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fix: resume application when library applets are closed
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@ -1,4 +1,5 @@
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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2024 suyu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "core/hle/service/am/applet_data_broker.h"
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@ -101,6 +102,22 @@ Result ILibraryAppletAccessor::PushInData(SharedPointer<IStorage> storage) {
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Result ILibraryAppletAccessor::PopOutData(Out<SharedPointer<IStorage>> out_storage) {
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LOG_DEBUG(Service_AM, "called");
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// suyu todo: move library applet fix to another function
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// since this function is only called for applets that give a result,
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// applets that don't (e.g. info applets in 1st party games) simply freeze
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if (auto caller = m_applet->caller_applet.lock(); caller != nullptr) {
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caller->SetInteractibleLocked(true);
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caller->lifecycle_manager.SetFocusState(FocusState::InFocus);
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caller->lifecycle_manager.UpdateRequestedFocusState();
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caller->lifecycle_manager.SetResumeNotificationEnabled(true);
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caller->lifecycle_manager.RequestResumeNotification();
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caller->UpdateSuspensionStateLocked(true);
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} else {
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LOG_CRITICAL(Service_AM, "Caller applet pointer is invalid.");
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LOG_CRITICAL(Service_AM, "The emulator will freeze!");
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}
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R_RETURN(m_broker->GetOutData().Pop(out_storage.Get()));
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}
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