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Some applications don't measure rdtsc correctly and instead use cpuinfo to get the CPU core's base clock speed. Which for most x86 CPUs is the base clock speed which also matches their cycle counter speed. Did this as a quick test to see if this would help `Unbound: Worlds Apart` stuttering while BinaryNinja was disassembling the binary. Turns out the game doesn't use cpuinfo for its cycle counter speed determination, but it is good to implement this regardless. |
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Common | ||
Tools | ||
Windows | ||
CMakeLists.txt |