ppsspp/UI/InstallZipScreen.cpp
Henrik Rydgård ff8148dd92 Move native/util, native/data and native/i18 to Common/Data.
Also move colorutil.cpp/h

linking build fix experiment

Delete a bunch of unused CMakeLists.txt files

CMakeLists.txt linking fix

Don't include NativeApp.h from any headers.

Android.mk buildfix

Half of the UWP fix

Buildfix

Minor project file cleanup

Buildfixes

Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00

138 lines
5.1 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "Common/Data/Text/I18n.h"
#include "ui/ui.h"
#include "ui/view.h"
#include "ui/viewgroup.h"
#include "file/file_util.h"
#include "Common/StringUtils.h"
#include "Core/Util/GameManager.h"
#include "UI/InstallZipScreen.h"
#include "UI/MainScreen.h"
void InstallZipScreen::CreateViews() {
using namespace UI;
FileInfo fileInfo;
bool success = getFileInfo(zipPath_.c_str(), &fileInfo);
auto di = GetI18NCategory("Dialog");
auto iz = GetI18NCategory("InstallZip");
Margins actionMenuMargins(0, 100, 15, 0);
root_ = new LinearLayout(ORIENT_HORIZONTAL);
ViewGroup *leftColumn = new AnchorLayout(new LinearLayoutParams(1.0f));
ViewGroup *rightColumnItems = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins));
root_->Add(leftColumn);
root_->Add(rightColumnItems);
std::string shortFilename = GetFilenameFromPath(zipPath_);
// TODO: Do in the background?
ZipFileInfo zipInfo;
ZipFileContents contents = DetectZipFileContents(zipPath_, &zipInfo);
if (contents == ZipFileContents::ISO_FILE || contents == ZipFileContents::PSP_GAME_DIR) {
std::string question = iz->T("Install game from ZIP file?");
leftColumn->Add(new TextView(question, ALIGN_LEFT, false, new AnchorLayoutParams(10, 10, NONE, NONE)));
leftColumn->Add(new TextView(shortFilename, ALIGN_LEFT, false, new AnchorLayoutParams(10, 60, NONE, NONE)));
doneView_ = leftColumn->Add(new TextView("", new AnchorLayoutParams(10, 120, NONE, NONE)));
progressBar_ = leftColumn->Add(new ProgressBar(new AnchorLayoutParams(10, 200, 200, NONE)));
installChoice_ = rightColumnItems->Add(new Choice(iz->T("Install")));
installChoice_->OnClick.Handle(this, &InstallZipScreen::OnInstall);
backChoice_ = rightColumnItems->Add(new Choice(di->T("Back")));
rightColumnItems->Add(new CheckBox(&deleteZipFile_, iz->T("Delete ZIP file")));
returnToHomebrew_ = true;
} else if (contents == ZipFileContents::TEXTURE_PACK) {
std::string question = iz->T("Install textures from ZIP file?");
leftColumn->Add(new TextView(question, ALIGN_LEFT, false, new AnchorLayoutParams(10, 10, NONE, NONE)));
leftColumn->Add(new TextView(shortFilename, ALIGN_LEFT, false, new AnchorLayoutParams(10, 60, NONE, NONE)));
doneView_ = leftColumn->Add(new TextView("", new AnchorLayoutParams(10, 120, NONE, NONE)));
progressBar_ = leftColumn->Add(new ProgressBar(new AnchorLayoutParams(10, 200, 200, NONE)));
installChoice_ = rightColumnItems->Add(new Choice(iz->T("Install")));
installChoice_->OnClick.Handle(this, &InstallZipScreen::OnInstall);
backChoice_ = rightColumnItems->Add(new Choice(di->T("Back")));
rightColumnItems->Add(new CheckBox(&deleteZipFile_, iz->T("Delete ZIP file")));
returnToHomebrew_ = false;
} else {
leftColumn->Add(new TextView(iz->T("Zip file does not contain PSP software"), ALIGN_LEFT, false, new AnchorLayoutParams(10, 10, NONE, NONE)));
doneView_ = nullptr;
progressBar_ = nullptr;
installChoice_ = nullptr;
backChoice_ = rightColumnItems->Add(new Choice(di->T("Back")));
}
// OK so that EmuScreen will handle it right.
backChoice_->OnClick.Handle<UIScreen>(this, &UIScreen::OnOK);
}
bool InstallZipScreen::key(const KeyInput &key) {
// Ignore all key presses during download and installation to avoid user escape
if (g_GameManager.GetState() == GameManagerState::IDLE) {
return UIScreen::key(key);
}
return false;
}
UI::EventReturn InstallZipScreen::OnInstall(UI::EventParams &params) {
if (g_GameManager.InstallGameOnThread(zipPath_, zipPath_, deleteZipFile_)) {
installStarted_ = true;
if (installChoice_) {
installChoice_->SetEnabled(false);
}
}
return UI::EVENT_DONE;
}
void InstallZipScreen::update() {
auto iz = GetI18NCategory("InstallZip");
using namespace UI;
if (g_GameManager.GetState() != GameManagerState::IDLE) {
if (progressBar_) {
progressBar_->SetVisibility(V_VISIBLE);
progressBar_->SetProgress(g_GameManager.GetCurrentInstallProgressPercentage());
}
backChoice_->SetEnabled(false);
} else {
if (progressBar_) {
progressBar_->SetVisibility(V_GONE);
}
backChoice_->SetEnabled(true);
std::string err = g_GameManager.GetInstallError();
if (!err.empty()) {
if (doneView_)
doneView_->SetText(iz->T(err.c_str()));
} else if (installStarted_) {
if (doneView_)
doneView_->SetText(iz->T("Installed!"));
MainScreen::showHomebrewTab = returnToHomebrew_;
}
}
UIScreen::update();
}