ppsspp/GPU/Directx9/FramebufferManagerDX9.h
Unknown W. Brackets 999055791d D3D9: Remove block transfer code overrides.
We can just use Draw now.  Keep depth, though, since it applies scale.
2022-10-10 21:48:38 -07:00

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1.3 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <unordered_map>
#include <d3d9.h>
// Keeps track of allocated FBOs.
// Also provides facilities for drawing and later converting raw
// pixel data.
#include "GPU/GPUCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
class TextureCacheDX9;
class DrawEngineDX9;
class ShaderManagerDX9;
class FramebufferManagerDX9 : public FramebufferManagerCommon {
public:
FramebufferManagerDX9(Draw::DrawContext *draw);
~FramebufferManagerDX9();
protected:
bool ReadbackDepthbufferSync(Draw::Framebuffer *fbo, int x, int y, int w, int h, uint16_t *pixels, int pixelsStride) override;
};