mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-12-01 09:21:34 +00:00
267 lines
10 KiB
C++
267 lines
10 KiB
C++
#include "Common/Vulkan/VulkanImage.h"
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#include "Common/Vulkan/VulkanMemory.h"
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#include "Common/Log.h"
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void VulkanTexture::Wipe() {
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if (image_) {
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vulkan_->Delete().QueueDeleteImage(image_);
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}
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if (view_) {
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vulkan_->Delete().QueueDeleteImageView(view_);
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}
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if (mem_ && !allocator_) {
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vulkan_->Delete().QueueDeleteDeviceMemory(mem_);
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} else if (mem_) {
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allocator_->Free(mem_, offset_);
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mem_ = VK_NULL_HANDLE;
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}
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}
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static bool IsDepthStencilFormat(VkFormat format) {
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switch (format) {
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case VK_FORMAT_D16_UNORM:
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case VK_FORMAT_D16_UNORM_S8_UINT:
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case VK_FORMAT_D24_UNORM_S8_UINT:
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case VK_FORMAT_D32_SFLOAT:
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case VK_FORMAT_D32_SFLOAT_S8_UINT:
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return true;
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default:
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return false;
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}
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}
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bool VulkanTexture::CreateDirect(VkCommandBuffer cmd, VulkanDeviceAllocator *allocator, int w, int h, int numMips, VkFormat format, VkImageLayout initialLayout, VkImageUsageFlags usage, const VkComponentMapping *mapping) {
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Wipe();
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width_ = w;
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height_ = h;
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numMips_ = numMips;
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format_ = format;
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VkImageAspectFlags aspect = IsDepthStencilFormat(format) ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT;
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VkImageCreateInfo image_create_info{ VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO };
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image_create_info.imageType = VK_IMAGE_TYPE_2D;
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image_create_info.format = format_;
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image_create_info.extent.width = width_;
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image_create_info.extent.height = height_;
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image_create_info.extent.depth = 1;
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image_create_info.mipLevels = numMips;
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image_create_info.arrayLayers = 1;
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image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
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image_create_info.flags = 0;
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image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL;
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image_create_info.usage = usage;
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if (initialLayout == VK_IMAGE_LAYOUT_PREINITIALIZED) {
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image_create_info.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
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} else {
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image_create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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}
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// The graphics debugger always "needs" TRANSFER_SRC but in practice doesn't matter -
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// unless validation is on. So let's only force it on when being validated, for now.
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if (vulkan_->GetFlags() & VULKAN_FLAG_VALIDATE) {
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image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
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}
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VkResult res = vkCreateImage(vulkan_->GetDevice(), &image_create_info, NULL, &image_);
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if (res != VK_SUCCESS) {
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_assert_(res == VK_ERROR_OUT_OF_HOST_MEMORY || res == VK_ERROR_OUT_OF_DEVICE_MEMORY || res == VK_ERROR_TOO_MANY_OBJECTS);
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ELOG("vkCreateImage failed: %s", VulkanResultToString(res));
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return false;
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}
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// Apply the tag
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vulkan_ ->SetDebugName(image_, VK_OBJECT_TYPE_IMAGE, tag_.c_str());
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VkMemoryRequirements mem_reqs{};
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bool dedicatedAllocation = false;
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vulkan_->GetImageMemoryRequirements(image_, &mem_reqs, &dedicatedAllocation);
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if (allocator && !dedicatedAllocation) {
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allocator_ = allocator;
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offset_ = allocator_->Allocate(mem_reqs, &mem_, Tag());
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if (offset_ == VulkanDeviceAllocator::ALLOCATE_FAILED) {
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ELOG("Image memory allocation failed (mem_reqs.size=%d, typebits=%08x", (int)mem_reqs.size, (int)mem_reqs.memoryTypeBits);
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// Destructor will take care of the image.
