diff --git a/readme.md b/readme.md
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--- a/readme.md
+++ b/readme.md
@@ -1,69 +1,8 @@
# psOff - PlayStation 4 Emulation (Windows)
-* Unmatched performance
-* State-of-the-art shader reconstruction
-* Steadily improved
-
-
-| Release | Nightly | Discord |
-|---------|----------|---------|
-| [
](https://github.com/SysRay/psOff_public/releases) | [
](https://github.com/SysRay/psOff_public/actions/workflows/build.yml?query=branch%3Afeatures) | [
](https://discord.gg/Jd2AuBN6eW) |
+Archived. A big thank you to all contributors and testers! It was a fun ride.
-
+Sadly, we had to go closed source and instead of just porting, we worked on a completely new emulator
- ---
-
-
-**In development. Does it run ...?** Check out our [Compatibility List](https://github.com/SysRay/psOff_compatibility/issues) to find out.
-
-## Getting Started
-[wiki: Building psoff](https://github.com/SysRay/psOff_public/wiki/Building-psOff-from-scratch)
-
-### Executing a program
-
-```
-.\psoff.exe --h
-.\psoff.exe --file="C:/****/eboot.bin"
-```
-If no --root is defined, it uses the folder from --file \
-For testing/benchmark, use --vsync=0
-
-Update (app1): _--update_
-```
-.\psoff.exe --file="C:/****/eboot.bin" --update="C:/FolderWithUpdate"
-```
-
-It expects the undecrypted Target to be in the following format:
-```
-sce_module
-sce_sys
-eboot.bin
-```
-> [!TIP]
-> Try out [input_ps4](https://github.com/igor725/input_ps4) to see if the emulator and your controller work correctly
-
-### Dependencies
-+ Vulkan SDK 1.3.268.0, minimum
-+ Up to date graphic drivers
-
-(May add the Vulkan libs in Future Releases, if needed.)
-
-For development:
-
-+ Ninja
-+ CMake 3.24+
-+ Visual Studio 2022, it's just for the build environment (uses clang-cl,c++20)
-+ Windows SDK 10.0.22621.0 or newer
-
-## Development
-
-Use boosts thread, mutex and conditions. The waits have to be alertable in order to receive fake signals from "kernel".
-
-Project uses p7 for tracing -> Baical server.
-
-* modules: the ps4 libraries
-* core: kernel, memory etc.
-* psoff.exe: (From Releases) contains the runtime and rendering
-
-'.vscode\tasks.json' contains the config & build tasks.
+[psOff_premium](https://github.com/SysRay/psOff_compatibility)