ppsspp/Core/Util/GameManager.cpp
Henrik Rydgård ff8148dd92 Move native/util, native/data and native/i18 to Common/Data.
Also move colorutil.cpp/h

linking build fix experiment

Delete a bunch of unused CMakeLists.txt files

CMakeLists.txt linking fix

Don't include NativeApp.h from any headers.

Android.mk buildfix

Half of the UWP fix

Buildfix

Minor project file cleanup

Buildfixes

Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00

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// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <algorithm>
#include <cctype>
#include <cstring>
#include <string>
#include <set>
#include <sstream>
#include <thread>
#include "file/file_util.h"
#ifdef SHARED_LIBZIP
#include <zip.h>
#else
#include "ext/libzip/zip.h"
#endif
#include "Common/Data/Encoding/Utf8.h"
#include "file/ini_file.h"
#include "Common/Log.h"
#include "Common/FileUtil.h"
#include "Common/StringUtils.h"
#include "Core/Config.h"
#include "Core/Loaders.h"
#include "Core/ELF/ParamSFO.h"
#include "Core/ELF/PBPReader.h"
#include "Core/System.h"
#include "Core/FileSystems/ISOFileSystem.h"
#include "Core/Util/GameManager.h"
#include "Common/Data/Text/I18n.h"
GameManager g_GameManager;
GameManager::GameManager() {
}
std::string GameManager::GetTempFilename() const {
#ifdef _WIN32
wchar_t tempPath[MAX_PATH];
GetTempPath(MAX_PATH, tempPath);
wchar_t buffer[MAX_PATH];
GetTempFileName(tempPath, L"PSP", 1, buffer);
return ConvertWStringToUTF8(buffer);
#else
return g_Config.memStickDirectory + "ppsspp.dl";
#endif
}
bool GameManager::IsGameInstalled(std::string name) {
std::string pspGame = GetSysDirectory(DIRECTORY_GAME);
return File::Exists(pspGame + name);
}
bool GameManager::DownloadAndInstall(std::string storeFileUrl) {
if (curDownload_.get() != nullptr) {
ERROR_LOG(HLE, "Can only process one download at a time");
return false;
}
if (installInProgress_) {
ERROR_LOG(HLE, "Can't download when an install is in progress (yet)");
return false;
}
std::string filename = GetTempFilename();
curDownload_ = g_DownloadManager.StartDownload(storeFileUrl, filename);
return true;
}
bool GameManager::CancelDownload() {
if (!curDownload_)
return false;
curDownload_->Cancel();
curDownload_.reset();
return true;
}
bool GameManager::Uninstall(std::string name) {
if (name.empty()) {
ERROR_LOG(HLE, "Cannot remove an empty-named game");
return false;
}
std::string gameDir = GetSysDirectory(DIRECTORY_GAME) + name;
INFO_LOG(HLE, "Deleting '%s'", gameDir.c_str());
if (!File::Exists(gameDir)) {
ERROR_LOG(HLE, "Game '%s' not installed, cannot uninstall", name.c_str());
return false;
}
bool success = File::DeleteDirRecursively(gameDir);
if (success) {
INFO_LOG(HLE, "Successfully deleted game '%s'", name.c_str());
g_Config.CleanRecent();
return true;
} else {
ERROR_LOG(HLE, "Failed to delete game '%s'", name.c_str());
return false;
}
}
void GameManager::Update() {
if (curDownload_.get() && curDownload_->Done()) {
INFO_LOG(HLE, "Download completed! Status = %d", curDownload_->ResultCode());
std::string fileName = curDownload_->outfile();
if (curDownload_->ResultCode() == 200) {
if (!File::Exists(fileName)) {
ERROR_LOG(HLE, "Downloaded file '%s' does not exist :(", fileName.c_str());
curDownload_.reset();
return;
}
// Game downloaded to temporary file - install it!
InstallGameOnThread(curDownload_->url(), fileName, true);
} else {
ERROR_LOG(HLE, "Expected HTTP status code 200, got status code %d. Install cancelled, deleting partial file '%s'",
curDownload_->ResultCode(), fileName.c_str());
File::Delete(fileName.c_str());
}
