mirror of
https://github.com/FEX-Emu/FEX.git
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2b4ec88dae
This follows discussions from #3413. Followup commits add clang-format file, script and blame ignore lists.
6304 lines
407 KiB
C
6304 lines
407 KiB
C
#ifndef __gl_glcorearb_h_
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#define __gl_glcorearb_h_ 1
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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** Copyright (c) 2013-2018 The Khronos Group Inc.
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**
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** Permission is hereby granted, free of charge, to any person obtaining a
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** copy of this software and/or associated documentation files (the
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** "Materials"), to deal in the Materials without restriction, including
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** without limitation the rights to use, copy, modify, merge, publish,
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** distribute, sublicense, and/or sell copies of the Materials, and to
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** permit persons to whom the Materials are furnished to do so, subject to
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** the following conditions:
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**
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** The above copyright notice and this permission notice shall be included
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** in all copies or substantial portions of the Materials.
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**
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** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
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*/
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/*
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** This header is generated from the Khronos OpenGL / OpenGL ES XML
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** API Registry. The current version of the Registry, generator scripts
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** used to make the header, and the header can be found at
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** https://github.com/KhronosGroup/OpenGL-Registry
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*/
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#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN 1
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#endif
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#include <windows.h>
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#endif
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#ifndef APIENTRY
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#define APIENTRY
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#endif
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#ifndef APIENTRYP
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#define APIENTRYP APIENTRY*
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#endif
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#ifndef GLAPI
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#define GLAPI extern
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#endif
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/* glcorearb.h is for use with OpenGL core profile implementations.
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** It should should be placed in the same directory as gl.h and
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** included as <GL/glcorearb.h>.
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**
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** glcorearb.h includes only APIs in the latest OpenGL core profile
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** implementation together with APIs in newer ARB extensions which
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** can be supported by the core profile. It does not, and never will
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** include functionality removed from the core profile, such as
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** fixed-function vertex and fragment processing.
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**
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** Do not #include both <GL/glcorearb.h> and either of <GL/gl.h> or
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** <GL/glext.h> in the same source file.
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*/
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/* Generated C header for:
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* API: gl
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* Profile: core
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* Versions considered: .*
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* Versions emitted: .*
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* Default extensions included: glcore
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* Additional extensions included: _nomatch_^
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* Extensions removed: _nomatch_^
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*/
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#ifndef GL_VERSION_1_0
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#define GL_VERSION_1_0 1
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typedef void GLvoid;
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typedef unsigned int GLenum;
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#include <KHR/khrplatform.h>
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typedef khronos_float_t GLfloat;
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typedef int GLint;
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typedef int GLsizei;
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typedef unsigned int GLbitfield;
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typedef double GLdouble;
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typedef unsigned int GLuint;
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typedef unsigned char GLboolean;
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typedef khronos_uint8_t GLubyte;
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#define GL_DEPTH_BUFFER_BIT 0x00000100
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#define GL_STENCIL_BUFFER_BIT 0x00000400
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#define GL_COLOR_BUFFER_BIT 0x00004000
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#define GL_FALSE 0
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#define GL_TRUE 1
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#define GL_POINTS 0x0000
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#define GL_LINES 0x0001
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#define GL_LINE_LOOP 0x0002
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#define GL_LINE_STRIP 0x0003
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#define GL_TRIANGLES 0x0004
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#define GL_TRIANGLE_STRIP 0x0005
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#define GL_TRIANGLE_FAN 0x0006
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#define GL_QUADS 0x0007
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#define GL_NEVER 0x0200
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#define GL_LESS 0x0201
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#define GL_EQUAL 0x0202
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#define GL_LEQUAL 0x0203
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#define GL_GREATER 0x0204
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#define GL_NOTEQUAL 0x0205
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#define GL_GEQUAL 0x0206
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#define GL_ALWAYS 0x0207
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#define GL_ZERO 0
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#define GL_ONE 1
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#define GL_SRC_COLOR 0x0300
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#define GL_ONE_MINUS_SRC_COLOR 0x0301
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#define GL_SRC_ALPHA 0x0302
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303
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#define GL_DST_ALPHA 0x0304
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#define GL_ONE_MINUS_DST_ALPHA 0x0305
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#define GL_DST_COLOR 0x0306
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#define GL_ONE_MINUS_DST_COLOR 0x0307
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#define GL_SRC_ALPHA_SATURATE 0x0308
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#define GL_NONE 0
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#define GL_FRONT_LEFT 0x0400
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#define GL_FRONT_RIGHT 0x0401
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#define GL_BACK_LEFT 0x0402
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#define GL_BACK_RIGHT 0x0403
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#define GL_FRONT 0x0404
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#define GL_BACK 0x0405
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#define GL_LEFT 0x0406
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#define GL_RIGHT 0x0407
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#define GL_FRONT_AND_BACK 0x0408
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#define GL_NO_ERROR 0
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#define GL_INVALID_ENUM 0x0500
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#define GL_INVALID_VALUE 0x0501
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#define GL_INVALID_OPERATION 0x0502
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#define GL_OUT_OF_MEMORY 0x0505
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#define GL_CW 0x0900
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#define GL_CCW 0x0901
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#define GL_POINT_SIZE 0x0B11
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#define GL_POINT_SIZE_RANGE 0x0B12
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#define GL_POINT_SIZE_GRANULARITY 0x0B13
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#define GL_LINE_SMOOTH 0x0B20
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#define GL_LINE_WIDTH 0x0B21
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#define GL_LINE_WIDTH_RANGE 0x0B22
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#define GL_LINE_WIDTH_GRANULARITY 0x0B23
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#define GL_POLYGON_MODE 0x0B40
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#define GL_POLYGON_SMOOTH 0x0B41
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#define GL_CULL_FACE 0x0B44
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#define GL_CULL_FACE_MODE 0x0B45
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#define GL_FRONT_FACE 0x0B46
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#define GL_DEPTH_RANGE 0x0B70
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#define GL_DEPTH_TEST 0x0B71
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#define GL_DEPTH_WRITEMASK 0x0B72
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#define GL_DEPTH_CLEAR_VALUE 0x0B73
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#define GL_DEPTH_FUNC 0x0B74
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#define GL_STENCIL_TEST 0x0B90
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#define GL_STENCIL_CLEAR_VALUE 0x0B91
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#define GL_STENCIL_FUNC 0x0B92
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#define GL_STENCIL_VALUE_MASK 0x0B93
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#define GL_STENCIL_FAIL 0x0B94
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#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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#define GL_STENCIL_REF 0x0B97
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#define GL_STENCIL_WRITEMASK 0x0B98
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#define GL_VIEWPORT 0x0BA2
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#define GL_DITHER 0x0BD0
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#define GL_BLEND_DST 0x0BE0
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#define GL_BLEND_SRC 0x0BE1
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#define GL_BLEND 0x0BE2
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#define GL_LOGIC_OP_MODE 0x0BF0
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#define GL_DRAW_BUFFER 0x0C01
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#define GL_READ_BUFFER 0x0C02
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#define GL_SCISSOR_BOX 0x0C10
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#define GL_SCISSOR_TEST 0x0C11
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#define GL_COLOR_CLEAR_VALUE 0x0C22
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#define GL_COLOR_WRITEMASK 0x0C23
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#define GL_DOUBLEBUFFER 0x0C32
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#define GL_STEREO 0x0C33
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#define GL_LINE_SMOOTH_HINT 0x0C52
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#define GL_POLYGON_SMOOTH_HINT 0x0C53
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#define GL_UNPACK_SWAP_BYTES 0x0CF0
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#define GL_UNPACK_LSB_FIRST 0x0CF1
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#define GL_UNPACK_ROW_LENGTH 0x0CF2
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#define GL_UNPACK_SKIP_ROWS 0x0CF3
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#define GL_UNPACK_SKIP_PIXELS 0x0CF4
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#define GL_UNPACK_ALIGNMENT 0x0CF5
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#define GL_PACK_SWAP_BYTES 0x0D00
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#define GL_PACK_LSB_FIRST 0x0D01
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#define GL_PACK_ROW_LENGTH 0x0D02
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#define GL_PACK_SKIP_ROWS 0x0D03
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#define GL_PACK_SKIP_PIXELS 0x0D04
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#define GL_PACK_ALIGNMENT 0x0D05
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#define GL_MAX_TEXTURE_SIZE 0x0D33
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#define GL_MAX_VIEWPORT_DIMS 0x0D3A
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#define GL_SUBPIXEL_BITS 0x0D50
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#define GL_TEXTURE_1D 0x0DE0
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#define GL_TEXTURE_2D 0x0DE1
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#define GL_TEXTURE_WIDTH 0x1000
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#define GL_TEXTURE_HEIGHT 0x1001
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#define GL_TEXTURE_BORDER_COLOR 0x1004
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#define GL_DONT_CARE 0x1100
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#define GL_FASTEST 0x1101
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#define GL_NICEST 0x1102
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#define GL_BYTE 0x1400
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#define GL_UNSIGNED_BYTE 0x1401
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#define GL_SHORT 0x1402
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#define GL_UNSIGNED_SHORT 0x1403
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#define GL_INT 0x1404
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#define GL_UNSIGNED_INT 0x1405
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#define GL_FLOAT 0x1406
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#define GL_STACK_OVERFLOW 0x0503
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#define GL_STACK_UNDERFLOW 0x0504
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#define GL_CLEAR 0x1500
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#define GL_AND 0x1501
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#define GL_AND_REVERSE 0x1502
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#define GL_COPY 0x1503
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#define GL_AND_INVERTED 0x1504
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#define GL_NOOP 0x1505
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#define GL_XOR 0x1506
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#define GL_OR 0x1507
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#define GL_NOR 0x1508
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#define GL_EQUIV 0x1509
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#define GL_INVERT 0x150A
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#define GL_OR_REVERSE 0x150B
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#define GL_COPY_INVERTED 0x150C
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#define GL_OR_INVERTED 0x150D
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#define GL_NAND 0x150E
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#define GL_SET 0x150F
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#define GL_TEXTURE 0x1702
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#define GL_COLOR 0x1800
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#define GL_DEPTH 0x1801
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#define GL_STENCIL 0x1802
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#define GL_STENCIL_INDEX 0x1901
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#define GL_DEPTH_COMPONENT 0x1902
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#define GL_RED 0x1903
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#define GL_GREEN 0x1904
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#define GL_BLUE 0x1905
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#define GL_ALPHA 0x1906
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#define GL_RGB 0x1907
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#define GL_RGBA 0x1908
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#define GL_POINT 0x1B00
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#define GL_LINE 0x1B01
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#define GL_FILL 0x1B02
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#define GL_KEEP 0x1E00
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#define GL_REPLACE 0x1E01
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#define GL_INCR 0x1E02
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#define GL_DECR 0x1E03
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#define GL_VENDOR 0x1F00
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#define GL_RENDERER 0x1F01
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#define GL_VERSION 0x1F02
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#define GL_EXTENSIONS 0x1F03
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#define GL_NEAREST 0x2600
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#define GL_LINEAR 0x2601
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#define GL_NEAREST_MIPMAP_NEAREST 0x2700
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#define GL_LINEAR_MIPMAP_NEAREST 0x2701
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#define GL_NEAREST_MIPMAP_LINEAR 0x2702
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#define GL_LINEAR_MIPMAP_LINEAR 0x2703
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#define GL_TEXTURE_MAG_FILTER 0x2800
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#define GL_TEXTURE_MIN_FILTER 0x2801
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#define GL_TEXTURE_WRAP_S 0x2802
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#define GL_TEXTURE_WRAP_T 0x2803
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#define GL_REPEAT 0x2901
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typedef void(APIENTRYP PFNGLCULLFACEPROC)(GLenum mode);
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typedef void(APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode);
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typedef void(APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode);
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typedef void(APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width);
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typedef void(APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size);
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typedef void(APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);
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typedef void(APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
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typedef void(APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
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typedef void(APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat* params);
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typedef void(APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
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typedef void(APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint* params);
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typedef void(APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format,
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GLenum type, const void* pixels);
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typedef void(APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border,
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GLenum format, GLenum type, const void* pixels);
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typedef void(APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf);
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typedef void(APIENTRYP PFNGLCLEARPROC)(GLbitfield mask);
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typedef void(APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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typedef void(APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s);
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typedef void(APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth);
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typedef void(APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask);
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typedef void(APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
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typedef void(APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag);
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typedef void(APIENTRYP PFNGLDISABLEPROC)(GLenum cap);
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typedef void(APIENTRYP PFNGLENABLEPROC)(GLenum cap);
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typedef void(APIENTRYP PFNGLFINISHPROC)(void);
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typedef void(APIENTRYP PFNGLFLUSHPROC)(void);
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typedef void(APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
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typedef void(APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode);
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typedef void(APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
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typedef void(APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
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typedef void(APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func);
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typedef void(APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);
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typedef void(APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
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typedef void(APIENTRYP PFNGLREADBUFFERPROC)(GLenum src);
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typedef void(APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
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typedef void(APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean* data);
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typedef void(APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble* data);
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typedef GLenum(APIENTRYP PFNGLGETERRORPROC)(void);
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typedef void(APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat* data);
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typedef void(APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint* data);
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typedef const GLubyte*(APIENTRYP PFNGLGETSTRINGPROC)(GLenum name);
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typedef void(APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void* pixels);
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typedef void(APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat* params);
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typedef void(APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params);
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typedef void(APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat* params);
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typedef void(APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint* params);
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typedef GLboolean(APIENTRYP PFNGLISENABLEDPROC)(GLenum cap);
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typedef void(APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f);
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typedef void(APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
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#ifdef GL_GLEXT_PROTOTYPES
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GLAPI void APIENTRY glCullFace(GLenum mode);
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GLAPI void APIENTRY glFrontFace(GLenum mode);
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GLAPI void APIENTRY glHint(GLenum target, GLenum mode);
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GLAPI void APIENTRY glLineWidth(GLfloat width);
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GLAPI void APIENTRY glPointSize(GLfloat size);
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GLAPI void APIENTRY glPolygonMode(GLenum face, GLenum mode);
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GLAPI void APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
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GLAPI void APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param);
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GLAPI void APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params);
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GLAPI void APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param);
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GLAPI void APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint* params);
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GLAPI void APIENTRY glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type,
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const void* pixels);
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GLAPI void APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border,
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GLenum format, GLenum type, const void* pixels);
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GLAPI void APIENTRY glDrawBuffer(GLenum buf);
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GLAPI void APIENTRY glClear(GLbitfield mask);
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GLAPI void APIENTRY glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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GLAPI void APIENTRY glClearStencil(GLint s);
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GLAPI void APIENTRY glClearDepth(GLdouble depth);
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GLAPI void APIENTRY glStencilMask(GLuint mask);
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GLAPI void APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
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GLAPI void APIENTRY glDepthMask(GLboolean flag);
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GLAPI void APIENTRY glDisable(GLenum cap);
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GLAPI void APIENTRY glEnable(GLenum cap);
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GLAPI void APIENTRY glFinish(void);
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GLAPI void APIENTRY glFlush(void);
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GLAPI void APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor);
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GLAPI void APIENTRY glLogicOp(GLenum opcode);
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GLAPI void APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask);
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GLAPI void APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
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GLAPI void APIENTRY glDepthFunc(GLenum func);
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GLAPI void APIENTRY glPixelStoref(GLenum pname, GLfloat param);
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GLAPI void APIENTRY glPixelStorei(GLenum pname, GLint param);
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GLAPI void APIENTRY glReadBuffer(GLenum src);
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GLAPI void APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
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GLAPI void APIENTRY glGetBooleanv(GLenum pname, GLboolean* data);
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GLAPI void APIENTRY glGetDoublev(GLenum pname, GLdouble* data);
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GLAPI GLenum APIENTRY glGetError(void);
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GLAPI void APIENTRY glGetFloatv(GLenum pname, GLfloat* data);
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GLAPI void APIENTRY glGetIntegerv(GLenum pname, GLint* data);
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GLAPI const GLubyte* APIENTRY glGetString(GLenum name);
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GLAPI void APIENTRY glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void* pixels);
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GLAPI void APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params);
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GLAPI void APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint* params);
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GLAPI void APIENTRY glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat* params);
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GLAPI void APIENTRY glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint* params);
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GLAPI GLboolean APIENTRY glIsEnabled(GLenum cap);
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GLAPI void APIENTRY glDepthRange(GLdouble n, GLdouble f);
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GLAPI void APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
|
|
#endif
|
|
#endif /* GL_VERSION_1_0 */
|
|
|
|
#ifndef GL_VERSION_1_1
|
|
#define GL_VERSION_1_1 1
|
|
typedef khronos_float_t GLclampf;
|
|
typedef double GLclampd;
|
|
#define GL_COLOR_LOGIC_OP 0x0BF2
|
|
#define GL_POLYGON_OFFSET_UNITS 0x2A00
|
|
#define GL_POLYGON_OFFSET_POINT 0x2A01
|
|
#define GL_POLYGON_OFFSET_LINE 0x2A02
|
|
#define GL_POLYGON_OFFSET_FILL 0x8037
|
|
#define GL_POLYGON_OFFSET_FACTOR 0x8038
|
|
#define GL_TEXTURE_BINDING_1D 0x8068
|
|
#define GL_TEXTURE_BINDING_2D 0x8069
|
|
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
|
|
#define GL_TEXTURE_RED_SIZE 0x805C
|
|
#define GL_TEXTURE_GREEN_SIZE 0x805D
|
|
#define GL_TEXTURE_BLUE_SIZE 0x805E
|
|
#define GL_TEXTURE_ALPHA_SIZE 0x805F
|
|
#define GL_DOUBLE 0x140A
|
|
#define GL_PROXY_TEXTURE_1D 0x8063
|
|
#define GL_PROXY_TEXTURE_2D 0x8064
|
|
#define GL_R3_G3_B2 0x2A10
|
|
#define GL_RGB4 0x804F
|
|
#define GL_RGB5 0x8050
|
|
#define GL_RGB8 0x8051
|
|
#define GL_RGB10 0x8052
|
|
#define GL_RGB12 0x8053
|
|
#define GL_RGB16 0x8054
|
|
#define GL_RGBA2 0x8055
|
|
#define GL_RGBA4 0x8056
|
|
#define GL_RGB5_A1 0x8057
|
|
#define GL_RGBA8 0x8058
|
|
#define GL_RGB10_A2 0x8059
|
|
#define GL_RGBA12 0x805A
|
|
#define GL_RGBA16 0x805B
|
|
#define GL_VERTEX_ARRAY 0x8074
|
|
typedef void(APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
|
|
typedef void(APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices);
|
|
typedef void(APIENTRYP PFNGLGETPOINTERVPROC)(GLenum pname, void** params);
|
|
typedef void(APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
|
|
typedef void(APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
|
|
typedef void(APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
|
|
GLsizei height, GLint border);
|
|
typedef void(APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
|
|
typedef void(APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y,
|
|
GLsizei width, GLsizei height);
|
|
typedef void(APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type,
|
|
const void* pixels);
|
|
typedef void(APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
|
|
GLenum format, GLenum type, const void* pixels);
|
|
typedef void(APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
|
|
typedef void(APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint* textures);
|
|
typedef void(APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint* textures);
|
|
typedef GLboolean(APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count);
|
|
GLAPI void APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices);
|
|
GLAPI void APIENTRY glGetPointerv(GLenum pname, void** params);
|
|
GLAPI void APIENTRY glPolygonOffset(GLfloat factor, GLfloat units);
|
|
GLAPI void APIENTRY glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
|
|
GLAPI void APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height,
|
|
GLint border);
|
|
GLAPI void APIENTRY glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
|
|
GLAPI void APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
GLAPI void APIENTRY glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels);
|
|
GLAPI void APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format,
|
|
GLenum type, const void* pixels);
|
|
GLAPI void APIENTRY glBindTexture(GLenum target, GLuint texture);
|
|
GLAPI void APIENTRY glDeleteTextures(GLsizei n, const GLuint* textures);
|
|
GLAPI void APIENTRY glGenTextures(GLsizei n, GLuint* textures);
|
|
GLAPI GLboolean APIENTRY glIsTexture(GLuint texture);
|
|
#endif
|
|
#endif /* GL_VERSION_1_1 */
|
|
|
|
#ifndef GL_VERSION_1_2
|
|
#define GL_VERSION_1_2 1
|
|
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
|
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
|
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
|
|
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
|
|
#define GL_TEXTURE_BINDING_3D 0x806A
|
|
#define GL_PACK_SKIP_IMAGES 0x806B
|
|
#define GL_PACK_IMAGE_HEIGHT 0x806C
|
|
#define GL_UNPACK_SKIP_IMAGES 0x806D
|
|
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
|
|
#define GL_TEXTURE_3D 0x806F
|
|
#define GL_PROXY_TEXTURE_3D 0x8070
|
|
#define GL_TEXTURE_DEPTH 0x8071
|
|
#define GL_TEXTURE_WRAP_R 0x8072
|
|
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
|
|
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
|
|
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
|
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
|
|
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
|
|
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
|
|
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
|
|
#define GL_BGR 0x80E0
|
|
#define GL_BGRA 0x80E1
|
|
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
|
|
#define GL_MAX_ELEMENTS_INDICES 0x80E9
|
|
#define GL_CLAMP_TO_EDGE 0x812F
|
|
#define GL_TEXTURE_MIN_LOD 0x813A
|
|
#define GL_TEXTURE_MAX_LOD 0x813B
|
|
#define GL_TEXTURE_BASE_LEVEL 0x813C
|
|
#define GL_TEXTURE_MAX_LEVEL 0x813D
|
|
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
|
|
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
|
|
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
|
|
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
|
|
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
|
|
typedef void(APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices);
|
|
typedef void(APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth,
|
|
GLint border, GLenum format, GLenum type, const void* pixels);
|
|
typedef void(APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
|
|
GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
|
|
typedef void(APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x,
|
|
GLint y, GLsizei width, GLsizei height);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices);
|
|
GLAPI void APIENTRY glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth,
|
|
GLint border, GLenum format, GLenum type, const void* pixels);
|
|
GLAPI void APIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height,
|
|
GLsizei depth, GLenum format, GLenum type, const void* pixels);
|
|
GLAPI void APIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y,
|
|
GLsizei width, GLsizei height);
|
|
#endif
|
|
#endif /* GL_VERSION_1_2 */
|
|
|
|
#ifndef GL_VERSION_1_3
|
|
#define GL_VERSION_1_3 1
|
|
#define GL_TEXTURE0 0x84C0
|
|
#define GL_TEXTURE1 0x84C1
|
|
#define GL_TEXTURE2 0x84C2
|
|
#define GL_TEXTURE3 0x84C3
|
|
#define GL_TEXTURE4 0x84C4
|
|
#define GL_TEXTURE5 0x84C5
|
|
#define GL_TEXTURE6 0x84C6
|
|
#define GL_TEXTURE7 0x84C7
|
|
#define GL_TEXTURE8 0x84C8
|
|
#define GL_TEXTURE9 0x84C9
|
|
#define GL_TEXTURE10 0x84CA
|
|
#define GL_TEXTURE11 0x84CB
|
|
#define GL_TEXTURE12 0x84CC
|
|
#define GL_TEXTURE13 0x84CD
|
|
#define GL_TEXTURE14 0x84CE
|
|
#define GL_TEXTURE15 0x84CF
|
|
#define GL_TEXTURE16 0x84D0
|
|
#define GL_TEXTURE17 0x84D1
|
|
#define GL_TEXTURE18 0x84D2
|
|
#define GL_TEXTURE19 0x84D3
|
|
#define GL_TEXTURE20 0x84D4
|
|
#define GL_TEXTURE21 0x84D5
|
|
#define GL_TEXTURE22 0x84D6
|
|
#define GL_TEXTURE23 0x84D7
|
|
#define GL_TEXTURE24 0x84D8
|
|
#define GL_TEXTURE25 0x84D9
|
|
#define GL_TEXTURE26 0x84DA
|
|
#define GL_TEXTURE27 0x84DB
|
|
#define GL_TEXTURE28 0x84DC
|
|
#define GL_TEXTURE29 0x84DD
|
|
#define GL_TEXTURE30 0x84DE
|
|
#define GL_TEXTURE31 0x84DF
|
|
#define GL_ACTIVE_TEXTURE 0x84E0
|
|
#define GL_MULTISAMPLE 0x809D
|
|
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
|
|
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
|
|
#define GL_SAMPLE_COVERAGE 0x80A0
|
|
#define GL_SAMPLE_BUFFERS 0x80A8
|
|
#define GL_SAMPLES 0x80A9
|
|
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
|
|
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
|
|
#define GL_TEXTURE_CUBE_MAP 0x8513
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
|
|
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
|
|
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
|
|
#define GL_COMPRESSED_RGB 0x84ED
|
|
#define GL_COMPRESSED_RGBA 0x84EE
|
|
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
|
|
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
|
|
#define GL_TEXTURE_COMPRESSED 0x86A1
|
|
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
|
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
|
|
#define GL_CLAMP_TO_BORDER 0x812D
|
|
typedef void(APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture);
|
|
typedef void(APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
|
|
typedef void(APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
|
|
GLsizei depth, GLint border, GLsizei imageSize, const void* data);
|
|
typedef void(APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
|
|
GLint border, GLsizei imageSize, const void* data);
|
|
typedef void(APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border,
|
|
GLsizei imageSize, const void* data);
|
|
typedef void(APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
|
|
GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
|
|
typedef void(APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
|
|
GLsizei height, GLenum format, GLsizei imageSize, const void* data);
|
|
typedef void(APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format,
|
|
GLsizei imageSize, const void* data);
|
|
typedef void(APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void* img);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glActiveTexture(GLenum texture);
|
|
GLAPI void APIENTRY glSampleCoverage(GLfloat value, GLboolean invert);
|
|
GLAPI void APIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
|
|
GLint border, GLsizei imageSize, const void* data);
|
|
GLAPI void APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border,
|
|
GLsizei imageSize, const void* data);
|
|
