mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-12-13 00:17:21 +00:00
2675d6ea43
* Switch deviceID from int to enum InputDeviceID, globally * Switch axisId to enum InputAxis * Change int keycodes to InputKeyCode where it makes sense. * SDL input buildfix * SDL keycode buildfix * Switch on enum warning fixes * Qt keycode buildfix * iOS keycode buildfix * UWP keycode buildfix * More iOS buildfix * More iOS buildfix * Update DinputDevice.cpp
635 lines
18 KiB
C++
635 lines
18 KiB
C++
#include "pch.h"
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#include "PPSSPP_UWPMain.h"
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#include <mutex>
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#include <list>
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#include <memory>
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#include "Common/File/FileUtil.h"
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#include "Common/Net/HTTPClient.h"
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#include "Common/Net/Resolve.h"
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#include "Common/GPU/thin3d_create.h"
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#include "Common/Common.h"
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#include "Common/Input/InputState.h"
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#include "Common/File/VFS/VFS.h"
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#include "Common/File/VFS/DirectoryReader.h"
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#include "Common/Thread/ThreadUtil.h"
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#include "Common/Data/Encoding/Utf8.h"
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#include "Common/DirectXHelper.h"
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#include "Common/File/FileUtil.h"
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#include "Common/Log.h"
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#include "Common/LogManager.h"
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#include "Common/TimeUtil.h"
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#include "Common/StringUtils.h"
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#include "Common/System/Display.h"
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#include "Common/System/NativeApp.h"
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#include "Common/System/Request.h"
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#include "Core/System.h"
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#include "Core/Loaders.h"
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#include "Core/Config.h"
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#include "Windows/InputDevice.h"
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#include "Windows/XinputDevice.h"
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#include "NKCodeFromWindowsSystem.h"
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#include "XAudioSoundStream.h"
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#include "UWPUtil.h"
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#include "App.h"
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using namespace UWP;
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using namespace Windows::Foundation;
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using namespace Windows::Storage;
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using namespace Windows::Storage::Streams;
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using namespace Windows::System::Threading;
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using namespace Windows::ApplicationModel::DataTransfer;
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using namespace Windows::Devices::Enumeration;
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using namespace Concurrency;
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// UGLY!
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PPSSPP_UWPMain *g_main;
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extern WindowsAudioBackend *winAudioBackend;
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std::string langRegion;
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std::list<std::unique_ptr<InputDevice>> g_input;
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// TODO: Use Microsoft::WRL::ComPtr<> for D3D11 objects?
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// TODO: See https://github.com/Microsoft/Windows-universal-samples/tree/master/Samples/WindowsAudioSession for WASAPI with UWP
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// TODO: Low latency input: https://github.com/Microsoft/Windows-universal-samples/tree/master/Samples/LowLatencyInput/cpp
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// Loads and initializes application assets when the application is loaded.
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PPSSPP_UWPMain::PPSSPP_UWPMain(App ^app, const std::shared_ptr<DX::DeviceResources>& deviceResources) :
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app_(app),
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m_deviceResources(deviceResources)
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{
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g_main = this;
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net::Init();
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// Register to be notified if the Device is lost or recreated
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m_deviceResources->RegisterDeviceNotify(this);
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// create_task(KnownFolders::GetFolderForUserAsync(nullptr, KnownFolderId::RemovableDevices)).then([this](StorageFolder ^));
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// TODO: Change the timer settings if you want something other than the default variable timestep mode.
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// e.g. for 60 FPS fixed timestep update logic, call:
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/*
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m_timer.SetFixedTimeStep(true);
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m_timer.SetTargetElapsedSeconds(1.0 / 60);
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*/
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ctx_.reset(new UWPGraphicsContext(deviceResources));
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const Path &exePath = File::GetExeDirectory();
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g_VFS.Register("", new DirectoryReader(exePath / "Content"));
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g_VFS.Register("", new DirectoryReader(exePath));
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wchar_t lcCountry[256];
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if (0 != GetLocaleInfoEx(LOCALE_NAME_USER_DEFAULT, LOCALE_SNAME, lcCountry, 256)) {
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langRegion = ConvertWStringToUTF8(lcCountry);
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for (size_t i = 0; i < langRegion.size(); i++) {
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if (langRegion[i] == '-')
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langRegion[i] = '_';
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}
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} else {
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langRegion = "en_US";
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}
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std::wstring memstickFolderW = ApplicationData::Current->LocalFolder->Path->Data();
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g_Config.memStickDirectory = Path(memstickFolderW);
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// On Win32 it makes more sense to initialize the system directories here
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// because the next place it was called was in the EmuThread, and it's too late by then.
