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
// If DLL not present, do nothing. User can still play without the toolkit.
switch (result) {
case RC_OK:
{
// DLL was loaded correctly.
g_OSD.Show(OSDType::MESSAGE_SUCCESS, ac->T("RAIntegration DLL loaded."));
rc_client_raintegration_set_event_handler(g_rcClient, &raintegration_event_handler);
rc_client_raintegration_set_write_memory_function(g_rcClient, &raintegration_write_memory_handler);
rc_client_raintegration_set_get_game_name_function(g_rcClient, &raintegration_get_game_name_handler);
System_RunCallbackInWndProc([](void *vhWnd, void *userdata) {
HWND hWnd = reinterpret_cast<HWND>(vhWnd);
rc_client_raintegration_rebuild_submenu(g_rcClient, GetMenu(hWnd));
}, nullptr);
break;
}
case RC_MISSING_VALUE:
// This is fine, proceeding to login.
g_OSD.Show(OSDType::MESSAGE_WARNING, ac->T("RAIntegration is enabled, but RAIntegration-x64.dll was not found."));
break;
case RC_ABORTED:
// This is fine, proceeding to login.
g_OSD.Show(OSDType::MESSAGE_WARNING, ac->T("Wrong version of RAIntegration-x64.dll?"));
break;
default:
g_OSD.Show(OSDType::MESSAGE_ERROR, StringFromFormat("RAIntegration init failed: %s", error_message));
// Bailing.
return;
}
// Things are ready to load a game. If the DLL was initialized, calling rc_client_begin_load_game will be redirected
// through the DLL so the toolkit has access to the game data. Similarly, things like rc_create_leaderboard_list will
// be redirected through the DLL to reflect any local changes made by the user.
TryLoginByToken(true);
}
#endif
void Initialize() {
if (!g_Config.bAchievementsEnable) {
_dbg_assert_(!g_rcClient);
INFO_LOG(ACHIEVEMENTS, "Achievements are disabled, not initializing.");
return;
}
_assert_msg_(!g_rcClient, "Achievements already initialized");
g_rcClient = rc_client_create(read_memory_callback, server_call_callback);
if (!g_rcClient) {
// Shouldn't happen really.
return;
}
// Provide a logging function to simplify debugging
rc_client_enable_logging(g_rcClient, RC_CLIENT_LOG_LEVEL_VERBOSE, log_message_callback);
if (!System_GetPropertyBool(SYSPROP_SUPPORTS_HTTPS)) {
// Disable SSL if not supported by our platform implementation.
rc_client_set_host(g_rcClient, "http://retroachievements.org");
}
rc_client_set_event_handler(g_rcClient, event_handler_callback);
// Set initial settings properly. Hardcore mode is checked by RAIntegration.
rc_client_set_hardcore_enabled(g_rcClient, g_Config.bAchievementsHardcoreMode ? 1 : 0);
rc_client_set_encore_mode_enabled(g_rcClient, g_Config.bAchievementsEncoreMode ? 1 : 0);
rc_client_set_unofficial_enabled(g_rcClient, g_Config.bAchievementsUnofficial ? 1 : 0);
#ifdef RC_CLIENT_SUPPORTS_RAINTEGRATION
if (g_Config.bAchievementsEnableRAIntegration) {
wchar_t szFilePath[MAX_PATH];
GetModuleFileNameW(NULL, szFilePath, MAX_PATH);
for (int64_t i = wcslen(szFilePath) - 1; i > 0; i--) {
if (szFilePath[i] == '\\') {
szFilePath[i] = '\0';
break;
}
}
HWND hWnd = (HWND)System_GetPropertyInt(SYSPROP_MAIN_WINDOW_HANDLE);
rc_client_begin_load_raintegration(g_rcClient, szFilePath, hWnd, "PPSSPP", PPSSPP_GIT_VERSION, &load_integration_callback, hWnd);
return;
}
#endif
TryLoginByToken(true);
}
bool HasToken() {
return !NativeLoadSecret(RA_TOKEN_SECRET_NAME).empty();
}
bool LoginProblems(std::string *errorString) {
// TODO: Set error string.