GLAPI void APIENTRY glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border,
|
|
GLsizei imageSize, const void* data);
|
|
GLAPI void APIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
|
|
GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
|
|
GLAPI void APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
|
|
GLenum format, GLsizei imageSize, const void* data);
|
|
GLAPI void APIENTRY glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize,
|
|
const void* data);
|
|
GLAPI void APIENTRY glGetCompressedTexImage(GLenum target, GLint level, void* img);
|
|
#endif
|
|
#endif /* GL_VERSION_1_3 */
|
|
|
|
#ifndef GL_VERSION_1_4
|
|
#define GL_VERSION_1_4 1
|
|
#define GL_BLEND_DST_RGB 0x80C8
|
|
#define GL_BLEND_SRC_RGB 0x80C9
|
|
#define GL_BLEND_DST_ALPHA 0x80CA
|
|
#define GL_BLEND_SRC_ALPHA 0x80CB
|
|
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
|
|
#define GL_DEPTH_COMPONENT16 0x81A5
|
|
#define GL_DEPTH_COMPONENT24 0x81A6
|
|
#define GL_DEPTH_COMPONENT32 0x81A7
|
|
#define GL_MIRRORED_REPEAT 0x8370
|
|
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
|
|
#define GL_TEXTURE_LOD_BIAS 0x8501
|
|
#define GL_INCR_WRAP 0x8507
|
|
#define GL_DECR_WRAP 0x8508
|
|
#define GL_TEXTURE_DEPTH_SIZE 0x884A
|
|
#define GL_TEXTURE_COMPARE_MODE 0x884C
|
|
#define GL_TEXTURE_COMPARE_FUNC 0x884D
|
|
#define GL_BLEND_COLOR 0x8005
|
|
#define GL_BLEND_EQUATION 0x8009
|
|
#define GL_CONSTANT_COLOR 0x8001
|
|
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
|
|
#define GL_CONSTANT_ALPHA 0x8003
|
|
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
|
|
#define GL_FUNC_ADD 0x8006
|
|
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
|
|
#define GL_FUNC_SUBTRACT 0x800A
|
|
#define GL_MIN 0x8007
|
|
#define GL_MAX 0x8008
|
|
typedef void(APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
|
typedef void(APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount);
|
|
typedef void(APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices, GLsizei drawcount);
|
|
typedef void(APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);
|
|
typedef void(APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat* params);
|
|
typedef void(APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);
|
|
typedef void(APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint* params);
|
|
typedef void(APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
typedef void(APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
|
GLAPI void APIENTRY glMultiDrawArrays(GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount);
|
|
GLAPI void APIENTRY glMultiDrawElements(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices, GLsizei drawcount);
|
|
GLAPI void APIENTRY glPointParameterf(GLenum pname, GLfloat param);
|
|
GLAPI void APIENTRY glPointParameterfv(GLenum pname, const GLfloat* params);
|
|
GLAPI void APIENTRY glPointParameteri(GLenum pname, GLint param);
|
|
GLAPI void APIENTRY glPointParameteriv(GLenum pname, const GLint* params);
|
|
GLAPI void APIENTRY glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
GLAPI void APIENTRY glBlendEquation(GLenum mode);
|
|
#endif
|
|
#endif /* GL_VERSION_1_4 */
|
|
|
|
#ifndef GL_VERSION_1_5
|
|
#define GL_VERSION_1_5 1
|
|
typedef khronos_ssize_t GLsizeiptr;
|
|
typedef khronos_intptr_t GLintptr;
|
|
#define GL_BUFFER_SIZE 0x8764
|
|
#define GL_BUFFER_USAGE 0x8765
|
|
#define GL_QUERY_COUNTER_BITS 0x8864
|
|
#define GL_CURRENT_QUERY 0x8865
|
|
#define GL_QUERY_RESULT 0x8866
|
|
#define GL_QUERY_RESULT_AVAILABLE 0x8867
|
|
#define GL_ARRAY_BUFFER 0x8892
|
|
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
|
#define GL_ARRAY_BUFFER_BINDING 0x8894
|
|
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
|
|
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
|
|
#define GL_READ_ONLY 0x88B8
|
|
#define GL_WRITE_ONLY 0x88B9
|
|
#define GL_READ_WRITE 0x88BA
|
|
#define GL_BUFFER_ACCESS 0x88BB
|
|
#define GL_BUFFER_MAPPED 0x88BC
|
|
#define GL_BUFFER_MAP_POINTER 0x88BD
|
|
#define GL_STREAM_DRAW 0x88E0
|
|
#define GL_STREAM_READ 0x88E1
|
|
#define GL_STREAM_COPY 0x88E2
|
|
#define GL_STATIC_DRAW 0x88E4
|
|
#define GL_STATIC_READ 0x88E5
|
|
#define GL_STATIC_COPY 0x88E6
|
|
#define GL_DYNAMIC_DRAW 0x88E8
|
|
#define GL_DYNAMIC_READ 0x88E9
|
|
#define GL_DYNAMIC_COPY 0x88EA
|
|
#define GL_SAMPLES_PASSED 0x8914
|
|
#define GL_SRC1_ALPHA 0x8589
|
|
typedef void(APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint* ids);
|
|
typedef void(APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint* ids);
|
|
typedef GLboolean(APIENTRYP PFNGLISQUERYPROC)(GLuint id);
|
|
typedef void(APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);
|
|
typedef void(APIENTRYP PFNGLENDQUERYPROC)(GLenum target);
|
|
typedef void(APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint* params);
|
|
typedef void(APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint* params);
|
|
typedef void(APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint* params);
|
|
typedef void(APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
|
|
typedef void(APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint* buffers);
|
|
typedef void(APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint* buffers);
|
|
typedef GLboolean(APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer);
|
|
typedef void(APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void* data, GLenum usage);
|
|
typedef void(APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
|
|
typedef void(APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void* data);
|
|
typedef void*(APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);
|
|
typedef GLboolean(APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target);
|
|
typedef void(APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params);
|
|
typedef void(APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void** params);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glGenQueries(GLsizei n, GLuint* ids);
|
|
GLAPI void APIENTRY glDeleteQueries(GLsizei n, const GLuint* ids);
|
|
GLAPI GLboolean APIENTRY glIsQuery(GLuint id);
|
|
GLAPI void APIENTRY glBeginQuery(GLenum target, GLuint id);
|
|
GLAPI void APIENTRY glEndQuery(GLenum target);
|
|
GLAPI void APIENTRY glGetQueryiv(GLenum target, GLenum pname, GLint* params);
|
|
GLAPI void APIENTRY glGetQueryObjectiv(GLuint id, GLenum pname, GLint* params);
|
|
GLAPI void APIENTRY glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params);
|
|
GLAPI void APIENTRY glBindBuffer(GLenum target, GLuint buffer);
|
|
GLAPI void APIENTRY glDeleteBuffers(GLsizei n, const GLuint* buffers);
|
|
GLAPI void APIENTRY glGenBuffers(GLsizei n, GLuint* buffers);
|
|
GLAPI GLboolean APIENTRY glIsBuffer(GLuint buffer);
|
|
GLAPI void APIENTRY glBufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage);
|
|
GLAPI void APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
|
|
GLAPI void APIENTRY glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void* data);
|
|
GLAPI void* APIENTRY glMapBuffer(GLenum target, GLenum access);
|
|
GLAPI GLboolean APIENTRY glUnmapBuffer(GLenum target);
|
|
GLAPI void APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
|
|
GLAPI void APIENTRY glGetBufferPointerv(GLenum target, GLenum pname, void** params);
|
|
#endif
|
|
#endif /* GL_VERSION_1_5 */
|
|
|
|
#ifndef GL_VERSION_2_0
|
|
#define GL_VERSION_2_0 1
|
|
typedef char GLchar;
|
|
typedef khronos_int16_t GLshort;
|
|
typedef khronos_int8_t GLbyte;
|
|
typedef khronos_uint16_t GLushort;
|
|
#define GL_BLEND_EQUATION_RGB 0x8009
|
|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
|
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
|
|
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
|
|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
|
#define GL_STENCIL_BACK_FUNC 0x8800
|
|
#define GL_STENCIL_BACK_FAIL 0x8801
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
|
|
#define GL_MAX_DRAW_BUFFERS 0x8824
|
|
#define GL_DRAW_BUFFER0 0x8825
|
|
#define GL_DRAW_BUFFER1 0x8826
|
|
#define GL_DRAW_BUFFER2 0x8827
|
|
#define GL_DRAW_BUFFER3 0x8828
|
|
#define GL_DRAW_BUFFER4 0x8829
|
|
#define GL_DRAW_BUFFER5 0x882A
|
|
#define GL_DRAW_BUFFER6 0x882B
|
|
#define GL_DRAW_BUFFER7 0x882C
|
|
#define GL_DRAW_BUFFER8 0x882D
|
|
#define GL_DRAW_BUFFER9 0x882E
|
|
#define GL_DRAW_BUFFER10 0x882F
|
|
#define GL_DRAW_BUFFER11 0x8830
|
|
#define GL_DRAW_BUFFER12 0x8831
|
|
#define GL_DRAW_BUFFER13 0x8832
|
|
#define GL_DRAW_BUFFER14 0x8833
|
|
#define GL_DRAW_BUFFER15 0x8834
|
|
#define GL_BLEND_EQUATION_ALPHA 0x883D
|
|
#define GL_MAX_VERTEX_ATTRIBS 0x8869
|
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
|
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
|
#define GL_FRAGMENT_SHADER 0x8B30
|
|
#define GL_VERTEX_SHADER 0x8B31
|
|
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
|
|
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
|
|
#define GL_MAX_VARYING_FLOATS 0x8B4B
|
|
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
|
|
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
|
|
#define GL_SHADER_TYPE 0x8B4F
|
|
#define GL_FLOAT_VEC2 0x8B50
|
|
#define GL_FLOAT_VEC3 0x8B51
|
|
#define GL_FLOAT_VEC4 0x8B52
|
|
#define GL_INT_VEC2 0x8B53
|
|
#define GL_INT_VEC3 0x8B54
|
|
#define GL_INT_VEC4 0x8B55
|
|
#define GL_BOOL 0x8B56
|
|
#define GL_BOOL_VEC2 0x8B57
|
|
#define GL_BOOL_VEC3 0x8B58
|
|
#define GL_BOOL_VEC4 0x8B59
|
|
#define GL_FLOAT_MAT2 0x8B5A
|
|
#define GL_FLOAT_MAT3 0x8B5B
|
|
#define GL_FLOAT_MAT4 0x8B5C
|
|
#define GL_SAMPLER_1D 0x8B5D
|
|
#define GL_SAMPLER_2D 0x8B5E
|
|
#define GL_SAMPLER_3D 0x8B5F
|
|
#define GL_SAMPLER_CUBE 0x8B60
|
|
#define GL_SAMPLER_1D_SHADOW 0x8B61
|
|
#define GL_SAMPLER_2D_SHADOW 0x8B62
|
|
#define GL_DELETE_STATUS 0x8B80
|
|
#define GL_COMPILE_STATUS 0x8B81
|
|
#define GL_LINK_STATUS 0x8B82
|
|
#define GL_VALIDATE_STATUS 0x8B83
|
|
#define GL_INFO_LOG_LENGTH 0x8B84
|
|
#define GL_ATTACHED_SHADERS 0x8B85
|
|
#define GL_ACTIVE_UNIFORMS 0x8B86
|
|
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
|
|
#define GL_SHADER_SOURCE_LENGTH 0x8B88
|
|
#define GL_ACTIVE_ATTRIBUTES 0x8B89
|
|
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
|
|
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
|
|
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
|
|
#define GL_CURRENT_PROGRAM 0x8B8D
|
|
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
|
|
#define GL_LOWER_LEFT 0x8CA1
|
|
#define GL_UPPER_LEFT 0x8CA2
|
|
#define GL_STENCIL_BACK_REF 0x8CA3
|
|
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
|
|
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
|
|
typedef void(APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
|
|
typedef void(APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum* bufs);
|
|
typedef void(APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
|
|
typedef void(APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);
|
|
typedef void(APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
|
|
typedef void(APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
|
|
typedef void(APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar* name);
|
|
typedef void(APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader);
|
|
typedef GLuint(APIENTRYP PFNGLCREATEPROGRAMPROC)(void);
|
|
typedef GLuint(APIENTRYP PFNGLCREATESHADERPROC)(GLenum type);
|
|
typedef void(APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program);
|
|
typedef void(APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader);
|
|
typedef void(APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
|
|
typedef void(APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
|
|
typedef void(APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
|
|
typedef void(APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type,
|
|
GLchar* name);
|
|
typedef void(APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type,
|
|
GLchar* name);
|
|
typedef void(APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders);
|
|
typedef GLint(APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar* name);
|
|
typedef void(APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint* params);
|
|
typedef void(APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
|
|
typedef void(APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint* params);
|
|
typedef void(APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
|
|
typedef void(APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source);
|
|
typedef GLint(APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar* name);
|
|
typedef void(APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat* params);
|
|
typedef void(APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint* params);
|
|
typedef void(APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble* params);
|
|
typedef void(APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat* params);
|
|
typedef void(APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint* params);
|
|
typedef void(APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void** pointer);
|
|
typedef GLboolean(APIENTRYP PFNGLISPROGRAMPROC)(GLuint program);
|
|
typedef GLboolean(APIENTRYP PFNGLISSHADERPROC)(GLuint shader);
|
|
typedef void(APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program);
|
|
typedef void(APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
|
|
typedef void(APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program);
|
|
typedef void(APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
|
|
typedef void(APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
|
|
typedef void(APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
|
typedef void(APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
|
typedef void(APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
|
|
typedef void(APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
|
|
typedef void(APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
|
|
typedef void(APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
|
typedef void(APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat* value);
|
|
typedef void(APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat* value);
|
|
typedef void(APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat* value);
|
|
typedef void(APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat* value);
|
|
typedef void(APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint* value);
|
|
typedef void(APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint* value);
|
|
typedef void(APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint* value);
|
|
typedef void(APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint* value);
|
|
typedef void(APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
typedef void(APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
typedef void(APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
typedef void(APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble* v);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat* v);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort* v);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble* v);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat* v);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort* v);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble* v);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat* v);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort* v);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte* v);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint* v);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort* v);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte* v);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint* v);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort* v);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte* v);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble* v);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat* v);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint* v);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort* v);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte* v);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint* v);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort* v);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
|
|
const void* pointer);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
|
|
GLAPI void APIENTRY glDrawBuffers(GLsizei n, const GLenum* bufs);
|
|
GLAPI void APIENTRY glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
|
|
GLAPI void APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
|
|
GLAPI void APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask);
|
|
GLAPI void APIENTRY glAttachShader(GLuint program, GLuint shader);
|
|
GLAPI void APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar* name);
|
|
GLAPI void APIENTRY glCompileShader(GLuint shader);
|
|
GLAPI GLuint APIENTRY glCreateProgram(void);
|
|
GLAPI GLuint APIENTRY glCreateShader(GLenum type);
|
|
GLAPI void APIENTRY glDeleteProgram(GLuint program);
|
|
GLAPI void APIENTRY glDeleteShader(GLuint shader);
|
|
GLAPI void APIENTRY glDetachShader(GLuint program, GLuint shader);
|
|
GLAPI void APIENTRY glDisableVertexAttribArray(GLuint index);
|
|
GLAPI void APIENTRY glEnableVertexAttribArray(GLuint index);
|
|
GLAPI void APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
|
|
GLAPI void APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
|
|
GLAPI void APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders);
|
|
GLAPI GLint APIENTRY glGetAttribLocation(GLuint program, const GLchar* name);
|
|
GLAPI void APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint* params);
|
|
GLAPI void APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
|
|
GLAPI void APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint* params);
|
|
GLAPI void APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
|
|
GLAPI void APIENTRY glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source);
|
|
GLAPI GLint APIENTRY glGetUniformLocation(GLuint program, const GLchar* name);
|
|
GLAPI void APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat* params);
|
|
GLAPI void APIENTRY glGetUniformiv(GLuint program, GLint location, GLint* params);
|
|
GLAPI void APIENTRY glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble* params);
|
|
GLAPI void APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params);
|
|
GLAPI void APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params);
|
|
GLAPI void APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer);
|
|
GLAPI GLboolean APIENTRY glIsProgram(GLuint program);
|
|
GLAPI GLboolean APIENTRY glIsShader(GLuint shader);
|
|
GLAPI void APIENTRY glLinkProgram(GLuint program);
|
|
GLAPI void APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
|
|
GLAPI void APIENTRY glUseProgram(GLuint program);
|
|
GLAPI void APIENTRY glUniform1f(GLint location, GLfloat v0);
|
|
GLAPI void APIENTRY glUniform2f(GLint location, GLfloat v0, GLfloat v1);
|
|
GLAPI void APIENTRY glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
|
GLAPI void APIENTRY glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
|
GLAPI void APIENTRY glUniform1i(GLint location, GLint v0);
|
|
GLAPI void APIENTRY glUniform2i(GLint location, GLint v0, GLint v1);
|
|
GLAPI void APIENTRY glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
|
|
GLAPI void APIENTRY glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
|
GLAPI void APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat* value);
|
|
GLAPI void APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat* value);
|
|
GLAPI void APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat* value);
|
|
GLAPI void APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat* value);
|
|
GLAPI void APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint* value);
|
|
GLAPI void APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint* value);
|
|
GLAPI void APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint* value);
|
|
GLAPI void APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint* value);
|
|
GLAPI void APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
GLAPI void APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
GLAPI void APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
GLAPI void APIENTRY glValidateProgram(GLuint program);
|
|
GLAPI void APIENTRY glVertexAttrib1d(GLuint index, GLdouble x);
|
|
GLAPI void APIENTRY glVertexAttrib1dv(GLuint index, const GLdouble* v);
|
|
GLAPI void APIENTRY glVertexAttrib1f(GLuint index, GLfloat x);
|
|
GLAPI void APIENTRY glVertexAttrib1fv(GLuint index, const GLfloat* v);
|
|
GLAPI void APIENTRY glVertexAttrib1s(GLuint index, GLshort x);
|
|
GLAPI void APIENTRY glVertexAttrib1sv(GLuint index, const GLshort* v);
|
|
GLAPI void APIENTRY glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
|
|
GLAPI void APIENTRY glVertexAttrib2dv(GLuint index, const GLdouble* v);
|
|
GLAPI void APIENTRY glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
|
|
GLAPI void APIENTRY glVertexAttrib2fv(GLuint index, const GLfloat* v);
|
|
GLAPI void APIENTRY glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
|
|
GLAPI void APIENTRY glVertexAttrib2sv(GLuint index, const GLshort* v);
|
|
GLAPI void APIENTRY glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
|
|
GLAPI void APIENTRY glVertexAttrib3dv(GLuint index, const GLdouble* v);
|
|
GLAPI void APIENTRY glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
|
|
GLAPI void APIENTRY glVertexAttrib3fv(GLuint index, const GLfloat* v);
|
|
GLAPI void APIENTRY glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
|
|
GLAPI void APIENTRY glVertexAttrib3sv(GLuint index, const GLshort* v);
|
|
GLAPI void APIENTRY glVertexAttrib4Nbv(GLuint index, const GLbyte* v);
|
|
GLAPI void APIENTRY glVertexAttrib4Niv(GLuint index, const GLint* v);
|
|
GLAPI void APIENTRY glVertexAttrib4Nsv(GLuint index, const GLshort* v);
|
|
GLAPI void APIENTRY glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
|
|
GLAPI void APIENTRY glVertexAttrib4Nubv(GLuint index, const GLubyte* v);
|
|
GLAPI void APIENTRY glVertexAttrib4Nuiv(GLuint index, const GLuint* v);
|
|
GLAPI void APIENTRY glVertexAttrib4Nusv(GLuint index, const GLushort* v);
|
|
GLAPI void APIENTRY glVertexAttrib4bv(GLuint index, const GLbyte* v);
|
|
GLAPI void APIENTRY glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
GLAPI void APIENTRY glVertexAttrib4dv(GLuint index, const GLdouble* v);
|
|
GLAPI void APIENTRY glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
GLAPI void APIENTRY glVertexAttrib4fv(GLuint index, const GLfloat* v);
|
|
GLAPI void APIENTRY glVertexAttrib4iv(GLuint index, const GLint* v);
|
|
GLAPI void APIENTRY glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
|
|
GLAPI void APIENTRY glVertexAttrib4sv(GLuint index, const GLshort* v);
|
|
GLAPI void APIENTRY glVertexAttrib4ubv(GLuint index, const GLubyte* v);
|
|
GLAPI void APIENTRY glVertexAttrib4uiv(GLuint index, const GLuint* v);
|
|
GLAPI void APIENTRY glVertexAttrib4usv(GLuint index, const GLushort* v);
|
|
GLAPI void APIENTRY glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer);
|
|
#endif
|
|
#endif /* GL_VERSION_2_0 */
|
|
|
|
#ifndef GL_VERSION_2_1
|
|
#define GL_VERSION_2_1 1
|
|
#define GL_PIXEL_PACK_BUFFER 0x88EB
|
|
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
|
|
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
|
|
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
|
|
#define GL_FLOAT_MAT2x3 0x8B65
|
|
#define GL_FLOAT_MAT2x4 0x8B66
|
|
#define GL_FLOAT_MAT3x2 0x8B67
|
|
#define GL_FLOAT_MAT3x4 0x8B68
|
|
#define GL_FLOAT_MAT4x2 0x8B69
|
|
#define GL_FLOAT_MAT4x3 0x8B6A
|
|
#define GL_SRGB 0x8C40
|
|
#define GL_SRGB8 0x8C41
|
|
#define GL_SRGB_ALPHA 0x8C42
|
|
#define GL_SRGB8_ALPHA8 0x8C43
|
|
#define GL_COMPRESSED_SRGB 0x8C48
|
|
#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
|
|
typedef void(APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
typedef void(APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
typedef void(APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
typedef void(APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
typedef void(APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
typedef void(APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
GLAPI void APIENTRY glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
GLAPI void APIENTRY glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
GLAPI void APIENTRY glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
GLAPI void APIENTRY glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
GLAPI void APIENTRY glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
#endif
|
|
#endif /* GL_VERSION_2_1 */
|
|
|
|
#ifndef GL_VERSION_3_0
|
|
#define GL_VERSION_3_0 1
|
|
typedef khronos_uint16_t GLhalf;
|
|
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
|
|
#define GL_CLIP_DISTANCE0 0x3000
|
|
#define GL_CLIP_DISTANCE1 0x3001
|
|
#define GL_CLIP_DISTANCE2 0x3002
|
|
#define GL_CLIP_DISTANCE3 0x3003
|
|
#define GL_CLIP_DISTANCE4 0x3004
|
|
#define GL_CLIP_DISTANCE5 0x3005
|
|
#define GL_CLIP_DISTANCE6 0x3006
|
|
#define GL_CLIP_DISTANCE7 0x3007
|
|
#define GL_MAX_CLIP_DISTANCES 0x0D32
|
|
#define GL_MAJOR_VERSION 0x821B
|
|
#define GL_MINOR_VERSION 0x821C
|
|
#define GL_NUM_EXTENSIONS 0x821D
|
|
#define GL_CONTEXT_FLAGS 0x821E
|
|
#define GL_COMPRESSED_RED 0x8225
|
|
#define GL_COMPRESSED_RG 0x8226
|
|
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
|
|
#define GL_RGBA32F 0x8814
|
|
#define GL_RGB32F 0x8815
|
|
#define GL_RGBA16F 0x881A
|
|
#define GL_RGB16F 0x881B
|
|
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
|
|
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
|
|
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
|
|
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
|
|
#define GL_CLAMP_READ_COLOR 0x891C
|
|
#define GL_FIXED_ONLY 0x891D
|
|
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
|
|
#define GL_TEXTURE_1D_ARRAY 0x8C18
|
|
#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
|
|
#define GL_TEXTURE_2D_ARRAY 0x8C1A
|
|
#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
|
|
#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
|
|
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
|
|
#define GL_R11F_G11F_B10F 0x8C3A
|
|
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
|
|
#define GL_RGB9_E5 0x8C3D
|
|
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
|
|
#define GL_TEXTURE_SHARED_SIZE 0x8C3F
|
|
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
|
|
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
|
|
#define GL_PRIMITIVES_GENERATED 0x8C87
|
|
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
|
|
#define GL_RASTERIZER_DISCARD 0x8C89
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
|
|
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
|
|
#define GL_SEPARATE_ATTRIBS 0x8C8D
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
|
|
#define GL_RGBA32UI 0x8D70
|
|
#define GL_RGB32UI 0x8D71
|
|
#define GL_RGBA16UI 0x8D76
|
|
#define GL_RGB16UI 0x8D77
|
|
#define GL_RGBA8UI 0x8D7C
|
|
#define GL_RGB8UI 0x8D7D
|
|
#define GL_RGBA32I 0x8D82
|
|
#define GL_RGB32I 0x8D83
|
|
#define GL_RGBA16I 0x8D88
|
|
#define GL_RGB16I 0x8D89
|
|
#define GL_RGBA8I 0x8D8E
|
|
#define GL_RGB8I 0x8D8F
|
|
#define GL_RED_INTEGER 0x8D94
|
|
#define GL_GREEN_INTEGER 0x8D95
|
|
#define GL_BLUE_INTEGER 0x8D96
|
|
#define GL_RGB_INTEGER 0x8D98
|
|
#define GL_RGBA_INTEGER 0x8D99
|
|
#define GL_BGR_INTEGER 0x8D9A
|
|
#define GL_BGRA_INTEGER 0x8D9B
|
|
#define GL_SAMPLER_1D_ARRAY 0x8DC0
|
|
#define GL_SAMPLER_2D_ARRAY 0x8DC1
|
|
#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
|
|
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
|
|
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
|
|
#define GL_UNSIGNED_INT_VEC2 0x8DC6
|
|
#define GL_UNSIGNED_INT_VEC3 0x8DC7
|
|
#define GL_UNSIGNED_INT_VEC4 0x8DC8
|
|
#define GL_INT_SAMPLER_1D 0x8DC9
|
|
#define GL_INT_SAMPLER_2D 0x8DCA
|
|
#define GL_INT_SAMPLER_3D 0x8DCB
|
|
#define GL_INT_SAMPLER_CUBE 0x8DCC
|
|
#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
|
|
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
|
|
#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
|
|
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
|
|
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
|
|
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
|
|
#define GL_QUERY_WAIT 0x8E13
|
|
#define GL_QUERY_NO_WAIT 0x8E14
|
|
#define GL_QUERY_BY_REGION_WAIT 0x8E15
|
|
#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
|
|
#define GL_BUFFER_ACCESS_FLAGS 0x911F
|
|
#define GL_BUFFER_MAP_LENGTH 0x9120
|
|
#define GL_BUFFER_MAP_OFFSET 0x9121
|
|
#define GL_DEPTH_COMPONENT32F 0x8CAC
|
|
#define GL_DEPTH32F_STENCIL8 0x8CAD
|
|
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
|
|
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
|
|
#define GL_FRAMEBUFFER_DEFAULT 0x8218
|
|
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
|
|
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
|
|
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
|
|
#define GL_DEPTH_STENCIL 0x84F9
|
|
#define GL_UNSIGNED_INT_24_8 0x84FA
|
|
#define GL_DEPTH24_STENCIL8 0x88F0
|
|
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
|
|
#define GL_TEXTURE_RED_TYPE 0x8C10
|
|
#define GL_TEXTURE_GREEN_TYPE 0x8C11
|
|
#define GL_TEXTURE_BLUE_TYPE 0x8C12
|
|
#define GL_TEXTURE_ALPHA_TYPE 0x8C13
|
|
#define GL_TEXTURE_DEPTH_TYPE 0x8C16
|
|
#define GL_UNSIGNED_NORMALIZED 0x8C17
|
|
#define GL_FRAMEBUFFER_BINDING 0x8CA6
|
|
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
|
|
#define GL_RENDERBUFFER_BINDING 0x8CA7
|
|
#define GL_READ_FRAMEBUFFER 0x8CA8
|
|
#define GL_DRAW_FRAMEBUFFER 0x8CA9
|
|
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
|
|
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
|
|
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
|
|
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
|
|
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
|
|
#define GL_COLOR_ATTACHMENT0 0x8CE0
|
|
#define GL_COLOR_ATTACHMENT1 0x8CE1
|
|
#define GL_COLOR_ATTACHMENT2 0x8CE2
|
|
#define GL_COLOR_ATTACHMENT3 0x8CE3
|
|
#define GL_COLOR_ATTACHMENT4 0x8CE4
|
|
#define GL_COLOR_ATTACHMENT5 0x8CE5
|
|
#define GL_COLOR_ATTACHMENT6 0x8CE6
|
|
#define GL_COLOR_ATTACHMENT7 0x8CE7
|
|
#define GL_COLOR_ATTACHMENT8 0x8CE8
|
|
#define GL_COLOR_ATTACHMENT9 0x8CE9
|
|
#define GL_COLOR_ATTACHMENT10 0x8CEA
|
|
#define GL_COLOR_ATTACHMENT11 0x8CEB
|
|
#define GL_COLOR_ATTACHMENT12 0x8CEC
|
|
#define GL_COLOR_ATTACHMENT13 0x8CED
|
|
#define GL_COLOR_ATTACHMENT14 0x8CEE
|
|
#define GL_COLOR_ATTACHMENT15 0x8CEF
|
|
#define GL_COLOR_ATTACHMENT16 0x8CF0
|
|
#define GL_COLOR_ATTACHMENT17 0x8CF1
|
|
#define GL_COLOR_ATTACHMENT18 0x8CF2
|
|
#define GL_COLOR_ATTACHMENT19 0x8CF3
|
|
#define GL_COLOR_ATTACHMENT20 0x8CF4
|
|
#define GL_COLOR_ATTACHMENT21 0x8CF5
|
|
#define GL_COLOR_ATTACHMENT22 0x8CF6
|
|
#define GL_COLOR_ATTACHMENT23 0x8CF7
|
|
#define GL_COLOR_ATTACHMENT24 0x8CF8
|
|
#define GL_COLOR_ATTACHMENT25 0x8CF9
|
|
#define GL_COLOR_ATTACHMENT26 0x8CFA
|
|
#define GL_COLOR_ATTACHMENT27 0x8CFB
|
|
#define GL_COLOR_ATTACHMENT28 0x8CFC
|
|
#define GL_COLOR_ATTACHMENT29 0x8CFD
|
|
#define GL_COLOR_ATTACHMENT30 0x8CFE
|
|
#define GL_COLOR_ATTACHMENT31 0x8CFF
|
|
#define GL_DEPTH_ATTACHMENT 0x8D00
|
|
#define GL_STENCIL_ATTACHMENT 0x8D20
|
|
#define GL_FRAMEBUFFER 0x8D40
|
|
#define GL_RENDERBUFFER 0x8D41
|
|
#define GL_RENDERBUFFER_WIDTH 0x8D42
|
|
#define GL_RENDERBUFFER_HEIGHT 0x8D43
|
|
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
|
|
#define GL_STENCIL_INDEX1 0x8D46
|
|
#define GL_STENCIL_INDEX4 0x8D47
|
|
#define GL_STENCIL_INDEX8 0x8D48
|
|
#define GL_STENCIL_INDEX16 0x8D49
|
|
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
|
|
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
|
|
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
|
|
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
|
|
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
|
|
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
|
|
#define GL_MAX_SAMPLES 0x8D57
|
|
#define GL_FRAMEBUFFER_SRGB 0x8DB9
|
|
#define GL_HALF_FLOAT 0x140B
|
|
#define GL_MAP_READ_BIT 0x0001
|
|
#define GL_MAP_WRITE_BIT 0x0002
|
|
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
|
|
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
|
|
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
|
|
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
|
|
#define GL_COMPRESSED_RED_RGTC1 0x8DBB
|
|
#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
|
|
#define GL_COMPRESSED_RG_RGTC2 0x8DBD
|
|
#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
|
|
#define GL_RG 0x8227
|
|
#define GL_RG_INTEGER 0x8228
|
|
#define GL_R8 0x8229
|
|
#define GL_R16 0x822A
|
|
#define GL_RG8 0x822B
|
|
#define GL_RG16 0x822C
|
|
#define GL_R16F 0x822D
|
|
#define GL_R32F 0x822E
|
|
#define GL_RG16F 0x822F
|
|
#define GL_RG32F 0x8230
|
|
#define GL_R8I 0x8231
|
|
#define GL_R8UI 0x8232
|
|
#define GL_R16I 0x8233
|
|
#define GL_R16UI 0x8234
|
|
#define GL_R32I 0x8235
|
|
#define GL_R32UI 0x8236
|
|
#define GL_RG8I 0x8237
|
|
#define GL_RG8UI 0x8238
|
|
#define GL_RG16I 0x8239
|
|
#define GL_RG16UI 0x823A
|
|
#define GL_RG32I 0x823B
|
|
#define GL_RG32UI 0x823C
|
|
#define GL_VERTEX_ARRAY_BINDING 0x85B5
|
|
typedef void(APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
|
|
typedef void(APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean* data);
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|
typedef void(APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint* data);
|
|
typedef void(APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index);
|
|
typedef void(APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index);
|
|
typedef GLboolean(APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index);
|
|
typedef void(APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);
|
|
typedef void(APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)(void);
|
|
typedef void(APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
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|
typedef void(APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);
|
|
typedef void(APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode);
|
|
typedef void(APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size,
|
|
GLenum* type, GLchar* name);
|
|
typedef void(APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);
|
|
typedef void(APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);
|
|
typedef void(APIENTRYP PFNGLENDCONDITIONALRENDERPROC)(void);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
|
|
typedef void(APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint* params);
|
|
typedef void(APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint* params);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint* v);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint* v);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint* v);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint* v);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint* v);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint* v);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint* v);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint* v);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte* v);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort* v);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte* v);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort* v);
|
|
typedef void(APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint* params);
|
|
typedef void(APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar* name);
|
|
typedef GLint(APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar* name);
|
|
typedef void(APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);
|
|
typedef void(APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);
|
|
typedef void(APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
|
|
typedef void(APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
|
|
typedef void(APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint* value);
|
|
typedef void(APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint* value);
|
|
typedef void(APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint* value);
|
|
typedef void(APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint* value);
|
|
typedef void(APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint* params);
|
|
typedef void(APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint* params);
|
|
typedef void(APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint* params);
|
|
typedef void(APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint* params);
|
|
typedef void(APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint* value);
|
|
typedef void(APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint* value);
|
|
typedef void(APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat* value);
|
|
typedef void(APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
|
|
typedef const GLubyte*(APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);
|
|
typedef GLboolean(APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
|
|
typedef void(APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
|
|
typedef void(APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint* renderbuffers);
|
|
typedef void(APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint* renderbuffers);
|
|
typedef void(APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
|
typedef void(APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params);
|
|
typedef GLboolean(APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
|
|
typedef void(APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
|
|
typedef void(APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint* framebuffers);
|
|
typedef void(APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint* framebuffers);
|
|
typedef GLenum(APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
|
|
typedef void(APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
|
typedef void(APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
|
typedef void(APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
|
|
typedef void(APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
|
typedef void(APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint* params);
|
|
typedef void(APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target);
|
|
typedef void(APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1,
|
|
GLint dstY1, GLbitfield mask, GLenum filter);
|
|
typedef void(APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
|
typedef void(APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
|
|
typedef void*(APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
|
|
typedef void(APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
|
|
typedef void(APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array);
|
|
typedef void(APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint* arrays);
|
|
typedef void(APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint* arrays);
|
|
typedef GLboolean(APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
|
|
GLAPI void APIENTRY glGetBooleani_v(GLenum target, GLuint index, GLboolean* data);
|
|
GLAPI void APIENTRY glGetIntegeri_v(GLenum target, GLuint index, GLint* data);
|
|
GLAPI void APIENTRY glEnablei(GLenum target, GLuint index);
|
|
GLAPI void APIENTRY glDisablei(GLenum target, GLuint index);
|
|
GLAPI GLboolean APIENTRY glIsEnabledi(GLenum target, GLuint index);
|
|
GLAPI void APIENTRY glBeginTransformFeedback(GLenum primitiveMode);
|
|
GLAPI void APIENTRY glEndTransformFeedback(void);
|
|
GLAPI void APIENTRY glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
|
|
GLAPI void APIENTRY glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
|
|
GLAPI void APIENTRY glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode);
|
|
GLAPI void APIENTRY glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size,
|
|
GLenum* type, GLchar* name);
|
|
GLAPI void APIENTRY glClampColor(GLenum target, GLenum clamp);
|
|
GLAPI void APIENTRY glBeginConditionalRender(GLuint id, GLenum mode);
|
|
GLAPI void APIENTRY glEndConditionalRender(void);
|
|
GLAPI void APIENTRY glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
|
|
GLAPI void APIENTRY glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params);
|
|
GLAPI void APIENTRY glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params);
|
|
GLAPI void APIENTRY glVertexAttribI1i(GLuint index, GLint x);
|
|
GLAPI void APIENTRY glVertexAttribI2i(GLuint index, GLint x, GLint y);
|
|
GLAPI void APIENTRY glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
|
|
GLAPI void APIENTRY glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
|
|
GLAPI void APIENTRY glVertexAttribI1ui(GLuint index, GLuint x);
|
|
GLAPI void APIENTRY glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
|
|
GLAPI void APIENTRY glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
|
|
GLAPI void APIENTRY glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
|
|
GLAPI void APIENTRY glVertexAttribI1iv(GLuint index, const GLint* v);
|
|
GLAPI void APIENTRY glVertexAttribI2iv(GLuint index, const GLint* v);
|
|
GLAPI void APIENTRY glVertexAttribI3iv(GLuint index, const GLint* v);
|
|
GLAPI void APIENTRY glVertexAttribI4iv(GLuint index, const GLint* v);
|
|
GLAPI void APIENTRY glVertexAttribI1uiv(GLuint index, const GLuint* v);
|
|
GLAPI void APIENTRY glVertexAttribI2uiv(GLuint index, const GLuint* v);
|
|
GLAPI void APIENTRY glVertexAttribI3uiv(GLuint index, const GLuint* v);
|
|
GLAPI void APIENTRY glVertexAttribI4uiv(GLuint index, const GLuint* v);
|
|
GLAPI void APIENTRY glVertexAttribI4bv(GLuint index, const GLbyte* v);