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InitSysDirectories();
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LogManager::Init(&g_Config.bEnableLogging);
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// Load config up here, because those changes below would be overwritten
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// if it's not loaded here first.
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g_Config.SetSearchPath(GetSysDirectory(DIRECTORY_SYSTEM));
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g_Config.Load();
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bool debugLogLevel = false;
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g_Config.iGPUBackend = (int)GPUBackend::DIRECT3D11;
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if (debugLogLevel) {
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LogManager::GetInstance()->SetAllLogLevels(LogTypes::LDEBUG);
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}
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const char *argv[2] = { "fake", nullptr };
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std::string cacheFolder = ConvertWStringToUTF8(ApplicationData::Current->LocalFolder->Path->Data());
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NativeInit(1, argv, "", "", cacheFolder.c_str());
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NativeInitGraphics(ctx_.get());
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NativeResized();
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int width = m_deviceResources->GetScreenViewport().Width;
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int height = m_deviceResources->GetScreenViewport().Height;
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ctx_->GetDrawContext()->HandleEvent(Draw::Event::GOT_BACKBUFFER, width, height, m_deviceResources->GetBackBufferRenderTargetView());
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// add first XInput device to respond
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g_input.push_back(std::make_unique<XinputDevice>());
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InputDevice::BeginPolling();
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}
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PPSSPP_UWPMain::~PPSSPP_UWPMain() {
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InputDevice::StopPolling();
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ctx_->GetDrawContext()->HandleEvent(Draw::Event::LOST_BACKBUFFER, 0, 0, nullptr);
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NativeShutdownGraphics();
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NativeShutdown();
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g_VFS.Clear();
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// Deregister device notification
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m_deviceResources->RegisterDeviceNotify(nullptr);
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net::Shutdown();
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}
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// Updates application state when the window size changes (e.g. device orientation change)
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void PPSSPP_UWPMain::CreateWindowSizeDependentResources() {
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ctx_->GetDrawContext()->HandleEvent(Draw::Event::LOST_BACKBUFFER, 0, 0, nullptr);
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NativeResized();
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int width = m_deviceResources->GetScreenViewport().Width;
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int height = m_deviceResources->GetScreenViewport().Height;
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ctx_->GetDrawContext()->HandleEvent(Draw::Event::GOT_BACKBUFFER, width, height, m_deviceResources->GetBackBufferRenderTargetView());
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}
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// Renders the current frame according to the current application state.
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// Returns true if the frame was rendered and is ready to be displayed.
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bool PPSSPP_UWPMain::Render() {
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ctx_->GetDrawContext()->HandleEvent(Draw::Event::PRESENTED, 0, 0, nullptr, nullptr);
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NativeUpdate();
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static bool hasSetThreadName = false;
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if (!hasSetThreadName) {
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SetCurrentThreadName("UWPRenderThread");
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hasSetThreadName = true;
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}
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auto context = m_deviceResources->GetD3DDeviceContext();
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switch (m_deviceResources->ComputeDisplayRotation()) {
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case DXGI_MODE_ROTATION_IDENTITY: g_display.rotation = DisplayRotation::ROTATE_0; break;
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case DXGI_MODE_ROTATION_ROTATE90: g_display.rotation = DisplayRotation::ROTATE_90; break;
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case DXGI_MODE_ROTATION_ROTATE180: g_display.rotation = DisplayRotation::ROTATE_180; break;
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case DXGI_MODE_ROTATION_ROTATE270: g_display.rotation = DisplayRotation::ROTATE_270; break;
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}
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// Not super elegant but hey.
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memcpy(&g_display.rot_matrix, &m_deviceResources->GetOrientationTransform3D(), sizeof(float) * 16);
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// Reset the viewport to target the whole screen.
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auto viewport = m_deviceResources->GetScreenViewport();
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g_display.pixel_xres = viewport.Width;
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g_display.pixel_yres = viewport.Height;
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if (g_display.rotation == DisplayRotation::ROTATE_90 || g_display.rotation == DisplayRotation::ROTATE_270) {
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// We need to swap our width/height.