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return false;
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}
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} else {
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VkMemoryAllocateInfo mem_alloc{ VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };
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mem_alloc.memoryTypeIndex = 0;
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mem_alloc.allocationSize = mem_reqs.size;
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VkMemoryDedicatedAllocateInfoKHR dedicatedAllocateInfo{VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO_KHR};
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if (dedicatedAllocation) {
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dedicatedAllocateInfo.image = image_;
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mem_alloc.pNext = &dedicatedAllocateInfo;
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}
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// Find memory type - don't specify any mapping requirements
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bool pass = vulkan_->MemoryTypeFromProperties(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &mem_alloc.memoryTypeIndex);
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_assert_(pass);
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res = vkAllocateMemory(vulkan_->GetDevice(), &mem_alloc, NULL, &mem_);
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if (res != VK_SUCCESS) {
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ELOG("vkAllocateMemory failed: %s", VulkanResultToString(res));
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_assert_msg_(res != VK_ERROR_TOO_MANY_OBJECTS, "Too many Vulkan memory objects!");
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_assert_(res == VK_ERROR_OUT_OF_HOST_MEMORY || res == VK_ERROR_OUT_OF_DEVICE_MEMORY || res == VK_ERROR_TOO_MANY_OBJECTS);
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return false;
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}
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offset_ = 0;
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}
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res = vkBindImageMemory(vulkan_->GetDevice(), image_, mem_, offset_);
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if (res != VK_SUCCESS) {
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ELOG("vkBindImageMemory failed: %s", VulkanResultToString(res));
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// This leaks the image and memory. Should not really happen though...
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_assert_(res == VK_ERROR_OUT_OF_HOST_MEMORY || res == VK_ERROR_OUT_OF_DEVICE_MEMORY || res == VK_ERROR_TOO_MANY_OBJECTS);
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return false;
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}
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// Write a command to transition the image to the requested layout, if it's not already that layout.
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if (initialLayout != VK_IMAGE_LAYOUT_UNDEFINED && initialLayout != VK_IMAGE_LAYOUT_PREINITIALIZED) {
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switch (initialLayout) {
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case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
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case VK_IMAGE_LAYOUT_GENERAL:
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TransitionImageLayout2(cmd, image_, 0, numMips, VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED, initialLayout,
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VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
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0, VK_ACCESS_TRANSFER_WRITE_BIT);
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break;
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default:
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// If you planned to use UploadMip, you want VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL. After the
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// upload, you can transition using EndCreate.
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_assert_(false);
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break;
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}
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}
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// Create the view while we're at it.
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VkImageViewCreateInfo view_info{ VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO };
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view_info.image = image_;
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view_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
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view_info.format = format_;
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if (mapping) {
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view_info.components = *mapping;
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} else {
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view_info.components = { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY };
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}
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view_info.subresourceRange.aspectMask = aspect;
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view_info.subresourceRange.baseMipLevel = 0;
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view_info.subresourceRange.levelCount = numMips;
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view_info.subresourceRange.baseArrayLayer = 0;
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view_info.subresourceRange.layerCount = 1;
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res = vkCreateImageView(vulkan_->GetDevice(), &view_info, NULL, &view_);
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if (res != VK_SUCCESS) {
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ELOG("vkCreateImageView failed: %s", VulkanResultToString(res));
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// This leaks the image.
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_assert_(res == VK_ERROR_OUT_OF_HOST_MEMORY || res == VK_ERROR_OUT_OF_DEVICE_MEMORY || res == VK_ERROR_TOO_MANY_OBJECTS);
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return false;
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}
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return true;
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}
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// TODO: Batch these.