|
|
GLAPI void APIENTRY glVertexAttribI4sv(GLuint index, const GLshort* v);
|
|
GLAPI void APIENTRY glVertexAttribI4ubv(GLuint index, const GLubyte* v);
|
|
GLAPI void APIENTRY glVertexAttribI4usv(GLuint index, const GLushort* v);
|
|
GLAPI void APIENTRY glGetUniformuiv(GLuint program, GLint location, GLuint* params);
|
|
GLAPI void APIENTRY glBindFragDataLocation(GLuint program, GLuint color, const GLchar* name);
|
|
GLAPI GLint APIENTRY glGetFragDataLocation(GLuint program, const GLchar* name);
|
|
GLAPI void APIENTRY glUniform1ui(GLint location, GLuint v0);
|
|
GLAPI void APIENTRY glUniform2ui(GLint location, GLuint v0, GLuint v1);
|
|
GLAPI void APIENTRY glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
|
|
GLAPI void APIENTRY glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
|
|
GLAPI void APIENTRY glUniform1uiv(GLint location, GLsizei count, const GLuint* value);
|
|
GLAPI void APIENTRY glUniform2uiv(GLint location, GLsizei count, const GLuint* value);
|
|
GLAPI void APIENTRY glUniform3uiv(GLint location, GLsizei count, const GLuint* value);
|
|
GLAPI void APIENTRY glUniform4uiv(GLint location, GLsizei count, const GLuint* value);
|
|
GLAPI void APIENTRY glTexParameterIiv(GLenum target, GLenum pname, const GLint* params);
|
|
GLAPI void APIENTRY glTexParameterIuiv(GLenum target, GLenum pname, const GLuint* params);
|
|
GLAPI void APIENTRY glGetTexParameterIiv(GLenum target, GLenum pname, GLint* params);
|
|
GLAPI void APIENTRY glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint* params);
|
|
GLAPI void APIENTRY glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value);
|
|
GLAPI void APIENTRY glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value);
|
|
GLAPI void APIENTRY glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value);
|
|
GLAPI void APIENTRY glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
|
|
GLAPI const GLubyte* APIENTRY glGetStringi(GLenum name, GLuint index);
|
|
GLAPI GLboolean APIENTRY glIsRenderbuffer(GLuint renderbuffer);
|
|
GLAPI void APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer);
|
|
GLAPI void APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers);
|
|
GLAPI void APIENTRY glGenRenderbuffers(GLsizei n, GLuint* renderbuffers);
|
|
GLAPI void APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
|
GLAPI void APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params);
|
|
GLAPI GLboolean APIENTRY glIsFramebuffer(GLuint framebuffer);
|
|
GLAPI void APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer);
|
|
GLAPI void APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers);
|
|
GLAPI void APIENTRY glGenFramebuffers(GLsizei n, GLuint* framebuffers);
|
|
GLAPI GLenum APIENTRY glCheckFramebufferStatus(GLenum target);
|
|
GLAPI void APIENTRY glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
|
GLAPI void APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
|
GLAPI void APIENTRY glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
|
|
GLAPI void APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
|
GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params);
|
|
GLAPI void APIENTRY glGenerateMipmap(GLenum target);
|
|
GLAPI void APIENTRY glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1,
|
|
GLint dstY1, GLbitfield mask, GLenum filter);
|
|
GLAPI void APIENTRY glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
|
GLAPI void APIENTRY glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
|
|
GLAPI void* APIENTRY glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
|
|
GLAPI void APIENTRY glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
|
|
GLAPI void APIENTRY glBindVertexArray(GLuint array);
|
|
GLAPI void APIENTRY glDeleteVertexArrays(GLsizei n, const GLuint* arrays);
|
|
GLAPI void APIENTRY glGenVertexArrays(GLsizei n, GLuint* arrays);
|
|
GLAPI GLboolean APIENTRY glIsVertexArray(GLuint array);
|
|
#endif
|
|
#endif /* GL_VERSION_3_0 */
|
|
|
|
#ifndef GL_VERSION_3_1
|
|
#define GL_VERSION_3_1 1
|
|
#define GL_SAMPLER_2D_RECT 0x8B63
|
|
#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
|
|
#define GL_SAMPLER_BUFFER 0x8DC2
|
|
#define GL_INT_SAMPLER_2D_RECT 0x8DCD
|
|
#define GL_INT_SAMPLER_BUFFER 0x8DD0
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
|
|
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
|
|
#define GL_TEXTURE_BUFFER 0x8C2A
|
|
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
|
|
#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
|
|
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
|
|
#define GL_TEXTURE_RECTANGLE 0x84F5
|
|
#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
|
|
#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
|
|
#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
|
|
#define GL_R8_SNORM 0x8F94
|
|
#define GL_RG8_SNORM 0x8F95
|
|
#define GL_RGB8_SNORM 0x8F96
|
|
#define GL_RGBA8_SNORM 0x8F97
|
|
#define GL_R16_SNORM 0x8F98
|
|
#define GL_RG16_SNORM 0x8F99
|
|
#define GL_RGB16_SNORM 0x8F9A
|
|
#define GL_RGBA16_SNORM 0x8F9B
|
|
#define GL_SIGNED_NORMALIZED 0x8F9C
|
|
#define GL_PRIMITIVE_RESTART 0x8F9D
|
|
#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
|
|
#define GL_COPY_READ_BUFFER 0x8F36
|
|
#define GL_COPY_WRITE_BUFFER 0x8F37
|
|
#define GL_UNIFORM_BUFFER 0x8A11
|
|
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
|
|
#define GL_UNIFORM_BUFFER_START 0x8A29
|
|
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
|
|
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
|
|
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
|
|
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
|
|
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
|
|
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
|
|
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
|
|
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
|
|
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
|
|
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
|
|
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
|
|
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
|
|
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
|
|
#define GL_UNIFORM_TYPE 0x8A37
|
|
#define GL_UNIFORM_SIZE 0x8A38
|
|
#define GL_UNIFORM_NAME_LENGTH 0x8A39
|
|
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
|
|
#define GL_UNIFORM_OFFSET 0x8A3B
|
|
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
|
|
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
|
|
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
|
|
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
|
|
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
|
|
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
|
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
|
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
|
|
#define GL_INVALID_INDEX 0xFFFFFFFFu
|
|
typedef void(APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
|
|
typedef void(APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount);
|
|
typedef void(APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer);
|
|
typedef void(APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);
|
|
typedef void(APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset,
|
|
GLsizeiptr size);
|
|
typedef void(APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices);
|
|
typedef void(APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
|
|
typedef void(APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);
|
|
typedef GLuint(APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar* uniformBlockName);
|
|
typedef void(APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
|
|
typedef void(APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length,
|
|
GLchar* uniformBlockName);
|
|
typedef void(APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
|
|
GLAPI void APIENTRY glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount);
|
|
GLAPI void APIENTRY glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
|
|
GLAPI void APIENTRY glPrimitiveRestartIndex(GLuint index);
|
|
GLAPI void APIENTRY glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
|
|
GLAPI void APIENTRY glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices);
|
|
GLAPI void APIENTRY glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
|
|
GLAPI void APIENTRY glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);
|
|
GLAPI GLuint APIENTRY glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName);
|
|
GLAPI void APIENTRY glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
|
|
GLAPI void APIENTRY glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
|
|
GLAPI void APIENTRY glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
|
|
#endif
|
|
#endif /* GL_VERSION_3_1 */
|
|
|
|
#ifndef GL_VERSION_3_2
|
|
#define GL_VERSION_3_2 1
|
|
typedef struct __GLsync* GLsync;
|
|
typedef khronos_uint64_t GLuint64;
|
|
typedef khronos_int64_t GLint64;
|
|
#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
|
|
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
|
|
#define GL_LINES_ADJACENCY 0x000A
|
|
#define GL_LINE_STRIP_ADJACENCY 0x000B
|
|
#define GL_TRIANGLES_ADJACENCY 0x000C
|
|
#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
|
|
#define GL_PROGRAM_POINT_SIZE 0x8642
|
|
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
|
|
#define GL_GEOMETRY_SHADER 0x8DD9
|
|
#define GL_GEOMETRY_VERTICES_OUT 0x8916
|
|
#define GL_GEOMETRY_INPUT_TYPE 0x8917
|
|
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
|
|
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
|
|
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
|
|
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
|
|
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
|
|
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
|
|
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
|
|
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
|
|
#define GL_CONTEXT_PROFILE_MASK 0x9126
|
|
#define GL_DEPTH_CLAMP 0x864F
|
|
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
|
|
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
|
|
#define GL_LAST_VERTEX_CONVENTION 0x8E4E
|
|
#define GL_PROVOKING_VERTEX 0x8E4F
|
|
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
|
|
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
|
|
#define GL_OBJECT_TYPE 0x9112
|
|
#define GL_SYNC_CONDITION 0x9113
|
|
#define GL_SYNC_STATUS 0x9114
|
|
#define GL_SYNC_FLAGS 0x9115
|
|
#define GL_SYNC_FENCE 0x9116
|
|
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
|
|
#define GL_UNSIGNALED 0x9118
|
|
#define GL_SIGNALED 0x9119
|
|
#define GL_ALREADY_SIGNALED 0x911A
|
|
#define GL_TIMEOUT_EXPIRED 0x911B
|
|
#define GL_CONDITION_SATISFIED 0x911C
|
|
#define GL_WAIT_FAILED 0x911D
|
|
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
|
|
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
|
|
#define GL_SAMPLE_POSITION 0x8E50
|
|
#define GL_SAMPLE_MASK 0x8E51
|
|
#define GL_SAMPLE_MASK_VALUE 0x8E52
|
|
#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
|
|
#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
|
|
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
|
|
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
|
|
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
|
|
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
|
|
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
|
|
#define GL_TEXTURE_SAMPLES 0x9106
|
|
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
|
|
#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
|
|
#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
|
|
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
|
|
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
|
|
#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
|
|
#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
|
|
#define GL_MAX_INTEGER_SAMPLES 0x9110
|
|
typedef void(APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices, GLint basevertex);
|
|
typedef void(APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
|
|
const void* indices, GLint basevertex);
|
|
typedef void(APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
|
GLsizei instancecount, GLint basevertex);
|
|
typedef void(APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices,
|
|
GLsizei drawcount, const GLint* basevertex);
|
|
typedef void(APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum mode);
|
|
typedef GLsync(APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);
|
|
typedef GLboolean(APIENTRYP PFNGLISSYNCPROC)(GLsync sync);
|
|
typedef void(APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync);
|
|
typedef GLenum(APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
|
|
typedef void(APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
|
|
typedef void(APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64* data);
|
|
typedef void(APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei* length, GLint* values);
|
|
typedef void(APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64* data);
|
|
typedef void(APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64* params);
|
|
typedef void(APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
|
|
typedef void(APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height,
|
|
GLboolean fixedsamplelocations);
|
|
typedef void(APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height,
|
|
GLsizei depth, GLboolean fixedsamplelocations);
|
|
typedef void(APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat* val);
|
|
typedef void(APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices, GLint basevertex);
|
|
GLAPI void APIENTRY glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices,
|
|
GLint basevertex);
|
|
GLAPI void APIENTRY glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount,
|
|
GLint basevertex);
|
|
GLAPI void APIENTRY glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices,
|
|
GLsizei drawcount, const GLint* basevertex);
|
|
GLAPI void APIENTRY glProvokingVertex(GLenum mode);
|
|
GLAPI GLsync APIENTRY glFenceSync(GLenum condition, GLbitfield flags);
|
|
GLAPI GLboolean APIENTRY glIsSync(GLsync sync);
|
|
GLAPI void APIENTRY glDeleteSync(GLsync sync);
|
|
GLAPI GLenum APIENTRY glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
|
|
GLAPI void APIENTRY glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
|
|
GLAPI void APIENTRY glGetInteger64v(GLenum pname, GLint64* data);
|
|
GLAPI void APIENTRY glGetSynciv(GLsync sync, GLenum pname, GLsizei count, GLsizei* length, GLint* values);
|
|
GLAPI void APIENTRY glGetInteger64i_v(GLenum target, GLuint index, GLint64* data);
|
|
GLAPI void APIENTRY glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params);
|
|
GLAPI void APIENTRY glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
|
|
GLAPI void APIENTRY glTexImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height,
|
|
GLboolean fixedsamplelocations);
|
|
GLAPI void APIENTRY glTexImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height,
|
|
GLsizei depth, GLboolean fixedsamplelocations);
|
|
GLAPI void APIENTRY glGetMultisamplefv(GLenum pname, GLuint index, GLfloat* val);
|
|
GLAPI void APIENTRY glSampleMaski(GLuint maskNumber, GLbitfield mask);
|
|
#endif
|
|
#endif /* GL_VERSION_3_2 */
|
|
|
|
#ifndef GL_VERSION_3_3
|
|
#define GL_VERSION_3_3 1
|
|
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
|
|
#define GL_SRC1_COLOR 0x88F9
|
|
#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
|
|
#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
|
|
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
|
|
#define GL_ANY_SAMPLES_PASSED 0x8C2F
|
|
#define GL_SAMPLER_BINDING 0x8919
|
|
#define GL_RGB10_A2UI 0x906F
|
|
#define GL_TEXTURE_SWIZZLE_R 0x8E42
|
|
#define GL_TEXTURE_SWIZZLE_G 0x8E43
|
|
#define GL_TEXTURE_SWIZZLE_B 0x8E44
|
|
#define GL_TEXTURE_SWIZZLE_A 0x8E45
|
|
#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
|
|
#define GL_TIME_ELAPSED 0x88BF
|
|
#define GL_TIMESTAMP 0x8E28
|
|
#define GL_INT_2_10_10_10_REV 0x8D9F
|
|
typedef void(APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar* name);
|
|
typedef GLint(APIENTRYP PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar* name);
|
|
typedef void(APIENTRYP PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint* samplers);
|
|
typedef void(APIENTRYP PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint* samplers);
|
|
typedef GLboolean(APIENTRYP PFNGLISSAMPLERPROC)(GLuint sampler);
|
|
typedef void(APIENTRYP PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler);
|
|
typedef void(APIENTRYP PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param);
|
|
typedef void(APIENTRYP PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint* param);
|
|
typedef void(APIENTRYP PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param);
|
|
typedef void(APIENTRYP PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat* param);
|
|
typedef void(APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint* param);
|
|
typedef void(APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint* param);
|
|
typedef void(APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint* params);
|
|
typedef void(APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint* params);
|
|
typedef void(APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat* params);
|
|
typedef void(APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint* params);
|
|
typedef void(APIENTRYP PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target);
|
|
typedef void(APIENTRYP PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64* params);
|
|
typedef void(APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64* params);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar* name);
|
|
GLAPI GLint APIENTRY glGetFragDataIndex(GLuint program, const GLchar* name);
|
|
GLAPI void APIENTRY glGenSamplers(GLsizei count, GLuint* samplers);
|
|
GLAPI void APIENTRY glDeleteSamplers(GLsizei count, const GLuint* samplers);
|
|
GLAPI GLboolean APIENTRY glIsSampler(GLuint sampler);
|
|
GLAPI void APIENTRY glBindSampler(GLuint unit, GLuint sampler);
|
|
GLAPI void APIENTRY glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
|
|
GLAPI void APIENTRY glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param);
|
|
GLAPI void APIENTRY glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
|
|
GLAPI void APIENTRY glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param);
|
|
GLAPI void APIENTRY glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint* param);
|
|
GLAPI void APIENTRY glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint* param);
|
|
GLAPI void APIENTRY glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params);
|
|
GLAPI void APIENTRY glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint* params);
|
|
GLAPI void APIENTRY glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params);
|
|
GLAPI void APIENTRY glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint* params);
|
|
GLAPI void APIENTRY glQueryCounter(GLuint id, GLenum target);
|
|
GLAPI void APIENTRY glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64* params);
|
|
GLAPI void APIENTRY glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64* params);
|
|
GLAPI void APIENTRY glVertexAttribDivisor(GLuint index, GLuint divisor);
|
|
GLAPI void APIENTRY glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
|
|
GLAPI void APIENTRY glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
|
|
GLAPI void APIENTRY glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
|
|
GLAPI void APIENTRY glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
|
|
GLAPI void APIENTRY glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
|
|
GLAPI void APIENTRY glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
|
|
GLAPI void APIENTRY glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
|
|
GLAPI void APIENTRY glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
|
|
#endif
|
|
#endif /* GL_VERSION_3_3 */
|
|
|
|
#ifndef GL_VERSION_4_0
|
|
#define GL_VERSION_4_0 1
|
|
#define GL_SAMPLE_SHADING 0x8C36
|
|
#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
|
|
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
|
|
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
|
|
#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
|
|
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
|
|
#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
|
|
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
|
|
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
|
|
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
|
|
#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
|
|
#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
|
|
#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
|
|
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
|
|
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
|
|
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
|
|
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
|
|
#define GL_MAX_VERTEX_STREAMS 0x8E71
|
|
#define GL_DOUBLE_VEC2 0x8FFC
|
|
#define GL_DOUBLE_VEC3 0x8FFD
|
|
#define GL_DOUBLE_VEC4 0x8FFE
|
|
#define GL_DOUBLE_MAT2 0x8F46
|
|
#define GL_DOUBLE_MAT3 0x8F47
|
|
#define GL_DOUBLE_MAT4 0x8F48
|
|
#define GL_DOUBLE_MAT2x3 0x8F49
|
|
#define GL_DOUBLE_MAT2x4 0x8F4A
|
|
#define GL_DOUBLE_MAT3x2 0x8F4B
|
|
#define GL_DOUBLE_MAT3x4 0x8F4C
|
|
#define GL_DOUBLE_MAT4x2 0x8F4D
|
|
#define GL_DOUBLE_MAT4x3 0x8F4E
|
|
#define GL_ACTIVE_SUBROUTINES 0x8DE5
|
|
#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
|
|
#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
|
|
#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
|
|
#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
|
|
#define GL_MAX_SUBROUTINES 0x8DE7
|
|
#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
|
|
#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
|
|
#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
|
|
#define GL_PATCHES 0x000E
|
|
#define GL_PATCH_VERTICES 0x8E72
|
|
#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
|
|
#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
|
|
#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
|
|
#define GL_TESS_GEN_MODE 0x8E76
|
|
#define GL_TESS_GEN_SPACING 0x8E77
|
|
#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
|
|
#define GL_TESS_GEN_POINT_MODE 0x8E79
|
|
#define GL_ISOLINES 0x8E7A
|
|
#define GL_FRACTIONAL_ODD 0x8E7B
|
|
#define GL_FRACTIONAL_EVEN 0x8E7C
|
|
#define GL_MAX_PATCH_VERTICES 0x8E7D
|
|
#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
|
|
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
|
|
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
|
|
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
|
|
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
|
|
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
|
|
#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
|
|
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
|
|
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
|
|
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
|
|
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
|
|
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
|
|
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
|
|
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
|
|
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
|
|
#define GL_TESS_EVALUATION_SHADER 0x8E87
|
|
#define GL_TESS_CONTROL_SHADER 0x8E88
|
|
#define GL_TRANSFORM_FEEDBACK 0x8E22
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
|
|
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
|
|
typedef void(APIENTRYP PFNGLMINSAMPLESHADINGPROC)(GLfloat value);
|
|
typedef void(APIENTRYP PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode);
|
|
typedef void(APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
|
|
typedef void(APIENTRYP PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst);
|
|
typedef void(APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
|
|
typedef void(APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void* indirect);
|
|
typedef void(APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void* indirect);
|
|
typedef void(APIENTRYP PFNGLUNIFORM1DPROC)(GLint location, GLdouble x);
|
|
typedef void(APIENTRYP PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y);
|
|
typedef void(APIENTRYP PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z);
|
|
typedef void(APIENTRYP PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
typedef void(APIENTRYP PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble* value);
|
|
typedef void(APIENTRYP PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble* value);
|
|
typedef void(APIENTRYP PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble* value);
|
|
typedef void(APIENTRYP PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble* value);
|
|
typedef void(APIENTRYP PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
|
|
typedef void(APIENTRYP PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
|
|
typedef void(APIENTRYP PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
|
|
typedef void(APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
|
|
typedef void(APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
|
|
typedef void(APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
|
|
typedef void(APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
|
|
typedef void(APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
|
|
typedef void(APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
|
|
typedef void(APIENTRYP PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble* params);
|
|
typedef GLint(APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const GLchar* name);
|
|
typedef GLuint(APIENTRYP PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar* name);
|
|
typedef void(APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values);
|
|
typedef void(APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize,
|
|
GLsizei* length, GLchar* name);
|
|
typedef void(APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length,
|
|
GLchar* name);
|
|
typedef void(APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint* indices);
|
|
typedef void(APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint* params);
|
|
typedef void(APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint* values);
|
|
typedef void(APIENTRYP PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value);
|
|
typedef void(APIENTRYP PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat* values);
|
|
typedef void(APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id);
|
|
typedef void(APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint* ids);
|
|
typedef void(APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint* ids);
|
|
typedef GLboolean(APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id);
|
|
typedef void(APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC)(void);
|
|
typedef void(APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC)(void);
|
|
typedef void(APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id);
|
|
typedef void(APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream);
|
|
typedef void(APIENTRYP PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id);
|
|
typedef void(APIENTRYP PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index);
|
|
typedef void(APIENTRYP PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint* params);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glMinSampleShading(GLfloat value);
|
|
GLAPI void APIENTRY glBlendEquationi(GLuint buf, GLenum mode);
|
|
GLAPI void APIENTRY glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
|
|
GLAPI void APIENTRY glBlendFunci(GLuint buf, GLenum src, GLenum dst);
|
|
GLAPI void APIENTRY glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
|
|
GLAPI void APIENTRY glDrawArraysIndirect(GLenum mode, const void* indirect);
|
|
GLAPI void APIENTRY glDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect);
|
|
GLAPI void APIENTRY glUniform1d(GLint location, GLdouble x);
|
|
GLAPI void APIENTRY glUniform2d(GLint location, GLdouble x, GLdouble y);
|
|
GLAPI void APIENTRY glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z);
|
|
GLAPI void APIENTRY glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
GLAPI void APIENTRY glUniform1dv(GLint location, GLsizei count, const GLdouble* value);
|
|
GLAPI void APIENTRY glUniform2dv(GLint location, GLsizei count, const GLdouble* value);
|
|
GLAPI void APIENTRY glUniform3dv(GLint location, GLsizei count, const GLdouble* value);
|
|
GLAPI void APIENTRY glUniform4dv(GLint location, GLsizei count, const GLdouble* value);
|
|
GLAPI void APIENTRY glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
|
|
GLAPI void APIENTRY glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
|
|
GLAPI void APIENTRY glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
|
|
GLAPI void APIENTRY glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
|
|
GLAPI void APIENTRY glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
|
|
GLAPI void APIENTRY glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
|
|
GLAPI void APIENTRY glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
|
|
GLAPI void APIENTRY glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
|
|
GLAPI void APIENTRY glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
|
|
GLAPI void APIENTRY glGetUniformdv(GLuint program, GLint location, GLdouble* params);
|
|
GLAPI GLint APIENTRY glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar* name);
|
|
GLAPI GLuint APIENTRY glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar* name);
|
|
GLAPI void APIENTRY glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values);
|
|
GLAPI void APIENTRY glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length,
|
|
GLchar* name);
|
|
GLAPI void APIENTRY glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name);
|
|
GLAPI void APIENTRY glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint* indices);
|
|
GLAPI void APIENTRY glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint* params);
|
|
GLAPI void APIENTRY glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint* values);
|
|
GLAPI void APIENTRY glPatchParameteri(GLenum pname, GLint value);
|
|
GLAPI void APIENTRY glPatchParameterfv(GLenum pname, const GLfloat* values);
|
|
GLAPI void APIENTRY glBindTransformFeedback(GLenum target, GLuint id);
|
|
GLAPI void APIENTRY glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids);
|
|
GLAPI void APIENTRY glGenTransformFeedbacks(GLsizei n, GLuint* ids);
|
|
GLAPI GLboolean APIENTRY glIsTransformFeedback(GLuint id);
|
|
GLAPI void APIENTRY glPauseTransformFeedback(void);
|
|
GLAPI void APIENTRY glResumeTransformFeedback(void);
|
|
GLAPI void APIENTRY glDrawTransformFeedback(GLenum mode, GLuint id);
|
|
GLAPI void APIENTRY glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
|
|
GLAPI void APIENTRY glBeginQueryIndexed(GLenum target, GLuint index, GLuint id);
|
|
GLAPI void APIENTRY glEndQueryIndexed(GLenum target, GLuint index);
|
|
GLAPI void APIENTRY glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint* params);
|
|
#endif
|
|
#endif /* GL_VERSION_4_0 */
|
|
|
|
#ifndef GL_VERSION_4_1
|
|
#define GL_VERSION_4_1 1
|
|
#define GL_FIXED 0x140C
|
|
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
|
|
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
|
|
#define GL_LOW_FLOAT 0x8DF0
|
|
#define GL_MEDIUM_FLOAT 0x8DF1
|
|
#define GL_HIGH_FLOAT 0x8DF2
|
|
#define GL_LOW_INT 0x8DF3
|
|
#define GL_MEDIUM_INT 0x8DF4
|
|
#define GL_HIGH_INT 0x8DF5
|
|
#define GL_SHADER_COMPILER 0x8DFA
|
|
#define GL_SHADER_BINARY_FORMATS 0x8DF8
|
|
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
|
|
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
|
|
#define GL_MAX_VARYING_VECTORS 0x8DFC
|
|
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
|
|
#define GL_RGB565 0x8D62
|
|
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
|
|
#define GL_PROGRAM_BINARY_LENGTH 0x8741
|
|
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
|
|
#define GL_PROGRAM_BINARY_FORMATS 0x87FF
|
|
#define GL_VERTEX_SHADER_BIT 0x00000001
|
|
#define GL_FRAGMENT_SHADER_BIT 0x00000002
|
|
#define GL_GEOMETRY_SHADER_BIT 0x00000004
|
|
#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
|
|
#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
|
|
#define GL_ALL_SHADER_BITS 0xFFFFFFFF
|
|
#define GL_PROGRAM_SEPARABLE 0x8258
|
|
#define GL_ACTIVE_PROGRAM 0x8259
|
|
#define GL_PROGRAM_PIPELINE_BINDING 0x825A
|
|
#define GL_MAX_VIEWPORTS 0x825B
|
|
#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
|
|
#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
|
|
#define GL_LAYER_PROVOKING_VERTEX 0x825E
|
|
#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
|
|
#define GL_UNDEFINED_VERTEX 0x8260
|
|
typedef void(APIENTRYP PFNGLRELEASESHADERCOMPILERPROC)(void);
|
|
typedef void(APIENTRYP PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length);
|
|
typedef void(APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
|
|
typedef void(APIENTRYP PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f);
|
|
typedef void(APIENTRYP PFNGLCLEARDEPTHFPROC)(GLfloat d);
|
|
typedef void(APIENTRYP PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, void* binary);
|
|
typedef void(APIENTRYP PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void* binary, GLsizei length);
|
|
typedef void(APIENTRYP PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value);
|
|
typedef void(APIENTRYP PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program);
|
|
typedef void(APIENTRYP PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program);
|
|
typedef GLuint(APIENTRYP PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar* const* strings);
|
|
typedef void(APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline);
|
|
typedef void(APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint* pipelines);
|
|
typedef void(APIENTRYP PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint* pipelines);
|
|
typedef GLboolean(APIENTRYP PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline);
|
|
typedef void(APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint* params);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose,
|
|
const GLdouble* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose,
|
|
const GLdouble* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose,
|
|
const GLdouble* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose,
|
|
const GLdouble* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose,
|
|
const GLdouble* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose,
|
|
const GLdouble* value);
|
|
typedef void(APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline);
|
|
typedef void(APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y);
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|
typedef void(APIENTRYP PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
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|
typedef void(APIENTRYP PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
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|
typedef void(APIENTRYP PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble* v);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble* v);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble* v);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble* v);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
|
|
typedef void(APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble* params);
|
|
typedef void(APIENTRYP PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat* v);
|
|
typedef void(APIENTRYP PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
|
|
typedef void(APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat* v);
|
|
typedef void(APIENTRYP PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint* v);
|
|
typedef void(APIENTRYP PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
|
|
typedef void(APIENTRYP PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint* v);
|
|
typedef void(APIENTRYP PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLdouble* v);
|
|
typedef void(APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLdouble n, GLdouble f);
|
|
typedef void(APIENTRYP PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat* data);
|
|
typedef void(APIENTRYP PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble* data);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glReleaseShaderCompiler(void);
|
|
GLAPI void APIENTRY glShaderBinary(GLsizei count, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length);
|
|
GLAPI void APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
|
|
GLAPI void APIENTRY glDepthRangef(GLfloat n, GLfloat f);
|
|
GLAPI void APIENTRY glClearDepthf(GLfloat d);
|
|
GLAPI void APIENTRY glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, void* binary);
|
|
GLAPI void APIENTRY glProgramBinary(GLuint program, GLenum binaryFormat, const void* binary, GLsizei length);
|
|
GLAPI void APIENTRY glProgramParameteri(GLuint program, GLenum pname, GLint value);
|
|
GLAPI void APIENTRY glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
|
|
GLAPI void APIENTRY glActiveShaderProgram(GLuint pipeline, GLuint program);
|
|
GLAPI GLuint APIENTRY glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const* strings);
|
|
GLAPI void APIENTRY glBindProgramPipeline(GLuint pipeline);
|
|
GLAPI void APIENTRY glDeleteProgramPipelines(GLsizei n, const GLuint* pipelines);
|
|
GLAPI void APIENTRY glGenProgramPipelines(GLsizei n, GLuint* pipelines);
|
|
GLAPI GLboolean APIENTRY glIsProgramPipeline(GLuint pipeline);
|
|
GLAPI void APIENTRY glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint* params);
|
|
GLAPI void APIENTRY glProgramUniform1i(GLuint program, GLint location, GLint v0);
|
|
GLAPI void APIENTRY glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint* value);
|
|
GLAPI void APIENTRY glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
|
|
GLAPI void APIENTRY glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
|
|
GLAPI void APIENTRY glProgramUniform1d(GLuint program, GLint location, GLdouble v0);
|
|
GLAPI void APIENTRY glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble* value);
|
|
GLAPI void APIENTRY glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
|
|
GLAPI void APIENTRY glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
|
|
GLAPI void APIENTRY glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
|
|
GLAPI void APIENTRY glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint* value);
|
|
GLAPI void APIENTRY glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
|
|
GLAPI void APIENTRY glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
|
|
GLAPI void APIENTRY glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1);
|
|
GLAPI void APIENTRY glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble* value);
|
|
GLAPI void APIENTRY glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
|
|
GLAPI void APIENTRY glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
|
|
GLAPI void APIENTRY glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
|
|
GLAPI void APIENTRY glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint* value);
|
|
GLAPI void APIENTRY glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
|
GLAPI void APIENTRY glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
|
|
GLAPI void APIENTRY glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
|
|
GLAPI void APIENTRY glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble* value);
|
|
GLAPI void APIENTRY glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
|
|
GLAPI void APIENTRY glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
|
|
GLAPI void APIENTRY glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
|
GLAPI void APIENTRY glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint* value);
|
|
GLAPI void APIENTRY glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
|
GLAPI void APIENTRY glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
|
|
GLAPI void APIENTRY glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
|
|
GLAPI void APIENTRY glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble* value);
|
|
GLAPI void APIENTRY glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
|
|
GLAPI void APIENTRY glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
|
|
GLAPI void APIENTRY glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
GLAPI void APIENTRY glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
GLAPI void APIENTRY glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
GLAPI void APIENTRY glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
|
|
GLAPI void APIENTRY glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
|
|
GLAPI void APIENTRY glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
|
|
GLAPI void APIENTRY glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
GLAPI void APIENTRY glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
GLAPI void APIENTRY glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
GLAPI void APIENTRY glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
GLAPI void APIENTRY glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
GLAPI void APIENTRY glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
GLAPI void APIENTRY glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
|
|
GLAPI void APIENTRY glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
|
|
GLAPI void APIENTRY glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
|
|
GLAPI void APIENTRY glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
|
|
GLAPI void APIENTRY glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
|
|
GLAPI void APIENTRY glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
|
|
GLAPI void APIENTRY glValidateProgramPipeline(GLuint pipeline);
|
|
