ppsspp/SDL/SDLJoystick.h
Henrik Rydgård ff8148dd92 Move native/util, native/data and native/i18 to Common/Data.
Also move colorutil.cpp/h

linking build fix experiment

Delete a bunch of unused CMakeLists.txt files

CMakeLists.txt linking fix

Don't include NativeApp.h from any headers.

Android.mk buildfix

Half of the UWP fix

Buildfix

Minor project file cleanup

Buildfixes

Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00

31 lines
683 B
C++

#pragma once
#ifdef _MSC_VER
#include "SDL/SDL.h"
#include "SDL/SDL_thread.h"
#else
#include "SDL.h"
#include "SDL_thread.h"
#endif
#include "Common/Input/InputState.h"
#include "Common/Input/KeyCodes.h"
#include "net/resolve.h"
class SDLJoystick{
public:
SDLJoystick(bool init_SDL = false);
~SDLJoystick();
void registerEventHandler();
void ProcessInput(SDL_Event &event);
private:
void setUpController(int deviceIndex);
void setUpControllers();
keycode_t getKeycodeForButton(SDL_GameControllerButton button);
int getDeviceIndex(int instanceId);
bool registeredAsEventHandler;
std::vector<SDL_GameController *> controllers;
std::map<int, int> controllerDeviceMap;
};