return g_loginResult != RC_OK;
}
static void TryLoginByToken(bool isInitialAttempt) {
if (g_Config.sAchievementsUserName.empty()) {
// Don't even look for a token - without a username we can't login.
return;
}
std::string api_token = NativeLoadSecret(RA_TOKEN_SECRET_NAME);
if (!api_token.empty()) {
g_isLoggingIn = true;
rc_client_begin_login_with_token(g_rcClient, g_Config.sAchievementsUserName.c_str(), api_token.c_str(), &login_token_callback, (void *)isInitialAttempt);
}
}
static void login_password_callback(int result, const char *error_message, rc_client_t *client, void *userdata) {
auto di = GetI18NCategory(I18NCat::DIALOG);
switch (result) {
case RC_OK:
{
// Get the token and store it.
const rc_client_user_t *user = rc_client_get_user_info(client);
g_Config.sAchievementsUserName = user->username;
NativeSaveSecret(RA_TOKEN_SECRET_NAME, std::string(user->token));
OnAchievementsLoginStateChange();
g_OSD.Show(OSDType::MESSAGE_SUCCESS, di->T("Logged in!"), "", g_RAImageID);
break;
}
case RC_NO_RESPONSE:
{
auto di = GetI18NCategory(I18NCat::DIALOG);
g_OSD.Show(OSDType::MESSAGE_WARNING, di->T("Failed to connect to server, check your internet connection."), "", g_RAImageID);
break;
}
case RC_INVALID_STATE:
case RC_API_FAILURE:
case RC_MISSING_VALUE:
case RC_INVALID_JSON:
case RC_ACCESS_DENIED:
case RC_INVALID_CREDENTIALS:
case RC_EXPIRED_TOKEN:
default:
{
ERROR_LOG(ACHIEVEMENTS, "Failure logging in via password: %d, %s", result, error_message);
g_OSD.Show(OSDType::MESSAGE_WARNING, di->T("Failed to log in, check your username and password."), "", g_RAImageID);
OnAchievementsLoginStateChange();
break;
}
}
g_OSD.RemoveProgressBar("cheevos_async_login", true, 0.1f);
g_loginResult = RC_OK; // For these, we don't want the "permanence" of the login-by-token failure, this prevents LoginProblems from returning true.
g_isLoggingIn = false;
}
bool LoginAsync(const char *username, const char *password) {
auto di = GetI18NCategory(I18NCat::DIALOG);
if (IsLoggedIn() || std::strlen(username) == 0 || std::strlen(password) == 0)
return false;
g_OSD.SetProgressBar("cheevos_async_login", di->T("Logging in..."), 0, 0, 0, 0.0f);
g_isLoggingIn = true;
rc_client_begin_login_with_password(g_rcClient, username, password, &login_password_callback, nullptr);
return true;
}
void Logout() {
rc_client_logout(g_rcClient);
// remove from config
g_Config.sAchievementsUserName.clear();
NativeSaveSecret(RA_TOKEN_SECRET_NAME, "");
g_Config.Save("Achievements logout");
g_activeChallenges.clear();
g_loginResult = RC_OK; // Allow trying again
OnAchievementsLoginStateChange();
}
void UpdateSettings() {
if (g_rcClient && !g_Config.bAchievementsEnable) {
// we're done here
Shutdown();
return;
}
if (!g_rcClient && g_Config.bAchievementsEnable) {
// we just got enabled.