GLAPI void APIENTRY glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
|
|
GLAPI void APIENTRY glVertexAttribL1d(GLuint index, GLdouble x);
|
|
GLAPI void APIENTRY glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y);
|
|
GLAPI void APIENTRY glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
|
|
GLAPI void APIENTRY glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
GLAPI void APIENTRY glVertexAttribL1dv(GLuint index, const GLdouble* v);
|
|
GLAPI void APIENTRY glVertexAttribL2dv(GLuint index, const GLdouble* v);
|
|
GLAPI void APIENTRY glVertexAttribL3dv(GLuint index, const GLdouble* v);
|
|
GLAPI void APIENTRY glVertexAttribL4dv(GLuint index, const GLdouble* v);
|
|
GLAPI void APIENTRY glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
|
|
GLAPI void APIENTRY glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble* params);
|
|
GLAPI void APIENTRY glViewportArrayv(GLuint first, GLsizei count, const GLfloat* v);
|
|
GLAPI void APIENTRY glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
|
|
GLAPI void APIENTRY glViewportIndexedfv(GLuint index, const GLfloat* v);
|
|
GLAPI void APIENTRY glScissorArrayv(GLuint first, GLsizei count, const GLint* v);
|
|
GLAPI void APIENTRY glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
|
|
GLAPI void APIENTRY glScissorIndexedv(GLuint index, const GLint* v);
|
|
GLAPI void APIENTRY glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble* v);
|
|
GLAPI void APIENTRY glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f);
|
|
GLAPI void APIENTRY glGetFloati_v(GLenum target, GLuint index, GLfloat* data);
|
|
GLAPI void APIENTRY glGetDoublei_v(GLenum target, GLuint index, GLdouble* data);
|
|
#endif
|
|
#endif /* GL_VERSION_4_1 */
|
|
|
|
#ifndef GL_VERSION_4_2
|
|
#define GL_VERSION_4_2 1
|
|
#define GL_COPY_READ_BUFFER_BINDING 0x8F36
|
|
#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
|
|
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
|
|
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
|
|
#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
|
|
#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
|
|
#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
|
|
#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
|
|
#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
|
|
#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
|
|
#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
|
|
#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
|
|
#define GL_NUM_SAMPLE_COUNTS 0x9380
|
|
#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
|
|
#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
|
|
#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
|
|
#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
|
|
#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
|
|
#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
|
|
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
|
|
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
|
|
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
|
|
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
|
|
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
|
|
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
|
|
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
|
|
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
|
|
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
|
|
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
|
|
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
|
|
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
|
|
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
|
|
#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
|
|
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
|
|
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
|
|
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
|
|
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
|
|
#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
|
|
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
|
|
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
|
|
#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
|
|
#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
|
|
#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
|
|
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
|
|
#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
|
|
#define GL_UNIFORM_BARRIER_BIT 0x00000004
|
|
#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
|
|
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
|
|
#define GL_COMMAND_BARRIER_BIT 0x00000040
|
|
#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
|
|
#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
|
|
#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
|
|
#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
|
|
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
|
|
#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
|
|
#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
|
|
#define GL_MAX_IMAGE_UNITS 0x8F38
|
|
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
|
|
#define GL_IMAGE_BINDING_NAME 0x8F3A
|
|
#define GL_IMAGE_BINDING_LEVEL 0x8F3B
|
|
#define GL_IMAGE_BINDING_LAYERED 0x8F3C
|
|
#define GL_IMAGE_BINDING_LAYER 0x8F3D
|
|
#define GL_IMAGE_BINDING_ACCESS 0x8F3E
|
|
#define GL_IMAGE_1D 0x904C
|
|
#define GL_IMAGE_2D 0x904D
|
|
#define GL_IMAGE_3D 0x904E
|
|
#define GL_IMAGE_2D_RECT 0x904F
|
|
#define GL_IMAGE_CUBE 0x9050
|
|
#define GL_IMAGE_BUFFER 0x9051
|
|
#define GL_IMAGE_1D_ARRAY 0x9052
|
|
#define GL_IMAGE_2D_ARRAY 0x9053
|
|
#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
|
|
#define GL_IMAGE_2D_MULTISAMPLE 0x9055
|
|
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
|
|
#define GL_INT_IMAGE_1D 0x9057
|
|
#define GL_INT_IMAGE_2D 0x9058
|
|
#define GL_INT_IMAGE_3D 0x9059
|
|
#define GL_INT_IMAGE_2D_RECT 0x905A
|
|
#define GL_INT_IMAGE_CUBE 0x905B
|
|
#define GL_INT_IMAGE_BUFFER 0x905C
|
|
#define GL_INT_IMAGE_1D_ARRAY 0x905D
|
|
#define GL_INT_IMAGE_2D_ARRAY 0x905E
|
|
#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
|
|
#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
|
|
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
|
|
#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
|
|
#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
|
|
#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
|
|
#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
|
|
#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
|
|
#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
|
|
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
|
|
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
|
|
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
|
|
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
|
|
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
|
|
#define GL_MAX_IMAGE_SAMPLES 0x906D
|
|
#define GL_IMAGE_BINDING_FORMAT 0x906E
|
|
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
|
|
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
|
|
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
|
|
#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
|
|
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
|
|
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
|
|
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
|
|
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
|
|
#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
|
|
#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
|
|
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
|
|
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
|
|
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
|
|
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
|
|
typedef void(APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
|
|
typedef void(APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
|
GLsizei instancecount, GLuint baseinstance);
|
|
typedef void(APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
|
GLsizei instancecount, GLint basevertex, GLuint baseinstance);
|
|
typedef void(APIENTRYP PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint* params);
|
|
typedef void(APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint program, GLuint bufferIndex, GLenum pname, GLint* params);
|
|
typedef void(APIENTRYP PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access,
|
|
GLenum format);
|
|
typedef void(APIENTRYP PFNGLMEMORYBARRIERPROC)(GLbitfield barriers);
|
|
typedef void(APIENTRYP PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
|
|
typedef void(APIENTRYP PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
|
|
typedef void(APIENTRYP PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
|
|
typedef void(APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id, GLsizei instancecount);
|
|
typedef void(APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
|
|
GLAPI void APIENTRY glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount,
|
|
GLuint baseinstance);
|
|
GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
|
GLsizei instancecount, GLint basevertex, GLuint baseinstance);
|
|
GLAPI void APIENTRY glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint* params);
|
|
GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint* params);
|
|
GLAPI void APIENTRY glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
|
|
GLAPI void APIENTRY glMemoryBarrier(GLbitfield barriers);
|
|
GLAPI void APIENTRY glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
|
|
GLAPI void APIENTRY glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
|
|
GLAPI void APIENTRY glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
|
|
GLAPI void APIENTRY glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount);
|
|
GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
|
|
#endif
|
|
#endif /* GL_VERSION_4_2 */
|
|
|
|
#ifndef GL_VERSION_4_3
|
|
#define GL_VERSION_4_3 1
|
|
typedef void(APIENTRY* GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message,
|
|
const void* userParam);
|
|
#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
|
|
#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
|
|
#define GL_COMPRESSED_RGB8_ETC2 0x9274
|
|
#define GL_COMPRESSED_SRGB8_ETC2 0x9275
|
|
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
|
|
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
|
|
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
|
|
#define GL_COMPRESSED_R11_EAC 0x9270
|
|
#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
|
|
#define GL_COMPRESSED_RG11_EAC 0x9272
|
|
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
|
|
#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
|
|
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
|
|
#define GL_MAX_ELEMENT_INDEX 0x8D6B
|
|
#define GL_COMPUTE_SHADER 0x91B9
|
|
#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
|
|
#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
|
|
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
|
|
#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
|
|
#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
|
|
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
|
|
#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
|
|
#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
|
|
#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
|
|
#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
|
|
#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
|
|
#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
|
|
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
|
|
#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
|
|
#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
|
|
#define GL_COMPUTE_SHADER_BIT 0x00000020
|
|
#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
|
|
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
|
|
#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
|
|
#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
|
|
#define GL_DEBUG_SOURCE_API 0x8246
|
|
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
|
|
#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
|
|
#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
|
|
#define GL_DEBUG_SOURCE_APPLICATION 0x824A
|
|
#define GL_DEBUG_SOURCE_OTHER 0x824B
|
|
#define GL_DEBUG_TYPE_ERROR 0x824C
|
|
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
|
|
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
|
|
#define GL_DEBUG_TYPE_PORTABILITY 0x824F
|
|
#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
|
|
#define GL_DEBUG_TYPE_OTHER 0x8251
|
|
#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
|
|
#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
|
|
#define GL_DEBUG_LOGGED_MESSAGES 0x9145
|
|
#define GL_DEBUG_SEVERITY_HIGH 0x9146
|
|
#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
|
|
#define GL_DEBUG_SEVERITY_LOW 0x9148
|
|
#define GL_DEBUG_TYPE_MARKER 0x8268
|
|
#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
|
|
#define GL_DEBUG_TYPE_POP_GROUP 0x826A
|
|
#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
|
|
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
|
|
#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
|
|
#define GL_BUFFER 0x82E0
|
|
#define GL_SHADER 0x82E1
|
|
#define GL_PROGRAM 0x82E2
|
|
#define GL_QUERY 0x82E3
|
|
#define GL_PROGRAM_PIPELINE 0x82E4
|
|
#define GL_SAMPLER 0x82E6
|
|
#define GL_MAX_LABEL_LENGTH 0x82E8
|
|
#define GL_DEBUG_OUTPUT 0x92E0
|
|
#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
|
|
#define GL_MAX_UNIFORM_LOCATIONS 0x826E
|
|
#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
|
|
#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
|
|
#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
|
|
#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
|
|
#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
|
|
#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
|
|
#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
|
|
#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
|
|
#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
|
|
#define GL_INTERNALFORMAT_SUPPORTED 0x826F
|
|
#define GL_INTERNALFORMAT_PREFERRED 0x8270
|
|
#define GL_INTERNALFORMAT_RED_SIZE 0x8271
|
|
#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
|
|
#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
|
|
#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
|
|
#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
|
|
#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
|
|
#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
|
|
#define GL_INTERNALFORMAT_RED_TYPE 0x8278
|
|
#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
|
|
#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
|
|
#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
|
|
#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
|
|
#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
|
|
#define GL_MAX_WIDTH 0x827E
|
|
#define GL_MAX_HEIGHT 0x827F
|
|
#define GL_MAX_DEPTH 0x8280
|
|
#define GL_MAX_LAYERS 0x8281
|
|
#define GL_MAX_COMBINED_DIMENSIONS 0x8282
|
|
#define GL_COLOR_COMPONENTS 0x8283
|
|
#define GL_DEPTH_COMPONENTS 0x8284
|
|
#define GL_STENCIL_COMPONENTS 0x8285
|
|
#define GL_COLOR_RENDERABLE 0x8286
|
|
#define GL_DEPTH_RENDERABLE 0x8287
|
|
#define GL_STENCIL_RENDERABLE 0x8288
|
|
#define GL_FRAMEBUFFER_RENDERABLE 0x8289
|
|
#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
|
|
#define GL_FRAMEBUFFER_BLEND 0x828B
|
|
#define GL_READ_PIXELS 0x828C
|
|
#define GL_READ_PIXELS_FORMAT 0x828D
|
|
#define GL_READ_PIXELS_TYPE 0x828E
|
|
#define GL_TEXTURE_IMAGE_FORMAT 0x828F
|
|
#define GL_TEXTURE_IMAGE_TYPE 0x8290
|
|
#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
|
|
#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
|
|
#define GL_MIPMAP 0x8293
|
|
#define GL_MANUAL_GENERATE_MIPMAP 0x8294
|
|
#define GL_AUTO_GENERATE_MIPMAP 0x8295
|
|
#define GL_COLOR_ENCODING 0x8296
|
|
#define GL_SRGB_READ 0x8297
|
|
#define GL_SRGB_WRITE 0x8298
|
|
#define GL_FILTER 0x829A
|
|
#define GL_VERTEX_TEXTURE 0x829B
|
|
#define GL_TESS_CONTROL_TEXTURE 0x829C
|
|
#define GL_TESS_EVALUATION_TEXTURE 0x829D
|
|
#define GL_GEOMETRY_TEXTURE 0x829E
|
|
#define GL_FRAGMENT_TEXTURE 0x829F
|
|
#define GL_COMPUTE_TEXTURE 0x82A0
|
|
#define GL_TEXTURE_SHADOW 0x82A1
|
|
#define GL_TEXTURE_GATHER 0x82A2
|
|
#define GL_TEXTURE_GATHER_SHADOW 0x82A3
|
|
#define GL_SHADER_IMAGE_LOAD 0x82A4
|
|
#define GL_SHADER_IMAGE_STORE 0x82A5
|
|
#define GL_SHADER_IMAGE_ATOMIC 0x82A6
|
|
#define GL_IMAGE_TEXEL_SIZE 0x82A7
|
|
#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
|
|
#define GL_IMAGE_PIXEL_FORMAT 0x82A9
|
|
#define GL_IMAGE_PIXEL_TYPE 0x82AA
|
|
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
|
|
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
|
|
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
|
|
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
|
|
#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
|
|
#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
|
|
#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
|
|
#define GL_CLEAR_BUFFER 0x82B4
|
|
#define GL_TEXTURE_VIEW 0x82B5
|
|
#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
|
|
#define GL_FULL_SUPPORT 0x82B7
|
|
#define GL_CAVEAT_SUPPORT 0x82B8
|
|
#define GL_IMAGE_CLASS_4_X_32 0x82B9
|
|
#define GL_IMAGE_CLASS_2_X_32 0x82BA
|
|
#define GL_IMAGE_CLASS_1_X_32 0x82BB
|
|
#define GL_IMAGE_CLASS_4_X_16 0x82BC
|
|
#define GL_IMAGE_CLASS_2_X_16 0x82BD
|
|
#define GL_IMAGE_CLASS_1_X_16 0x82BE
|
|
#define GL_IMAGE_CLASS_4_X_8 0x82BF
|
|
#define GL_IMAGE_CLASS_2_X_8 0x82C0
|
|
#define GL_IMAGE_CLASS_1_X_8 0x82C1
|
|
#define GL_IMAGE_CLASS_11_11_10 0x82C2
|
|
#define GL_IMAGE_CLASS_10_10_10_2 0x82C3
|
|
#define GL_VIEW_CLASS_128_BITS 0x82C4
|
|
#define GL_VIEW_CLASS_96_BITS 0x82C5
|
|
#define GL_VIEW_CLASS_64_BITS 0x82C6
|
|
#define GL_VIEW_CLASS_48_BITS 0x82C7
|
|
#define GL_VIEW_CLASS_32_BITS 0x82C8
|
|
#define GL_VIEW_CLASS_24_BITS 0x82C9
|
|
#define GL_VIEW_CLASS_16_BITS 0x82CA
|
|
#define GL_VIEW_CLASS_8_BITS 0x82CB
|
|
#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
|
|
#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
|
|
#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
|
|
#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
|
|
#define GL_VIEW_CLASS_RGTC1_RED 0x82D0
|
|
#define GL_VIEW_CLASS_RGTC2_RG 0x82D1
|
|
#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
|
|
#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
|
|
#define GL_UNIFORM 0x92E1
|
|
#define GL_UNIFORM_BLOCK 0x92E2
|
|
#define GL_PROGRAM_INPUT 0x92E3
|
|
#define GL_PROGRAM_OUTPUT 0x92E4
|
|
#define GL_BUFFER_VARIABLE 0x92E5
|
|
#define GL_SHADER_STORAGE_BLOCK 0x92E6
|
|
#define GL_VERTEX_SUBROUTINE 0x92E8
|
|
#define GL_TESS_CONTROL_SUBROUTINE 0x92E9
|
|
#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
|
|
#define GL_GEOMETRY_SUBROUTINE 0x92EB
|
|
#define GL_FRAGMENT_SUBROUTINE 0x92EC
|
|
#define GL_COMPUTE_SUBROUTINE 0x92ED
|
|
#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
|
|
#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
|
|
#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
|
|
#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
|
|
#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
|
|
#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
|
|
#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
|
|
#define GL_ACTIVE_RESOURCES 0x92F5
|
|
#define GL_MAX_NAME_LENGTH 0x92F6
|
|
#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
|
|
#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
|
|
#define GL_NAME_LENGTH 0x92F9
|
|
#define GL_TYPE 0x92FA
|
|
#define GL_ARRAY_SIZE 0x92FB
|
|
#define GL_OFFSET 0x92FC
|
|
#define GL_BLOCK_INDEX 0x92FD
|
|
#define GL_ARRAY_STRIDE 0x92FE
|
|
#define GL_MATRIX_STRIDE 0x92FF
|
|
#define GL_IS_ROW_MAJOR 0x9300
|
|
#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
|
|
#define GL_BUFFER_BINDING 0x9302
|
|
#define GL_BUFFER_DATA_SIZE 0x9303
|
|
#define GL_NUM_ACTIVE_VARIABLES 0x9304
|
|
#define GL_ACTIVE_VARIABLES 0x9305
|
|
#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
|
|
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
|
|
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
|
|
#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
|
|
#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
|
|
#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
|
|
#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
|
|
#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
|
|
#define GL_LOCATION 0x930E
|
|
#define GL_LOCATION_INDEX 0x930F
|
|
#define GL_IS_PER_PATCH 0x92E7
|
|
#define GL_SHADER_STORAGE_BUFFER 0x90D2
|
|
#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
|
|
#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
|
|
#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
|
|
#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
|
|
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
|
|
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
|
|
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
|
|
#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
|
|
#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
|
|
#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
|
|
#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
|
|
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
|
|
#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
|
|
#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
|
|
#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
|
|
#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
|
|
#define GL_TEXTURE_BUFFER_OFFSET 0x919D
|
|
#define GL_TEXTURE_BUFFER_SIZE 0x919E
|
|
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
|
|
#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
|
|
#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
|
|
#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
|
|
#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
|
|
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
|
|
#define GL_VERTEX_ATTRIB_BINDING 0x82D4
|
|
#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
|
|
#define GL_VERTEX_BINDING_DIVISOR 0x82D6
|
|
#define GL_VERTEX_BINDING_OFFSET 0x82D7
|
|
#define GL_VERTEX_BINDING_STRIDE 0x82D8
|
|
#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
|
|
#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
|
|
#define GL_VERTEX_BINDING_BUFFER 0x8F4F
|
|
typedef void(APIENTRYP PFNGLCLEARBUFFERDATAPROC)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void* data);
|
|
typedef void(APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format,
|
|
GLenum type, const void* data);
|
|
typedef void(APIENTRYP PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
|
|
typedef void(APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect);
|
|
typedef void(APIENTRYP PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ,
|
|
GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ,
|
|
GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
|
|
typedef void(APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
|
|
typedef void(APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params);
|
|
typedef void(APIENTRYP PFNGLGETINTERNALFORMATI64VPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64* params);
|
|
typedef void(APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
|
|
GLsizei width, GLsizei height, GLsizei depth);
|
|
typedef void(APIENTRYP PFNGLINVALIDATETEXIMAGEPROC)(GLuint texture, GLint level);
|
|
typedef void(APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);
|
|
typedef void(APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC)(GLuint buffer);
|
|
typedef void(APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum* attachments);
|
|
typedef void(APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x,
|
|
GLint y, GLsizei width, GLsizei height);
|
|
typedef void(APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride);
|
|
typedef void(APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride);
|
|
typedef void(APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint* params);
|
|
typedef GLuint(APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar* name);
|
|
typedef void(APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize,
|
|
GLsizei* length, GLchar* name);
|
|
typedef void(APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount,
|
|
const GLenum* props, GLsizei count, GLsizei* length, GLint* params);
|
|
typedef GLint(APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar* name);
|
|
typedef GLint(APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint program, GLenum programInterface, const GLchar* name);
|
|
typedef void(APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
|
|
typedef void(APIENTRYP PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
|
|
typedef void(APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
|
|
GLsizei height, GLboolean fixedsamplelocations);
|
|
typedef void(APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
|
|
GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
|
|
typedef void(APIENTRYP PFNGLTEXTUREVIEWPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel,
|
|
GLuint numlevels, GLuint minlayer, GLuint numlayers);
|
|
typedef void(APIENTRYP PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex);
|
|
typedef void(APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor);
|
|
typedef void(APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids,
|
|
GLboolean enabled);
|
|
typedef void(APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf);
|
|
typedef void(APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void* userParam);
|
|
typedef GLuint(APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids,
|
|
GLenum* severities, GLsizei* lengths, GLchar* messageLog);
|
|
typedef void(APIENTRYP PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar* message);
|
|
typedef void(APIENTRYP PFNGLPOPDEBUGGROUPPROC)(void);
|
|
typedef void(APIENTRYP PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar* label);
|
|
typedef void(APIENTRYP PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar* label);
|
|
typedef void(APIENTRYP PFNGLOBJECTPTRLABELPROC)(const void* ptr, GLsizei length, const GLchar* label);
|
|
typedef void(APIENTRYP PFNGLGETOBJECTPTRLABELPROC)(const void* ptr, GLsizei bufSize, GLsizei* length, GLchar* label);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void* data);
|
|
GLAPI void APIENTRY glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type,
|
|
const void* data);
|
|
GLAPI void APIENTRY glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
|
|
GLAPI void APIENTRY glDispatchComputeIndirect(GLintptr indirect);
|
|
GLAPI void APIENTRY glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName,
|
|
GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth,
|
|
GLsizei srcHeight, GLsizei srcDepth);
|
|
GLAPI void APIENTRY glFramebufferParameteri(GLenum target, GLenum pname, GLint param);
|
|
GLAPI void APIENTRY glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint* params);
|
|
GLAPI void APIENTRY glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64* params);
|
|
GLAPI void APIENTRY glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
|
|
GLsizei height, GLsizei depth);
|
|
GLAPI void APIENTRY glInvalidateTexImage(GLuint texture, GLint level);
|
|
GLAPI void APIENTRY glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length);
|
|
GLAPI void APIENTRY glInvalidateBufferData(GLuint buffer);
|
|
GLAPI void APIENTRY glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments);
|
|
GLAPI void APIENTRY glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y,
|
|
GLsizei width, GLsizei height);
|
|
GLAPI void APIENTRY glMultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride);
|
|
GLAPI void APIENTRY glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride);
|
|
GLAPI void APIENTRY glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint* params);
|
|
GLAPI GLuint APIENTRY glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar* name);
|
|
GLAPI void APIENTRY glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name);
|
|
GLAPI void APIENTRY glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props,
|
|
GLsizei count, GLsizei* length, GLint* params);
|
|
GLAPI GLint APIENTRY glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar* name);
|
|
GLAPI GLint APIENTRY glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar* name);
|
|
GLAPI void APIENTRY glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
|
|
GLAPI void APIENTRY glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
|
|
GLAPI void APIENTRY glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height,
|
|
GLboolean fixedsamplelocations);
|
|
GLAPI void APIENTRY glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height,
|
|
GLsizei depth, GLboolean fixedsamplelocations);
|
|
GLAPI void APIENTRY glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel,
|
|
GLuint numlevels, GLuint minlayer, GLuint numlayers);
|
|
GLAPI void APIENTRY glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
|
|
GLAPI void APIENTRY glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
|
|
GLAPI void APIENTRY glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
|
|
GLAPI void APIENTRY glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
|
|
GLAPI void APIENTRY glVertexAttribBinding(GLuint attribindex, GLuint bindingindex);
|
|
GLAPI void APIENTRY glVertexBindingDivisor(GLuint bindingindex, GLuint divisor);
|
|
GLAPI void APIENTRY glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
|
|
GLAPI void APIENTRY glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf);
|
|
GLAPI void APIENTRY glDebugMessageCallback(GLDEBUGPROC callback, const void* userParam);
|
|
GLAPI GLuint APIENTRY glGetDebugMessageLog(GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities,
|
|
GLsizei* lengths, GLchar* messageLog);
|
|
GLAPI void APIENTRY glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar* message);
|
|
GLAPI void APIENTRY glPopDebugGroup(void);
|
|
GLAPI void APIENTRY glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar* label);
|
|
GLAPI void APIENTRY glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar* label);
|
|
GLAPI void APIENTRY glObjectPtrLabel(const void* ptr, GLsizei length, const GLchar* label);
|
|
GLAPI void APIENTRY glGetObjectPtrLabel(const void* ptr, GLsizei bufSize, GLsizei* length, GLchar* label);
|
|
#endif
|
|
#endif /* GL_VERSION_4_3 */
|
|
|
|
#ifndef GL_VERSION_4_4
|
|
#define GL_VERSION_4_4 1
|
|
#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
|
|
#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
|
|
#define GL_TEXTURE_BUFFER_BINDING 0x8C2A
|
|
#define GL_MAP_PERSISTENT_BIT 0x0040
|
|
#define GL_MAP_COHERENT_BIT 0x0080
|
|
#define GL_DYNAMIC_STORAGE_BIT 0x0100
|
|
#define GL_CLIENT_STORAGE_BIT 0x0200
|
|
#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
|
|
#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
|
|
#define GL_BUFFER_STORAGE_FLAGS 0x8220
|
|
#define GL_CLEAR_TEXTURE 0x9365
|
|
#define GL_LOCATION_COMPONENT 0x934A
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
|
|
#define GL_QUERY_BUFFER 0x9192
|
|
#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
|
|
#define GL_QUERY_BUFFER_BINDING 0x9193
|
|
#define GL_QUERY_RESULT_NO_WAIT 0x9194
|
|
#define GL_MIRROR_CLAMP_TO_EDGE 0x8743
|
|
typedef void(APIENTRYP PFNGLBUFFERSTORAGEPROC)(GLenum target, GLsizeiptr size, const void* data, GLbitfield flags);
|
|
typedef void(APIENTRYP PFNGLCLEARTEXIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const void* data);
|
|
typedef void(APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
|
|
GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* data);
|
|
typedef void(APIENTRYP PFNGLBINDBUFFERSBASEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint* buffers);
|
|
typedef void(APIENTRYP PFNGLBINDBUFFERSRANGEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint* buffers,
|
|
const GLintptr* offsets, const GLsizeiptr* sizes);
|
|
typedef void(APIENTRYP PFNGLBINDTEXTURESPROC)(GLuint first, GLsizei count, const GLuint* textures);
|
|
typedef void(APIENTRYP PFNGLBINDSAMPLERSPROC)(GLuint first, GLsizei count, const GLuint* samplers);
|
|
typedef void(APIENTRYP PFNGLBINDIMAGETEXTURESPROC)(GLuint first, GLsizei count, const GLuint* textures);
|
|
typedef void(APIENTRYP PFNGLBINDVERTEXBUFFERSPROC)(GLuint first, GLsizei count, const GLuint* buffers, const GLintptr* offsets,
|
|
const GLsizei* strides);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glBufferStorage(GLenum target, GLsizeiptr size, const void* data, GLbitfield flags);
|
|
GLAPI void APIENTRY glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const void* data);
|
|
GLAPI void APIENTRY glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
|
|
GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* data);
|
|
GLAPI void APIENTRY glBindBuffersBase(GLenum target, GLuint first, GLsizei count, const GLuint* buffers);
|
|
GLAPI void APIENTRY glBindBuffersRange(GLenum target, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr* offsets,
|
|
const GLsizeiptr* sizes);
|
|
GLAPI void APIENTRY glBindTextures(GLuint first, GLsizei count, const GLuint* textures);
|
|
GLAPI void APIENTRY glBindSamplers(GLuint first, GLsizei count, const GLuint* samplers);
|
|
GLAPI void APIENTRY glBindImageTextures(GLuint first, GLsizei count, const GLuint* textures);
|
|
GLAPI void APIENTRY glBindVertexBuffers(GLuint first, GLsizei count, const GLuint* buffers, const GLintptr* offsets, const GLsizei* strides);
|
|
#endif
|
|
#endif /* GL_VERSION_4_4 */
|
|
|
|
#ifndef GL_VERSION_4_5
|
|
#define GL_VERSION_4_5 1
|
|
#define GL_CONTEXT_LOST 0x0507
|
|
#define GL_NEGATIVE_ONE_TO_ONE 0x935E
|
|
#define GL_ZERO_TO_ONE 0x935F
|
|
#define GL_CLIP_ORIGIN 0x935C
|
|
#define GL_CLIP_DEPTH_MODE 0x935D
|
|
#define GL_QUERY_WAIT_INVERTED 0x8E17
|
|
#define GL_QUERY_NO_WAIT_INVERTED 0x8E18
|
|
#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19
|
|
#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A
|
|
#define GL_MAX_CULL_DISTANCES 0x82F9
|
|
#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA
|
|
#define GL_TEXTURE_TARGET 0x1006
|
|
#define GL_QUERY_TARGET 0x82EA
|
|
#define GL_GUILTY_CONTEXT_RESET 0x8253
|
|
#define GL_INNOCENT_CONTEXT_RESET 0x8254
|
|
#define GL_UNKNOWN_CONTEXT_RESET 0x8255
|
|
#define GL_RESET_NOTIFICATION_STRATEGY 0x8256
|
|
#define GL_LOSE_CONTEXT_ON_RESET 0x8252
|
|
#define GL_NO_RESET_NOTIFICATION 0x8261
|
|
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
|
|
#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB
|
|
#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
|
|
typedef void(APIENTRYP PFNGLCLIPCONTROLPROC)(GLenum origin, GLenum depth);
|
|
typedef void(APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint* ids);
|
|
typedef void(APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)(GLuint xfb, GLuint index, GLuint buffer);
|
|
typedef void(APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
|
|
typedef void(APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC)(GLuint xfb, GLenum pname, GLint* param);
|
|
typedef void(APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint* param);
|
|
typedef void(APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint64* param);
|
|
typedef void(APIENTRYP PFNGLCREATEBUFFERSPROC)(GLsizei n, GLuint* buffers);
|
|
typedef void(APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC)(GLuint buffer, GLsizeiptr size, const void* data, GLbitfield flags);
|
|
typedef void(APIENTRYP PFNGLNAMEDBUFFERDATAPROC)(GLuint buffer, GLsizeiptr size, const void* data, GLenum usage);
|
|
typedef void(APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data);
|
|
typedef void(APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset,
|
|
GLsizeiptr size);
|
|
typedef void(APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void* data);
|
|
typedef void(APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size,
|
|
GLenum format, GLenum type, const void* data);
|
|
typedef void*(APIENTRYP PFNGLMAPNAMEDBUFFERPROC)(GLuint buffer, GLenum access);
|
|
typedef void*(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
|
|
typedef GLboolean(APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC)(GLuint buffer);
|
|
typedef void(APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);
|
|
typedef void(APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC)(GLuint buffer, GLenum pname, GLint* params);
|
|
typedef void(APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)(GLuint buffer, GLenum pname, GLint64* params);
|
|
typedef void(APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC)(GLuint buffer, GLenum pname, void** params);
|
|
typedef void(APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void* data);
|
|
typedef void(APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC)(GLsizei n, GLuint* framebuffers);
|
|
typedef void(APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
|
typedef void(APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)(GLuint framebuffer, GLenum pname, GLint param);
|
|
typedef void(APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
|
|
typedef void(APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
|
|
typedef void(APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)(GLuint framebuffer, GLenum buf);
|
|
typedef void(APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)(GLuint framebuffer, GLsizei n, const GLenum* bufs);
|
|
typedef void(APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)(GLuint framebuffer, GLenum src);
|
|
typedef void(APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments);
|
|
typedef void(APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments,
|
|
GLint x, GLint y, GLsizei width, GLsizei height);
|
|
typedef void(APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint* value);
|
|
typedef void(APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint* value);
|
|
typedef void(APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat* value);
|
|
typedef void(APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
|
|
typedef void(APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1,
|
|
GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask,
|
|
GLenum filter);
|
|
typedef GLenum(APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)(GLuint framebuffer, GLenum target);
|
|
typedef void(APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)(GLuint framebuffer, GLenum pname, GLint* param);
|
|
typedef void(APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params);
|
|
typedef void(APIENTRYP PFNGLCREATERENDERBUFFERSPROC)(GLsizei n, GLuint* renderbuffers);
|
|
typedef void(APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
|
|
typedef void(APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat,
|
|
GLsizei width, GLsizei height);
|
|
typedef void(APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)(GLuint renderbuffer, GLenum pname, GLint* params);
|
|
typedef void(APIENTRYP PFNGLCREATETEXTURESPROC)(GLenum target, GLsizei n, GLuint* textures);
|
|
typedef void(APIENTRYP PFNGLTEXTUREBUFFERPROC)(GLuint texture, GLenum internalformat, GLuint buffer);
|
|
typedef void(APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
|
|
typedef void(APIENTRYP PFNGLTEXTURESTORAGE1DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);
|
|
typedef void(APIENTRYP PFNGLTEXTURESTORAGE2DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
|
|
typedef void(APIENTRYP PFNGLTEXTURESTORAGE3DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height,
|
|
GLsizei depth);
|
|
typedef void(APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width,
|
|
GLsizei height, GLboolean fixedsamplelocations);
|
|
typedef void(APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width,
|
|
GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
|
|
typedef void(APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type,
|
|
const void* pixels);
|
|
typedef void(APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
|
|
GLenum format, GLenum type, const void* pixels);
|
|
typedef void(APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
|
|
GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
|
|
typedef void(APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format,
|
|
GLsizei imageSize, const void* data);
|
|
typedef void(APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
|
|
GLsizei height, GLenum format, GLsizei imageSize, const void* data);
|
|
typedef void(APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
|
|
GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize,
|
|
const void* data);
|
|
typedef void(APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
|
|
typedef void(APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y,
|
|
GLsizei width, GLsizei height);
|
|
typedef void(APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x,
|
|
GLint y, GLsizei width, GLsizei height);
|
|
typedef void(APIENTRYP PFNGLTEXTUREPARAMETERFPROC)(GLuint texture, GLenum pname, GLfloat param);
|
|
typedef void(APIENTRYP PFNGLTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, const GLfloat* param);
|
|
typedef void(APIENTRYP PFNGLTEXTUREPARAMETERIPROC)(GLuint texture, GLenum pname, GLint param);
|
|
typedef void(APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, const GLint* params);
|
|
typedef void(APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, const GLuint* params);
|
|
typedef void(APIENTRYP PFNGLTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, const GLint* param);
|
|
typedef void(APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC)(GLuint texture);
|
|
typedef void(APIENTRYP PFNGLBINDTEXTUREUNITPROC)(GLuint unit, GLuint texture);
|
|
typedef void(APIENTRYP PFNGLGETTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* pixels);
|
|
typedef void(APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLsizei bufSize, void* pixels);