curDownload_.reset();
}
if (installDonePending_) {
if (installThread_.get() != nullptr) {
if (installThread_->joinable())
installThread_->join();
installThread_.reset();
}
installDonePending_ = false;
}
}
static void countSlashes(const std::string &fileName, int *slashLocation, int *slashCount) {
*slashCount = 0;
int lastSlashLocation = -1;
*slashLocation = -1;
for (size_t i = 0; i < fileName.size(); i++) {
if (fileName[i] == '/') {
(*slashCount)++;
*slashLocation = lastSlashLocation;
lastSlashLocation = (int)i;
}
}
}
ZipFileContents DetectZipFileContents(std::string fileName, ZipFileInfo *info) {
int error = 0;
#ifdef _WIN32
struct zip *z = zip_open(ConvertUTF8ToWString(fileName).c_str(), 0, &error);
#else
struct zip *z = zip_open(fileName.c_str(), 0, &error);
#endif
if (!z) {
return ZipFileContents::UNKNOWN;
}
ZipFileContents retVal = DetectZipFileContents(z, info);
zip_close(z);
return retVal;
}
inline char asciitolower(char in) {
if (in <= 'Z' && in >= 'A')
return in - ('Z' - 'z');
return in;
}
ZipFileContents DetectZipFileContents(struct zip *z, ZipFileInfo *info) {
int numFiles = zip_get_num_files(z);
// Verify that this is a PSP zip file with the correct layout. We also try
// to detect simple zipped ISO files, those we'll just "install" to the current
// directory of the Games tab (where else?).
bool isPSPMemstickGame = false;
bool isZippedISO = false;
bool isTexturePack = false;
int stripChars = 0;
int isoFileIndex = -1;
int stripCharsTexturePack = -1;
int textureIniIndex = -1;
for (int i = 0; i < numFiles; i++) {
const char *fn = zip_get_name(z, i, 0);
std::string zippedName = fn;
std::transform(zippedName.begin(), zippedName.end(), zippedName.begin(),
[](unsigned char c) { return asciitolower(c); }); // Not using std::tolower to avoid Turkish I->ı conversion.
if (zippedName.find("eboot.pbp") != std::string::npos) {
int slashCount = 0;
int slashLocation = -1;
countSlashes(zippedName, &slashLocation, &slashCount);
if (slashCount >= 1 && (!isPSPMemstickGame || slashLocation < stripChars + 1)) {
stripChars = slashLocation + 1;
isPSPMemstickGame = true;
} else {
INFO_LOG(HLE, "Wrong number of slashes (%i) in '%s'", slashCount, fn);
}
} else if (endsWith(zippedName, ".iso") || endsWith(zippedName, ".cso")) {
int slashCount = 0;
int slashLocation = -1;
countSlashes(zippedName, &slashLocation, &slashCount);
if (slashCount <= 1) {
// We only do this if the ISO file is in the root or one level down.
isZippedISO = true;
isoFileIndex = i;
}
} else if (zippedName.find("textures.ini") != std::string::npos) {
int slashLocation = (int)zippedName.find_last_of('/');
if (stripCharsTexturePack == -1 || slashLocation < stripCharsTexturePack + 1) {
stripCharsTexturePack = slashLocation + 1;
isTexturePack = true;
textureIniIndex = i;
}
}
}
info->stripChars = stripChars;
info->numFiles = numFiles;
info->isoFileIndex = isoFileIndex;
info->textureIniIndex = textureIniIndex;
info->ignoreMetaFiles = false;
// If a ZIP is detected as both, let's let the memstick game interpretation prevail.
if (isPSPMemstickGame) {
return ZipFileContents::PSP_GAME_DIR;
} else if (isZippedISO) {
return ZipFileContents::ISO_FILE;
} else if (isTexturePack) {
info->stripChars = stripCharsTexturePack;
info->ignoreMetaFiles = true;
return ZipFileContents::TEXTURE_PACK;
} else {
return ZipFileContents::UNKNOWN;
}
}
bool GameManager::InstallGame(const std::string &url, const std::string &fileName, bool deleteAfter) {
if (installInProgress_) {
ERROR_LOG(HLE, "Cannot have two installs in progress at the same time");
return false;
}
if (!File::Exists(fileName)) {
