ppsspp/GPU/Vulkan
2022-08-09 19:58:48 +02:00
..
DebugVisVulkan.cpp Remove the old allocator visualizer. Keep the setting but hide it. Other feedback 2021-11-23 08:55:12 +01:00
DebugVisVulkan.h VK: Whenever safely possible, shrink the render area. 2020-10-11 23:23:25 +02:00
DrawEngineVulkan.cpp State handling reordering in D3D11 and D3D9 backends. 2022-08-05 23:07:01 +02:00
DrawEngineVulkan.h Vulkan: Refactor common desc pool handling. 2021-12-09 18:39:55 -08:00
FramebufferManagerVulkan.cpp More cleanup 2022-08-06 18:27:04 +02:00
FramebufferManagerVulkan.h More cleanup 2022-08-06 18:27:04 +02:00
GPU_Vulkan.cpp Make GLQueueRunner/RenderManager aware of device caps, use it to check for NPOT and some other stuff 2022-08-07 11:15:23 +02:00
GPU_Vulkan.h More cleanup, fixes. 2022-08-06 18:27:04 +02:00
PipelineManagerVulkan.cpp Vulkan: Fix use-after-free on shutdown. 2021-12-09 23:52:10 -08:00
PipelineManagerVulkan.h VulkanRenderManager: Add deferred pipeline creation (to get it off the CPU thread) 2021-11-21 18:36:00 +01:00
ShaderManagerVulkan.cpp Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
ShaderManagerVulkan.h Vulkan: Don't cache vulkan_ with draw context. 2021-11-14 15:25:28 -08:00
StateMappingVulkan.cpp Some enum renaming, move RasterChannel to GPU.h. 2022-08-09 19:58:48 +02:00
StateMappingVulkan.h Vulkan is strict about scissor rect, so let's clamp centrally. 2021-12-08 22:38:01 +01:00
TextureCacheVulkan.cpp Careful with mipmaps on old OpenGL ES. Lost this check in the refactor, made it clearer than before at least. 2022-08-09 17:26:39 +02:00
TextureCacheVulkan.h More cleanup, fixes. 2022-08-06 18:27:04 +02:00
VulkanUtil.cpp Remove Vulkan2D 2022-08-06 18:27:03 +02:00
VulkanUtil.h Remove Vulkan2D 2022-08-06 18:27:03 +02:00