Initialize();
}
}
bool Shutdown() {
g_activeChallenges.clear();
#ifdef RC_CLIENT_SUPPORTS_RAINTEGRATION
rc_client_unload_raintegration(g_rcClient);
#endif
rc_client_destroy(g_rcClient);
g_rcClient = nullptr;
INFO_LOG(ACHIEVEMENTS, "Achievements shut down.");
return true;
}
void ResetRuntime() {
INFO_LOG(ACHIEVEMENTS, "Resetting rcheevos state...");
rc_client_reset(g_rcClient);
g_activeChallenges.clear();
}
void FrameUpdate() {
if (!g_rcClient)
return;
rc_client_do_frame(g_rcClient);
}
void Idle() {
rc_client_idle(g_rcClient);
double now = time_now_d();
// If failed to log in, occasionally try again while the user is at the menu.
// Do not try if if in-game, that could get confusing.
if (g_Config.bAchievementsEnable && GetUIState() == UISTATE_MENU && now > g_lastLoginAttemptTime + LOGIN_ATTEMPT_INTERVAL_S) {
g_lastLoginAttemptTime = now;
if (g_rcClient && IsLoggedIn()) {
return; // All good.
}
if (g_Config.sAchievementsUserName.empty() || g_isLoggingIn || !HasToken()) {
// Didn't try to login yet or is in the process of logging in. Also OK.
return;
}
// In this situation, there's a token, but we're not logged in. Probably disrupted internet connection
// during startup.
// Let's make an attempt.
INFO_LOG(ACHIEVEMENTS, "Retrying login..");
TryLoginByToken(false);
}
}
void DoState(PointerWrap &p) {
auto sw = p.Section("Achievements", 0, 1);
if (!sw) {
// Save state is missing the section.
// Reset the runtime.
if (HasAchievementsOrLeaderboards()) {
auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
g_OSD.Show(OSDType::MESSAGE_WARNING, ac->T("Save state loaded without achievement data"), "", g_RAImageID, 5.0f, "");
}
rc_client_reset(g_rcClient);
return;
}
uint32_t data_size = 0;
if (!IsActive()) {
Do(p, data_size);
if (p.mode == PointerWrap::MODE_READ) {
WARN_LOG(ACHIEVEMENTS, "Save state contained achievement data, but achievements are not active. Ignore.");
}
p.SkipBytes(data_size);
return;
}
if (p.mode == PointerWrap::MODE_MEASURE || p.mode == PointerWrap::MODE_WRITE || p.mode == PointerWrap::MODE_VERIFY || p.mode == PointerWrap::MODE_NOOP) {
data_size = (uint32_t)(g_rcClient ? rc_client_progress_size(g_rcClient) : 0);
}
Do(p, data_size);
if (data_size > 0) {
uint8_t *buffer = new uint8_t[data_size];
switch (p.mode) {
case PointerWrap::MODE_NOOP:
case PointerWrap::MODE_MEASURE:
case PointerWrap::MODE_WRITE:
case PointerWrap::MODE_VERIFY:
{
int retval = rc_client_serialize_progress(g_rcClient, buffer);
if (retval != RC_OK) {
ERROR_LOG(ACHIEVEMENTS, "Error %d serializing achievement data. Ignoring.", retval);
}
break;
}
default:
break;
}
DoArray(p, buffer, data_size);
switch (p.mode) {
case PointerWrap::MODE_READ:
{
int retval = rc_client_deserialize_progress(g_rcClient, buffer);
if (retval != RC_OK) {
// TODO: What should we really do here?
