diff --git a/readme.md b/readme.md index fe3808f..a2e2331 100644 --- a/readme.md +++ b/readme.md @@ -1,69 +1,8 @@ # psOff - PlayStation 4 Emulation (Windows) -* Unmatched performance -* State-of-the-art shader reconstruction -* Steadily improved -
- -| Release | Nightly | Discord | -|---------|----------|---------| -| [](https://github.com/SysRay/psOff_public/releases) | [](https://github.com/SysRay/psOff_public/actions/workflows/build.yml?query=branch%3Afeatures) | [](https://discord.gg/Jd2AuBN6eW) | +Archived. A big thank you to all contributors and testers! It was a fun ride. -
+Sadly, we had to go closed source and instead of just porting, we worked on a completely new emulator - --- - - -**In development. Does it run ...?** Check out our [Compatibility List](https://github.com/SysRay/psOff_compatibility/issues) to find out. - -## Getting Started -[wiki: Building psoff](https://github.com/SysRay/psOff_public/wiki/Building-psOff-from-scratch) - -### Executing a program - -``` -.\psoff.exe --h -.\psoff.exe --file="C:/****/eboot.bin" -``` -If no --root is defined, it uses the folder from --file \ -For testing/benchmark, use --vsync=0 - -Update (app1): _--update_ -``` -.\psoff.exe --file="C:/****/eboot.bin" --update="C:/FolderWithUpdate" -``` - -It expects the undecrypted Target to be in the following format: -``` -sce_module -sce_sys -eboot.bin -``` -> [!TIP] -> Try out [input_ps4](https://github.com/igor725/input_ps4) to see if the emulator and your controller work correctly - -### Dependencies -+ Vulkan SDK 1.3.268.0, minimum -+ Up to date graphic drivers - -(May add the Vulkan libs in Future Releases, if needed.) - -For development: - -+ Ninja -+ CMake 3.24+ -+ Visual Studio 2022, it's just for the build environment (uses clang-cl,c++20) -+ Windows SDK 10.0.22621.0 or newer - -## Development - -Use boosts thread, mutex and conditions. The waits have to be alertable in order to receive fake signals from "kernel". - -Project uses p7 for tracing -> Baical server. - -* modules: the ps4 libraries -* core: kernel, memory etc. -* psoff.exe: (From Releases) contains the runtime and rendering - -'.vscode\tasks.json' contains the config & build tasks. +[psOff_premium](https://github.com/SysRay/psOff_compatibility)