ERROR_LOG(HLE, "Game file '%s' doesn't exist", fileName.c_str());
return false;
}
// Examine the URL to guess out what we're installing.
if (endsWithNoCase(url, ".cso") || endsWithNoCase(url, ".iso")) {
// It's a raw ISO or CSO file. We just copy it to the destination.
std::string shortFilename = GetFilenameFromPath(url);
return InstallRawISO(fileName, shortFilename, deleteAfter);
}
auto sy = GetI18NCategory("System");
installInProgress_ = true;
std::string pspGame = GetSysDirectory(DIRECTORY_GAME);
std::string dest = pspGame;
int error = 0;
#ifdef _WIN32
struct zip *z = zip_open(ConvertUTF8ToWString(fileName).c_str(), 0, &error);
#else
struct zip *z = zip_open(fileName.c_str(), 0, &error);
#endif
if (!z) {
ERROR_LOG(HLE, "Failed to open ZIP file '%s', error code=%i", fileName.c_str(), error);
return false;
}
ZipFileInfo info;
ZipFileContents contents = DetectZipFileContents(z, &info);
switch (contents) {
case ZipFileContents::PSP_GAME_DIR:
INFO_LOG(HLE, "Installing '%s' into '%s'", fileName.c_str(), pspGame.c_str());
// InstallMemstickGame contains code to close z.
return InstallMemstickGame(z, fileName, pspGame, info, false, deleteAfter);
case ZipFileContents::ISO_FILE:
INFO_LOG(HLE, "Installing '%s' into its containing directory", fileName.c_str());
// InstallZippedISO contains code to close z.
return InstallZippedISO(z, info.isoFileIndex, fileName, deleteAfter);
case ZipFileContents::TEXTURE_PACK:
// InstallMemstickGame contains code to close z, and works for textures too.
if (DetectTexturePackDest(z, info.textureIniIndex, &dest)) {
INFO_LOG(HLE, "Installing '%s' into '%s'", fileName.c_str(), dest.c_str());
File::CreateFullPath(dest);
File::CreateEmptyFile(dest + "/.nomedia");
return InstallMemstickGame(z, fileName, dest, info, true, deleteAfter);
} else {
zip_close(z);
z = nullptr;
}
return false;
default:
ERROR_LOG(HLE, "File not a PSP game, no EBOOT.PBP found.");
SetInstallError(sy->T("Not a PSP game"));
zip_close(z);
z = nullptr;
if (deleteAfter)
File::Delete(fileName);
return false;
}
}
bool GameManager::DetectTexturePackDest(struct zip *z, int iniIndex, std::string *dest) {
auto iz = GetI18NCategory("InstallZip");
struct zip_stat zstat;
zip_stat_index(z, iniIndex, 0, &zstat);
if (zstat.size >= 32 * 1024 * 1024) {
SetInstallError(iz->T("Texture pack doesn't support install"));
return false;
}
std::string buffer;
buffer.resize(zstat.size);
zip_file *zf = zip_fopen_index(z, iniIndex, 0);
if (zip_fread(zf, &buffer[0], buffer.size()) != (ssize_t)zstat.size) {
SetInstallError(iz->T("Zip archive corrupt"));
return false;
}
IniFile ini;
std::stringstream sstream(buffer);
ini.Load(sstream);
auto games = ini.GetOrCreateSection("games")->ToMap();
if (games.empty()) {
SetInstallError(iz->T("Texture pack doesn't support install"));
return false;
}
std::string gameID = games.begin()->first;
if (games.size() > 1) {
// Check for any supported game on their recent list and use that instead.
for (const std::string &path : g_Config.recentIsos) {
std::string recentID = GetGameID(path);
if (games.find(recentID) != games.end()) {
gameID = recentID;
break;
}
}
}
std::string pspTextures = GetSysDirectory(DIRECTORY_TEXTURES);
*dest = pspTextures + gameID + "/";
return true;
}
void GameManager::SetInstallError(const std::string &err) {
installProgress_ = 0.0f;
installInProgress_ = false;
installError_ = err;
InstallDone();
}
std::string GameManager::GetGameID(const std::string &path) const {
auto loader = ConstructFileLoader(path);
std::string id;
switch (Identify_File(loader)) {
case IdentifiedFileType::PSP_PBP_DIRECTORY:
