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999055791d
We can just use Draw now. Keep depth, though, since it applies scale.
43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <unordered_map>
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#include <d3d9.h>
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// Keeps track of allocated FBOs.
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// Also provides facilities for drawing and later converting raw
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// pixel data.
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#include "GPU/GPUCommon.h"
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#include "GPU/Common/FramebufferManagerCommon.h"
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class TextureCacheDX9;
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class DrawEngineDX9;
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class ShaderManagerDX9;
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class FramebufferManagerDX9 : public FramebufferManagerCommon {
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public:
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FramebufferManagerDX9(Draw::DrawContext *draw);
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~FramebufferManagerDX9();
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protected:
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bool ReadbackDepthbufferSync(Draw::Framebuffer *fbo, int x, int y, int w, int h, uint16_t *pixels, int pixelsStride) override;
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};
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