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std::swap(g_display.pixel_xres, g_display.pixel_yres);
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}
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g_display.dpi = m_deviceResources->GetActualDpi();
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if (System_GetPropertyInt(SYSPROP_DEVICE_TYPE) == DEVICE_TYPE_MOBILE) {
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// Boost DPI a bit to look better.
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g_display.dpi *= 96.0f / 136.0f;
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}
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g_display.dpi_scale_x = 96.0f / g_display.dpi;
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g_display.dpi_scale_y = 96.0f / g_display.dpi;
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g_display.pixel_in_dps_x = 1.0f / g_display.dpi_scale_x;
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g_display.pixel_in_dps_y = 1.0f / g_display.dpi_scale_y;
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g_display.dp_xres = g_display.pixel_xres * g_display.dpi_scale_x;
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g_display.dp_yres = g_display.pixel_yres * g_display.dpi_scale_y;
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context->RSSetViewports(1, &viewport);
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NativeRender(ctx_.get());
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return true;
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}
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// Notifies renderers that device resources need to be released.
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void PPSSPP_UWPMain::OnDeviceLost() {
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ctx_->GetDrawContext()->HandleEvent(Draw::Event::LOST_DEVICE, 0, 0, nullptr);
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}
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// Notifies renderers that device resources may now be recreated.
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void PPSSPP_UWPMain::OnDeviceRestored() {
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CreateWindowSizeDependentResources();
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ctx_->GetDrawContext()->HandleEvent(Draw::Event::GOT_DEVICE, 0, 0, nullptr);
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}
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void PPSSPP_UWPMain::OnKeyDown(int scanCode, Windows::System::VirtualKey virtualKey, int repeatCount) {
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auto iter = virtualKeyCodeToNKCode.find(virtualKey);
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if (iter != virtualKeyCodeToNKCode.end()) {
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KeyInput key{};
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key.deviceId = DEVICE_ID_KEYBOARD;
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key.keyCode = iter->second;
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key.flags = KEY_DOWN | (repeatCount > 1 ? KEY_IS_REPEAT : 0);
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NativeKey(key);
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}
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}
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void PPSSPP_UWPMain::OnKeyUp(int scanCode, Windows::System::VirtualKey virtualKey) {
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auto iter = virtualKeyCodeToNKCode.find(virtualKey);
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if (iter != virtualKeyCodeToNKCode.end()) {
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KeyInput key{};
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key.deviceId = DEVICE_ID_KEYBOARD;
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key.keyCode = iter->second;
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key.flags = KEY_UP;
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NativeKey(key);
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}
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}
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void PPSSPP_UWPMain::OnMouseWheel(float delta) {
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InputKeyCode key = NKCODE_EXT_MOUSEWHEEL_UP;
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if (delta < 0) {
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key = NKCODE_EXT_MOUSEWHEEL_DOWN;
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} else if (delta == 0) {
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return;
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}
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KeyInput keyInput{};
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keyInput.keyCode = key;
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keyInput.deviceId = DEVICE_ID_MOUSE;
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keyInput.flags = KEY_DOWN | KEY_UP;
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NativeKey(keyInput);
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}
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bool PPSSPP_UWPMain::OnHardwareButton(HardwareButton button) {
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KeyInput keyInput{};
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keyInput.deviceId = DEVICE_ID_KEYBOARD;
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keyInput.flags = KEY_DOWN | KEY_UP;
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switch (button) {
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case HardwareButton::BACK:
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keyInput.keyCode = NKCODE_BACK;
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return NativeKey(keyInput);
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default:
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return false;
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}
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}
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void PPSSPP_UWPMain::OnTouchEvent(int touchEvent, int touchId, float x, float y, double timestamp) {
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// We get the coordinate in Windows' device independent pixels already. So let's undo that,
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// and then apply our own "dpi".