delete loader;
loader = ConstructFileLoader(ResolvePBPFile(path));
id = GetPBPGameID(loader);
break;
case IdentifiedFileType::PSP_PBP:
id = GetPBPGameID(loader);
break;
case IdentifiedFileType::PSP_ISO:
case IdentifiedFileType::PSP_ISO_NP:
id = GetISOGameID(loader);
break;
default:
id.clear();
break;
}
delete loader;
return id;
}
std::string GameManager::GetPBPGameID(FileLoader *loader) const {
PBPReader pbp(loader);
std::vector<u8> sfoData;
if (pbp.GetSubFile(PBP_PARAM_SFO, &sfoData)) {
ParamSFOData sfo;
sfo.ReadSFO(sfoData);
return sfo.GetValueString("DISC_ID");
}
return "";
}
std::string GameManager::GetISOGameID(FileLoader *loader) const {
SequentialHandleAllocator handles;
BlockDevice *bd = constructBlockDevice(loader);
if (!bd) {
return "";
}
ISOFileSystem umd(&handles, bd);
PSPFileInfo info = umd.GetFileInfo("/PSP_GAME/PARAM.SFO");
int handle = -1;
if (info.exists) {
handle = umd.OpenFile("/PSP_GAME/PARAM.SFO", FILEACCESS_READ);
}
if (handle < 0) {
return "";
}
std::string sfoData;
sfoData.resize(info.size);
umd.ReadFile(handle, (u8 *)&sfoData[0], info.size);
umd.CloseFile(handle);
ParamSFOData sfo;
sfo.ReadSFO((const u8 *)sfoData.data(), sfoData.size());
return sfo.GetValueString("DISC_ID");
}
bool GameManager::ExtractFile(struct zip *z, int file_index, std::string outFilename, size_t *bytesCopied, size_t allBytes) {
struct zip_stat zstat;
zip_stat_index(z, file_index, 0, &zstat);
size_t size = zstat.size;
// Don't spam the log.
if (file_index < 10) {
INFO_LOG(HLE, "Writing %d bytes to '%s'", (int)size, outFilename.c_str());
}
zip_file *zf = zip_fopen_index(z, file_index, 0);
if (!zf) {
ERROR_LOG(HLE, "Failed to open file by index (%d) (%s)", file_index, outFilename.c_str());
return false;
}
FILE *f = File::OpenCFile(outFilename, "wb");
if (f) {
size_t pos = 0;
const size_t blockSize = 1024 * 128;
u8 *buffer = new u8[blockSize];
while (pos < size) {
size_t readSize = std::min(blockSize, size - pos);
ssize_t retval = zip_fread(zf, buffer, readSize);
if (retval < 0 || (size_t)retval < readSize) {
ERROR_LOG(HLE, "Failed to read %d bytes from zip (%d) - archive corrupt?", (int)readSize, (int)retval);
delete[] buffer;
fclose(f);
zip_fclose(zf);
File::Delete(outFilename.c_str());
return false;
}
size_t written = fwrite(buffer, 1, readSize, f);
if (written != readSize) {
ERROR_LOG(HLE, "Wrote %d bytes out of %d - Disk full?", (int)written, (int)readSize);
delete[] buffer;
fclose(f);
zip_fclose(zf);
File::Delete(outFilename.c_str());
return false;
}
pos += readSize;
*bytesCopied += readSize;
installProgress_ = (float)*bytesCopied / (float)allBytes;
}
zip_fclose(zf);
fclose(f);
delete[] buffer;
return true;
} else {
ERROR_LOG(HLE, "Failed to open file for writing");
return false;
}
}
bool GameManager::InstallMemstickGame(struct zip *z, const std::string &zipfile, const std::string &dest, const ZipFileInfo &info, bool allowRoot, bool deleteAfter) {
size_t allBytes = 0;
size_t bytesCopied = 0;
auto sy = GetI18NCategory("System");
auto fileAllowed = [&](const char *fn) {
if (!allowRoot && strchr(fn, '/') == 0)
return false;
const char *basefn = strrchr(fn, '/');
basefn = basefn ? basefn + 1 : fn;
if (info.ignoreMetaFiles) {
if (basefn[0] == '.' || !strcmp(basefn, "Thumbs.db") || !strcmp(basefn, "desktop.ini"))
return false;
}
return true;
};
// Create all the directories first in one pass
std::set<std::string> createdDirs;
for (int i = 0; i < info.numFiles; i++) {
const char *fn = zip_get_name(z, i, 0);
std::string zippedName = fn;
if (zippedName.length() < (size_t)info.stripChars) {