ERROR_LOG(ACHIEVEMENTS, "Error %d deserializing achievement data. Ignoring.", retval);
}
break;
}
default:
break;
}
delete[] buffer;
} else {
if (IsActive()) {
auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
g_OSD.Show(OSDType::MESSAGE_WARNING, ac->T("Save state loaded without achievement data"), "", g_RAImageID, 5.0f);
}
rc_client_reset(g_rcClient);
}
}
bool HasAchievementsOrLeaderboards() {
if (!g_rcClient) {
return false;
}
return IsActive();
}
void DownloadImageIfMissing(const std::string &cache_key, std::string &&url) {
if (g_iconCache.MarkPending(cache_key)) {
INFO_LOG(ACHIEVEMENTS, "Downloading image: %s (%s)", url.c_str(), cache_key.c_str());
g_DownloadManager.StartDownloadWithCallback(url, Path(), http::ProgressBarMode::NONE, [cache_key](http::Request &download) {
if (download.ResultCode() != 200)
return;
std::string data;
download.buffer().TakeAll(&data);
g_iconCache.InsertIcon(cache_key, IconFormat::PNG, std::move(data));
});
}
}
Statistics GetStatistics() {
return g_stats;
}
std::string GetGameAchievementSummary() {
auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
rc_client_user_game_summary_t summary;
rc_client_get_user_game_summary(g_rcClient, &summary);
std::string summaryString;
if (summary.num_core_achievements + summary.num_unofficial_achievements == 0) {
summaryString = ac->T("This game has no achievements");
} else {
summaryString = ApplySafeSubstitutions(ac->T("Earned", "You have unlocked %1 of %2 achievements, earning %3 of %4 points"),
summary.num_unlocked_achievements, summary.num_core_achievements + summary.num_unofficial_achievements,
summary.points_unlocked, summary.points_core);
if (HardcoreModeActive()) {
summaryString.append("\n");
summaryString.append(ac->T("Hardcore Mode"));
}
if (EncoreModeActive()) {
summaryString.append("\n");
summaryString.append(ac->T("Encore Mode"));
}
if (UnofficialEnabled()) {
summaryString.append("\n");
summaryString.append(ac->T("Unofficial achievements"));
}
}
return summaryString;
}
// Can happen two ways.
void ShowNotLoggedInMessage() {
auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
g_OSD.Show(OSDType::MESSAGE_ERROR, ac->T("Failed to connect to RetroAchievements. Achievements will not unlock."), "", g_RAImageID, 6.0f);
}
void identify_and_load_callback(int result, const char *error_message, rc_client_t *client, void *userdata) {
auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
NOTICE_LOG(ACHIEVEMENTS, "Load callback: %d (%s)", result, error_message);
switch (result) {
case RC_OK:
{
// Successful! Show a message that we're active.
const rc_client_game_t *gameInfo = rc_client_get_game_info(client);
char cacheId[128];
snprintf(cacheId, sizeof(cacheId), "gi:%s", gameInfo->badge_name);
char temp[512];
if (RC_OK == rc_client_game_get_image_url(gameInfo, temp, sizeof(temp))) {
Achievements::DownloadImageIfMissing(cacheId, std::string(temp));
}
g_OSD.Show(OSDType::MESSAGE_INFO, std::string(gameInfo->title), GetGameAchievementSummary(), cacheId, 5.0f);
break;
}
case RC_NO_GAME_LOADED:
// The current game does not support achievements.
g_OSD.Show(OSDType::MESSAGE_INFO, ac->T("RetroAchievements are not available for this game"), "", g_RAImageID, 3.0f);
break;
case RC_NO_RESPONSE:
// We lost the internet connection at some point and can't report achievements.
ShowNotLoggedInMessage();
break;
default:
// Other various errors.
ERROR_LOG(ACHIEVEMENTS, "Failed to identify/load game: %d (%s)", result, error_message);
g_OSD.Show(OSDType::MESSAGE_ERROR, ac->T("Failed to identify game. Achievements will not unlock."), "", g_RAImageID, 6.0f);
break;
}
g_isIdentifying = false;
}
bool IsReadyToStart() {
return !g_isLoggingIn;
}
void SetGame(const Path &path, IdentifiedFileType fileType, FileLoader *fileLoader) {
switch (fileType) {
case IdentifiedFileType::PSP_ISO:
case IdentifiedFileType::PSP_ISO_NP:
// These file types are OK.
break;
default:
// Other file types are not yet supported.
// TODO: Should we show an OSD popup here?