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float dpiFactor_x = m_deviceResources->GetActualDpi() / 96.0f;
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float dpiFactor_y = dpiFactor_x;
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dpiFactor_x /= g_display.pixel_in_dps_x;
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dpiFactor_y /= g_display.pixel_in_dps_y;
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TouchInput input{};
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input.id = touchId;
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input.x = x * dpiFactor_x;
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input.y = y * dpiFactor_y;
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input.flags = touchEvent;
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input.timestamp = timestamp;
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NativeTouch(input);
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KeyInput key{};
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key.deviceId = DEVICE_ID_MOUSE;
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if (touchEvent & TOUCH_DOWN) {
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key.keyCode = NKCODE_EXT_MOUSEBUTTON_1;
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key.flags = KEY_DOWN;
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NativeKey(key);
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}
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if (touchEvent & TOUCH_UP) {
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key.keyCode = NKCODE_EXT_MOUSEBUTTON_1;
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key.flags = KEY_UP;
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NativeKey(key);
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}
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}
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void PPSSPP_UWPMain::OnSuspend() {
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// TODO
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}
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UWPGraphicsContext::UWPGraphicsContext(std::shared_ptr<DX::DeviceResources> resources) {
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std::vector<std::string> adapterNames;
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draw_ = Draw::T3DCreateD3D11Context(
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resources->GetD3DDevice(), resources->GetD3DDeviceContext(), resources->GetD3DDevice(), resources->GetD3DDeviceContext(), resources->GetDeviceFeatureLevel(), 0, adapterNames);
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bool success = draw_->CreatePresets();
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_assert_(success);
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}
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void UWPGraphicsContext::Shutdown() {
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delete draw_;
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}
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void UWPGraphicsContext::SwapInterval(int interval) {
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}
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std::string System_GetProperty(SystemProperty prop) {
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static bool hasCheckedGPUDriverVersion = false;
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switch (prop) {
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case SYSPROP_NAME:
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return "Windows 10 Universal";
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case SYSPROP_LANGREGION:
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return langRegion;
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case SYSPROP_CLIPBOARD_TEXT:
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/* TODO: Need to either change this API or do this on a thread in an ugly fashion.
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DataPackageView ^view = Clipboard::GetContent();
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if (view) {
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string text = await view->GetTextAsync();
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}
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*/
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return "";
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case SYSPROP_GPUDRIVER_VERSION:
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return "";
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default:
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return "";
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}
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}
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std::vector<std::string> System_GetPropertyStringVec(SystemProperty prop) {
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std::vector<std::string> result;
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switch (prop) {
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case SYSPROP_TEMP_DIRS:
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{
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std::wstring tempPath(MAX_PATH, '\0');
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size_t sz = GetTempPath((DWORD)tempPath.size(), &tempPath[0]);
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if (sz >= tempPath.size()) {
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tempPath.resize(sz);
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sz = GetTempPath((DWORD)tempPath.size(), &tempPath[0]);
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}
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// Need to resize off the null terminator either way.
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tempPath.resize(sz);
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result.push_back(ConvertWStringToUTF8(tempPath));
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if (getenv("TMPDIR") && strlen(getenv("TMPDIR")) != 0)
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result.push_back(getenv("TMPDIR"));
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if (getenv("TMP") && strlen(getenv("TMP")) != 0)
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result.push_back(getenv("TMP"));
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if (getenv("TEMP") && strlen(getenv("TEMP")) != 0)
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result.push_back(getenv("TEMP"));
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return result;
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}
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default:
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return result;
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}
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}
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int System_GetPropertyInt(SystemProperty prop) {
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switch (prop) {
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case SYSPROP_AUDIO_SAMPLE_RATE:
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return winAudioBackend ? winAudioBackend->GetSampleRate() : -1;
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case SYSPROP_DEVICE_TYPE:
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{
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auto ver = Windows::System::Profile::AnalyticsInfo::VersionInfo;
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if (ver->DeviceFamily == "Windows.Mobile") {
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return DEVICE_TYPE_MOBILE;
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} else if (ver->DeviceFamily == "Windows.Xbox") {
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return DEVICE_TYPE_TV;
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} else {