|
|
typedef void(APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC)(GLuint texture, GLint level, GLenum pname, GLfloat* params);
|
|
typedef void(APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC)(GLuint texture, GLint level, GLenum pname, GLint* params);
|
|
typedef void(APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, GLfloat* params);
|
|
typedef void(APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, GLint* params);
|
|
typedef void(APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, GLuint* params);
|
|
typedef void(APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, GLint* params);
|
|
typedef void(APIENTRYP PFNGLCREATEVERTEXARRAYSPROC)(GLsizei n, GLuint* arrays);
|
|
typedef void(APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index);
|
|
typedef void(APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index);
|
|
typedef void(APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC)(GLuint vaobj, GLuint buffer);
|
|
typedef void(APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
|
|
typedef void(APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC)(GLuint vaobj, GLuint first, GLsizei count, const GLuint* buffers,
|
|
const GLintptr* offsets, const GLsizei* strides);
|
|
typedef void(APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex);
|
|
typedef void(APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized,
|
|
GLuint relativeoffset);
|
|
typedef void(APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
|
|
typedef void(APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
|
|
typedef void(APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor);
|
|
typedef void(APIENTRYP PFNGLGETVERTEXARRAYIVPROC)(GLuint vaobj, GLenum pname, GLint* param);
|
|
typedef void(APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint* param);
|
|
typedef void(APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint64* param);
|
|
typedef void(APIENTRYP PFNGLCREATESAMPLERSPROC)(GLsizei n, GLuint* samplers);
|
|
typedef void(APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC)(GLsizei n, GLuint* pipelines);
|
|
typedef void(APIENTRYP PFNGLCREATEQUERIESPROC)(GLenum target, GLsizei n, GLuint* ids);
|
|
typedef void(APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
|
|
typedef void(APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
|
|
typedef void(APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
|
|
typedef void(APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
|
|
typedef void(APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers);
|
|
typedef void(APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
|
|
GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void* pixels);
|
|
typedef void(APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
|
|
GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void* pixels);
|
|
typedef GLenum(APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC)(void);
|
|
typedef void(APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint lod, GLsizei bufSize, void* pixels);
|
|
typedef void(APIENTRYP PFNGLGETNTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* pixels);
|
|
typedef void(APIENTRYP PFNGLGETNUNIFORMDVPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble* params);
|
|
typedef void(APIENTRYP PFNGLGETNUNIFORMFVPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat* params);
|
|
typedef void(APIENTRYP PFNGLGETNUNIFORMIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLint* params);
|
|
typedef void(APIENTRYP PFNGLGETNUNIFORMUIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint* params);
|
|
typedef void(APIENTRYP PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize,
|
|
void* data);
|
|
typedef void(APIENTRYP PFNGLTEXTUREBARRIERPROC)(void);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glClipControl(GLenum origin, GLenum depth);
|
|
GLAPI void APIENTRY glCreateTransformFeedbacks(GLsizei n, GLuint* ids);
|
|
GLAPI void APIENTRY glTransformFeedbackBufferBase(GLuint xfb, GLuint index, GLuint buffer);
|
|
GLAPI void APIENTRY glTransformFeedbackBufferRange(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
|
|
GLAPI void APIENTRY glGetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint* param);
|
|
GLAPI void APIENTRY glGetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint* param);
|
|
GLAPI void APIENTRY glGetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64* param);
|
|
GLAPI void APIENTRY glCreateBuffers(GLsizei n, GLuint* buffers);
|
|
GLAPI void APIENTRY glNamedBufferStorage(GLuint buffer, GLsizeiptr size, const void* data, GLbitfield flags);
|
|
GLAPI void APIENTRY glNamedBufferData(GLuint buffer, GLsizeiptr size, const void* data, GLenum usage);
|
|
GLAPI void APIENTRY glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data);
|
|
GLAPI void APIENTRY glCopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
|
|
GLAPI void APIENTRY glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void* data);
|
|
GLAPI void APIENTRY glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format,
|
|
GLenum type, const void* data);
|
|
GLAPI void* APIENTRY glMapNamedBuffer(GLuint buffer, GLenum access);
|
|
GLAPI void* APIENTRY glMapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
|
|
GLAPI GLboolean APIENTRY glUnmapNamedBuffer(GLuint buffer);
|
|
GLAPI void APIENTRY glFlushMappedNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length);
|
|
GLAPI void APIENTRY glGetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint* params);
|
|
GLAPI void APIENTRY glGetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64* params);
|
|
GLAPI void APIENTRY glGetNamedBufferPointerv(GLuint buffer, GLenum pname, void** params);
|
|
GLAPI void APIENTRY glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void* data);
|
|
GLAPI void APIENTRY glCreateFramebuffers(GLsizei n, GLuint* framebuffers);
|
|
GLAPI void APIENTRY glNamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
|
GLAPI void APIENTRY glNamedFramebufferParameteri(GLuint framebuffer, GLenum pname, GLint param);
|
|
GLAPI void APIENTRY glNamedFramebufferTexture(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
|
|
GLAPI void APIENTRY glNamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
|
|
GLAPI void APIENTRY glNamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf);
|
|
GLAPI void APIENTRY glNamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, const GLenum* bufs);
|
|
GLAPI void APIENTRY glNamedFramebufferReadBuffer(GLuint framebuffer, GLenum src);
|
|
GLAPI void APIENTRY glInvalidateNamedFramebufferData(GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments);
|
|
GLAPI void APIENTRY glInvalidateNamedFramebufferSubData(GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments, GLint x,
|
|
GLint y, GLsizei width, GLsizei height);
|
|
GLAPI void APIENTRY glClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint* value);
|
|
GLAPI void APIENTRY glClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint* value);
|
|
GLAPI void APIENTRY glClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat* value);
|
|
GLAPI void APIENTRY glClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
|
|
GLAPI void APIENTRY glBlitNamedFramebuffer(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1,
|
|
GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
|
GLAPI GLenum APIENTRY glCheckNamedFramebufferStatus(GLuint framebuffer, GLenum target);
|
|
GLAPI void APIENTRY glGetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint* param);
|
|
GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params);
|
|
GLAPI void APIENTRY glCreateRenderbuffers(GLsizei n, GLuint* renderbuffers);
|
|
GLAPI void APIENTRY glNamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
|
|
GLAPI void APIENTRY glNamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
|
GLAPI void APIENTRY glGetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, GLint* params);
|
|
GLAPI void APIENTRY glCreateTextures(GLenum target, GLsizei n, GLuint* textures);
|
|
GLAPI void APIENTRY glTextureBuffer(GLuint texture, GLenum internalformat, GLuint buffer);
|
|
GLAPI void APIENTRY glTextureBufferRange(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
|
|
GLAPI void APIENTRY glTextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);
|
|
GLAPI void APIENTRY glTextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
|
|
GLAPI void APIENTRY glTextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
|
|
GLAPI void APIENTRY glTextureStorage2DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height,
|
|
GLboolean fixedsamplelocations);
|
|
GLAPI void APIENTRY glTextureStorage3DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height,
|
|
GLsizei depth, GLboolean fixedsamplelocations);
|
|
GLAPI void APIENTRY glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels);
|
|
GLAPI void APIENTRY glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
|
|
GLenum format, GLenum type, const void* pixels);
|
|
GLAPI void APIENTRY glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
|
|
GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
|
|
GLAPI void APIENTRY glCompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format,
|
|
GLsizei imageSize, const void* data);
|
|
GLAPI void APIENTRY glCompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
|
|
GLenum format, GLsizei imageSize, const void* data);
|
|
GLAPI void APIENTRY glCompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
|
|
GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
|
|
GLAPI void APIENTRY glCopyTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
|
|
GLAPI void APIENTRY glCopyTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
|
|
GLsizei height);
|
|
GLAPI void APIENTRY glCopyTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y,
|
|
GLsizei width, GLsizei height);
|
|
GLAPI void APIENTRY glTextureParameterf(GLuint texture, GLenum pname, GLfloat param);
|
|
GLAPI void APIENTRY glTextureParameterfv(GLuint texture, GLenum pname, const GLfloat* param);
|
|
GLAPI void APIENTRY glTextureParameteri(GLuint texture, GLenum pname, GLint param);
|
|
GLAPI void APIENTRY glTextureParameterIiv(GLuint texture, GLenum pname, const GLint* params);
|
|
GLAPI void APIENTRY glTextureParameterIuiv(GLuint texture, GLenum pname, const GLuint* params);
|
|
GLAPI void APIENTRY glTextureParameteriv(GLuint texture, GLenum pname, const GLint* param);
|
|
GLAPI void APIENTRY glGenerateTextureMipmap(GLuint texture);
|
|
GLAPI void APIENTRY glBindTextureUnit(GLuint unit, GLuint texture);
|
|
GLAPI void APIENTRY glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* pixels);
|
|
GLAPI void APIENTRY glGetCompressedTextureImage(GLuint texture, GLint level, GLsizei bufSize, void* pixels);
|
|
GLAPI void APIENTRY glGetTextureLevelParameterfv(GLuint texture, GLint level, GLenum pname, GLfloat* params);
|
|
GLAPI void APIENTRY glGetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint* params);
|
|
GLAPI void APIENTRY glGetTextureParameterfv(GLuint texture, GLenum pname, GLfloat* params);
|
|
GLAPI void APIENTRY glGetTextureParameterIiv(GLuint texture, GLenum pname, GLint* params);
|
|
GLAPI void APIENTRY glGetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint* params);
|
|
GLAPI void APIENTRY glGetTextureParameteriv(GLuint texture, GLenum pname, GLint* params);
|
|
GLAPI void APIENTRY glCreateVertexArrays(GLsizei n, GLuint* arrays);
|
|
GLAPI void APIENTRY glDisableVertexArrayAttrib(GLuint vaobj, GLuint index);
|
|
GLAPI void APIENTRY glEnableVertexArrayAttrib(GLuint vaobj, GLuint index);
|
|
GLAPI void APIENTRY glVertexArrayElementBuffer(GLuint vaobj, GLuint buffer);
|
|
GLAPI void APIENTRY glVertexArrayVertexBuffer(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
|
|
GLAPI void APIENTRY glVertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr* offsets,
|
|
const GLsizei* strides);
|
|
GLAPI void APIENTRY glVertexArrayAttribBinding(GLuint vaobj, GLuint attribindex, GLuint bindingindex);
|
|
GLAPI void APIENTRY glVertexArrayAttribFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
|
|
GLAPI void APIENTRY glVertexArrayAttribIFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
|
|
GLAPI void APIENTRY glVertexArrayAttribLFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
|
|
GLAPI void APIENTRY glVertexArrayBindingDivisor(GLuint vaobj, GLuint bindingindex, GLuint divisor);
|
|
GLAPI void APIENTRY glGetVertexArrayiv(GLuint vaobj, GLenum pname, GLint* param);
|
|
GLAPI void APIENTRY glGetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint* param);
|
|
GLAPI void APIENTRY glGetVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, GLint64* param);
|
|
GLAPI void APIENTRY glCreateSamplers(GLsizei n, GLuint* samplers);
|
|
GLAPI void APIENTRY glCreateProgramPipelines(GLsizei n, GLuint* pipelines);
|
|
GLAPI void APIENTRY glCreateQueries(GLenum target, GLsizei n, GLuint* ids);
|
|
GLAPI void APIENTRY glGetQueryBufferObjecti64v(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
|
|
GLAPI void APIENTRY glGetQueryBufferObjectiv(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
|
|
GLAPI void APIENTRY glGetQueryBufferObjectui64v(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
|
|
GLAPI void APIENTRY glGetQueryBufferObjectuiv(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
|
|
GLAPI void APIENTRY glMemoryBarrierByRegion(GLbitfield barriers);
|
|
GLAPI void APIENTRY glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
|
|
GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void* pixels);
|
|
GLAPI void APIENTRY glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
|
|
GLsizei height, GLsizei depth, GLsizei bufSize, void* pixels);
|
|
GLAPI GLenum APIENTRY glGetGraphicsResetStatus(void);
|
|
GLAPI void APIENTRY glGetnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, void* pixels);
|
|
GLAPI void APIENTRY glGetnTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* pixels);
|
|
GLAPI void APIENTRY glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble* params);
|
|
GLAPI void APIENTRY glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat* params);
|
|
GLAPI void APIENTRY glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint* params);
|
|
GLAPI void APIENTRY glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint* params);
|
|
GLAPI void APIENTRY glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data);
|
|
GLAPI void APIENTRY glTextureBarrier(void);
|
|
#endif
|
|
#endif /* GL_VERSION_4_5 */
|
|
|
|
#ifndef GL_VERSION_4_6
|
|
#define GL_VERSION_4_6 1
|
|
#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551
|
|
#define GL_SPIR_V_BINARY 0x9552
|
|
#define GL_PARAMETER_BUFFER 0x80EE
|
|
#define GL_PARAMETER_BUFFER_BINDING 0x80EF
|
|
#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008
|
|
#define GL_VERTICES_SUBMITTED 0x82EE
|
|
#define GL_PRIMITIVES_SUBMITTED 0x82EF
|
|
#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0
|
|
#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1
|
|
#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2
|
|
#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3
|
|
#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4
|
|
#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5
|
|
#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6
|
|
#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7
|
|
#define GL_POLYGON_OFFSET_CLAMP 0x8E1B
|
|
#define GL_SPIR_V_EXTENSIONS 0x9553
|
|
#define GL_NUM_SPIR_V_EXTENSIONS 0x9554
|
|
#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE
|
|
#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF
|
|
#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC
|
|
#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED
|
|
typedef void(APIENTRYP PFNGLSPECIALIZESHADERPROC)(GLuint shader, const GLchar* pEntryPoint, GLuint numSpecializationConstants,
|
|
const GLuint* pConstantIndex, const GLuint* pConstantValue);
|
|
typedef void(APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)(GLenum mode, const void* indirect, GLintptr drawcount, GLsizei maxdrawcount,
|
|
GLsizei stride);
|
|
typedef void(APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)(GLenum mode, GLenum type, const void* indirect, GLintptr drawcount,
|
|
GLsizei maxdrawcount, GLsizei stride);
|
|
typedef void(APIENTRYP PFNGLPOLYGONOFFSETCLAMPPROC)(GLfloat factor, GLfloat units, GLfloat clamp);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glSpecializeShader(GLuint shader, const GLchar* pEntryPoint, GLuint numSpecializationConstants,
|
|
const GLuint* pConstantIndex, const GLuint* pConstantValue);
|
|
GLAPI void APIENTRY glMultiDrawArraysIndirectCount(GLenum mode, const void* indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
|
|
GLAPI void APIENTRY glMultiDrawElementsIndirectCount(GLenum mode, GLenum type, const void* indirect, GLintptr drawcount,
|
|
GLsizei maxdrawcount, GLsizei stride);
|
|
GLAPI void APIENTRY glPolygonOffsetClamp(GLfloat factor, GLfloat units, GLfloat clamp);
|
|
#endif
|
|
#endif /* GL_VERSION_4_6 */
|
|
|
|
#ifndef GL_ARB_ES2_compatibility
|
|
#define GL_ARB_ES2_compatibility 1
|
|
#endif /* GL_ARB_ES2_compatibility */
|
|
|
|
#ifndef GL_ARB_ES3_1_compatibility
|
|
#define GL_ARB_ES3_1_compatibility 1
|
|
#endif /* GL_ARB_ES3_1_compatibility */
|
|
|
|
#ifndef GL_ARB_ES3_2_compatibility
|
|
#define GL_ARB_ES3_2_compatibility 1
|
|
#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE
|
|
#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381
|
|
#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382
|
|
typedef void(APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXARBPROC)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY,
|
|
GLfloat maxZ, GLfloat maxW);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glPrimitiveBoundingBoxARB(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY,
|
|
GLfloat maxZ, GLfloat maxW);
|
|
#endif
|
|
#endif /* GL_ARB_ES3_2_compatibility */
|
|
|
|
#ifndef GL_ARB_ES3_compatibility
|
|
#define GL_ARB_ES3_compatibility 1
|
|
#endif /* GL_ARB_ES3_compatibility */
|
|
|
|
#ifndef GL_ARB_arrays_of_arrays
|
|
#define GL_ARB_arrays_of_arrays 1
|
|
#endif /* GL_ARB_arrays_of_arrays */
|
|
|
|
#ifndef GL_ARB_base_instance
|
|
#define GL_ARB_base_instance 1
|
|
#endif /* GL_ARB_base_instance */
|
|
|
|
#ifndef GL_ARB_bindless_texture
|
|
#define GL_ARB_bindless_texture 1
|
|
typedef khronos_uint64_t GLuint64EXT;
|
|
#define GL_UNSIGNED_INT64_ARB 0x140F
|
|
typedef GLuint64(APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC)(GLuint texture);
|
|
typedef GLuint64(APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC)(GLuint texture, GLuint sampler);
|
|
typedef void(APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)(GLuint64 handle);
|
|
typedef void(APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)(GLuint64 handle);
|
|
typedef GLuint64(APIENTRYP PFNGLGETIMAGEHANDLEARBPROC)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
|
|
typedef void(APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)(GLuint64 handle, GLenum access);
|
|
typedef void(APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)(GLuint64 handle);
|
|
typedef void(APIENTRYP PFNGLUNIFORMHANDLEUI64ARBPROC)(GLint location, GLuint64 value);
|
|
typedef void(APIENTRYP PFNGLUNIFORMHANDLEUI64VARBPROC)(GLint location, GLsizei count, const GLuint64* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)(GLuint program, GLint location, GLuint64 value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64* values);
|
|
typedef GLboolean(APIENTRYP PFNGLISTEXTUREHANDLERESIDENTARBPROC)(GLuint64 handle);
|
|
typedef GLboolean(APIENTRYP PFNGLISIMAGEHANDLERESIDENTARBPROC)(GLuint64 handle);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBL1UI64ARBPROC)(GLuint index, GLuint64EXT x);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBL1UI64VARBPROC)(GLuint index, const GLuint64EXT* v);
|
|
typedef void(APIENTRYP PFNGLGETVERTEXATTRIBLUI64VARBPROC)(GLuint index, GLenum pname, GLuint64EXT* params);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI GLuint64 APIENTRY glGetTextureHandleARB(GLuint texture);
|
|
GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleARB(GLuint texture, GLuint sampler);
|
|
GLAPI void APIENTRY glMakeTextureHandleResidentARB(GLuint64 handle);
|
|
GLAPI void APIENTRY glMakeTextureHandleNonResidentARB(GLuint64 handle);
|
|
GLAPI GLuint64 APIENTRY glGetImageHandleARB(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
|
|
GLAPI void APIENTRY glMakeImageHandleResidentARB(GLuint64 handle, GLenum access);
|
|
GLAPI void APIENTRY glMakeImageHandleNonResidentARB(GLuint64 handle);
|
|
GLAPI void APIENTRY glUniformHandleui64ARB(GLint location, GLuint64 value);
|
|
GLAPI void APIENTRY glUniformHandleui64vARB(GLint location, GLsizei count, const GLuint64* value);
|
|
GLAPI void APIENTRY glProgramUniformHandleui64ARB(GLuint program, GLint location, GLuint64 value);
|
|
GLAPI void APIENTRY glProgramUniformHandleui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64* values);
|
|
GLAPI GLboolean APIENTRY glIsTextureHandleResidentARB(GLuint64 handle);
|
|
GLAPI GLboolean APIENTRY glIsImageHandleResidentARB(GLuint64 handle);
|
|
GLAPI void APIENTRY glVertexAttribL1ui64ARB(GLuint index, GLuint64EXT x);
|
|
GLAPI void APIENTRY glVertexAttribL1ui64vARB(GLuint index, const GLuint64EXT* v);
|
|
GLAPI void APIENTRY glGetVertexAttribLui64vARB(GLuint index, GLenum pname, GLuint64EXT* params);
|
|
#endif
|
|
#endif /* GL_ARB_bindless_texture */
|
|
|
|
#ifndef GL_ARB_blend_func_extended
|
|
#define GL_ARB_blend_func_extended 1
|
|
#endif /* GL_ARB_blend_func_extended */
|
|
|
|
#ifndef GL_ARB_buffer_storage
|
|
#define GL_ARB_buffer_storage 1
|
|
#endif /* GL_ARB_buffer_storage */
|
|
|
|
#ifndef GL_ARB_cl_event
|
|
#define GL_ARB_cl_event 1
|
|
struct _cl_context;
|
|
struct _cl_event;
|
|
#define GL_SYNC_CL_EVENT_ARB 0x8240
|
|
#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
|
|
typedef GLsync(APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC)(struct _cl_context* context, struct _cl_event* event, GLbitfield flags);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB(struct _cl_context* context, struct _cl_event* event, GLbitfield flags);
|
|
#endif
|
|
#endif /* GL_ARB_cl_event */
|
|
|
|
#ifndef GL_ARB_clear_buffer_object
|
|
#define GL_ARB_clear_buffer_object 1
|
|
#endif /* GL_ARB_clear_buffer_object */
|
|
|
|
#ifndef GL_ARB_clear_texture
|
|
#define GL_ARB_clear_texture 1
|
|
#endif /* GL_ARB_clear_texture */
|
|
|
|
#ifndef GL_ARB_clip_control
|
|
#define GL_ARB_clip_control 1
|
|
#endif /* GL_ARB_clip_control */
|
|
|
|
#ifndef GL_ARB_compressed_texture_pixel_storage
|
|
#define GL_ARB_compressed_texture_pixel_storage 1
|
|
#endif /* GL_ARB_compressed_texture_pixel_storage */
|
|
|
|
#ifndef GL_ARB_compute_shader
|
|
#define GL_ARB_compute_shader 1
|
|
#endif /* GL_ARB_compute_shader */
|
|
|
|
#ifndef GL_ARB_compute_variable_group_size
|
|
#define GL_ARB_compute_variable_group_size 1
|
|
#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344
|
|
#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB
|
|
#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345
|
|
#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF
|
|
typedef void(APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z,
|
|
GLuint group_size_x, GLuint group_size_y, GLuint group_size_z);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glDispatchComputeGroupSizeARB(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x,
|
|
GLuint group_size_y, GLuint group_size_z);
|
|
#endif
|
|
#endif /* GL_ARB_compute_variable_group_size */
|
|
|
|
#ifndef GL_ARB_conditional_render_inverted
|
|
#define GL_ARB_conditional_render_inverted 1
|
|
#endif /* GL_ARB_conditional_render_inverted */
|
|
|
|
#ifndef GL_ARB_conservative_depth
|
|
#define GL_ARB_conservative_depth 1
|
|
#endif /* GL_ARB_conservative_depth */
|
|
|
|
#ifndef GL_ARB_copy_buffer
|
|
#define GL_ARB_copy_buffer 1
|
|
#endif /* GL_ARB_copy_buffer */
|
|
|
|
#ifndef GL_ARB_copy_image
|
|
#define GL_ARB_copy_image 1
|
|
#endif /* GL_ARB_copy_image */
|
|
|
|
#ifndef GL_ARB_cull_distance
|
|
#define GL_ARB_cull_distance 1
|
|
#endif /* GL_ARB_cull_distance */
|
|
|
|
#ifndef GL_ARB_debug_output
|
|
#define GL_ARB_debug_output 1
|
|
typedef void(APIENTRY* GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message,
|
|
const void* userParam);
|
|
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
|
|
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
|
|
#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
|
|
#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
|
|
#define GL_DEBUG_SOURCE_API_ARB 0x8246
|
|
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
|
|
#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
|
|
#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
|
|
#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
|
|
#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
|
|
#define GL_DEBUG_TYPE_ERROR_ARB 0x824C
|
|
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
|
|
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
|
|
#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
|
|
#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
|
|
#define GL_DEBUG_TYPE_OTHER_ARB 0x8251
|
|
#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
|
|
#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
|
|
#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
|
|
#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
|
|
#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
|
|
#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
|
|
typedef void(APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids,
|
|
GLboolean enabled);
|
|
typedef void(APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf);
|
|
typedef void(APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC)(GLDEBUGPROCARB callback, const void* userParam);
|
|
typedef GLuint(APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC)(GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids,
|
|
GLenum* severities, GLsizei* lengths, GLchar* messageLog);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glDebugMessageControlARB(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
|
|
GLAPI void APIENTRY glDebugMessageInsertARB(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf);
|
|
GLAPI void APIENTRY glDebugMessageCallbackARB(GLDEBUGPROCARB callback, const void* userParam);
|
|
GLAPI GLuint APIENTRY glGetDebugMessageLogARB(GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids,
|
|
GLenum* severities, GLsizei* lengths, GLchar* messageLog);
|
|
#endif
|
|
#endif /* GL_ARB_debug_output */
|
|
|
|
#ifndef GL_ARB_depth_buffer_float
|
|
#define GL_ARB_depth_buffer_float 1
|
|
#endif /* GL_ARB_depth_buffer_float */
|
|
|
|
#ifndef GL_ARB_depth_clamp
|
|
#define GL_ARB_depth_clamp 1
|
|
#endif /* GL_ARB_depth_clamp */
|
|
|
|
#ifndef GL_ARB_derivative_control
|
|
#define GL_ARB_derivative_control 1
|
|
#endif /* GL_ARB_derivative_control */
|
|
|
|
#ifndef GL_ARB_direct_state_access
|
|
#define GL_ARB_direct_state_access 1
|
|
#endif /* GL_ARB_direct_state_access */
|
|
|
|
#ifndef GL_ARB_draw_buffers_blend
|
|
#define GL_ARB_draw_buffers_blend 1
|
|
typedef void(APIENTRYP PFNGLBLENDEQUATIONIARBPROC)(GLuint buf, GLenum mode);
|
|
typedef void(APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
|
|
typedef void(APIENTRYP PFNGLBLENDFUNCIARBPROC)(GLuint buf, GLenum src, GLenum dst);
|
|
typedef void(APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glBlendEquationiARB(GLuint buf, GLenum mode);
|
|
GLAPI void APIENTRY glBlendEquationSeparateiARB(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
|
|
GLAPI void APIENTRY glBlendFunciARB(GLuint buf, GLenum src, GLenum dst);
|
|
GLAPI void APIENTRY glBlendFuncSeparateiARB(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
|
|
#endif
|
|
#endif /* GL_ARB_draw_buffers_blend */
|
|
|
|
#ifndef GL_ARB_draw_elements_base_vertex
|
|
#define GL_ARB_draw_elements_base_vertex 1
|
|
#endif /* GL_ARB_draw_elements_base_vertex */
|
|
|
|
#ifndef GL_ARB_draw_indirect
|
|
#define GL_ARB_draw_indirect 1
|
|
#endif /* GL_ARB_draw_indirect */
|
|
|
|
#ifndef GL_ARB_draw_instanced
|
|
#define GL_ARB_draw_instanced 1
|
|
typedef void(APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC)(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
|
|
typedef void(APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glDrawArraysInstancedARB(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
|
|
GLAPI void APIENTRY glDrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount);
|
|
#endif
|
|
#endif /* GL_ARB_draw_instanced */
|
|
|
|
#ifndef GL_ARB_enhanced_layouts
|
|
#define GL_ARB_enhanced_layouts 1
|
|
#endif /* GL_ARB_enhanced_layouts */
|
|
|
|
#ifndef GL_ARB_explicit_attrib_location
|
|
#define GL_ARB_explicit_attrib_location 1
|
|
#endif /* GL_ARB_explicit_attrib_location */
|
|
|
|
#ifndef GL_ARB_explicit_uniform_location
|
|
#define GL_ARB_explicit_uniform_location 1
|
|
#endif /* GL_ARB_explicit_uniform_location */
|
|
|
|
#ifndef GL_ARB_fragment_coord_conventions
|
|
#define GL_ARB_fragment_coord_conventions 1
|
|
#endif /* GL_ARB_fragment_coord_conventions */
|
|
|
|
#ifndef GL_ARB_fragment_layer_viewport
|
|
#define GL_ARB_fragment_layer_viewport 1
|
|
#endif /* GL_ARB_fragment_layer_viewport */
|
|
|
|
#ifndef GL_ARB_fragment_shader_interlock
|
|
#define GL_ARB_fragment_shader_interlock 1
|
|
#endif /* GL_ARB_fragment_shader_interlock */
|
|
|
|
#ifndef GL_ARB_framebuffer_no_attachments
|
|
#define GL_ARB_framebuffer_no_attachments 1
|
|
#endif /* GL_ARB_framebuffer_no_attachments */
|
|
|
|
#ifndef GL_ARB_framebuffer_object
|
|
#define GL_ARB_framebuffer_object 1
|
|
#endif /* GL_ARB_framebuffer_object */
|
|
|
|
#ifndef GL_ARB_framebuffer_sRGB
|
|
#define GL_ARB_framebuffer_sRGB 1
|
|
#endif /* GL_ARB_framebuffer_sRGB */
|
|
|
|
#ifndef GL_ARB_geometry_shader4
|
|
#define GL_ARB_geometry_shader4 1
|
|
#define GL_LINES_ADJACENCY_ARB 0x000A
|
|
#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
|
|
#define GL_TRIANGLES_ADJACENCY_ARB 0x000C
|
|
#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
|
|
#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
|
|
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
|
|
#define GL_GEOMETRY_SHADER_ARB 0x8DD9
|
|
#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
|
|
#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
|
|
#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
|
|
#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
|
|
#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
|
|
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
|
|
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
|
|
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
|
|
typedef void(APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value);
|
|
typedef void(APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
|
|
typedef void(APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
|
|
typedef void(APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glProgramParameteriARB(GLuint program, GLenum pname, GLint value);
|
|
GLAPI void APIENTRY glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level);
|
|
GLAPI void APIENTRY glFramebufferTextureLayerARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
|
|
GLAPI void APIENTRY glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
|
|
#endif
|
|
#endif /* GL_ARB_geometry_shader4 */
|
|
|
|
#ifndef GL_ARB_get_program_binary
|
|
#define GL_ARB_get_program_binary 1
|
|
#endif /* GL_ARB_get_program_binary */
|
|
|
|
#ifndef GL_ARB_get_texture_sub_image
|
|
#define GL_ARB_get_texture_sub_image 1
|
|
#endif /* GL_ARB_get_texture_sub_image */
|
|
|
|
#ifndef GL_ARB_gl_spirv
|
|
#define GL_ARB_gl_spirv 1
|
|
#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551
|
|
#define GL_SPIR_V_BINARY_ARB 0x9552
|
|
typedef void(APIENTRYP PFNGLSPECIALIZESHADERARBPROC)(GLuint shader, const GLchar* pEntryPoint, GLuint numSpecializationConstants,
|
|
const GLuint* pConstantIndex, const GLuint* pConstantValue);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glSpecializeShaderARB(GLuint shader, const GLchar* pEntryPoint, GLuint numSpecializationConstants,
|
|
const GLuint* pConstantIndex, const GLuint* pConstantValue);
|
|
#endif
|
|
#endif /* GL_ARB_gl_spirv */
|
|
|
|
#ifndef GL_ARB_gpu_shader5
|
|
#define GL_ARB_gpu_shader5 1
|
|
#endif /* GL_ARB_gpu_shader5 */
|
|
|
|
#ifndef GL_ARB_gpu_shader_fp64
|
|
#define GL_ARB_gpu_shader_fp64 1
|
|
#endif /* GL_ARB_gpu_shader_fp64 */
|
|
|
|
#ifndef GL_ARB_gpu_shader_int64
|
|
#define GL_ARB_gpu_shader_int64 1
|
|
#define GL_INT64_ARB 0x140E
|
|
#define GL_INT64_VEC2_ARB 0x8FE9
|
|
#define GL_INT64_VEC3_ARB 0x8FEA
|
|
#define GL_INT64_VEC4_ARB 0x8FEB
|
|
#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5
|
|
#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6
|
|
#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7
|
|
typedef void(APIENTRYP PFNGLUNIFORM1I64ARBPROC)(GLint location, GLint64 x);
|
|
typedef void(APIENTRYP PFNGLUNIFORM2I64ARBPROC)(GLint location, GLint64 x, GLint64 y);
|
|
typedef void(APIENTRYP PFNGLUNIFORM3I64ARBPROC)(GLint location, GLint64 x, GLint64 y, GLint64 z);
|
|
typedef void(APIENTRYP PFNGLUNIFORM4I64ARBPROC)(GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);
|
|
typedef void(APIENTRYP PFNGLUNIFORM1I64VARBPROC)(GLint location, GLsizei count, const GLint64* value);
|
|
typedef void(APIENTRYP PFNGLUNIFORM2I64VARBPROC)(GLint location, GLsizei count, const GLint64* value);
|
|
typedef void(APIENTRYP PFNGLUNIFORM3I64VARBPROC)(GLint location, GLsizei count, const GLint64* value);
|
|
typedef void(APIENTRYP PFNGLUNIFORM4I64VARBPROC)(GLint location, GLsizei count, const GLint64* value);
|
|
typedef void(APIENTRYP PFNGLUNIFORM1UI64ARBPROC)(GLint location, GLuint64 x);
|
|
typedef void(APIENTRYP PFNGLUNIFORM2UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y);
|
|
typedef void(APIENTRYP PFNGLUNIFORM3UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y, GLuint64 z);
|
|
typedef void(APIENTRYP PFNGLUNIFORM4UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);
|
|
typedef void(APIENTRYP PFNGLUNIFORM1UI64VARBPROC)(GLint location, GLsizei count, const GLuint64* value);
|
|
typedef void(APIENTRYP PFNGLUNIFORM2UI64VARBPROC)(GLint location, GLsizei count, const GLuint64* value);
|
|
typedef void(APIENTRYP PFNGLUNIFORM3UI64VARBPROC)(GLint location, GLsizei count, const GLuint64* value);
|
|
typedef void(APIENTRYP PFNGLUNIFORM4UI64VARBPROC)(GLint location, GLsizei count, const GLuint64* value);
|
|
typedef void(APIENTRYP PFNGLGETUNIFORMI64VARBPROC)(GLuint program, GLint location, GLint64* params);
|
|
typedef void(APIENTRYP PFNGLGETUNIFORMUI64VARBPROC)(GLuint program, GLint location, GLuint64* params);
|
|
typedef void(APIENTRYP PFNGLGETNUNIFORMI64VARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint64* params);
|
|
typedef void(APIENTRYP PFNGLGETNUNIFORMUI64VARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint64* params);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM1I64ARBPROC)(GLuint program, GLint location, GLint64 x);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM2I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM3I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM4I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM1I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM2I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM3I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM4I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM1UI64ARBPROC)(GLuint program, GLint location, GLuint64 x);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM2UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM3UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM4UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM1UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM2UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM3UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM4UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64* value);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glUniform1i64ARB(GLint location, GLint64 x);
|
|
GLAPI void APIENTRY glUniform2i64ARB(GLint location, GLint64 x, GLint64 y);
|
|
GLAPI void APIENTRY glUniform3i64ARB(GLint location, GLint64 x, GLint64 y, GLint64 z);
|
|
GLAPI void APIENTRY glUniform4i64ARB(GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);
|
|
GLAPI void APIENTRY glUniform1i64vARB(GLint location, GLsizei count, const GLint64* value);
|
|
GLAPI void APIENTRY glUniform2i64vARB(GLint location, GLsizei count, const GLint64* value);
|
|
GLAPI void APIENTRY glUniform3i64vARB(GLint location, GLsizei count, const GLint64* value);
|
|
GLAPI void APIENTRY glUniform4i64vARB(GLint location, GLsizei count, const GLint64* value);
|
|
GLAPI void APIENTRY glUniform1ui64ARB(GLint location, GLuint64 x);
|
|
GLAPI void APIENTRY glUniform2ui64ARB(GLint location, GLuint64 x, GLuint64 y);
|
|
GLAPI void APIENTRY glUniform3ui64ARB(GLint location, GLuint64 x, GLuint64 y, GLuint64 z);
|
|
GLAPI void APIENTRY glUniform4ui64ARB(GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);
|
|
GLAPI void APIENTRY glUniform1ui64vARB(GLint location, GLsizei count, const GLuint64* value);
|
|
GLAPI void APIENTRY glUniform2ui64vARB(GLint location, GLsizei count, const GLuint64* value);
|
|
GLAPI void APIENTRY glUniform3ui64vARB(GLint location, GLsizei count, const GLuint64* value);
|
|
GLAPI void APIENTRY glUniform4ui64vARB(GLint location, GLsizei count, const GLuint64* value);
|
|
GLAPI void APIENTRY glGetUniformi64vARB(GLuint program, GLint location, GLint64* params);
|
|
GLAPI void APIENTRY glGetUniformui64vARB(GLuint program, GLint location, GLuint64* params);
|
|
GLAPI void APIENTRY glGetnUniformi64vARB(GLuint program, GLint location, GLsizei bufSize, GLint64* params);
|
|
GLAPI void APIENTRY glGetnUniformui64vARB(GLuint program, GLint location, GLsizei bufSize, GLuint64* params);
|
|
GLAPI void APIENTRY glProgramUniform1i64ARB(GLuint program, GLint location, GLint64 x);
|
|
GLAPI void APIENTRY glProgramUniform2i64ARB(GLuint program, GLint location, GLint64 x, GLint64 y);
|
|
GLAPI void APIENTRY glProgramUniform3i64ARB(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z);
|
|
GLAPI void APIENTRY glProgramUniform4i64ARB(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);
|
|
GLAPI void APIENTRY glProgramUniform1i64vARB(GLuint program, GLint location, GLsizei count, const GLint64* value);
|
|
GLAPI void APIENTRY glProgramUniform2i64vARB(GLuint program, GLint location, GLsizei count, const GLint64* value);
|
|
GLAPI void APIENTRY glProgramUniform3i64vARB(GLuint program, GLint location, GLsizei count, const GLint64* value);
|
|
GLAPI void APIENTRY glProgramUniform4i64vARB(GLuint program, GLint location, GLsizei count, const GLint64* value);
|
|
GLAPI void APIENTRY glProgramUniform1ui64ARB(GLuint program, GLint location, GLuint64 x);
|
|
GLAPI void APIENTRY glProgramUniform2ui64ARB(GLuint program, GLint location, GLuint64 x, GLuint64 y);
|
|
GLAPI void APIENTRY glProgramUniform3ui64ARB(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z);
|
|
GLAPI void APIENTRY glProgramUniform4ui64ARB(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);
|
|
GLAPI void APIENTRY glProgramUniform1ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64* value);
|
|
GLAPI void APIENTRY glProgramUniform2ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64* value);
|
|
GLAPI void APIENTRY glProgramUniform3ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64* value);
|
|
GLAPI void APIENTRY glProgramUniform4ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64* value);
|
|
#endif
|
|
#endif /* GL_ARB_gpu_shader_int64 */
|
|
|
|
#ifndef GL_ARB_half_float_vertex
|
|
#define GL_ARB_half_float_vertex 1
|
|
#endif /* GL_ARB_half_float_vertex */
|
|
|
|
#ifndef GL_ARB_imaging
|
|
#define GL_ARB_imaging 1
|
|
#endif /* GL_ARB_imaging */
|
|
|
|
#ifndef GL_ARB_indirect_parameters
|
|
#define GL_ARB_indirect_parameters 1
|
|
#define GL_PARAMETER_BUFFER_ARB 0x80EE
|
|
#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF
|
|
typedef void(APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)(GLenum mode, const void* indirect, GLintptr drawcount,
|
|
GLsizei maxdrawcount, GLsizei stride);
|
|
typedef void(APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)(GLenum mode, GLenum type, const void* indirect, GLintptr drawcount,
|
|
GLsizei maxdrawcount, GLsizei stride);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB(GLenum mode, const void* indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
|
|
GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB(GLenum mode, GLenum type, const void* indirect, GLintptr drawcount,
|
|
GLsizei maxdrawcount, GLsizei stride);
|
|
#endif
|
|
#endif /* GL_ARB_indirect_parameters */
|
|
|
|
#ifndef GL_ARB_instanced_arrays
|
|
#define GL_ARB_instanced_arrays 1
|
|
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC)(GLuint index, GLuint divisor);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glVertexAttribDivisorARB(GLuint index, GLuint divisor);
|
|
#endif
|
|
#endif /* GL_ARB_instanced_arrays */
|
|
|
|
#ifndef GL_ARB_internalformat_query
|
|
#define GL_ARB_internalformat_query 1
|
|
#endif /* GL_ARB_internalformat_query */
|
|
|
|
#ifndef GL_ARB_internalformat_query2
|
|
#define GL_ARB_internalformat_query2 1
|
|
#define GL_SRGB_DECODE_ARB 0x8299
|
|
#define GL_VIEW_CLASS_EAC_R11 0x9383
|
|
#define GL_VIEW_CLASS_EAC_RG11 0x9384
|
|
#define GL_VIEW_CLASS_ETC2_RGB 0x9385
|
|
#define GL_VIEW_CLASS_ETC2_RGBA 0x9386
|
|
#define GL_VIEW_CLASS_ETC2_EAC_RGBA 0x9387
|
|
#define GL_VIEW_CLASS_ASTC_4x4_RGBA 0x9388
|
|
#define GL_VIEW_CLASS_ASTC_5x4_RGBA 0x9389
|
|
#define GL_VIEW_CLASS_ASTC_5x5_RGBA 0x938A
|
|
#define GL_VIEW_CLASS_ASTC_6x5_RGBA 0x938B
|
|
#define GL_VIEW_CLASS_ASTC_6x6_RGBA 0x938C
|
|
#define GL_VIEW_CLASS_ASTC_8x5_RGBA 0x938D
|
|
