Some of these functions are missing that games rely on.
Only glGetVkProcAddrNV will cause us pain, so avoid it for now.
The rest are simple and at least glXWaitX fixes some games.
Fixes#1893Fixes#1893
Multiple games will query symbols that are leaked but we don't support.
It is safe to return nullptr in these cases.
Print a warning message still just in-case someone fails hard at GL.
Steam's gameoverlayrenderer.so relies on libX11 symbols to be available
without actually loading that library directly. This works on an unthunked
system since libGL.so depends on libGLX.so, which in turn pulls in libX11.so
at load-time. Adding a fake libX11 dependency to the libGL-guest thunks
reproduces this behavior.