diff --git a/.gitignore b/.gitignore
index 57e22c4..da860ec 100644
--- a/.gitignore
+++ b/.gitignore
@@ -3,3 +3,4 @@ _*/
!.vscode
!.github
.vscode/c_cpp_properties.json
+core/private
\ No newline at end of file
diff --git a/readme.md b/readme.md
index 2e50a60..8c9a8ac 100644
--- a/readme.md
+++ b/readme.md
@@ -1,57 +1,23 @@
# psOff - PlayStation 4 Emulation (Windows)
-
-[](https://discord.gg/Jd2AuBN6eW)
-
-**In development. Does it run ...? No!**
+* Unmatched performance
+* State-of-the-art shader reconstruction
+* steadily improved
-Runtime and rendering part is private currently.
-Target is to have a standalone framework for shader reconstruction, command buffer translation and managing the GPU memory, for others to use. This project uses it to run "Linux" binaries on windows.
+---
-
-
-
-
+|Main Build |Feature Build | Join us on Discord | | |
+|---|---|---|---|---|
+|![Features](https://github.com/SysRay/psOff_public/actions/workflows/build.yml/badge.svg?branch=features) |![Main](https://github.com/SysRay/psOff_public/actions/workflows/build.yml/badge.svg?branch=main) | |
-## Description
-Yet another compatibility layer! I solely focused on the rendering part and recently started to implement the system functions to run some binaries.
-
-It renders decently fast, the planned changes will make it almost perfect. Had to reverse engineer and try out a lot, before.
-
-It currently doesn't support:
-+ multiple command buffer submits
-+ for loops in shader
-+ missing opcodes
-+ missing symbols
-
-
-I’m happy for any help. Just hop in, system part isn't complicated. \
-I don't serve spaghetti only bugs.
-
+**In development. Does it run ...?** Check our [Compatibility List](https://github.com/SysRay/psOff_compatibility/issues) to find out.
## Getting Started
[wiki: Building psoff](https://github.com/SysRay/psOff_public/wiki/Building-psOff-from-scratch)
-### Dependencies
-+ Vulkan SDK 1.3.268.0, minimum
-+ Up to date graphic drivers
-
-(May add the Vulkan libs in Future Releases, if needed.)
-
-For development:
-
-+ Ninja
-+ CMake 3.24+
-+ Visual Studio 2022, it's just for the build environment (uses clang-cl,c++20)
-+ Windows SDK 10.0.22621.0 or newer
-
-
-
-### Installing
-For testing, just download the latest release and install the Vulkan SDK.
-
### Executing a program
+**Vulkan SDK min. 1.3.268.0 has to be installed!**
```
.\psoff.exe --h
@@ -72,7 +38,7 @@ sce_sys
eboot.bin
```
-Try out [input_ps4](https://github.com/igor725/input_ps4) to see if the emulator and your controller work correctly
+> Try out [input_ps4](https://github.com/igor725/input_ps4) to see if the emulator and your controller work correctly
## Development
@@ -84,4 +50,17 @@ Project uses p7 for tracing -> Baical server.
* core: kernel, memory etc.
* psoff.exe: (From Releases) contains the runtime and rendering
-I'm using vscode, '.vscode\tasks.json' contains the config & build tasks.
+'.vscode\tasks.json' contains the config & build tasks.
+
+### Dependencies
++ Vulkan SDK 1.3.268.0, minimum
++ Up to date graphic drivers
+
+(May add the Vulkan libs in Future Releases, if needed.)
+
+For development:
+
++ Ninja
++ CMake 3.24+
++ Visual Studio 2022, it's just for the build environment (uses clang-cl,c++20)
++ Windows SDK 10.0.22621.0 or newer