#define GL_VIEW_CLASS_ASTC_8x6_RGBA 0x938E
|
|
#define GL_VIEW_CLASS_ASTC_8x8_RGBA 0x938F
|
|
#define GL_VIEW_CLASS_ASTC_10x5_RGBA 0x9390
|
|
#define GL_VIEW_CLASS_ASTC_10x6_RGBA 0x9391
|
|
#define GL_VIEW_CLASS_ASTC_10x8_RGBA 0x9392
|
|
#define GL_VIEW_CLASS_ASTC_10x10_RGBA 0x9393
|
|
#define GL_VIEW_CLASS_ASTC_12x10_RGBA 0x9394
|
|
#define GL_VIEW_CLASS_ASTC_12x12_RGBA 0x9395
|
|
#endif /* GL_ARB_internalformat_query2 */
|
|
|
|
#ifndef GL_ARB_invalidate_subdata
|
|
#define GL_ARB_invalidate_subdata 1
|
|
#endif /* GL_ARB_invalidate_subdata */
|
|
|
|
#ifndef GL_ARB_map_buffer_alignment
|
|
#define GL_ARB_map_buffer_alignment 1
|
|
#endif /* GL_ARB_map_buffer_alignment */
|
|
|
|
#ifndef GL_ARB_map_buffer_range
|
|
#define GL_ARB_map_buffer_range 1
|
|
#endif /* GL_ARB_map_buffer_range */
|
|
|
|
#ifndef GL_ARB_multi_bind
|
|
#define GL_ARB_multi_bind 1
|
|
#endif /* GL_ARB_multi_bind */
|
|
|
|
#ifndef GL_ARB_multi_draw_indirect
|
|
#define GL_ARB_multi_draw_indirect 1
|
|
#endif /* GL_ARB_multi_draw_indirect */
|
|
|
|
#ifndef GL_ARB_occlusion_query2
|
|
#define GL_ARB_occlusion_query2 1
|
|
#endif /* GL_ARB_occlusion_query2 */
|
|
|
|
#ifndef GL_ARB_parallel_shader_compile
|
|
#define GL_ARB_parallel_shader_compile 1
|
|
#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0
|
|
#define GL_COMPLETION_STATUS_ARB 0x91B1
|
|
typedef void(APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSARBPROC)(GLuint count);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glMaxShaderCompilerThreadsARB(GLuint count);
|
|
#endif
|
|
#endif /* GL_ARB_parallel_shader_compile */
|
|
|
|
#ifndef GL_ARB_pipeline_statistics_query
|
|
#define GL_ARB_pipeline_statistics_query 1
|
|
#define GL_VERTICES_SUBMITTED_ARB 0x82EE
|
|
#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF
|
|
#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0
|
|
#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1
|
|
#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2
|
|
#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3
|
|
#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4
|
|
#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5
|
|
#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6
|
|
#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7
|
|
#endif /* GL_ARB_pipeline_statistics_query */
|
|
|
|
#ifndef GL_ARB_pixel_buffer_object
|
|
#define GL_ARB_pixel_buffer_object 1
|
|
#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
|
|
#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
|
|
#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
|
|
#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
|
|
#endif /* GL_ARB_pixel_buffer_object */
|
|
|
|
#ifndef GL_ARB_polygon_offset_clamp
|
|
#define GL_ARB_polygon_offset_clamp 1
|
|
#endif /* GL_ARB_polygon_offset_clamp */
|
|
|
|
#ifndef GL_ARB_post_depth_coverage
|
|
#define GL_ARB_post_depth_coverage 1
|
|
#endif /* GL_ARB_post_depth_coverage */
|
|
|
|
#ifndef GL_ARB_program_interface_query
|
|
#define GL_ARB_program_interface_query 1
|
|
#endif /* GL_ARB_program_interface_query */
|
|
|
|
#ifndef GL_ARB_provoking_vertex
|
|
#define GL_ARB_provoking_vertex 1
|
|
#endif /* GL_ARB_provoking_vertex */
|
|
|
|
#ifndef GL_ARB_query_buffer_object
|
|
#define GL_ARB_query_buffer_object 1
|
|
#endif /* GL_ARB_query_buffer_object */
|
|
|
|
#ifndef GL_ARB_robust_buffer_access_behavior
|
|
#define GL_ARB_robust_buffer_access_behavior 1
|
|
#endif /* GL_ARB_robust_buffer_access_behavior */
|
|
|
|
#ifndef GL_ARB_robustness
|
|
#define GL_ARB_robustness 1
|
|
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
|
|
#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
|
|
#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
|
|
#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
|
|
#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
|
|
#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
|
|
#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
|
|
typedef GLenum(APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC)(void);
|
|
typedef void(APIENTRYP PFNGLGETNTEXIMAGEARBPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img);
|
|
typedef void(APIENTRYP PFNGLREADNPIXELSARBPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
|
|
GLsizei bufSize, void* data);
|
|
typedef void(APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLsizei bufSize, void* img);
|
|
typedef void(APIENTRYP PFNGLGETNUNIFORMFVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat* params);
|
|
typedef void(APIENTRYP PFNGLGETNUNIFORMIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint* params);
|
|
typedef void(APIENTRYP PFNGLGETNUNIFORMUIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint* params);
|
|
typedef void(APIENTRYP PFNGLGETNUNIFORMDVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble* params);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB(void);
|
|
GLAPI void APIENTRY glGetnTexImageARB(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img);
|
|
GLAPI void APIENTRY glReadnPixelsARB(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data);
|
|
GLAPI void APIENTRY glGetnCompressedTexImageARB(GLenum target, GLint lod, GLsizei bufSize, void* img);
|
|
GLAPI void APIENTRY glGetnUniformfvARB(GLuint program, GLint location, GLsizei bufSize, GLfloat* params);
|
|
GLAPI void APIENTRY glGetnUniformivARB(GLuint program, GLint location, GLsizei bufSize, GLint* params);
|
|
GLAPI void APIENTRY glGetnUniformuivARB(GLuint program, GLint location, GLsizei bufSize, GLuint* params);
|
|
GLAPI void APIENTRY glGetnUniformdvARB(GLuint program, GLint location, GLsizei bufSize, GLdouble* params);
|
|
#endif
|
|
#endif /* GL_ARB_robustness */
|
|
|
|
#ifndef GL_ARB_robustness_isolation
|
|
#define GL_ARB_robustness_isolation 1
|
|
#endif /* GL_ARB_robustness_isolation */
|
|
|
|
#ifndef GL_ARB_sample_locations
|
|
#define GL_ARB_sample_locations 1
|
|
#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D
|
|
#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E
|
|
#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F
|
|
#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340
|
|
#define GL_SAMPLE_LOCATION_ARB 0x8E50
|
|
#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341
|
|
#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342
|
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#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343
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typedef void(APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)(GLenum target, GLuint start, GLsizei count, const GLfloat* v);
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typedef void(APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v);
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typedef void(APIENTRYP PFNGLEVALUATEDEPTHVALUESARBPROC)(void);
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#ifdef GL_GLEXT_PROTOTYPES
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GLAPI void APIENTRY glFramebufferSampleLocationsfvARB(GLenum target, GLuint start, GLsizei count, const GLfloat* v);
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GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvARB(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v);
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GLAPI void APIENTRY glEvaluateDepthValuesARB(void);
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#endif
|
|
#endif /* GL_ARB_sample_locations */
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|
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#ifndef GL_ARB_sample_shading
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#define GL_ARB_sample_shading 1
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|
#define GL_SAMPLE_SHADING_ARB 0x8C36
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#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
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|
typedef void(APIENTRYP PFNGLMINSAMPLESHADINGARBPROC)(GLfloat value);
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#ifdef GL_GLEXT_PROTOTYPES
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GLAPI void APIENTRY glMinSampleShadingARB(GLfloat value);
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#endif
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#endif /* GL_ARB_sample_shading */
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|
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#ifndef GL_ARB_sampler_objects
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#define GL_ARB_sampler_objects 1
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|
#endif /* GL_ARB_sampler_objects */
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|
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#ifndef GL_ARB_seamless_cube_map
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#define GL_ARB_seamless_cube_map 1
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|
#endif /* GL_ARB_seamless_cube_map */
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|
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#ifndef GL_ARB_seamless_cubemap_per_texture
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|
#define GL_ARB_seamless_cubemap_per_texture 1
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|
#endif /* GL_ARB_seamless_cubemap_per_texture */
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|
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#ifndef GL_ARB_separate_shader_objects
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|
#define GL_ARB_separate_shader_objects 1
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|
#endif /* GL_ARB_separate_shader_objects */
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|
|
#ifndef GL_ARB_shader_atomic_counter_ops
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|
#define GL_ARB_shader_atomic_counter_ops 1
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|
#endif /* GL_ARB_shader_atomic_counter_ops */
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|
|
#ifndef GL_ARB_shader_atomic_counters
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|
#define GL_ARB_shader_atomic_counters 1
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|
#endif /* GL_ARB_shader_atomic_counters */
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|
|
#ifndef GL_ARB_shader_ballot
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|
#define GL_ARB_shader_ballot 1
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|
#endif /* GL_ARB_shader_ballot */
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|
|
#ifndef GL_ARB_shader_bit_encoding
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|
#define GL_ARB_shader_bit_encoding 1
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|
#endif /* GL_ARB_shader_bit_encoding */
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|
|
#ifndef GL_ARB_shader_clock
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|
#define GL_ARB_shader_clock 1
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|
#endif /* GL_ARB_shader_clock */
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|
|
#ifndef GL_ARB_shader_draw_parameters
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|
#define GL_ARB_shader_draw_parameters 1
|
|
#endif /* GL_ARB_shader_draw_parameters */
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|
|
#ifndef GL_ARB_shader_group_vote
|
|
#define GL_ARB_shader_group_vote 1
|
|
#endif /* GL_ARB_shader_group_vote */
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|
|
#ifndef GL_ARB_shader_image_load_store
|
|
#define GL_ARB_shader_image_load_store 1
|
|
#endif /* GL_ARB_shader_image_load_store */
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|
|
#ifndef GL_ARB_shader_image_size
|
|
#define GL_ARB_shader_image_size 1
|
|
#endif /* GL_ARB_shader_image_size */
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|
|
#ifndef GL_ARB_shader_precision
|
|
#define GL_ARB_shader_precision 1
|
|
#endif /* GL_ARB_shader_precision */
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|
|
|
#ifndef GL_ARB_shader_stencil_export
|
|
#define GL_ARB_shader_stencil_export 1
|
|
#endif /* GL_ARB_shader_stencil_export */
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|
|
#ifndef GL_ARB_shader_storage_buffer_object
|
|
#define GL_ARB_shader_storage_buffer_object 1
|
|
#endif /* GL_ARB_shader_storage_buffer_object */
|
|
|
|
#ifndef GL_ARB_shader_subroutine
|
|
#define GL_ARB_shader_subroutine 1
|
|
#endif /* GL_ARB_shader_subroutine */
|
|
|
|
#ifndef GL_ARB_shader_texture_image_samples
|
|
#define GL_ARB_shader_texture_image_samples 1
|
|
#endif /* GL_ARB_shader_texture_image_samples */
|
|
|
|
#ifndef GL_ARB_shader_viewport_layer_array
|
|
#define GL_ARB_shader_viewport_layer_array 1
|
|
#endif /* GL_ARB_shader_viewport_layer_array */
|
|
|
|
#ifndef GL_ARB_shading_language_420pack
|
|
#define GL_ARB_shading_language_420pack 1
|
|
#endif /* GL_ARB_shading_language_420pack */
|
|
|
|
#ifndef GL_ARB_shading_language_include
|
|
#define GL_ARB_shading_language_include 1
|
|
#define GL_SHADER_INCLUDE_ARB 0x8DAE
|
|
#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
|
|
#define GL_NAMED_STRING_TYPE_ARB 0x8DEA
|
|
typedef void(APIENTRYP PFNGLNAMEDSTRINGARBPROC)(GLenum type, GLint namelen, const GLchar* name, GLint stringlen, const GLchar* string);
|
|
typedef void(APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC)(GLint namelen, const GLchar* name);
|
|
typedef void(APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC)(GLuint shader, GLsizei count, const GLchar* const* path, const GLint* length);
|
|
typedef GLboolean(APIENTRYP PFNGLISNAMEDSTRINGARBPROC)(GLint namelen, const GLchar* name);
|
|
typedef void(APIENTRYP PFNGLGETNAMEDSTRINGARBPROC)(GLint namelen, const GLchar* name, GLsizei bufSize, GLint* stringlen, GLchar* string);
|
|
typedef void(APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC)(GLint namelen, const GLchar* name, GLenum pname, GLint* params);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glNamedStringARB(GLenum type, GLint namelen, const GLchar* name, GLint stringlen, const GLchar* string);
|
|
GLAPI void APIENTRY glDeleteNamedStringARB(GLint namelen, const GLchar* name);
|
|
GLAPI void APIENTRY glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar* const* path, const GLint* length);
|
|
GLAPI GLboolean APIENTRY glIsNamedStringARB(GLint namelen, const GLchar* name);
|
|
GLAPI void APIENTRY glGetNamedStringARB(GLint namelen, const GLchar* name, GLsizei bufSize, GLint* stringlen, GLchar* string);
|
|
GLAPI void APIENTRY glGetNamedStringivARB(GLint namelen, const GLchar* name, GLenum pname, GLint* params);
|
|
#endif
|
|
#endif /* GL_ARB_shading_language_include */
|
|
|
|
#ifndef GL_ARB_shading_language_packing
|
|
#define GL_ARB_shading_language_packing 1
|
|
#endif /* GL_ARB_shading_language_packing */
|
|
|
|
#ifndef GL_ARB_sparse_buffer
|
|
#define GL_ARB_sparse_buffer 1
|
|
#define GL_SPARSE_STORAGE_BIT_ARB 0x0400
|
|
#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8
|
|
typedef void(APIENTRYP PFNGLBUFFERPAGECOMMITMENTARBPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit);
|
|
typedef void(APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);
|
|
typedef void(APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glBufferPageCommitmentARB(GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit);
|
|
GLAPI void APIENTRY glNamedBufferPageCommitmentEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);
|
|
GLAPI void APIENTRY glNamedBufferPageCommitmentARB(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);
|
|
#endif
|
|
#endif /* GL_ARB_sparse_buffer */
|
|
|
|
#ifndef GL_ARB_sparse_texture
|
|
#define GL_ARB_sparse_texture 1
|
|
#define GL_TEXTURE_SPARSE_ARB 0x91A6
|
|
#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7
|
|
#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA
|
|
#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8
|
|
#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195
|
|
#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196
|
|
#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197
|
|
#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198
|
|
#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199
|
|
#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A
|
|
#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9
|
|
typedef void(APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
|
|
GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glTexPageCommitmentARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
|
|
GLsizei height, GLsizei depth, GLboolean commit);
|
|
#endif
|
|
#endif /* GL_ARB_sparse_texture */
|
|
|
|
#ifndef GL_ARB_sparse_texture2
|
|
#define GL_ARB_sparse_texture2 1
|
|
#endif /* GL_ARB_sparse_texture2 */
|
|
|
|
#ifndef GL_ARB_sparse_texture_clamp
|
|
#define GL_ARB_sparse_texture_clamp 1
|
|
#endif /* GL_ARB_sparse_texture_clamp */
|
|
|
|
#ifndef GL_ARB_spirv_extensions
|
|
#define GL_ARB_spirv_extensions 1
|
|
#endif /* GL_ARB_spirv_extensions */
|
|
|
|
#ifndef GL_ARB_stencil_texturing
|
|
#define GL_ARB_stencil_texturing 1
|
|
#endif /* GL_ARB_stencil_texturing */
|
|
|
|
#ifndef GL_ARB_sync
|
|
#define GL_ARB_sync 1
|
|
#endif /* GL_ARB_sync */
|
|
|
|
#ifndef GL_ARB_tessellation_shader
|
|
#define GL_ARB_tessellation_shader 1
|
|
#endif /* GL_ARB_tessellation_shader */
|
|
|
|
#ifndef GL_ARB_texture_barrier
|
|
#define GL_ARB_texture_barrier 1
|
|
#endif /* GL_ARB_texture_barrier */
|
|
|
|
#ifndef GL_ARB_texture_border_clamp
|
|
#define GL_ARB_texture_border_clamp 1
|
|
#define GL_CLAMP_TO_BORDER_ARB 0x812D
|
|
#endif /* GL_ARB_texture_border_clamp */
|
|
|
|
#ifndef GL_ARB_texture_buffer_object
|
|
#define GL_ARB_texture_buffer_object 1
|
|
#define GL_TEXTURE_BUFFER_ARB 0x8C2A
|
|
#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
|
|
#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
|
|
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
|
|
#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
|
|
typedef void(APIENTRYP PFNGLTEXBUFFERARBPROC)(GLenum target, GLenum internalformat, GLuint buffer);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glTexBufferARB(GLenum target, GLenum internalformat, GLuint buffer);
|
|
#endif
|
|
#endif /* GL_ARB_texture_buffer_object */
|
|
|
|
#ifndef GL_ARB_texture_buffer_object_rgb32
|
|
#define GL_ARB_texture_buffer_object_rgb32 1
|
|
#endif /* GL_ARB_texture_buffer_object_rgb32 */
|
|
|
|
#ifndef GL_ARB_texture_buffer_range
|
|
#define GL_ARB_texture_buffer_range 1
|
|
#endif /* GL_ARB_texture_buffer_range */
|
|
|
|
#ifndef GL_ARB_texture_compression_bptc
|
|
#define GL_ARB_texture_compression_bptc 1
|
|
#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
|
|
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
|
|
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
|
|
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
|
|
#endif /* GL_ARB_texture_compression_bptc */
|
|
|
|
#ifndef GL_ARB_texture_compression_rgtc
|
|
#define GL_ARB_texture_compression_rgtc 1
|
|
#endif /* GL_ARB_texture_compression_rgtc */
|
|
|
|
#ifndef GL_ARB_texture_cube_map_array
|
|
#define GL_ARB_texture_cube_map_array 1
|
|
#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
|
|
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
|
|
#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
|
|
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
|
|
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
|
|
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
|
|
#endif /* GL_ARB_texture_cube_map_array */
|
|
|
|
#ifndef GL_ARB_texture_filter_anisotropic
|
|
#define GL_ARB_texture_filter_anisotropic 1
|
|
#endif /* GL_ARB_texture_filter_anisotropic */
|
|
|
|
#ifndef GL_ARB_texture_filter_minmax
|
|
#define GL_ARB_texture_filter_minmax 1
|
|
#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366
|
|
#define GL_WEIGHTED_AVERAGE_ARB 0x9367
|
|
#endif /* GL_ARB_texture_filter_minmax */
|
|
|
|
#ifndef GL_ARB_texture_gather
|
|
#define GL_ARB_texture_gather 1
|
|
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
|
|
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
|
|
#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F
|
|
#endif /* GL_ARB_texture_gather */
|
|
|
|
#ifndef GL_ARB_texture_mirror_clamp_to_edge
|
|
#define GL_ARB_texture_mirror_clamp_to_edge 1
|
|
#endif /* GL_ARB_texture_mirror_clamp_to_edge */
|
|
|
|
#ifndef GL_ARB_texture_mirrored_repeat
|
|
#define GL_ARB_texture_mirrored_repeat 1
|
|
#define GL_MIRRORED_REPEAT_ARB 0x8370
|
|
#endif /* GL_ARB_texture_mirrored_repeat */
|
|
|
|
#ifndef GL_ARB_texture_multisample
|
|
#define GL_ARB_texture_multisample 1
|
|
#endif /* GL_ARB_texture_multisample */
|
|
|
|
#ifndef GL_ARB_texture_non_power_of_two
|
|
#define GL_ARB_texture_non_power_of_two 1
|
|
#endif /* GL_ARB_texture_non_power_of_two */
|
|
|
|
#ifndef GL_ARB_texture_query_levels
|
|
#define GL_ARB_texture_query_levels 1
|
|
#endif /* GL_ARB_texture_query_levels */
|
|
|
|
#ifndef GL_ARB_texture_query_lod
|
|
#define GL_ARB_texture_query_lod 1
|
|
#endif /* GL_ARB_texture_query_lod */
|
|
|
|
#ifndef GL_ARB_texture_rg
|
|
#define GL_ARB_texture_rg 1
|
|
#endif /* GL_ARB_texture_rg */
|
|
|
|
#ifndef GL_ARB_texture_rgb10_a2ui
|
|
#define GL_ARB_texture_rgb10_a2ui 1
|
|
#endif /* GL_ARB_texture_rgb10_a2ui */
|
|
|
|
#ifndef GL_ARB_texture_stencil8
|
|
#define GL_ARB_texture_stencil8 1
|
|
#endif /* GL_ARB_texture_stencil8 */
|
|
|
|
#ifndef GL_ARB_texture_storage
|
|
#define GL_ARB_texture_storage 1
|
|
#endif /* GL_ARB_texture_storage */
|
|
|
|
#ifndef GL_ARB_texture_storage_multisample
|
|
#define GL_ARB_texture_storage_multisample 1
|
|
#endif /* GL_ARB_texture_storage_multisample */
|
|
|
|
#ifndef GL_ARB_texture_swizzle
|
|
#define GL_ARB_texture_swizzle 1
|
|
#endif /* GL_ARB_texture_swizzle */
|
|
|
|
#ifndef GL_ARB_texture_view
|
|
#define GL_ARB_texture_view 1
|
|
#endif /* GL_ARB_texture_view */
|
|
|
|
#ifndef GL_ARB_timer_query
|
|
#define GL_ARB_timer_query 1
|
|
#endif /* GL_ARB_timer_query */
|
|
|
|
#ifndef GL_ARB_transform_feedback2
|
|
#define GL_ARB_transform_feedback2 1
|
|
#endif /* GL_ARB_transform_feedback2 */
|
|
|
|
#ifndef GL_ARB_transform_feedback3
|
|
#define GL_ARB_transform_feedback3 1
|
|
#endif /* GL_ARB_transform_feedback3 */
|
|
|
|
#ifndef GL_ARB_transform_feedback_instanced
|
|
#define GL_ARB_transform_feedback_instanced 1
|
|
#endif /* GL_ARB_transform_feedback_instanced */
|
|
|
|
#ifndef GL_ARB_transform_feedback_overflow_query
|
|
#define GL_ARB_transform_feedback_overflow_query 1
|
|
#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC
|
|
#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED
|
|
#endif /* GL_ARB_transform_feedback_overflow_query */
|
|
|
|
#ifndef GL_ARB_uniform_buffer_object
|
|
#define GL_ARB_uniform_buffer_object 1
|
|
#endif /* GL_ARB_uniform_buffer_object */
|
|
|
|
#ifndef GL_ARB_vertex_array_bgra
|
|
#define GL_ARB_vertex_array_bgra 1
|
|
#endif /* GL_ARB_vertex_array_bgra */
|
|
|
|
#ifndef GL_ARB_vertex_array_object
|
|
#define GL_ARB_vertex_array_object 1
|
|
#endif /* GL_ARB_vertex_array_object */
|
|
|
|
#ifndef GL_ARB_vertex_attrib_64bit
|
|
#define GL_ARB_vertex_attrib_64bit 1
|
|
#endif /* GL_ARB_vertex_attrib_64bit */
|
|
|
|
#ifndef GL_ARB_vertex_attrib_binding
|
|
#define GL_ARB_vertex_attrib_binding 1
|
|
#endif /* GL_ARB_vertex_attrib_binding */
|
|
|
|
#ifndef GL_ARB_vertex_type_10f_11f_11f_rev
|
|
#define GL_ARB_vertex_type_10f_11f_11f_rev 1
|
|
#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */
|
|
|
|
#ifndef GL_ARB_vertex_type_2_10_10_10_rev
|
|
#define GL_ARB_vertex_type_2_10_10_10_rev 1
|
|
#endif /* GL_ARB_vertex_type_2_10_10_10_rev */
|
|
|
|
#ifndef GL_ARB_viewport_array
|
|
#define GL_ARB_viewport_array 1
|
|
typedef void(APIENTRYP PFNGLDEPTHRANGEARRAYDVNVPROC)(GLuint first, GLsizei count, const GLdouble* v);
|
|
typedef void(APIENTRYP PFNGLDEPTHRANGEINDEXEDDNVPROC)(GLuint index, GLdouble n, GLdouble f);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glDepthRangeArraydvNV(GLuint first, GLsizei count, const GLdouble* v);
|
|
GLAPI void APIENTRY glDepthRangeIndexeddNV(GLuint index, GLdouble n, GLdouble f);
|
|
#endif
|
|
#endif /* GL_ARB_viewport_array */
|
|
|
|
#ifndef GL_KHR_blend_equation_advanced
|
|
#define GL_KHR_blend_equation_advanced 1
|
|
#define GL_MULTIPLY_KHR 0x9294
|
|
#define GL_SCREEN_KHR 0x9295
|
|
#define GL_OVERLAY_KHR 0x9296
|
|
#define GL_DARKEN_KHR 0x9297
|
|
#define GL_LIGHTEN_KHR 0x9298
|
|
#define GL_COLORDODGE_KHR 0x9299
|
|
#define GL_COLORBURN_KHR 0x929A
|
|
#define GL_HARDLIGHT_KHR 0x929B
|
|
#define GL_SOFTLIGHT_KHR 0x929C
|
|
#define GL_DIFFERENCE_KHR 0x929E
|
|
#define GL_EXCLUSION_KHR 0x92A0
|
|
#define GL_HSL_HUE_KHR 0x92AD
|
|
#define GL_HSL_SATURATION_KHR 0x92AE
|
|
#define GL_HSL_COLOR_KHR 0x92AF
|
|
#define GL_HSL_LUMINOSITY_KHR 0x92B0
|
|
typedef void(APIENTRYP PFNGLBLENDBARRIERKHRPROC)(void);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glBlendBarrierKHR(void);
|
|
#endif
|
|
#endif /* GL_KHR_blend_equation_advanced */
|
|
|
|
#ifndef GL_KHR_blend_equation_advanced_coherent
|
|
#define GL_KHR_blend_equation_advanced_coherent 1
|
|
#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
|
|
#endif /* GL_KHR_blend_equation_advanced_coherent */
|
|
|
|
#ifndef GL_KHR_context_flush_control
|
|
#define GL_KHR_context_flush_control 1
|
|
#endif /* GL_KHR_context_flush_control */
|
|
|
|
#ifndef GL_KHR_debug
|
|
#define GL_KHR_debug 1
|
|
#endif /* GL_KHR_debug */
|
|
|
|
#ifndef GL_KHR_no_error
|
|
#define GL_KHR_no_error 1
|
|
#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
|
|
#endif /* GL_KHR_no_error */
|
|
|
|
#ifndef GL_KHR_parallel_shader_compile
|
|
#define GL_KHR_parallel_shader_compile 1
|
|
#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0
|
|
#define GL_COMPLETION_STATUS_KHR 0x91B1
|
|
typedef void(APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)(GLuint count);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glMaxShaderCompilerThreadsKHR(GLuint count);
|
|
#endif
|
|
#endif /* GL_KHR_parallel_shader_compile */
|
|
|
|
#ifndef GL_KHR_robust_buffer_access_behavior
|
|
#define GL_KHR_robust_buffer_access_behavior 1
|
|
#endif /* GL_KHR_robust_buffer_access_behavior */
|
|
|
|
#ifndef GL_KHR_robustness
|
|
#define GL_KHR_robustness 1
|
|
#define GL_CONTEXT_ROBUST_ACCESS 0x90F3
|
|
#endif /* GL_KHR_robustness */
|
|
|
|
#ifndef GL_KHR_shader_subgroup
|
|
#define GL_KHR_shader_subgroup 1
|
|
#define GL_SUBGROUP_SIZE_KHR 0x9532
|
|
#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533
|
|
#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534
|
|
#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535
|
|
#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001
|
|
#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002
|
|
#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004
|
|
#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008
|
|
#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010
|
|
#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020
|
|
#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040
|
|
#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080
|
|
#endif /* GL_KHR_shader_subgroup */
|
|
|
|
#ifndef GL_KHR_texture_compression_astc_hdr
|
|
#define GL_KHR_texture_compression_astc_hdr 1
|
|
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
|
|
#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
|
|
#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
|
|
#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
|
|
#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
|
|
#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
|
|
#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
|
|
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
|
|
#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
|
|
#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
|
|
#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
|
|
#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
|
|
#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
|
|
#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
|
|
#endif /* GL_KHR_texture_compression_astc_hdr */
|
|
|
|
#ifndef GL_KHR_texture_compression_astc_ldr
|
|
#define GL_KHR_texture_compression_astc_ldr 1
|
|
#endif /* GL_KHR_texture_compression_astc_ldr */
|
|
|
|
#ifndef GL_KHR_texture_compression_astc_sliced_3d
|
|
#define GL_KHR_texture_compression_astc_sliced_3d 1
|
|
#endif /* GL_KHR_texture_compression_astc_sliced_3d */
|
|
|
|
#ifndef GL_AMD_framebuffer_multisample_advanced
|
|
#define GL_AMD_framebuffer_multisample_advanced 1
|
|
#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2
|
|
#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3
|
|
#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4
|
|
#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5
|
|
#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6
|
|
#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7
|
|
typedef void(APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)(GLenum target, GLsizei samples, GLsizei storageSamples,
|
|
GLenum internalformat, GLsizei width, GLsizei height);
|
|
typedef void(APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)(
|
|
GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glRenderbufferStorageMultisampleAdvancedAMD(GLenum target, GLsizei samples, GLsizei storageSamples,
|
|
GLenum internalformat, GLsizei width, GLsizei height);
|
|
GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleAdvancedAMD(GLuint renderbuffer, GLsizei samples, GLsizei storageSamples,
|
|
GLenum internalformat, GLsizei width, GLsizei height);
|
|
#endif
|
|
#endif /* GL_AMD_framebuffer_multisample_advanced */
|
|
|
|
#ifndef GL_AMD_performance_monitor
|
|
#define GL_AMD_performance_monitor 1
|
|
#define GL_COUNTER_TYPE_AMD 0x8BC0
|
|
#define GL_COUNTER_RANGE_AMD 0x8BC1
|
|
#define GL_UNSIGNED_INT64_AMD 0x8BC2
|
|
#define GL_PERCENTAGE_AMD 0x8BC3
|
|
#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
|
|
#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
|
|
#define GL_PERFMON_RESULT_AMD 0x8BC6
|
|
typedef void(APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC)(GLint* numGroups, GLsizei groupsSize, GLuint* groups);
|
|
typedef void(APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC)(GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsizei counterSize,
|
|
GLuint* counters);
|
|
typedef void(APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)(GLuint group, GLsizei bufSize, GLsizei* length, GLchar* groupString);
|
|
typedef void(APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length,
|
|
GLchar* counterString);
|
|
typedef void(APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)(GLuint group, GLuint counter, GLenum pname, void* data);
|
|
typedef void(APIENTRYP PFNGLGENPERFMONITORSAMDPROC)(GLsizei n, GLuint* monitors);
|
|
typedef void(APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC)(GLsizei n, GLuint* monitors);
|
|
typedef void(APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList);
|
|
typedef void(APIENTRYP PFNGLBEGINPERFMONITORAMDPROC)(GLuint monitor);
|
|
typedef void(APIENTRYP PFNGLENDPERFMONITORAMDPROC)(GLuint monitor);
|
|
typedef void(APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glGetPerfMonitorGroupsAMD(GLint* numGroups, GLsizei groupsSize, GLuint* groups);
|
|
GLAPI void APIENTRY glGetPerfMonitorCountersAMD(GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsizei counterSize, GLuint* counters);
|
|
GLAPI void APIENTRY glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei* length, GLchar* groupString);
|
|
GLAPI void APIENTRY glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar* counterString);
|
|
GLAPI void APIENTRY glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, void* data);
|
|
GLAPI void APIENTRY glGenPerfMonitorsAMD(GLsizei n, GLuint* monitors);
|
|
GLAPI void APIENTRY glDeletePerfMonitorsAMD(GLsizei n, GLuint* monitors);
|
|
GLAPI void APIENTRY glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList);
|
|
GLAPI void APIENTRY glBeginPerfMonitorAMD(GLuint monitor);
|
|
GLAPI void APIENTRY glEndPerfMonitorAMD(GLuint monitor);
|
|
GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten);
|
|
#endif
|
|
#endif /* GL_AMD_performance_monitor */
|
|
|
|
#ifndef GL_APPLE_rgb_422
|
|
#define GL_APPLE_rgb_422 1
|
|
#define GL_RGB_422_APPLE 0x8A1F
|
|
#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
|
|
#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
|
|
#define GL_RGB_RAW_422_APPLE 0x8A51
|
|
#endif /* GL_APPLE_rgb_422 */
|
|
|
|
#ifndef GL_EXT_EGL_image_storage
|
|
#define GL_EXT_EGL_image_storage 1
|
|
typedef void* GLeglImageOES;
|
|
typedef void(APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC)(GLenum target, GLeglImageOES image, const GLint* attrib_list);
|
|
typedef void(APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC)(GLuint texture, GLeglImageOES image, const GLint* attrib_list);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glEGLImageTargetTexStorageEXT(GLenum target, GLeglImageOES image, const GLint* attrib_list);
|
|
GLAPI void APIENTRY glEGLImageTargetTextureStorageEXT(GLuint texture, GLeglImageOES image, const GLint* attrib_list);
|
|
#endif
|
|
#endif /* GL_EXT_EGL_image_storage */
|
|
|
|
#ifndef GL_EXT_EGL_sync
|
|
#define GL_EXT_EGL_sync 1
|
|
#endif /* GL_EXT_EGL_sync */
|
|
|
|
#ifndef GL_EXT_debug_label
|
|
#define GL_EXT_debug_label 1
|
|
#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
|
|
#define GL_PROGRAM_OBJECT_EXT 0x8B40
|
|
#define GL_SHADER_OBJECT_EXT 0x8B48
|
|
#define GL_BUFFER_OBJECT_EXT 0x9151
|
|
#define GL_QUERY_OBJECT_EXT 0x9153
|
|
#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
|
|
typedef void(APIENTRYP PFNGLLABELOBJECTEXTPROC)(GLenum type, GLuint object, GLsizei length, const GLchar* label);
|
|
typedef void(APIENTRYP PFNGLGETOBJECTLABELEXTPROC)(GLenum type, GLuint object, GLsizei bufSize, GLsizei* length, GLchar* label);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glLabelObjectEXT(GLenum type, GLuint object, GLsizei length, const GLchar* label);
|
|
GLAPI void APIENTRY glGetObjectLabelEXT(GLenum type, GLuint object, GLsizei bufSize, GLsizei* length, GLchar* label);
|
|
#endif
|
|
#endif /* GL_EXT_debug_label */
|
|
|
|
#ifndef GL_EXT_debug_marker
|
|
#define GL_EXT_debug_marker 1
|
|
typedef void(APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC)(GLsizei length, const GLchar* marker);
|
|
typedef void(APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC)(GLsizei length, const GLchar* marker);
|
|
typedef void(APIENTRYP PFNGLPOPGROUPMARKEREXTPROC)(void);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glInsertEventMarkerEXT(GLsizei length, const GLchar* marker);
|
|
GLAPI void APIENTRY glPushGroupMarkerEXT(GLsizei length, const GLchar* marker);
|
|
GLAPI void APIENTRY glPopGroupMarkerEXT(void);
|
|
#endif
|
|
#endif /* GL_EXT_debug_marker */
|
|
|
|
#ifndef GL_EXT_direct_state_access
|
|
#define GL_EXT_direct_state_access 1
|
|
#define GL_PROGRAM_MATRIX_EXT 0x8E2D
|
|
#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
|
|
#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
|
|
typedef void(APIENTRYP PFNGLMATRIXLOADFEXTPROC)(GLenum mode, const GLfloat* m);
|
|
typedef void(APIENTRYP PFNGLMATRIXLOADDEXTPROC)(GLenum mode, const GLdouble* m);
|
|
typedef void(APIENTRYP PFNGLMATRIXMULTFEXTPROC)(GLenum mode, const GLfloat* m);
|
|
typedef void(APIENTRYP PFNGLMATRIXMULTDEXTPROC)(GLenum mode, const GLdouble* m);
|
|
typedef void(APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC)(GLenum mode);
|
|
typedef void(APIENTRYP PFNGLMATRIXROTATEFEXTPROC)(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
|
|
typedef void(APIENTRYP PFNGLMATRIXROTATEDEXTPROC)(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
|
|
typedef void(APIENTRYP PFNGLMATRIXSCALEFEXTPROC)(GLenum mode, GLfloat x, GLfloat y, GLfloat z);
|
|
typedef void(APIENTRYP PFNGLMATRIXSCALEDEXTPROC)(GLenum mode, GLdouble x, GLdouble y, GLdouble z);
|
|
typedef void(APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC)(GLenum mode, GLfloat x, GLfloat y, GLfloat z);
|
|
typedef void(APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC)(GLenum mode, GLdouble x, GLdouble y, GLdouble z);
|
|
typedef void(APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear,
|
|
GLdouble zFar);
|
|
typedef void(APIENTRYP PFNGLMATRIXORTHOEXTPROC)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear,
|
|
GLdouble zFar);
|
|
typedef void(APIENTRYP PFNGLMATRIXPOPEXTPROC)(GLenum mode);
|
|
typedef void(APIENTRYP PFNGLMATRIXPUSHEXTPROC)(GLenum mode);
|
|
typedef void(APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask);
|
|
typedef void(APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask);
|
|
typedef void(APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat param);
|
|
typedef void(APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLfloat* params);
|
|
typedef void(APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint param);
|
|
typedef void(APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint* params);
|
|
typedef void(APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width,
|
|
GLint border, GLenum format, GLenum type, const void* pixels);
|
|
typedef void(APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width,
|
|
GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels);
|
|
typedef void(APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width,
|
|
GLenum format, GLenum type, const void* pixels);
|
|
typedef void(APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
|
GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
|
|
typedef void(APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y,
|
|
GLsizei width, GLint border);
|
|
typedef void(APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y,
|
|
GLsizei width, GLsizei height, GLint border);
|
|
typedef void(APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y,
|
|
GLsizei width);
|
|
typedef void(APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x,
|
|
GLint y, GLsizei width, GLsizei height);
|
|
typedef void(APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void* pixels);
|
|
typedef void(APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat* params);
|
|
typedef void(APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint* params);
|
|
typedef void(APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params);
|
|
typedef void(APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params);
|
|
typedef void(APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width,
|
|
GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
|
|
typedef void(APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
|
GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format,
|
|
GLenum type, const void* pixels);
|
|
typedef void(APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
|
GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
typedef void(APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC)(GLenum texunit, GLenum target, GLuint texture);
|
|
typedef void(APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC)(GLenum texunit, GLint size, GLenum type, GLsizei stride, const void* pointer);
|
|
typedef void(APIENTRYP PFNGLMULTITEXENVFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param);
|
|
typedef void(APIENTRYP PFNGLMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat* params);
|
|
typedef void(APIENTRYP PFNGLMULTITEXENVIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param);
|
|
typedef void(APIENTRYP PFNGLMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint* params);
|
|
typedef void(APIENTRYP PFNGLMULTITEXGENDEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
|
|
typedef void(APIENTRYP PFNGLMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params);
|
|
typedef void(APIENTRYP PFNGLMULTITEXGENFEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat param);
|
|
typedef void(APIENTRYP PFNGLMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params);
|
|
typedef void(APIENTRYP PFNGLMULTITEXGENIEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint param);
|
|
typedef void(APIENTRYP PFNGLMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLint* params);
|
|
typedef void(APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat* params);
|
|
typedef void(APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint* params);
|
|
typedef void(APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble* params);
|
|
typedef void(APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat* params);
|
|
typedef void(APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint* params);
|
|
typedef void(APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param);
|
|
typedef void(APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint* params);
|
|
typedef void(APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param);
|
|
typedef void(APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat* params);
|
|
typedef void(APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width,
|
|
GLint border, GLenum format, GLenum type, const void* pixels);
|
|
typedef void(APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width,
|
|
GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels);
|
|
typedef void(APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width,
|
|
GLenum format, GLenum type, const void* pixels);
|
|
typedef void(APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
|
GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
|
|
typedef void(APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y,
|
|
GLsizei width, GLint border);
|
|
typedef void(APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y,
|
|
GLsizei width, GLsizei height, GLint border);
|
|
typedef void(APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y,
|
|
GLsizei width);
|
|
typedef void(APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
|
GLint x, GLint y, GLsizei width, GLsizei height);