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return DEVICE_TYPE_DESKTOP;
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}
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}
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default:
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return -1;
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}
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}
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float System_GetPropertyFloat(SystemProperty prop) {
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switch (prop) {
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case SYSPROP_DISPLAY_REFRESH_RATE:
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return 60.f;
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case SYSPROP_DISPLAY_SAFE_INSET_LEFT:
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case SYSPROP_DISPLAY_SAFE_INSET_RIGHT:
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case SYSPROP_DISPLAY_SAFE_INSET_TOP:
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case SYSPROP_DISPLAY_SAFE_INSET_BOTTOM:
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return 0.0f;
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default:
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return -1;
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}
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}
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void System_Toast(const char *str) {}
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bool System_GetPropertyBool(SystemProperty prop) {
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switch (prop) {
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case SYSPROP_HAS_OPEN_DIRECTORY:
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return false;
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case SYSPROP_HAS_FILE_BROWSER:
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return true;
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case SYSPROP_HAS_FOLDER_BROWSER:
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return false; // at least I don't know a usable one
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case SYSPROP_HAS_IMAGE_BROWSER:
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return true; // we just use the file browser
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case SYSPROP_HAS_BACK_BUTTON:
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return true;
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case SYSPROP_APP_GOLD:
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#ifdef GOLD
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return true;
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#else
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return false;
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#endif
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case SYSPROP_CAN_JIT:
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return true;
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case SYSPROP_HAS_KEYBOARD:
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return true;
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default:
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return false;
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}
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}
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void System_Notify(SystemNotification notification) {
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switch (notification) {
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case SystemNotification::POLL_CONTROLLERS:
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{
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for (const auto &device : g_input)
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{
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if (device->UpdateState() == InputDevice::UPDATESTATE_SKIP_PAD)
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break;
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}
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break;
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}
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default:
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break;
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}
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}
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bool System_MakeRequest(SystemRequestType type, int requestId, const std::string ¶m1, const std::string ¶m2, int param3) {
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switch (type) {
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case SystemRequestType::BROWSE_FOR_IMAGE:
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case SystemRequestType::BROWSE_FOR_FILE:
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{
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auto picker = ref new Windows::Storage::Pickers::FileOpenPicker();
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picker->ViewMode = Pickers::PickerViewMode::List;
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if (type == SystemRequestType::BROWSE_FOR_IMAGE) {
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picker->FileTypeFilter->Append(".jpg");
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picker->FileTypeFilter->Append(".png");
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} else {
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switch ((BrowseFileType)param3) {
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case BrowseFileType::BOOTABLE:
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// These are single files that can be loaded directly using StorageFileLoader.
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picker->FileTypeFilter->Append(".cso");
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picker->FileTypeFilter->Append(".iso");
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// Can't load these this way currently, they require mounting the underlying folder.
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picker->FileTypeFilter->Append(".bin");
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picker->FileTypeFilter->Append(".elf");
|
|
break;
|
|
case BrowseFileType::INI:
|
|
picker->FileTypeFilter->Append(".ini");
|
|
break;
|
|
case BrowseFileType::DB:
|
|
picker->FileTypeFilter->Append(".db");
|
|
break;
|
|
case BrowseFileType::ANY:
|
|
picker->FileTypeFilter->Append("*");
|
|
break;
|
|
}
|
|
}
|
|
|
|
picker->SuggestedStartLocation = Pickers::PickerLocationId::DocumentsLibrary;
|
|
|
|
create_task(picker->PickSingleFileAsync()).then([requestId](StorageFile ^file) {
|
|
if (file) {
|
|
std::string path = FromPlatformString(file->Path);
|
|
g_requestManager.PostSystemSuccess(requestId, path.c_str());
|
|
} else {
|
|
g_requestManager.PostSystemFailure(requestId);
|
|
}
|
|
});
|
|
return true;
|
|
}
|
|
case SystemRequestType::TOGGLE_FULLSCREEN_STATE:
|
|
{
|
|
auto view = Windows::UI::ViewManagement::ApplicationView::GetForCurrentView();
|
|
bool flag = !view->IsFullScreenMode;
|
|
if (param1 == "0") {
|
|
flag = false;
|
|
} else if (param1 == "1"){
|
|
flag = true;
|
|
}
|
|
if (flag) {
|
|
view->TryEnterFullScreenMode();
|
|
} else {
|
|
view->ExitFullScreenMode();
|
|
}
|
|
return true;
|
|
}
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void System_ShowFileInFolder(const char *path) {
|
|
// Unsupported
|
|
}
|
|
|
|
void System_LaunchUrl(LaunchUrlType urlType, const char *url) {
|
|
auto uri = ref new Windows::Foundation::Uri(ToPlatformString(url));
|
|
|
|
create_task(Windows::System::Launcher::LaunchUriAsync(uri)).then([](bool b) {});
|
|
}
|
|
|
|
void System_Vibrate(int length_ms) {
|
|
#if _M_ARM
|
|
if (length_ms == -1 || length_ms == -3)
|
|
length_ms = 50;
|
|
else if (length_ms == -2)
|
|
length_ms = 25;
|
|
else
|
|
return;
|
|
|
|
auto timeSpan = Windows::Foundation::TimeSpan();
|
|
timeSpan.Duration = length_ms * 10000;
|
|
// TODO: Can't use this?
