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readme
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!.vscode
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!.github
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.vscode/c_cpp_properties.json
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core/private
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readme.md
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# psOff - PlayStation 4 Emulation (Windows)
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[<img src="https://img.shields.io/discord/1215784508708749322?color=5865F2&label=ps_off&logo=discord&logoColor=white"/>](https://discord.gg/Jd2AuBN6eW)
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**In development. Does it run ...? No!**
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* Unmatched performance
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* State-of-the-art shader reconstruction
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* steadily improved
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Runtime and rendering part is private currently.
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Target is to have a standalone framework for shader reconstruction, command buffer translation and managing the GPU memory, for others to use. This project uses it to run "Linux" binaries on windows.
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---
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<img width="400" alt="tombRaiderRemaster" src="https://github.com/SysRay/psOff_public/assets/48695846/c4d25350-9e19-4a50-b065-a86e5d756f69">
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<img width="400" alt="sonic" src="https://github.com/SysRay/psOff_public/assets/48695846/d3c646b9-bb14-4c9f-a2f2-80bc5a184d74">
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<img width="400" src="https://github.com/SysRay/psOff_public/assets/48695846/6156412e-569d-4f2a-b8d2-061d6942e107">
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<img width="400" alt="blackhole" src="https://github.com/SysRay/psOff_public/assets/48695846/86767eae-b5f2-4094-bd54-3ab94c043a68">
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|Main Build |Feature Build | Join us on Discord | | |
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|---|---|---|---|---|
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|![Features](https://github.com/SysRay/psOff_public/actions/workflows/build.yml/badge.svg?branch=features) |![Main](https://github.com/SysRay/psOff_public/actions/workflows/build.yml/badge.svg?branch=main) | <img src="https://img.shields.io/discord/1215784508708749322?color=5865F2&label=ps_off&logo=discord&logoColor=white"/> |
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## Description
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Yet another compatibility layer! I solely focused on the rendering part and recently started to implement the system functions to run some binaries.
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It renders decently fast, the planned changes will make it almost perfect. Had to reverse engineer and try out a lot, before.
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It currently doesn't support:
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+ multiple command buffer submits
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+ for loops in shader
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+ missing opcodes
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+ missing symbols
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I’m happy for any help. Just hop in, system part isn't complicated. \
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I don't serve spaghetti only bugs.
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**In development. Does it run ...?** Check our [Compatibility List](https://github.com/SysRay/psOff_compatibility/issues) to find out.
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## Getting Started
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[wiki: Building psoff](https://github.com/SysRay/psOff_public/wiki/Building-psOff-from-scratch)
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### Dependencies
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+ Vulkan SDK 1.3.268.0, minimum
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+ Up to date graphic drivers
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(May add the Vulkan libs in Future Releases, if needed.)
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For development:
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+ Ninja
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+ CMake 3.24+
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+ Visual Studio 2022, it's just for the build environment (uses clang-cl,c++20)
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+ Windows SDK 10.0.22621.0 or newer
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### Installing
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For testing, just download the latest release and install the Vulkan SDK.
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### Executing a program
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**Vulkan SDK min. 1.3.268.0 has to be installed!**
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```
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.\psoff.exe --h
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eboot.bin
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```
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Try out [input_ps4](https://github.com/igor725/input_ps4) to see if the emulator and your controller work correctly
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> Try out [input_ps4](https://github.com/igor725/input_ps4) to see if the emulator and your controller work correctly
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## Development
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@ -84,4 +50,17 @@ Project uses p7 for tracing -> Baical server.
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* core: kernel, memory etc.
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* psoff.exe: (From Releases) contains the runtime and rendering
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I'm using vscode, '.vscode\tasks.json' contains the config & build tasks.
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'.vscode\tasks.json' contains the config & build tasks.
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### Dependencies
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+ Vulkan SDK 1.3.268.0, minimum
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+ Up to date graphic drivers
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(May add the Vulkan libs in Future Releases, if needed.)
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For development:
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+ Ninja
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+ CMake 3.24+
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+ Visual Studio 2022, it's just for the build environment (uses clang-cl,c++20)
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+ Windows SDK 10.0.22621.0 or newer
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