|
|
typedef void(APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void* pixels);
|
|
typedef void(APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat* params);
|
|
typedef void(APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint* params);
|
|
typedef void(APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params);
|
|
typedef void(APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params);
|
|
typedef void(APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width,
|
|
GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
|
|
typedef void(APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
|
GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format,
|
|
GLenum type, const void* pixels);
|
|
typedef void(APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
|
GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
typedef void(APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index);
|
|
typedef void(APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index);
|
|
typedef void(APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC)(GLenum target, GLuint index, GLfloat* data);
|
|
typedef void(APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC)(GLenum target, GLuint index, GLdouble* data);
|
|
typedef void(APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC)(GLenum target, GLuint index, void** data);
|
|
typedef void(APIENTRYP PFNGLENABLEINDEXEDEXTPROC)(GLenum target, GLuint index);
|
|
typedef void(APIENTRYP PFNGLDISABLEINDEXEDEXTPROC)(GLenum target, GLuint index);
|
|
typedef GLboolean(APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC)(GLenum target, GLuint index);
|
|
typedef void(APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC)(GLenum target, GLuint index, GLint* data);
|
|
typedef void(APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC)(GLenum target, GLuint index, GLboolean* data);
|
|
typedef void(APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width,
|
|
GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* bits);
|
|
typedef void(APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width,
|
|
GLsizei height, GLint border, GLsizei imageSize, const void* bits);
|
|
typedef void(APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat,
|
|
GLsizei width, GLint border, GLsizei imageSize, const void* bits);
|
|
typedef void(APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
|
GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format,
|
|
GLsizei imageSize, const void* bits);
|
|
typedef void(APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
|
GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* bits);
|
|
typedef void(APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width,
|
|
GLenum format, GLsizei imageSize, const void* bits);
|
|
typedef void(APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint lod, void* img);
|
|
typedef void(APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width,
|
|
GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* bits);
|
|
typedef void(APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width,
|
|
GLsizei height, GLint border, GLsizei imageSize, const void* bits);
|
|
typedef void(APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat,
|
|
GLsizei width, GLint border, GLsizei imageSize, const void* bits);
|
|
typedef void(APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
|
GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format,
|
|
GLsizei imageSize, const void* bits);
|
|
typedef void(APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
|
GLsizei width, GLsizei height, GLenum format, GLsizei imageSize,
|
|
const void* bits);
|
|
typedef void(APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width,
|
|
GLenum format, GLsizei imageSize, const void* bits);
|
|
typedef void(APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint lod, void* img);
|
|
typedef void(APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC)(GLenum mode, const GLfloat* m);
|
|
typedef void(APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC)(GLenum mode, const GLdouble* m);
|
|
typedef void(APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC)(GLenum mode, const GLfloat* m);
|
|
typedef void(APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC)(GLenum mode, const GLdouble* m);
|
|
typedef void(APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLsizeiptr size, const void* data, GLenum usage);
|
|
typedef void(APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data);
|
|
typedef void*(APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC)(GLuint buffer, GLenum access);
|
|
typedef GLboolean(APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC)(GLuint buffer);
|
|
typedef void(APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)(GLuint buffer, GLenum pname, GLint* params);
|
|
typedef void(APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)(GLuint buffer, GLenum pname, void** params);
|
|
typedef void(APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void* data);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC)(GLuint program, GLint location, GLfloat v0);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC)(GLuint program, GLint location, GLint v0);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose,
|
|
const GLfloat* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose,
|
|
const GLfloat* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose,
|
|
const GLfloat* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose,
|
|
const GLfloat* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose,
|
|
const GLfloat* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose,
|
|
const GLfloat* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose,
|
|
const GLfloat* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose,
|
|
const GLfloat* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose,
|
|
const GLfloat* value);
|
|
typedef void(APIENTRYP PFNGLTEXTUREBUFFEREXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
|
|
typedef void(APIENTRYP PFNGLMULTITEXBUFFEREXTPROC)(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
|
|
typedef void(APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint* params);
|
|
typedef void(APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLuint* params);
|
|
typedef void(APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint* params);
|
|
typedef void(APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLuint* params);
|
|
typedef void(APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint* params);
|
|
typedef void(APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLuint* params);
|
|
typedef void(APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint* params);
|
|
typedef void(APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLuint* params);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC)(GLuint program, GLint location, GLuint v0);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint* value);
|
|
typedef void(APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params);
|
|
typedef void(APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
|
|
typedef void(APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLint* params);
|
|
typedef void(APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params);
|
|
typedef void(APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y,
|
|
GLuint z, GLuint w);
|
|
typedef void(APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLuint* params);
|
|
typedef void(APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count,
|
|
const GLuint* params);
|
|
typedef void(APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLint* params);
|
|
typedef void(APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint* params);
|
|
typedef void(APIENTRYP PFNGLENABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index);
|
|
typedef void(APIENTRYP PFNGLDISABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index);
|
|
typedef void(APIENTRYP PFNGLGETFLOATI_VEXTPROC)(GLenum pname, GLuint index, GLfloat* params);
|
|
typedef void(APIENTRYP PFNGLGETDOUBLEI_VEXTPROC)(GLenum pname, GLuint index, GLdouble* params);
|
|
typedef void(APIENTRYP PFNGLGETPOINTERI_VEXTPROC)(GLenum pname, GLuint index, void** params);
|
|
typedef void(APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum format, GLsizei len, const void* string);
|
|
typedef void(APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y,
|
|
GLdouble z, GLdouble w);
|
|
typedef void(APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLdouble* params);
|
|
typedef void(APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y,
|
|
GLfloat z, GLfloat w);
|
|
typedef void(APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLfloat* params);
|
|
typedef void(APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble* params);
|
|
typedef void(APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat* params);
|
|
typedef void(APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC)(GLuint program, GLenum target, GLenum pname, GLint* params);
|
|
typedef void(APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum pname, void* string);
|
|
typedef void(APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
|
|
typedef void(APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)(GLuint renderbuffer, GLenum pname, GLint* params);
|
|
typedef void(APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat,
|
|
GLsizei width, GLsizei height);
|
|
typedef void(APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)(
|
|
GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
|
|
typedef GLenum(APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)(GLuint framebuffer, GLenum target);
|
|
typedef void(APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
|
typedef void(APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
|
typedef void(APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture,
|
|
GLint level, GLint zoffset);
|
|
typedef void(APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget,
|
|
GLuint renderbuffer);
|
|
typedef void(APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params);
|
|
typedef void(APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC)(GLuint texture, GLenum target);
|
|
typedef void(APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC)(GLenum texunit, GLenum target);
|
|
typedef void(APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)(GLuint framebuffer, GLenum mode);
|
|
typedef void(APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)(GLuint framebuffer, GLsizei n, const GLenum* bufs);
|
|
typedef void(APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC)(GLuint framebuffer, GLenum mode);
|
|
typedef void(APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint* params);
|
|
typedef void(APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset,
|
|
GLsizeiptr size);
|
|
typedef void(APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
|
|
typedef void(APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
|
|
typedef void(APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);
|
|
typedef void(APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC)(GLuint texture, GLenum target, GLuint renderbuffer);
|
|
typedef void(APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC)(GLenum texunit, GLenum target, GLuint renderbuffer);
|
|
typedef void(APIENTRYP PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
|
|
typedef void(APIENTRYP PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
|
|
typedef void(APIENTRYP PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset);
|
|
typedef void(APIENTRYP PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
|
|
typedef void(APIENTRYP PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
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|
typedef void(APIENTRYP PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
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|
typedef void(APIENTRYP PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type,
|
|
GLsizei stride, GLintptr offset);
|
|
typedef void(APIENTRYP PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
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|
typedef void(APIENTRYP PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride,
|
|
GLintptr offset);
|
|
typedef void(APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type,
|
|
GLboolean normalized, GLsizei stride, GLintptr offset);
|
|
typedef void(APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type,
|
|
GLsizei stride, GLintptr offset);
|
|
typedef void(APIENTRYP PFNGLENABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array);
|
|
typedef void(APIENTRYP PFNGLDISABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array);
|
|
typedef void(APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLuint index);
|
|
typedef void(APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLuint index);
|
|
typedef void(APIENTRYP PFNGLGETVERTEXARRAYINTEGERVEXTPROC)(GLuint vaobj, GLenum pname, GLint* param);
|
|
typedef void(APIENTRYP PFNGLGETVERTEXARRAYPOINTERVEXTPROC)(GLuint vaobj, GLenum pname, void** param);
|
|
typedef void(APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint* param);
|
|
typedef void(APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, void** param);
|
|
typedef void*(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
|
|
typedef void(APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);
|
|
typedef void(APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTPROC)(GLuint buffer, GLsizeiptr size, const void* data, GLbitfield flags);
|
|
typedef void(APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void* data);
|
|
typedef void(APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size,
|
|
GLenum format, GLenum type, const void* data);
|
|
typedef void(APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)(GLuint framebuffer, GLenum pname, GLint param);
|
|
typedef void(APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint* params);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC)(GLuint program, GLint location, GLdouble x);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose,
|
|
const GLdouble* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose,
|
|
const GLdouble* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose,
|
|
const GLdouble* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose,
|
|
const GLdouble* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose,
|
|
const GLdouble* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose,
|
|
const GLdouble* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose,
|
|
const GLdouble* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose,
|
|
const GLdouble* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose,
|
|
const GLdouble* value);
|
|
typedef void(APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset,
|
|
GLsizeiptr size);
|
|
typedef void(APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
|
|
typedef void(APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width,
|
|
GLsizei height);
|
|
typedef void(APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width,
|
|
GLsizei height, GLsizei depth);
|
|
typedef void(APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat,
|
|
GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
|
|
typedef void(APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat,
|
|
GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
|
|
typedef void(APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
|
|
typedef void(APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type,
|
|
GLboolean normalized, GLuint relativeoffset);
|
|
typedef void(APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
|
|
typedef void(APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
|
|
typedef void(APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex);
|
|
typedef void(APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor);
|
|
typedef void(APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type,
|
|
GLsizei stride, GLintptr offset);
|
|
typedef void(APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
|
|
GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
|
|
typedef void(APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)(GLuint vaobj, GLuint index, GLuint divisor);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glMatrixLoadfEXT(GLenum mode, const GLfloat* m);
|
|
GLAPI void APIENTRY glMatrixLoaddEXT(GLenum mode, const GLdouble* m);
|
|
GLAPI void APIENTRY glMatrixMultfEXT(GLenum mode, const GLfloat* m);
|
|
GLAPI void APIENTRY glMatrixMultdEXT(GLenum mode, const GLdouble* m);
|
|
GLAPI void APIENTRY glMatrixLoadIdentityEXT(GLenum mode);
|
|
GLAPI void APIENTRY glMatrixRotatefEXT(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
|
|
GLAPI void APIENTRY glMatrixRotatedEXT(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
|
|
GLAPI void APIENTRY glMatrixScalefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z);
|
|
GLAPI void APIENTRY glMatrixScaledEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z);
|
|
GLAPI void APIENTRY glMatrixTranslatefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z);
|
|
GLAPI void APIENTRY glMatrixTranslatedEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z);
|
|
GLAPI void APIENTRY glMatrixFrustumEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
|
|
GLAPI void APIENTRY glMatrixOrthoEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
|
|
GLAPI void APIENTRY glMatrixPopEXT(GLenum mode);
|
|
GLAPI void APIENTRY glMatrixPushEXT(GLenum mode);
|
|
GLAPI void APIENTRY glClientAttribDefaultEXT(GLbitfield mask);
|
|
GLAPI void APIENTRY glPushClientAttribDefaultEXT(GLbitfield mask);
|
|
GLAPI void APIENTRY glTextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param);
|
|
GLAPI void APIENTRY glTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, const GLfloat* params);
|
|
GLAPI void APIENTRY glTextureParameteriEXT(GLuint texture, GLenum target, GLenum pname, GLint param);
|
|
GLAPI void APIENTRY glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint* params);
|
|
GLAPI void APIENTRY glTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border,
|
|
GLenum format, GLenum type, const void* pixels);
|
|
GLAPI void APIENTRY glTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
|
|
GLint border, GLenum format, GLenum type, const void* pixels);
|
|
GLAPI void APIENTRY glTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format,
|
|
GLenum type, const void* pixels);
|
|
GLAPI void APIENTRY glTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
|
|
GLsizei height, GLenum format, GLenum type, const void* pixels);
|
|
GLAPI void APIENTRY glCopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y,
|
|
GLsizei width, GLint border);
|
|
GLAPI void APIENTRY glCopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y,
|
|
GLsizei width, GLsizei height, GLint border);
|
|
GLAPI void APIENTRY glCopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
|
|
GLAPI void APIENTRY glCopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y,
|
|
GLsizei width, GLsizei height);
|
|
GLAPI void APIENTRY glGetTextureImageEXT(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void* pixels);
|
|
GLAPI void APIENTRY glGetTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, GLfloat* params);
|
|
GLAPI void APIENTRY glGetTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, GLint* params);
|
|
GLAPI void APIENTRY glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params);
|
|
GLAPI void APIENTRY glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params);
|
|
GLAPI void APIENTRY glTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
|
|
GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
|
|
GLAPI void APIENTRY glTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
|
|
GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
|
|
GLAPI void APIENTRY glCopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
|
|
GLint x, GLint y, GLsizei width, GLsizei height);
|
|
GLAPI void APIENTRY glBindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture);
|
|
GLAPI void APIENTRY glMultiTexCoordPointerEXT(GLenum texunit, GLint size, GLenum type, GLsizei stride, const void* pointer);
|
|
GLAPI void APIENTRY glMultiTexEnvfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param);
|
|
GLAPI void APIENTRY glMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat* params);
|
|
GLAPI void APIENTRY glMultiTexEnviEXT(GLenum texunit, GLenum target, GLenum pname, GLint param);
|
|
GLAPI void APIENTRY glMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint* params);
|
|
GLAPI void APIENTRY glMultiTexGendEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
|
|
GLAPI void APIENTRY glMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params);
|
|
GLAPI void APIENTRY glMultiTexGenfEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat param);
|
|
GLAPI void APIENTRY glMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params);
|
|
GLAPI void APIENTRY glMultiTexGeniEXT(GLenum texunit, GLenum coord, GLenum pname, GLint param);
|
|
GLAPI void APIENTRY glMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, const GLint* params);
|
|
GLAPI void APIENTRY glGetMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat* params);
|
|
GLAPI void APIENTRY glGetMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, GLint* params);
|
|
GLAPI void APIENTRY glGetMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble* params);
|
|
GLAPI void APIENTRY glGetMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat* params);
|
|
GLAPI void APIENTRY glGetMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, GLint* params);
|
|
GLAPI void APIENTRY glMultiTexParameteriEXT(GLenum texunit, GLenum target, GLenum pname, GLint param);
|
|
GLAPI void APIENTRY glMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint* params);
|
|
GLAPI void APIENTRY glMultiTexParameterfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param);
|
|
GLAPI void APIENTRY glMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat* params);
|
|
GLAPI void APIENTRY glMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border,
|
|
GLenum format, GLenum type, const void* pixels);
|
|
GLAPI void APIENTRY glMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
|
|
GLint border, GLenum format, GLenum type, const void* pixels);
|
|
GLAPI void APIENTRY glMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format,
|
|
GLenum type, const void* pixels);
|
|
GLAPI void APIENTRY glMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
|
|
GLsizei height, GLenum format, GLenum type, const void* pixels);
|
|
GLAPI void APIENTRY glCopyMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y,
|
|
GLsizei width, GLint border);
|
|
GLAPI void APIENTRY glCopyMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y,
|
|
GLsizei width, GLsizei height, GLint border);
|
|
GLAPI void APIENTRY glCopyMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
|
|
GLAPI void APIENTRY glCopyMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y,
|
|
GLsizei width, GLsizei height);
|
|
GLAPI void APIENTRY glGetMultiTexImageEXT(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void* pixels);
|
|
GLAPI void APIENTRY glGetMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat* params);
|
|
GLAPI void APIENTRY glGetMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, GLint* params);
|
|
GLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params);
|
|
GLAPI void APIENTRY glGetMultiTexLevelParameterivEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params);
|
|
GLAPI void APIENTRY glMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
|
|
GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
|
|
GLAPI void APIENTRY glMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
|
|
GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
|
|
GLAPI void APIENTRY glCopyMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
|
|
GLint x, GLint y, GLsizei width, GLsizei height);
|
|
GLAPI void APIENTRY glEnableClientStateIndexedEXT(GLenum array, GLuint index);
|
|
GLAPI void APIENTRY glDisableClientStateIndexedEXT(GLenum array, GLuint index);
|
|
GLAPI void APIENTRY glGetFloatIndexedvEXT(GLenum target, GLuint index, GLfloat* data);
|
|
GLAPI void APIENTRY glGetDoubleIndexedvEXT(GLenum target, GLuint index, GLdouble* data);
|
|
GLAPI void APIENTRY glGetPointerIndexedvEXT(GLenum target, GLuint index, void** data);
|
|
GLAPI void APIENTRY glEnableIndexedEXT(GLenum target, GLuint index);
|
|
GLAPI void APIENTRY glDisableIndexedEXT(GLenum target, GLuint index);
|
|
GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT(GLenum target, GLuint index);
|
|
GLAPI void APIENTRY glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint* data);
|
|
GLAPI void APIENTRY glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean* data);
|
|
GLAPI void APIENTRY glCompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width,
|
|
GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* bits);
|
|
GLAPI void APIENTRY glCompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width,
|
|
GLsizei height, GLint border, GLsizei imageSize, const void* bits);
|
|
GLAPI void APIENTRY glCompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width,
|
|
GLint border, GLsizei imageSize, const void* bits);
|
|
GLAPI void APIENTRY glCompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
|
GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format,
|
|
GLsizei imageSize, const void* bits);
|
|
GLAPI void APIENTRY glCompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
|
GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* bits);
|
|
GLAPI void APIENTRY glCompressedTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width,
|
|
GLenum format, GLsizei imageSize, const void* bits);
|
|
GLAPI void APIENTRY glGetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint lod, void* img);
|
|
GLAPI void APIENTRY glCompressedMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width,
|
|
GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* bits);
|
|
GLAPI void APIENTRY glCompressedMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width,
|
|
GLsizei height, GLint border, GLsizei imageSize, const void* bits);
|
|
GLAPI void APIENTRY glCompressedMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width,
|
|
GLint border, GLsizei imageSize, const void* bits);
|
|
GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
|
GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format,
|
|
GLsizei imageSize, const void* bits);
|
|
GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
|
GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* bits);
|
|
GLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width,
|
|
GLenum format, GLsizei imageSize, const void* bits);
|
|
GLAPI void APIENTRY glGetCompressedMultiTexImageEXT(GLenum texunit, GLenum target, GLint lod, void* img);
|
|
GLAPI void APIENTRY glMatrixLoadTransposefEXT(GLenum mode, const GLfloat* m);
|
|
GLAPI void APIENTRY glMatrixLoadTransposedEXT(GLenum mode, const GLdouble* m);
|
|
GLAPI void APIENTRY glMatrixMultTransposefEXT(GLenum mode, const GLfloat* m);
|
|
GLAPI void APIENTRY glMatrixMultTransposedEXT(GLenum mode, const GLdouble* m);
|
|
GLAPI void APIENTRY glNamedBufferDataEXT(GLuint buffer, GLsizeiptr size, const void* data, GLenum usage);
|
|
GLAPI void APIENTRY glNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data);
|
|
GLAPI void* APIENTRY glMapNamedBufferEXT(GLuint buffer, GLenum access);
|
|
GLAPI GLboolean APIENTRY glUnmapNamedBufferEXT(GLuint buffer);
|
|
GLAPI void APIENTRY glGetNamedBufferParameterivEXT(GLuint buffer, GLenum pname, GLint* params);
|
|
GLAPI void APIENTRY glGetNamedBufferPointervEXT(GLuint buffer, GLenum pname, void** params);
|
|
GLAPI void APIENTRY glGetNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, void* data);
|
|
GLAPI void APIENTRY glProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0);
|
|
GLAPI void APIENTRY glProgramUniform2fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1);
|
|
GLAPI void APIENTRY glProgramUniform3fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
|
GLAPI void APIENTRY glProgramUniform4fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
|
GLAPI void APIENTRY glProgramUniform1iEXT(GLuint program, GLint location, GLint v0);
|
|
GLAPI void APIENTRY glProgramUniform2iEXT(GLuint program, GLint location, GLint v0, GLint v1);
|
|
GLAPI void APIENTRY glProgramUniform3iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
|
|
GLAPI void APIENTRY glProgramUniform4iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
|
GLAPI void APIENTRY glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat* value);
|
|
GLAPI void APIENTRY glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat* value);
|
|
GLAPI void APIENTRY glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat* value);
|
|
GLAPI void APIENTRY glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat* value);
|
|
GLAPI void APIENTRY glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint* value);
|
|
GLAPI void APIENTRY glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint* value);
|
|
GLAPI void APIENTRY glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint* value);
|
|
GLAPI void APIENTRY glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint* value);
|
|
GLAPI void APIENTRY glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
GLAPI void APIENTRY glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
GLAPI void APIENTRY glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
GLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
GLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
GLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
GLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
GLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
GLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
GLAPI void APIENTRY glTextureBufferEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
|
|
GLAPI void APIENTRY glMultiTexBufferEXT(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
|
|
GLAPI void APIENTRY glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint* params);
|
|
GLAPI void APIENTRY glTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, const GLuint* params);
|
|
GLAPI void APIENTRY glGetTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, GLint* params);
|
|
GLAPI void APIENTRY glGetTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, GLuint* params);
|
|
GLAPI void APIENTRY glMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint* params);
|
|
GLAPI void APIENTRY glMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, const GLuint* params);
|
|
GLAPI void APIENTRY glGetMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, GLint* params);
|
|
GLAPI void APIENTRY glGetMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, GLuint* params);
|
|
GLAPI void APIENTRY glProgramUniform1uiEXT(GLuint program, GLint location, GLuint v0);
|
|
GLAPI void APIENTRY glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1);
|
|
GLAPI void APIENTRY glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
|
|
GLAPI void APIENTRY glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
|
|
GLAPI void APIENTRY glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint* value);
|
|
GLAPI void APIENTRY glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint* value);
|
|
GLAPI void APIENTRY glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint* value);
|
|
GLAPI void APIENTRY glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint* value);
|
|
GLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params);
|
|
GLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
|
|
GLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT(GLuint program, GLenum target, GLuint index, const GLint* params);
|
|
GLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params);
|
|
GLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
|
|
GLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint* params);
|
|
GLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params);
|
|
GLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT(GLuint program, GLenum target, GLuint index, GLint* params);
|
|
GLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint* params);
|
|
GLAPI void APIENTRY glEnableClientStateiEXT(GLenum array, GLuint index);
|
|
GLAPI void APIENTRY glDisableClientStateiEXT(GLenum array, GLuint index);
|
|
GLAPI void APIENTRY glGetFloati_vEXT(GLenum pname, GLuint index, GLfloat* params);
|
|
GLAPI void APIENTRY glGetDoublei_vEXT(GLenum pname, GLuint index, GLdouble* params);
|
|
GLAPI void APIENTRY glGetPointeri_vEXT(GLenum pname, GLuint index, void** params);
|
|
GLAPI void APIENTRY glNamedProgramStringEXT(GLuint program, GLenum target, GLenum format, GLsizei len, const void* string);
|
|
GLAPI void APIENTRY glNamedProgramLocalParameter4dEXT(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
GLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT(GLuint program, GLenum target, GLuint index, const GLdouble* params);
|
|
GLAPI void APIENTRY glNamedProgramLocalParameter4fEXT(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
GLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT(GLuint program, GLenum target, GLuint index, const GLfloat* params);
|
|
GLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT(GLuint program, GLenum target, GLuint index, GLdouble* params);
|
|
GLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT(GLuint program, GLenum target, GLuint index, GLfloat* params);
|
|
GLAPI void APIENTRY glGetNamedProgramivEXT(GLuint program, GLenum target, GLenum pname, GLint* params);
|
|
GLAPI void APIENTRY glGetNamedProgramStringEXT(GLuint program, GLenum target, GLenum pname, void* string);
|
|
GLAPI void APIENTRY glNamedRenderbufferStorageEXT(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
|
|
GLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT(GLuint renderbuffer, GLenum pname, GLint* params);
|
|
GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width,
|
|
GLsizei height);
|
|
GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples,
|
|
GLenum internalformat, GLsizei width, GLsizei height);
|
|
GLAPI GLenum APIENTRY glCheckNamedFramebufferStatusEXT(GLuint framebuffer, GLenum target);
|
|
GLAPI void APIENTRY glNamedFramebufferTexture1DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
|
GLAPI void APIENTRY glNamedFramebufferTexture2DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
|
GLAPI void APIENTRY glNamedFramebufferTexture3DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level,
|
|
GLint zoffset);
|
|
GLAPI void APIENTRY glNamedFramebufferRenderbufferEXT(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
|
GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT(GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params);
|
|
GLAPI void APIENTRY glGenerateTextureMipmapEXT(GLuint texture, GLenum target);
|
|
GLAPI void APIENTRY glGenerateMultiTexMipmapEXT(GLenum texunit, GLenum target);
|
|
GLAPI void APIENTRY glFramebufferDrawBufferEXT(GLuint framebuffer, GLenum mode);
|
|
GLAPI void APIENTRY glFramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n, const GLenum* bufs);
|
|
GLAPI void APIENTRY glFramebufferReadBufferEXT(GLuint framebuffer, GLenum mode);
|
|
GLAPI void APIENTRY glGetFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint* params);
|
|
GLAPI void APIENTRY glNamedCopyBufferSubDataEXT(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
|
|
GLAPI void APIENTRY glNamedFramebufferTextureEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
|
|
GLAPI void APIENTRY glNamedFramebufferTextureLayerEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
|
|
GLAPI void APIENTRY glNamedFramebufferTextureFaceEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);
|
|
GLAPI void APIENTRY glTextureRenderbufferEXT(GLuint texture, GLenum target, GLuint renderbuffer);
|
|
GLAPI void APIENTRY glMultiTexRenderbufferEXT(GLenum texunit, GLenum target, GLuint renderbuffer);
|
|
GLAPI void APIENTRY glVertexArrayVertexOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
|
|
GLAPI void APIENTRY glVertexArrayColorOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
|
|
GLAPI void APIENTRY glVertexArrayEdgeFlagOffsetEXT(GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset);
|
|
GLAPI void APIENTRY glVertexArrayIndexOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
|
|
GLAPI void APIENTRY glVertexArrayNormalOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
|
|
GLAPI void APIENTRY glVertexArrayTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
|
|
GLAPI void APIENTRY glVertexArrayMultiTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type,
|
|
GLsizei stride, GLintptr offset);
|
|
GLAPI void APIENTRY glVertexArrayFogCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
|
|
GLAPI void APIENTRY glVertexArraySecondaryColorOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
|
|
GLAPI void APIENTRY glVertexArrayVertexAttribOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type,
|
|
GLboolean normalized, GLsizei stride, GLintptr offset);
|
|
GLAPI void APIENTRY glVertexArrayVertexAttribIOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride,
|
|
GLintptr offset);
|
|
GLAPI void APIENTRY glEnableVertexArrayEXT(GLuint vaobj, GLenum array);
|
|
GLAPI void APIENTRY glDisableVertexArrayEXT(GLuint vaobj, GLenum array);
|
|
GLAPI void APIENTRY glEnableVertexArrayAttribEXT(GLuint vaobj, GLuint index);
|
|
GLAPI void APIENTRY glDisableVertexArrayAttribEXT(GLuint vaobj, GLuint index);
|
|
GLAPI void APIENTRY glGetVertexArrayIntegervEXT(GLuint vaobj, GLenum pname, GLint* param);
|
|
GLAPI void APIENTRY glGetVertexArrayPointervEXT(GLuint vaobj, GLenum pname, void** param);
|
|
GLAPI void APIENTRY glGetVertexArrayIntegeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLint* param);
|
|
GLAPI void APIENTRY glGetVertexArrayPointeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, void** param);
|
|
GLAPI void* APIENTRY glMapNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
|
|
GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length);
|
|
GLAPI void APIENTRY glNamedBufferStorageEXT(GLuint buffer, GLsizeiptr size, const void* data, GLbitfield flags);
|
|
GLAPI void APIENTRY glClearNamedBufferDataEXT(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void* data);
|
|
GLAPI void APIENTRY glClearNamedBufferSubDataEXT(GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format,
|
|
GLenum type, const void* data);
|
|
GLAPI void APIENTRY glNamedFramebufferParameteriEXT(GLuint framebuffer, GLenum pname, GLint param);
|
|
GLAPI void APIENTRY glGetNamedFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint* params);
|
|
GLAPI void APIENTRY glProgramUniform1dEXT(GLuint program, GLint location, GLdouble x);
|
|
GLAPI void APIENTRY glProgramUniform2dEXT(GLuint program, GLint location, GLdouble x, GLdouble y);
|
|
GLAPI void APIENTRY glProgramUniform3dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);
|
|
GLAPI void APIENTRY glProgramUniform4dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
GLAPI void APIENTRY glProgramUniform1dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble* value);
|
|
GLAPI void APIENTRY glProgramUniform2dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble* value);
|
|
GLAPI void APIENTRY glProgramUniform3dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble* value);
|
|
GLAPI void APIENTRY glProgramUniform4dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble* value);
|
|
GLAPI void APIENTRY glProgramUniformMatrix2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
|
|
GLAPI void APIENTRY glProgramUniformMatrix3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
|
|
GLAPI void APIENTRY glProgramUniformMatrix4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
|
|
GLAPI void APIENTRY glProgramUniformMatrix2x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
|
|
GLAPI void APIENTRY glProgramUniformMatrix2x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
|
|
GLAPI void APIENTRY glProgramUniformMatrix3x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
|
|
GLAPI void APIENTRY glProgramUniformMatrix3x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
|
|
GLAPI void APIENTRY glProgramUniformMatrix4x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
|
|
GLAPI void APIENTRY glProgramUniformMatrix4x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
|
|
GLAPI void APIENTRY glTextureBufferRangeEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
|
|
GLAPI void APIENTRY glTextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
|
|
GLAPI void APIENTRY glTextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
|
|
GLAPI void APIENTRY glTextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width,
|
|
GLsizei height, GLsizei depth);
|
|
GLAPI void APIENTRY glTextureStorage2DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
|
|
GLsizei height, GLboolean fixedsamplelocations);
|
|
GLAPI void APIENTRY glTextureStorage3DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
|
|
GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
|
|
GLAPI void APIENTRY glVertexArrayBindVertexBufferEXT(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
|
|
GLAPI void APIENTRY glVertexArrayVertexAttribFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized,
|
|
GLuint relativeoffset);
|
|
GLAPI void APIENTRY glVertexArrayVertexAttribIFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
|
|
GLAPI void APIENTRY glVertexArrayVertexAttribLFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
|
|
GLAPI void APIENTRY glVertexArrayVertexAttribBindingEXT(GLuint vaobj, GLuint attribindex, GLuint bindingindex);
|
|
GLAPI void APIENTRY glVertexArrayVertexBindingDivisorEXT(GLuint vaobj, GLuint bindingindex, GLuint divisor);
|
|