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void VulkanTexture::UploadMip(VkCommandBuffer cmd, int mip, int mipWidth, int mipHeight, VkBuffer buffer, uint32_t offset, size_t rowLength) {
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VkBufferImageCopy copy_region{};
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copy_region.bufferOffset = offset;
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copy_region.bufferRowLength = (uint32_t)rowLength;
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copy_region.bufferImageHeight = 0; // 2D
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copy_region.imageExtent.width = mipWidth;
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copy_region.imageExtent.height = mipHeight;
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copy_region.imageExtent.depth = 1;
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copy_region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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copy_region.imageSubresource.mipLevel = mip;
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copy_region.imageSubresource.baseArrayLayer = 0;
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copy_region.imageSubresource.layerCount = 1;
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vkCmdCopyBufferToImage(cmd, buffer, image_, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©_region);
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}
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void VulkanTexture::GenerateMip(VkCommandBuffer cmd, int mip) {
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_assert_msg_(mip != 0, "Cannot generate the first level");
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_assert_msg_(mip < numMips_, "Cannot generate mipmaps past the maximum created (%d vs %d)", mip, numMips_);
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VkImageBlit blit{};
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blit.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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blit.srcSubresource.layerCount = 1;
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blit.srcSubresource.mipLevel = mip - 1;
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blit.srcOffsets[1].x = width_ >> (mip - 1);
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blit.srcOffsets[1].y = height_ >> (mip - 1);
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blit.srcOffsets[1].z = 1;
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blit.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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blit.dstSubresource.layerCount = 1;
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blit.dstSubresource.mipLevel = mip;
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blit.dstOffsets[1].x = width_ >> mip;
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blit.dstOffsets[1].y = height_ >> mip;
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blit.dstOffsets[1].z = 1;
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TransitionImageLayout2(cmd, image_, mip - 1, 1, VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT);
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// Low-quality mipmap generation, but works okay.
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vkCmdBlitImage(cmd, image_, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, image_, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &blit, VK_FILTER_LINEAR);
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TransitionImageLayout2(cmd, image_, mip - 1, 1, VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_ACCESS_TRANSFER_READ_BIT, VK_ACCESS_TRANSFER_WRITE_BIT);
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}
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void VulkanTexture::EndCreate(VkCommandBuffer cmd, bool vertexTexture, VkImageLayout layout) {
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TransitionImageLayout2(cmd, image_, 0, numMips_,
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VK_IMAGE_ASPECT_COLOR_BIT,
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layout, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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VK_PIPELINE_STAGE_TRANSFER_BIT, vertexTexture ? VK_PIPELINE_STAGE_VERTEX_SHADER_BIT : VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
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VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT);
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}
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void VulkanTexture::Touch() {
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if (allocator_ && mem_ != VK_NULL_HANDLE) {
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allocator_->Touch(mem_, offset_);
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}
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}
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VkImageView VulkanTexture::CreateViewForMip(int mip) {
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VkImageViewCreateInfo view_info = { VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO };
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view_info.image = image_;
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view_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
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view_info.format = format_;
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view_info.components.r = VK_COMPONENT_SWIZZLE_R;
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view_info.components.g = VK_COMPONENT_SWIZZLE_G;
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view_info.components.b = VK_COMPONENT_SWIZZLE_B;
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view_info.components.a = VK_COMPONENT_SWIZZLE_A;
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view_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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view_info.subresourceRange.baseMipLevel = mip;
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view_info.subresourceRange.levelCount = 1;
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view_info.subresourceRange.baseArrayLayer = 0;
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view_info.subresourceRange.layerCount = 1;
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VkImageView view;
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VkResult res = vkCreateImageView(vulkan_->GetDevice(), &view_info, NULL, &view);
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assert(res == VK_SUCCESS);
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return view;
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}
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void VulkanTexture::Destroy() {
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if (view_ != VK_NULL_HANDLE) {
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vulkan_->Delete().QueueDeleteImageView(view_);
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}
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if (image_ != VK_NULL_HANDLE) {
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vulkan_->Delete().QueueDeleteImage(image_);
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}
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if (mem_ != VK_NULL_HANDLE) {
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if (allocator_) {
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allocator_->Free(mem_, offset_);
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mem_ = VK_NULL_HANDLE;
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allocator_ = nullptr;
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} else {
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vulkan_->Delete().QueueDeleteDeviceMemory(mem_);
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}
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}
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}
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