|
|
// Windows::Phone::Devices::Notification::VibrationDevice::GetDefault()->Vibrate(timeSpan);
|
|
#endif
|
|
}
|
|
|
|
void System_AskForPermission(SystemPermission permission) {
|
|
// Do nothing
|
|
}
|
|
|
|
PermissionStatus System_GetPermissionStatus(SystemPermission permission) {
|
|
return PERMISSION_STATUS_GRANTED;
|
|
}
|
|
|
|
std::string GetCPUBrandString() {
|
|
Platform::String^ cpu_id = nullptr;
|
|
Platform::String^ cpu_name = nullptr;
|
|
|
|
// GUID_DEVICE_PROCESSOR: {97FADB10-4E33-40AE-359C-8BEF029DBDD0}
|
|
Platform::String^ if_filter = L"System.Devices.InterfaceClassGuid:=\"{97FADB10-4E33-40AE-359C-8BEF029DBDD0}\"";
|
|
|
|
// Enumerate all CPU DeviceInterfaces, and get DeviceInstanceID of the first one.
|
|
auto if_task = create_task(
|
|
DeviceInformation::FindAllAsync(if_filter)).then([&](DeviceInformationCollection ^ collection) {
|
|
if (collection->Size > 0) {
|
|
auto cpu = collection->GetAt(0);
|
|
auto id = cpu->Properties->Lookup(L"System.Devices.DeviceInstanceID");
|
|
cpu_id = dynamic_cast<Platform::String^>(id);
|
|
}
|
|
});
|
|
|
|
try {
|
|
if_task.wait();
|
|
}
|
|
catch (const std::exception & e) {
|
|
const char* what = e.what();
|
|
INFO_LOG(SYSTEM, "%s", what);
|
|
}
|
|
|
|
if (cpu_id != nullptr) {
|
|
// Get the Device with the same ID as the DeviceInterface
|
|
// Then get the name (description) of that Device
|
|
// We have to do this because the DeviceInterface we get doesn't have a proper description.
|
|
Platform::String^ dev_filter = L"System.Devices.DeviceInstanceID:=\"" + cpu_id + L"\"";
|
|
|
|
auto dev_task = create_task(
|
|
DeviceInformation::FindAllAsync(dev_filter, {}, DeviceInformationKind::Device)).then(
|
|
[&](DeviceInformationCollection ^ collection) {
|
|
if (collection->Size > 0) {
|
|
cpu_name = collection->GetAt(0)->Name;
|
|
}
|
|
});
|
|
|
|
try {
|
|
dev_task.wait();
|
|
}
|
|
catch (const std::exception & e) {
|
|
const char* what = e.what();
|
|
INFO_LOG(SYSTEM, "%s", what);
|
|
}
|
|
}
|
|
|
|
if (cpu_name != nullptr) {
|
|
return FromPlatformString(cpu_name);
|
|
} else {
|
|
return "Unknown";
|
|
}
|
|
}
|
|
|
|
// Emulation of TlsAlloc for Windows 10. Used by glslang. Doesn't actually seem to work, other than fixing the linking errors?
|
|
|
|
extern "C" {
|
|
DWORD WINAPI __imp_TlsAlloc() {
|
|
return FlsAlloc(nullptr);
|
|
}
|
|
BOOL WINAPI __imp_TlsFree(DWORD index) {
|
|
return FlsFree(index);
|
|
}
|
|
BOOL WINAPI __imp_TlsSetValue(DWORD dwTlsIndex, LPVOID lpTlsValue) {
|
|
return FlsSetValue(dwTlsIndex, lpTlsValue);
|
|
}
|
|
LPVOID WINAPI __imp_TlsGetValue(DWORD dwTlsIndex) {
|
|
return FlsGetValue(dwTlsIndex);
|
|
}
|
|
}
|