WARN_LOG(ACHIEVEMENTS, "File type of '%s' is not yet compatible with RetroAchievements", path.c_str());
return;
}
if (g_isLoggingIn) {
// IsReadyToStart should have been checked the same frame, so we shouldn't be here.
// Maybe there's a race condition possible, but don't think so.
ERROR_LOG(ACHIEVEMENTS, "Still logging in during SetGame - shouldn't happen");
}
if (!g_rcClient || !IsLoggedIn()) {
if (g_Config.bAchievementsEnable && HasToken()) {
ShowNotLoggedInMessage();
}
// Nothing to do.
return;
}
// The caller should hold off on executing game code until this turns false, checking with IsBlockingExecution()
g_gamePath = path;
g_isIdentifying = true;
// TODO: Fish the block device out of the loading process somewhere else. Though, probably easier to just do it here.
{
BlockDevice *blockDevice(constructBlockDevice(fileLoader));
if (!blockDevice) {
ERROR_LOG(ACHIEVEMENTS, "Failed to construct block device for '%s' - can't identify", path.c_str());
g_isIdentifying = false;
return;
}
// This consumes the blockDevice.
s_game_hash = ComputePSPHash(blockDevice);
if (!s_game_hash.empty()) {
INFO_LOG(ACHIEVEMENTS, "Hash: %s", s_game_hash.c_str());
}
}
// Apply pre-load settings.
rc_client_set_hardcore_enabled(g_rcClient, g_Config.bAchievementsHardcoreMode ? 1 : 0);
rc_client_set_encore_mode_enabled(g_rcClient, g_Config.bAchievementsEncoreMode ? 1 : 0);
rc_client_set_unofficial_enabled(g_rcClient, g_Config.bAchievementsUnofficial ? 1 : 0);
rc_client_begin_load_game(g_rcClient, s_game_hash.c_str(), &identify_and_load_callback, nullptr);
}
void UnloadGame() {
if (g_rcClient) {
rc_client_unload_game(g_rcClient);
g_gamePath.clear();
s_game_hash.clear();
}
}
void change_media_callback(int result, const char *error_message, rc_client_t *client, void *userdata) {
auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
NOTICE_LOG(ACHIEVEMENTS, "Change media callback: %d (%s)", result, error_message);
g_isIdentifying = false;
switch (result) {
case RC_OK:
{
// Successful! Later, show a message that we succeeded.
break;
}
case RC_NO_GAME_LOADED:
// The current game does not support achievements.
g_OSD.Show(OSDType::MESSAGE_INFO, ac->T("RetroAchievements are not available for this game"), "", g_RAImageID, 3.0f);
break;
case RC_NO_RESPONSE:
// We lost the internet connection at some point and can't report achievements.
ShowNotLoggedInMessage();
break;
default:
// Other various errors.
ERROR_LOG(ACHIEVEMENTS, "Failed to identify/load game: %d (%s)", result, error_message);
g_OSD.Show(OSDType::MESSAGE_ERROR, ac->T("Failed to identify game. Achievements will not unlock."), "", g_RAImageID, 6.0f);
break;
}
}
void ChangeUMD(const Path &path, FileLoader *fileLoader) {
if (!IsActive()) {
// Nothing to do.
return;
}
BlockDevice *blockDevice = constructBlockDevice(fileLoader);
if (!blockDevice) {
ERROR_LOG(ACHIEVEMENTS, "Failed to construct block device for '%s' - can't identify", path.c_str());
return;
}
g_isIdentifying = true;
// This consumes the blockDevice.
s_game_hash = ComputePSPHash(blockDevice);
if (s_game_hash.empty()) {
ERROR_LOG(ACHIEVEMENTS, "Failed to hash - can't identify");
return;
}
rc_client_begin_change_media_from_hash(g_rcClient,
s_game_hash.c_str(),
&change_media_callback,
nullptr
);
}
std::set<uint32_t> GetActiveChallengeIDs() {
return g_activeChallenges;
}
} // namespace Achievements