continue;
}
std::string outFilename = dest + zippedName.substr(info.stripChars);
bool isDir = *outFilename.rbegin() == '/';
if (!isDir && outFilename.find("/") != std::string::npos) {
outFilename = outFilename.substr(0, outFilename.rfind('/'));
}
if (createdDirs.find(outFilename) == createdDirs.end()) {
File::CreateFullPath(outFilename.c_str());
createdDirs.insert(outFilename);
}
if (!isDir && fileAllowed(fn)) {
struct zip_stat zstat;
if (zip_stat_index(z, i, 0, &zstat) >= 0) {
allBytes += zstat.size;
}
}
}
// Now, loop through again in a second pass, writing files.
std::vector<std::string> createdFiles;
for (int i = 0; i < info.numFiles; i++) {
const char *fn = zip_get_name(z, i, 0);
// Note that we do NOT write files that are not in a directory, to avoid random
// README files etc. (unless allowRoot is true.)
if (fileAllowed(fn) && strlen(fn) > (size_t)info.stripChars) {
fn += info.stripChars;
std::string outFilename = dest + fn;
bool isDir = *outFilename.rbegin() == '/';
if (isDir)
continue;
if (!ExtractFile(z, i, outFilename, &bytesCopied, allBytes)) {
goto bail;
} else {
createdFiles.push_back(outFilename);
}
}
}
INFO_LOG(HLE, "Extracted %i files (%i bytes / %i).", info.numFiles, (int)bytesCopied, (int)allBytes);
zip_close(z);
z = nullptr;
installProgress_ = 1.0f;
installInProgress_ = false;
installError_ = "";
if (deleteAfter) {
File::Delete(zipfile.c_str());
}
InstallDone();
return true;
bail:
// We end up here if disk is full or couldn't write to storage for some other reason.
zip_close(z);
// We don't delete the original in this case. Try to delete the files we created so far.
for (size_t i = 0; i < createdFiles.size(); i++) {
File::Delete(createdFiles[i].c_str());
}
for (auto iter = createdDirs.begin(); iter != createdDirs.end(); ++iter) {
File::DeleteDir(iter->c_str());
}
SetInstallError(sy->T("Storage full"));
return false;
}
bool GameManager::InstallZippedISO(struct zip *z, int isoFileIndex, std::string zipfile, bool deleteAfter) {
// Let's place the output file in the currently selected Games directory.
std::string fn = zip_get_name(z, isoFileIndex, 0);
size_t nameOffset = fn.rfind('/');
if (nameOffset == std::string::npos) {
nameOffset = 0;
} else {
nameOffset++;
}
size_t allBytes = 1;
struct zip_stat zstat;
if (zip_stat_index(z, isoFileIndex, 0, &zstat) >= 0) {
allBytes += zstat.size;
}
std::string outputISOFilename = g_Config.currentDirectory + "/" + fn.substr(nameOffset);
size_t bytesCopied = 0;
if (ExtractFile(z, isoFileIndex, outputISOFilename, &bytesCopied, allBytes)) {
INFO_LOG(IO, "Successfully extracted ISO file to '%s'", outputISOFilename.c_str());
}
zip_close(z);
if (deleteAfter) {
File::Delete(zipfile.c_str());
}
z = 0;
installProgress_ = 1.0f;
installInProgress_ = false;
installError_ = "";
InstallDone();
return true;
}
bool GameManager::InstallGameOnThread(std::string url, std::string fileName, bool deleteAfter) {
if (installInProgress_) {
return false;
}
installThread_.reset(new std::thread(std::bind(&GameManager::InstallGame, this, url, fileName, deleteAfter)));
return true;
}
bool GameManager::InstallRawISO(const std::string &file, const std::string &originalName, bool deleteAfter) {
std::string destPath = g_Config.currentDirectory + "/" + originalName;
// TODO: To save disk space, we should probably attempt a move first.
if (File::Copy(file, destPath)) {
if (deleteAfter) {
File::Delete(file.c_str());
}
}
installProgress_ = 1.0f;
installInProgress_ = false;
installError_ = "";
InstallDone();
return true;
}
void GameManager::InstallDone() {
installDonePending_ = true;
}