FEX/ThunkLibs/libGL/libGL_Guest.cpp

82 lines
2.4 KiB
C++

/*
$info$
tags: thunklibs|GL
desc: Handles glXGetProcAddress
$end_info$
*/
#define GL_GLEXT_PROTOTYPES 1
#define GLX_GLXEXT_PROTOTYPES 1
#include <GL/glx.h>
#include <GL/glxext.h>
#include <GL/gl.h>
#include <GL/glext.h>
#undef GL_ARB_viewport_array
#include "glcorearb.h"
#include <stdio.h>
#include <cstdlib>
#include <functional>
#include <string_view>
#include <unordered_map>
#include "common/Guest.h"
#include "thunkgen_guest_libGL.inl"
typedef void voidFunc();
// Maps OpenGL API function names to the address of a guest function which is
// linked to the corresponding host function pointer
const std::unordered_map<std::string_view, uintptr_t /* guest function address */> HostPtrInvokers =
std::invoke([]() {
#define PAIR(name, unused) Ret[#name] = reinterpret_cast<uintptr_t>(GetCallerForHostFunction(name));
std::unordered_map<std::string_view, uintptr_t> Ret;
FOREACH_internal_SYMBOL(PAIR);
return Ret;
#undef PAIR
});
extern "C" {
voidFunc *glXGetProcAddress(const GLubyte *procname) {
auto Ret = fexfn_pack_glXGetProcAddress(procname);
if (!Ret) {
return nullptr;
}
auto TargetFuncIt = HostPtrInvokers.find(reinterpret_cast<const char*>(procname));
if (TargetFuncIt == HostPtrInvokers.end()) {
std::string_view procname_s { reinterpret_cast<const char*>(procname) };
// If glXGetProcAddress is querying itself, then we can just return itself.
// Some games do this for unknown reasons.
if (procname_s == "glXGetProcAddress" ||
procname_s == "glXGetProcAddressARB") {
return reinterpret_cast<voidFunc *>(glXGetProcAddress);
}
// Extension found in host but not in our interface definition => Not fatal but warn about it
// Some games query leaked GLES symbols but don't use them
// glFrustrumf : ES 1.x function
// - Papers, Please
// - Dicey Dungeons
fprintf(stderr, "glXGetProcAddress: not found %s\n", procname);
return nullptr;
}
LinkAddressToFunction((uintptr_t)Ret, TargetFuncIt->second);
return Ret;
}
voidFunc *glXGetProcAddressARB(const GLubyte *procname) {
return glXGetProcAddress(procname);
}
}
// libGL.so must pull in libX11.so as a dependency. Referencing some libX11
// symbol here prevents the linker from optimizing away the unused dependency
auto implicit_libx11_dependency = XSetErrorHandler;
LOAD_LIB(libGL)