GLAPI void APIENTRY glVertexArrayVertexAttribLOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride,
|
|
GLintptr offset);
|
|
GLAPI void APIENTRY glTexturePageCommitmentEXT(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
|
|
GLsizei height, GLsizei depth, GLboolean commit);
|
|
GLAPI void APIENTRY glVertexArrayVertexAttribDivisorEXT(GLuint vaobj, GLuint index, GLuint divisor);
|
|
#endif
|
|
#endif /* GL_EXT_direct_state_access */
|
|
|
|
#ifndef GL_EXT_draw_instanced
|
|
#define GL_EXT_draw_instanced 1
|
|
typedef void(APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC)(GLenum mode, GLint start, GLsizei count, GLsizei primcount);
|
|
typedef void(APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glDrawArraysInstancedEXT(GLenum mode, GLint start, GLsizei count, GLsizei primcount);
|
|
GLAPI void APIENTRY glDrawElementsInstancedEXT(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount);
|
|
#endif
|
|
#endif /* GL_EXT_draw_instanced */
|
|
|
|
#ifndef GL_EXT_multiview_tessellation_geometry_shader
|
|
#define GL_EXT_multiview_tessellation_geometry_shader 1
|
|
#endif /* GL_EXT_multiview_tessellation_geometry_shader */
|
|
|
|
#ifndef GL_EXT_multiview_texture_multisample
|
|
#define GL_EXT_multiview_texture_multisample 1
|
|
#endif /* GL_EXT_multiview_texture_multisample */
|
|
|
|
#ifndef GL_EXT_multiview_timer_query
|
|
#define GL_EXT_multiview_timer_query 1
|
|
#endif /* GL_EXT_multiview_timer_query */
|
|
|
|
#ifndef GL_EXT_polygon_offset_clamp
|
|
#define GL_EXT_polygon_offset_clamp 1
|
|
#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B
|
|
typedef void(APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC)(GLfloat factor, GLfloat units, GLfloat clamp);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glPolygonOffsetClampEXT(GLfloat factor, GLfloat units, GLfloat clamp);
|
|
#endif
|
|
#endif /* GL_EXT_polygon_offset_clamp */
|
|
|
|
#ifndef GL_EXT_post_depth_coverage
|
|
#define GL_EXT_post_depth_coverage 1
|
|
#endif /* GL_EXT_post_depth_coverage */
|
|
|
|
#ifndef GL_EXT_raster_multisample
|
|
#define GL_EXT_raster_multisample 1
|
|
#define GL_RASTER_MULTISAMPLE_EXT 0x9327
|
|
#define GL_RASTER_SAMPLES_EXT 0x9328
|
|
#define GL_MAX_RASTER_SAMPLES_EXT 0x9329
|
|
#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A
|
|
#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B
|
|
#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C
|
|
typedef void(APIENTRYP PFNGLRASTERSAMPLESEXTPROC)(GLuint samples, GLboolean fixedsamplelocations);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glRasterSamplesEXT(GLuint samples, GLboolean fixedsamplelocations);
|
|
#endif
|
|
#endif /* GL_EXT_raster_multisample */
|
|
|
|
#ifndef GL_EXT_separate_shader_objects
|
|
#define GL_EXT_separate_shader_objects 1
|
|
#define GL_ACTIVE_PROGRAM_EXT 0x8B8D
|
|
typedef void(APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC)(GLenum type, GLuint program);
|
|
typedef void(APIENTRYP PFNGLACTIVEPROGRAMEXTPROC)(GLuint program);
|
|
typedef GLuint(APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC)(GLenum type, const GLchar* string);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glUseShaderProgramEXT(GLenum type, GLuint program);
|
|
GLAPI void APIENTRY glActiveProgramEXT(GLuint program);
|
|
GLAPI GLuint APIENTRY glCreateShaderProgramEXT(GLenum type, const GLchar* string);
|
|
#endif
|
|
#endif /* GL_EXT_separate_shader_objects */
|
|
|
|
#ifndef GL_EXT_shader_framebuffer_fetch
|
|
#define GL_EXT_shader_framebuffer_fetch 1
|
|
#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
|
|
#endif /* GL_EXT_shader_framebuffer_fetch */
|
|
|
|
#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent
|
|
#define GL_EXT_shader_framebuffer_fetch_non_coherent 1
|
|
typedef void(APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC)(void);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glFramebufferFetchBarrierEXT(void);
|
|
#endif
|
|
#endif /* GL_EXT_shader_framebuffer_fetch_non_coherent */
|
|
|
|
#ifndef GL_EXT_shader_integer_mix
|
|
#define GL_EXT_shader_integer_mix 1
|
|
#endif /* GL_EXT_shader_integer_mix */
|
|
|
|
#ifndef GL_EXT_texture_compression_s3tc
|
|
#define GL_EXT_texture_compression_s3tc 1
|
|
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
|
|
#endif /* GL_EXT_texture_compression_s3tc */
|
|
|
|
#ifndef GL_EXT_texture_filter_minmax
|
|
#define GL_EXT_texture_filter_minmax 1
|
|
#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366
|
|
#define GL_WEIGHTED_AVERAGE_EXT 0x9367
|
|
#endif /* GL_EXT_texture_filter_minmax */
|
|
|
|
#ifndef GL_EXT_texture_sRGB_R8
|
|
#define GL_EXT_texture_sRGB_R8 1
|
|
#define GL_SR8_EXT 0x8FBD
|
|
#endif /* GL_EXT_texture_sRGB_R8 */
|
|
|
|
#ifndef GL_EXT_texture_sRGB_decode
|
|
#define GL_EXT_texture_sRGB_decode 1
|
|
#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
|
|
#define GL_DECODE_EXT 0x8A49
|
|
#define GL_SKIP_DECODE_EXT 0x8A4A
|
|
#endif /* GL_EXT_texture_sRGB_decode */
|
|
|
|
#ifndef GL_EXT_texture_shadow_lod
|
|
#define GL_EXT_texture_shadow_lod 1
|
|
#endif /* GL_EXT_texture_shadow_lod */
|
|
|
|
#ifndef GL_EXT_window_rectangles
|
|
#define GL_EXT_window_rectangles 1
|
|
#define GL_INCLUSIVE_EXT 0x8F10
|
|
#define GL_EXCLUSIVE_EXT 0x8F11
|
|
#define GL_WINDOW_RECTANGLE_EXT 0x8F12
|
|
#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13
|
|
#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14
|
|
#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15
|
|
typedef void(APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC)(GLenum mode, GLsizei count, const GLint* box);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glWindowRectanglesEXT(GLenum mode, GLsizei count, const GLint* box);
|
|
#endif
|
|
#endif /* GL_EXT_window_rectangles */
|
|
|
|
#ifndef GL_INTEL_blackhole_render
|
|
#define GL_INTEL_blackhole_render 1
|
|
#define GL_BLACKHOLE_RENDER_INTEL 0x83FC
|
|
#endif /* GL_INTEL_blackhole_render */
|
|
|
|
#ifndef GL_INTEL_conservative_rasterization
|
|
#define GL_INTEL_conservative_rasterization 1
|
|
#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE
|
|
#endif /* GL_INTEL_conservative_rasterization */
|
|
|
|
#ifndef GL_INTEL_framebuffer_CMAA
|
|
#define GL_INTEL_framebuffer_CMAA 1
|
|
typedef void(APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC)(void);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glApplyFramebufferAttachmentCMAAINTEL(void);
|
|
#endif
|
|
#endif /* GL_INTEL_framebuffer_CMAA */
|
|
|
|
#ifndef GL_INTEL_performance_query
|
|
#define GL_INTEL_performance_query 1
|
|
#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000
|
|
#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001
|
|
#define GL_PERFQUERY_WAIT_INTEL 0x83FB
|
|
#define GL_PERFQUERY_FLUSH_INTEL 0x83FA
|
|
#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9
|
|
#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0
|
|
#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1
|
|
#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2
|
|
#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3
|
|
#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4
|
|
#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5
|
|
#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8
|
|
#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9
|
|
#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA
|
|
#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB
|
|
#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC
|
|
#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD
|
|
#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE
|
|
#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF
|
|
#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500
|
|
typedef void(APIENTRYP PFNGLBEGINPERFQUERYINTELPROC)(GLuint queryHandle);
|
|
typedef void(APIENTRYP PFNGLCREATEPERFQUERYINTELPROC)(GLuint queryId, GLuint* queryHandle);
|
|
typedef void(APIENTRYP PFNGLDELETEPERFQUERYINTELPROC)(GLuint queryHandle);
|
|
typedef void(APIENTRYP PFNGLENDPERFQUERYINTELPROC)(GLuint queryHandle);
|
|
typedef void(APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC)(GLuint* queryId);
|
|
typedef void(APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC)(GLuint queryId, GLuint* nextQueryId);
|
|
typedef void(APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC)(
|
|
GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar* counterName, GLuint counterDescLength, GLchar* counterDesc,
|
|
GLuint* counterOffset, GLuint* counterDataSize, GLuint* counterTypeEnum, GLuint* counterDataTypeEnum, GLuint64* rawCounterMaxValue);
|
|
typedef void(APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC)(GLuint queryHandle, GLuint flags, GLsizei dataSize, void* data, GLuint* bytesWritten);
|
|
typedef void(APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC)(GLchar* queryName, GLuint* queryId);
|
|
typedef void(APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC)(GLuint queryId, GLuint queryNameLength, GLchar* queryName, GLuint* dataSize,
|
|
GLuint* noCounters, GLuint* noInstances, GLuint* capsMask);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glBeginPerfQueryINTEL(GLuint queryHandle);
|
|
GLAPI void APIENTRY glCreatePerfQueryINTEL(GLuint queryId, GLuint* queryHandle);
|
|
GLAPI void APIENTRY glDeletePerfQueryINTEL(GLuint queryHandle);
|
|
GLAPI void APIENTRY glEndPerfQueryINTEL(GLuint queryHandle);
|
|
GLAPI void APIENTRY glGetFirstPerfQueryIdINTEL(GLuint* queryId);
|
|
GLAPI void APIENTRY glGetNextPerfQueryIdINTEL(GLuint queryId, GLuint* nextQueryId);
|
|
GLAPI void APIENTRY glGetPerfCounterInfoINTEL(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar* counterName,
|
|
GLuint counterDescLength, GLchar* counterDesc, GLuint* counterOffset, GLuint* counterDataSize,
|
|
GLuint* counterTypeEnum, GLuint* counterDataTypeEnum, GLuint64* rawCounterMaxValue);
|
|
GLAPI void APIENTRY glGetPerfQueryDataINTEL(GLuint queryHandle, GLuint flags, GLsizei dataSize, void* data, GLuint* bytesWritten);
|
|
GLAPI void APIENTRY glGetPerfQueryIdByNameINTEL(GLchar* queryName, GLuint* queryId);
|
|
GLAPI void APIENTRY glGetPerfQueryInfoINTEL(GLuint queryId, GLuint queryNameLength, GLchar* queryName, GLuint* dataSize, GLuint* noCounters,
|
|
GLuint* noInstances, GLuint* capsMask);
|
|
#endif
|
|
#endif /* GL_INTEL_performance_query */
|
|
|
|
#ifndef GL_MESA_framebuffer_flip_x
|
|
#define GL_MESA_framebuffer_flip_x 1
|
|
#define GL_FRAMEBUFFER_FLIP_X_MESA 0x8BBC
|
|
#endif /* GL_MESA_framebuffer_flip_x */
|
|
|
|
#ifndef GL_MESA_framebuffer_flip_y
|
|
#define GL_MESA_framebuffer_flip_y 1
|
|
#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB
|
|
typedef void(APIENTRYP PFNGLFRAMEBUFFERPARAMETERIMESAPROC)(GLenum target, GLenum pname, GLint param);
|
|
typedef void(APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC)(GLenum target, GLenum pname, GLint* params);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glFramebufferParameteriMESA(GLenum target, GLenum pname, GLint param);
|
|
GLAPI void APIENTRY glGetFramebufferParameterivMESA(GLenum target, GLenum pname, GLint* params);
|
|
#endif
|
|
#endif /* GL_MESA_framebuffer_flip_y */
|
|
|
|
#ifndef GL_MESA_framebuffer_swap_xy
|
|
#define GL_MESA_framebuffer_swap_xy 1
|
|
#define GL_FRAMEBUFFER_SWAP_XY_MESA 0x8BBD
|
|
#endif /* GL_MESA_framebuffer_swap_xy */
|
|
|
|
#ifndef GL_NV_bindless_multi_draw_indirect
|
|
#define GL_NV_bindless_multi_draw_indirect 1
|
|
typedef void(APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)(GLenum mode, const void* indirect, GLsizei drawCount, GLsizei stride,
|
|
GLint vertexBufferCount);
|
|
typedef void(APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)(GLenum mode, GLenum type, const void* indirect, GLsizei drawCount,
|
|
GLsizei stride, GLint vertexBufferCount);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessNV(GLenum mode, const void* indirect, GLsizei drawCount, GLsizei stride,
|
|
GLint vertexBufferCount);
|
|
GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessNV(GLenum mode, GLenum type, const void* indirect, GLsizei drawCount, GLsizei stride,
|
|
GLint vertexBufferCount);
|
|
#endif
|
|
#endif /* GL_NV_bindless_multi_draw_indirect */
|
|
|
|
#ifndef GL_NV_bindless_multi_draw_indirect_count
|
|
#define GL_NV_bindless_multi_draw_indirect_count 1
|
|
typedef void(APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)(GLenum mode, const void* indirect, GLsizei drawCount,
|
|
GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);
|
|
typedef void(APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)(GLenum mode, GLenum type, const void* indirect, GLsizei drawCount,
|
|
GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessCountNV(GLenum mode, const void* indirect, GLsizei drawCount, GLsizei maxDrawCount,
|
|
GLsizei stride, GLint vertexBufferCount);
|
|
GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessCountNV(GLenum mode, GLenum type, const void* indirect, GLsizei drawCount,
|
|
GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);
|
|
#endif
|
|
#endif /* GL_NV_bindless_multi_draw_indirect_count */
|
|
|
|
#ifndef GL_NV_bindless_texture
|
|
#define GL_NV_bindless_texture 1
|
|
typedef GLuint64(APIENTRYP PFNGLGETTEXTUREHANDLENVPROC)(GLuint texture);
|
|
typedef GLuint64(APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC)(GLuint texture, GLuint sampler);
|
|
typedef void(APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)(GLuint64 handle);
|
|
typedef void(APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)(GLuint64 handle);
|
|
typedef GLuint64(APIENTRYP PFNGLGETIMAGEHANDLENVPROC)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
|
|
typedef void(APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)(GLuint64 handle, GLenum access);
|
|
typedef void(APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)(GLuint64 handle);
|
|
typedef void(APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC)(GLint location, GLuint64 value);
|
|
typedef void(APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC)(GLint location, GLsizei count, const GLuint64* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)(GLuint program, GLint location, GLuint64 value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64* values);
|
|
typedef GLboolean(APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC)(GLuint64 handle);
|
|
typedef GLboolean(APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC)(GLuint64 handle);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI GLuint64 APIENTRY glGetTextureHandleNV(GLuint texture);
|
|
GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleNV(GLuint texture, GLuint sampler);
|
|
GLAPI void APIENTRY glMakeTextureHandleResidentNV(GLuint64 handle);
|
|
GLAPI void APIENTRY glMakeTextureHandleNonResidentNV(GLuint64 handle);
|
|
GLAPI GLuint64 APIENTRY glGetImageHandleNV(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
|
|
GLAPI void APIENTRY glMakeImageHandleResidentNV(GLuint64 handle, GLenum access);
|
|
GLAPI void APIENTRY glMakeImageHandleNonResidentNV(GLuint64 handle);
|
|
GLAPI void APIENTRY glUniformHandleui64NV(GLint location, GLuint64 value);
|
|
GLAPI void APIENTRY glUniformHandleui64vNV(GLint location, GLsizei count, const GLuint64* value);
|
|
GLAPI void APIENTRY glProgramUniformHandleui64NV(GLuint program, GLint location, GLuint64 value);
|
|
GLAPI void APIENTRY glProgramUniformHandleui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64* values);
|
|
GLAPI GLboolean APIENTRY glIsTextureHandleResidentNV(GLuint64 handle);
|
|
GLAPI GLboolean APIENTRY glIsImageHandleResidentNV(GLuint64 handle);
|
|
#endif
|
|
#endif /* GL_NV_bindless_texture */
|
|
|
|
#ifndef GL_NV_blend_equation_advanced
|
|
#define GL_NV_blend_equation_advanced 1
|
|
#define GL_BLEND_OVERLAP_NV 0x9281
|
|
#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280
|
|
#define GL_BLUE_NV 0x1905
|
|
#define GL_COLORBURN_NV 0x929A
|
|
#define GL_COLORDODGE_NV 0x9299
|
|
#define GL_CONJOINT_NV 0x9284
|
|
#define GL_CONTRAST_NV 0x92A1
|
|
#define GL_DARKEN_NV 0x9297
|
|
#define GL_DIFFERENCE_NV 0x929E
|
|
#define GL_DISJOINT_NV 0x9283
|
|
#define GL_DST_ATOP_NV 0x928F
|
|
#define GL_DST_IN_NV 0x928B
|
|
#define GL_DST_NV 0x9287
|
|
#define GL_DST_OUT_NV 0x928D
|
|
#define GL_DST_OVER_NV 0x9289
|
|
#define GL_EXCLUSION_NV 0x92A0
|
|
#define GL_GREEN_NV 0x1904
|
|
#define GL_HARDLIGHT_NV 0x929B
|
|
#define GL_HARDMIX_NV 0x92A9
|
|
#define GL_HSL_COLOR_NV 0x92AF
|
|
#define GL_HSL_HUE_NV 0x92AD
|
|
#define GL_HSL_LUMINOSITY_NV 0x92B0
|
|
#define GL_HSL_SATURATION_NV 0x92AE
|
|
#define GL_INVERT_OVG_NV 0x92B4
|
|
#define GL_INVERT_RGB_NV 0x92A3
|
|
#define GL_LIGHTEN_NV 0x9298
|
|
#define GL_LINEARBURN_NV 0x92A5
|
|
#define GL_LINEARDODGE_NV 0x92A4
|
|
#define GL_LINEARLIGHT_NV 0x92A7
|
|
#define GL_MINUS_CLAMPED_NV 0x92B3
|
|
#define GL_MINUS_NV 0x929F
|
|
#define GL_MULTIPLY_NV 0x9294
|
|
#define GL_OVERLAY_NV 0x9296
|
|
#define GL_PINLIGHT_NV 0x92A8
|
|
#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2
|
|
#define GL_PLUS_CLAMPED_NV 0x92B1
|
|
#define GL_PLUS_DARKER_NV 0x9292
|
|
#define GL_PLUS_NV 0x9291
|
|
#define GL_RED_NV 0x1903
|
|
#define GL_SCREEN_NV 0x9295
|
|
#define GL_SOFTLIGHT_NV 0x929C
|
|
#define GL_SRC_ATOP_NV 0x928E
|
|
#define GL_SRC_IN_NV 0x928A
|
|
#define GL_SRC_NV 0x9286
|
|
#define GL_SRC_OUT_NV 0x928C
|
|
#define GL_SRC_OVER_NV 0x9288
|
|
#define GL_UNCORRELATED_NV 0x9282
|
|
#define GL_VIVIDLIGHT_NV 0x92A6
|
|
#define GL_XOR_NV 0x1506
|
|
typedef void(APIENTRYP PFNGLBLENDPARAMETERINVPROC)(GLenum pname, GLint value);
|
|
typedef void(APIENTRYP PFNGLBLENDBARRIERNVPROC)(void);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glBlendParameteriNV(GLenum pname, GLint value);
|
|
GLAPI void APIENTRY glBlendBarrierNV(void);
|
|
#endif
|
|
#endif /* GL_NV_blend_equation_advanced */
|
|
|
|
#ifndef GL_NV_blend_equation_advanced_coherent
|
|
#define GL_NV_blend_equation_advanced_coherent 1
|
|
#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285
|
|
#endif /* GL_NV_blend_equation_advanced_coherent */
|
|
|
|
#ifndef GL_NV_blend_minmax_factor
|
|
#define GL_NV_blend_minmax_factor 1
|
|
#define GL_FACTOR_MIN_AMD 0x901C
|
|
#define GL_FACTOR_MAX_AMD 0x901D
|
|
#endif /* GL_NV_blend_minmax_factor */
|
|
|
|
#ifndef GL_NV_clip_space_w_scaling
|
|
#define GL_NV_clip_space_w_scaling 1
|
|
#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C
|
|
#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D
|
|
#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E
|
|
typedef void(APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC)(GLuint index, GLfloat xcoeff, GLfloat ycoeff);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glViewportPositionWScaleNV(GLuint index, GLfloat xcoeff, GLfloat ycoeff);
|
|
#endif
|
|
#endif /* GL_NV_clip_space_w_scaling */
|
|
|
|
#ifndef GL_NV_command_list
|
|
#define GL_NV_command_list 1
|
|
#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000
|
|
#define GL_NOP_COMMAND_NV 0x0001
|
|
#define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002
|
|
#define GL_DRAW_ARRAYS_COMMAND_NV 0x0003
|
|
#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004
|
|
#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005
|
|
#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006
|
|
#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007
|
|
#define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008
|
|
#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009
|
|
#define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000A
|
|
#define GL_BLEND_COLOR_COMMAND_NV 0x000B
|
|
#define GL_STENCIL_REF_COMMAND_NV 0x000C
|
|
#define GL_LINE_WIDTH_COMMAND_NV 0x000D
|
|
#define GL_POLYGON_OFFSET_COMMAND_NV 0x000E
|
|
#define GL_ALPHA_REF_COMMAND_NV 0x000F
|
|
#define GL_VIEWPORT_COMMAND_NV 0x0010
|
|
#define GL_SCISSOR_COMMAND_NV 0x0011
|
|
#define GL_FRONT_FACE_COMMAND_NV 0x0012
|
|
typedef void(APIENTRYP PFNGLCREATESTATESNVPROC)(GLsizei n, GLuint* states);
|
|
typedef void(APIENTRYP PFNGLDELETESTATESNVPROC)(GLsizei n, const GLuint* states);
|
|
typedef GLboolean(APIENTRYP PFNGLISSTATENVPROC)(GLuint state);
|
|
typedef void(APIENTRYP PFNGLSTATECAPTURENVPROC)(GLuint state, GLenum mode);
|
|
typedef GLuint(APIENTRYP PFNGLGETCOMMANDHEADERNVPROC)(GLenum tokenID, GLuint size);
|
|
typedef GLushort(APIENTRYP PFNGLGETSTAGEINDEXNVPROC)(GLenum shadertype);
|
|
typedef void(APIENTRYP PFNGLDRAWCOMMANDSNVPROC)(GLenum primitiveMode, GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, GLuint count);
|
|
typedef void(APIENTRYP PFNGLDRAWCOMMANDSADDRESSNVPROC)(GLenum primitiveMode, const GLuint64* indirects, const GLsizei* sizes, GLuint count);
|
|
typedef void(APIENTRYP PFNGLDRAWCOMMANDSSTATESNVPROC)(GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, const GLuint* states,
|
|
const GLuint* fbos, GLuint count);
|
|
typedef void(APIENTRYP PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)(const GLuint64* indirects, const GLsizei* sizes, const GLuint* states,
|
|
const GLuint* fbos, GLuint count);
|
|
typedef void(APIENTRYP PFNGLCREATECOMMANDLISTSNVPROC)(GLsizei n, GLuint* lists);
|
|
typedef void(APIENTRYP PFNGLDELETECOMMANDLISTSNVPROC)(GLsizei n, const GLuint* lists);
|
|
typedef GLboolean(APIENTRYP PFNGLISCOMMANDLISTNVPROC)(GLuint list);
|
|
typedef void(APIENTRYP PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)(GLuint list, GLuint segment, const void** indirects, const GLsizei* sizes,
|
|
const GLuint* states, const GLuint* fbos, GLuint count);
|
|
typedef void(APIENTRYP PFNGLCOMMANDLISTSEGMENTSNVPROC)(GLuint list, GLuint segments);
|
|
typedef void(APIENTRYP PFNGLCOMPILECOMMANDLISTNVPROC)(GLuint list);
|
|
typedef void(APIENTRYP PFNGLCALLCOMMANDLISTNVPROC)(GLuint list);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glCreateStatesNV(GLsizei n, GLuint* states);
|
|
GLAPI void APIENTRY glDeleteStatesNV(GLsizei n, const GLuint* states);
|
|
GLAPI GLboolean APIENTRY glIsStateNV(GLuint state);
|
|
GLAPI void APIENTRY glStateCaptureNV(GLuint state, GLenum mode);
|
|
GLAPI GLuint APIENTRY glGetCommandHeaderNV(GLenum tokenID, GLuint size);
|
|
GLAPI GLushort APIENTRY glGetStageIndexNV(GLenum shadertype);
|
|
GLAPI void APIENTRY glDrawCommandsNV(GLenum primitiveMode, GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, GLuint count);
|
|
GLAPI void APIENTRY glDrawCommandsAddressNV(GLenum primitiveMode, const GLuint64* indirects, const GLsizei* sizes, GLuint count);
|
|
GLAPI void APIENTRY glDrawCommandsStatesNV(GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, const GLuint* states,
|
|
const GLuint* fbos, GLuint count);
|
|
GLAPI void APIENTRY glDrawCommandsStatesAddressNV(const GLuint64* indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos,
|
|
GLuint count);
|
|
GLAPI void APIENTRY glCreateCommandListsNV(GLsizei n, GLuint* lists);
|
|
GLAPI void APIENTRY glDeleteCommandListsNV(GLsizei n, const GLuint* lists);
|
|
GLAPI GLboolean APIENTRY glIsCommandListNV(GLuint list);
|
|
GLAPI void APIENTRY glListDrawCommandsStatesClientNV(GLuint list, GLuint segment, const void** indirects, const GLsizei* sizes,
|
|
const GLuint* states, const GLuint* fbos, GLuint count);
|
|
GLAPI void APIENTRY glCommandListSegmentsNV(GLuint list, GLuint segments);
|
|
GLAPI void APIENTRY glCompileCommandListNV(GLuint list);
|
|
GLAPI void APIENTRY glCallCommandListNV(GLuint list);
|
|
#endif
|
|
#endif /* GL_NV_command_list */
|
|
|
|
#ifndef GL_NV_compute_shader_derivatives
|
|
#define GL_NV_compute_shader_derivatives 1
|
|
#endif /* GL_NV_compute_shader_derivatives */
|
|
|
|
#ifndef GL_NV_conditional_render
|
|
#define GL_NV_conditional_render 1
|
|
#define GL_QUERY_WAIT_NV 0x8E13
|
|
#define GL_QUERY_NO_WAIT_NV 0x8E14
|
|
#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
|
|
#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
|
|
typedef void(APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC)(GLuint id, GLenum mode);
|
|
typedef void(APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC)(void);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glBeginConditionalRenderNV(GLuint id, GLenum mode);
|
|
GLAPI void APIENTRY glEndConditionalRenderNV(void);
|
|
#endif
|
|
#endif /* GL_NV_conditional_render */
|
|
|
|
#ifndef GL_NV_conservative_raster
|
|
#define GL_NV_conservative_raster 1
|
|
#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346
|
|
#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347
|
|
#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348
|
|
#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349
|
|
typedef void(APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC)(GLuint xbits, GLuint ybits);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glSubpixelPrecisionBiasNV(GLuint xbits, GLuint ybits);
|
|
#endif
|
|
#endif /* GL_NV_conservative_raster */
|
|
|
|
#ifndef GL_NV_conservative_raster_dilate
|
|
#define GL_NV_conservative_raster_dilate 1
|
|
#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379
|
|
#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A
|
|
#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B
|
|
typedef void(APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)(GLenum pname, GLfloat value);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glConservativeRasterParameterfNV(GLenum pname, GLfloat value);
|
|
#endif
|
|
#endif /* GL_NV_conservative_raster_dilate */
|
|
|
|
#ifndef GL_NV_conservative_raster_pre_snap
|
|
#define GL_NV_conservative_raster_pre_snap 1
|
|
#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550
|
|
#endif /* GL_NV_conservative_raster_pre_snap */
|
|
|
|
#ifndef GL_NV_conservative_raster_pre_snap_triangles
|
|
#define GL_NV_conservative_raster_pre_snap_triangles 1
|
|
#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D
|
|
#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E
|
|
#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F
|
|
typedef void(APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC)(GLenum pname, GLint param);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glConservativeRasterParameteriNV(GLenum pname, GLint param);
|
|
#endif
|
|
#endif /* GL_NV_conservative_raster_pre_snap_triangles */
|
|
|
|
#ifndef GL_NV_conservative_raster_underestimation
|
|
#define GL_NV_conservative_raster_underestimation 1
|
|
#endif /* GL_NV_conservative_raster_underestimation */
|
|
|
|
#ifndef GL_NV_depth_buffer_float
|
|
#define GL_NV_depth_buffer_float 1
|
|
#define GL_DEPTH_COMPONENT32F_NV 0x8DAB
|
|
#define GL_DEPTH32F_STENCIL8_NV 0x8DAC
|
|
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
|
|
#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
|
|
typedef void(APIENTRYP PFNGLDEPTHRANGEDNVPROC)(GLdouble zNear, GLdouble zFar);
|
|
typedef void(APIENTRYP PFNGLCLEARDEPTHDNVPROC)(GLdouble depth);
|
|
typedef void(APIENTRYP PFNGLDEPTHBOUNDSDNVPROC)(GLdouble zmin, GLdouble zmax);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glDepthRangedNV(GLdouble zNear, GLdouble zFar);
|
|
GLAPI void APIENTRY glClearDepthdNV(GLdouble depth);
|
|
GLAPI void APIENTRY glDepthBoundsdNV(GLdouble zmin, GLdouble zmax);
|
|
#endif
|
|
#endif /* GL_NV_depth_buffer_float */
|
|
|
|
#ifndef GL_NV_draw_vulkan_image
|
|
#define GL_NV_draw_vulkan_image 1
|
|
typedef void(APIENTRY* GLVULKANPROCNV)(void);
|
|
typedef void(APIENTRYP PFNGLDRAWVKIMAGENVPROC)(GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z,
|
|
GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
|
|
typedef GLVULKANPROCNV(APIENTRYP PFNGLGETVKPROCADDRNVPROC)(const GLchar* name);
|
|
typedef void(APIENTRYP PFNGLWAITVKSEMAPHORENVPROC)(GLuint64 vkSemaphore);
|
|
typedef void(APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC)(GLuint64 vkSemaphore);
|
|
typedef void(APIENTRYP PFNGLSIGNALVKFENCENVPROC)(GLuint64 vkFence);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glDrawVkImageNV(GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0,
|
|
GLfloat t0, GLfloat s1, GLfloat t1);
|
|
GLAPI GLVULKANPROCNV APIENTRY glGetVkProcAddrNV(const GLchar* name);
|
|
GLAPI void APIENTRY glWaitVkSemaphoreNV(GLuint64 vkSemaphore);
|
|
GLAPI void APIENTRY glSignalVkSemaphoreNV(GLuint64 vkSemaphore);
|
|
GLAPI void APIENTRY glSignalVkFenceNV(GLuint64 vkFence);
|
|
#endif
|
|
#endif /* GL_NV_draw_vulkan_image */
|
|
|
|
#ifndef GL_NV_fill_rectangle
|
|
#define GL_NV_fill_rectangle 1
|
|
#define GL_FILL_RECTANGLE_NV 0x933C
|
|
#endif /* GL_NV_fill_rectangle */
|
|
|
|
#ifndef GL_NV_fragment_coverage_to_color
|
|
#define GL_NV_fragment_coverage_to_color 1
|
|
#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD
|
|
#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE
|
|
typedef void(APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC)(GLuint color);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glFragmentCoverageColorNV(GLuint color);
|
|
#endif
|
|
#endif /* GL_NV_fragment_coverage_to_color */
|
|
|
|
#ifndef GL_NV_fragment_shader_barycentric
|
|
#define GL_NV_fragment_shader_barycentric 1
|
|
#endif /* GL_NV_fragment_shader_barycentric */
|
|
|
|
#ifndef GL_NV_fragment_shader_interlock
|
|
#define GL_NV_fragment_shader_interlock 1
|
|
#endif /* GL_NV_fragment_shader_interlock */
|
|
|
|
#ifndef GL_NV_framebuffer_mixed_samples
|
|
#define GL_NV_framebuffer_mixed_samples 1
|
|
#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331
|
|
#define GL_COLOR_SAMPLES_NV 0x8E20
|
|
#define GL_DEPTH_SAMPLES_NV 0x932D
|
|
#define GL_STENCIL_SAMPLES_NV 0x932E
|
|
#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F
|
|
#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330
|
|
#define GL_COVERAGE_MODULATION_NV 0x9332
|
|
#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333
|
|
typedef void(APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC)(GLsizei n, const GLfloat* v);
|
|
typedef void(APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC)(GLsizei bufSize, GLfloat* v);
|
|
typedef void(APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC)(GLenum components);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glCoverageModulationTableNV(GLsizei n, const GLfloat* v);
|
|
GLAPI void APIENTRY glGetCoverageModulationTableNV(GLsizei bufSize, GLfloat* v);
|
|
GLAPI void APIENTRY glCoverageModulationNV(GLenum components);
|
|
#endif
|
|
#endif /* GL_NV_framebuffer_mixed_samples */
|
|
|
|
#ifndef GL_NV_framebuffer_multisample_coverage
|
|
#define GL_NV_framebuffer_multisample_coverage 1
|
|
#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
|
|
#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
|
|
#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
|
|
#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
|
|
typedef void(APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples,
|
|
GLenum internalformat, GLsizei width, GLsizei height);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples,
|
|
GLenum internalformat, GLsizei width, GLsizei height);
|
|
#endif
|
|
#endif /* GL_NV_framebuffer_multisample_coverage */
|
|
|
|
#ifndef GL_NV_geometry_shader_passthrough
|
|
#define GL_NV_geometry_shader_passthrough 1
|
|
#endif /* GL_NV_geometry_shader_passthrough */
|
|
|
|
#ifndef GL_NV_gpu_shader5
|
|
#define GL_NV_gpu_shader5 1
|
|
typedef khronos_int64_t GLint64EXT;
|
|
#define GL_INT64_NV 0x140E
|
|
#define GL_UNSIGNED_INT64_NV 0x140F
|
|
#define GL_INT8_NV 0x8FE0
|
|
#define GL_INT8_VEC2_NV 0x8FE1
|
|
#define GL_INT8_VEC3_NV 0x8FE2
|
|
#define GL_INT8_VEC4_NV 0x8FE3
|
|
#define GL_INT16_NV 0x8FE4
|
|
#define GL_INT16_VEC2_NV 0x8FE5
|
|
#define GL_INT16_VEC3_NV 0x8FE6
|
|
#define GL_INT16_VEC4_NV 0x8FE7
|
|
#define GL_INT64_VEC2_NV 0x8FE9
|
|
#define GL_INT64_VEC3_NV 0x8FEA
|
|
#define GL_INT64_VEC4_NV 0x8FEB
|
|
#define GL_UNSIGNED_INT8_NV 0x8FEC
|
|
#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED
|
|
#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
|
|
#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
|
|
#define GL_UNSIGNED_INT16_NV 0x8FF0
|
|
#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
|
|
#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
|
|
#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
|
|
#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
|
|
#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
|
|
#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
|
|
#define GL_FLOAT16_NV 0x8FF8
|
|
#define GL_FLOAT16_VEC2_NV 0x8FF9
|
|
#define GL_FLOAT16_VEC3_NV 0x8FFA
|
|
#define GL_FLOAT16_VEC4_NV 0x8FFB
|
|
typedef void(APIENTRYP PFNGLUNIFORM1I64NVPROC)(GLint location, GLint64EXT x);
|
|
typedef void(APIENTRYP PFNGLUNIFORM2I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y);
|
|
typedef void(APIENTRYP PFNGLUNIFORM3I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
|
|
typedef void(APIENTRYP PFNGLUNIFORM4I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
|
|
typedef void(APIENTRYP PFNGLUNIFORM1I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT* value);
|
|
typedef void(APIENTRYP PFNGLUNIFORM2I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT* value);
|
|
typedef void(APIENTRYP PFNGLUNIFORM3I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT* value);
|
|
typedef void(APIENTRYP PFNGLUNIFORM4I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT* value);
|
|
typedef void(APIENTRYP PFNGLUNIFORM1UI64NVPROC)(GLint location, GLuint64EXT x);
|
|
typedef void(APIENTRYP PFNGLUNIFORM2UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y);
|
|
typedef void(APIENTRYP PFNGLUNIFORM3UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
|
|
typedef void(APIENTRYP PFNGLUNIFORM4UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
|
|
typedef void(APIENTRYP PFNGLUNIFORM1UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT* value);
|
|
typedef void(APIENTRYP PFNGLUNIFORM2UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT* value);
|
|
typedef void(APIENTRYP PFNGLUNIFORM3UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT* value);
|
|
typedef void(APIENTRYP PFNGLUNIFORM4UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT* value);
|
|
typedef void(APIENTRYP PFNGLGETUNIFORMI64VNVPROC)(GLuint program, GLint location, GLint64EXT* params);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC)(GLuint program, GLint location, GLint64EXT x);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glUniform1i64NV(GLint location, GLint64EXT x);
|
|
GLAPI void APIENTRY glUniform2i64NV(GLint location, GLint64EXT x, GLint64EXT y);
|
|
GLAPI void APIENTRY glUniform3i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
|
|
GLAPI void APIENTRY glUniform4i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
|
|
GLAPI void APIENTRY glUniform1i64vNV(GLint location, GLsizei count, const GLint64EXT* value);
|
|
GLAPI void APIENTRY glUniform2i64vNV(GLint location, GLsizei count, const GLint64EXT* value);
|
|
GLAPI void APIENTRY glUniform3i64vNV(GLint location, GLsizei count, const GLint64EXT* value);
|
|
GLAPI void APIENTRY glUniform4i64vNV(GLint location, GLsizei count, const GLint64EXT* value);
|
|
GLAPI void APIENTRY glUniform1ui64NV(GLint location, GLuint64EXT x);
|
|
GLAPI void APIENTRY glUniform2ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y);
|
|
GLAPI void APIENTRY glUniform3ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
|
|
GLAPI void APIENTRY glUniform4ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
|
|
GLAPI void APIENTRY glUniform1ui64vNV(GLint location, GLsizei count, const GLuint64EXT* value);
|
|
GLAPI void APIENTRY glUniform2ui64vNV(GLint location, GLsizei count, const GLuint64EXT* value);
|
|
GLAPI void APIENTRY glUniform3ui64vNV(GLint location, GLsizei count, const GLuint64EXT* value);
|
|
GLAPI void APIENTRY glUniform4ui64vNV(GLint location, GLsizei count, const GLuint64EXT* value);
|
|
GLAPI void APIENTRY glGetUniformi64vNV(GLuint program, GLint location, GLint64EXT* params);
|
|
GLAPI void APIENTRY glProgramUniform1i64NV(GLuint program, GLint location, GLint64EXT x);
|
|
GLAPI void APIENTRY glProgramUniform2i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y);
|
|
GLAPI void APIENTRY glProgramUniform3i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
|
|
GLAPI void APIENTRY glProgramUniform4i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
|
|
GLAPI void APIENTRY glProgramUniform1i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT* value);
|
|
GLAPI void APIENTRY glProgramUniform2i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT* value);
|
|
GLAPI void APIENTRY glProgramUniform3i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT* value);
|
|
GLAPI void APIENTRY glProgramUniform4i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT* value);
|
|
GLAPI void APIENTRY glProgramUniform1ui64NV(GLuint program, GLint location, GLuint64EXT x);
|
|
GLAPI void APIENTRY glProgramUniform2ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);
|
|
GLAPI void APIENTRY glProgramUniform3ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
|
|
GLAPI void APIENTRY glProgramUniform4ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
|
|
GLAPI void APIENTRY glProgramUniform1ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
|
|
GLAPI void APIENTRY glProgramUniform2ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
|
|
GLAPI void APIENTRY glProgramUniform3ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
|
|
GLAPI void APIENTRY glProgramUniform4ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
|
|
#endif
|
|
#endif /* GL_NV_gpu_shader5 */
|
|
|
|
#ifndef GL_NV_internalformat_sample_query
|
|
#define GL_NV_internalformat_sample_query 1
|
|
#define GL_MULTISAMPLES_NV 0x9371
|
|
#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372
|
|
#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373
|
|
#define GL_CONFORMANT_NV 0x9374
|
|
typedef void(APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)(GLenum target, GLenum internalformat, GLsizei samples, GLenum pname,
|
|
GLsizei count, GLint* params);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glGetInternalformatSampleivNV(GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint* params);
|
|
#endif
|
|
#endif /* GL_NV_internalformat_sample_query */
|
|
|
|
#ifndef GL_NV_memory_attachment
|
|
#define GL_NV_memory_attachment 1
|
|
#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4
|
|
#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5
|
|
#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6
|
|
#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7
|
|
#define GL_MEMORY_ATTACHABLE_NV 0x95A8
|
|
#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9
|
|
#define GL_DETACHED_TEXTURES_NV 0x95AA
|
|
#define GL_DETACHED_BUFFERS_NV 0x95AB
|
|
#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC
|
|
#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD
|
|
typedef void(APIENTRYP PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC)(GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint* params);
|
|
typedef void(APIENTRYP PFNGLRESETMEMORYOBJECTPARAMETERNVPROC)(GLuint memory, GLenum pname);
|
|
typedef void(APIENTRYP PFNGLTEXATTACHMEMORYNVPROC)(GLenum target, GLuint memory, GLuint64 offset);
|
|
typedef void(APIENTRYP PFNGLBUFFERATTACHMEMORYNVPROC)(GLenum target, GLuint memory, GLuint64 offset);
|
|
typedef void(APIENTRYP PFNGLTEXTUREATTACHMEMORYNVPROC)(GLuint texture, GLuint memory, GLuint64 offset);
|
|
typedef void(APIENTRYP PFNGLNAMEDBUFFERATTACHMEMORYNVPROC)(GLuint buffer, GLuint memory, GLuint64 offset);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glGetMemoryObjectDetachedResourcesuivNV(GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint* params);
|
|
GLAPI void APIENTRY glResetMemoryObjectParameterNV(GLuint memory, GLenum pname);
|
|
GLAPI void APIENTRY glTexAttachMemoryNV(GLenum target, GLuint memory, GLuint64 offset);
|
|
GLAPI void APIENTRY glBufferAttachMemoryNV(GLenum target, GLuint memory, GLuint64 offset);
|
|
GLAPI void APIENTRY glTextureAttachMemoryNV(GLuint texture, GLuint memory, GLuint64 offset);
|
|
GLAPI void APIENTRY glNamedBufferAttachMemoryNV(GLuint buffer, GLuint memory, GLuint64 offset);
|
|
#endif
|
|
#endif /* GL_NV_memory_attachment */
|
|
|
|
#ifndef GL_NV_mesh_shader
|
|
#define GL_NV_mesh_shader 1
|
|
#define GL_MESH_SHADER_NV 0x9559
|
|
#define GL_TASK_SHADER_NV 0x955A
|
|
#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60
|
|
#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61
|
|
#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62
|
|
#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63
|
|
#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64
|
|
#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65
|
|
#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66
|
|
#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67
|
|
#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68
|
|
#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69
|
|
#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A
|
|
#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B
|
|
#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C
|
|
#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D
|
|
#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E
|
|
#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F
|
|
#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2
|
|
#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3
|
|
#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536
|
|
#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537
|
|
#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538
|
|
#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539
|
|
#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A
|
|
#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D
|
|
#define GL_MAX_MESH_VIEWS_NV 0x9557
|
|
#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF
|
|
#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543
|
|
#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B
|
|
#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C
|
|
#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E
|
|
#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F
|
|
#define GL_MESH_VERTICES_OUT_NV 0x9579
|
|
#define GL_MESH_PRIMITIVES_OUT_NV 0x957A
|
|
#define GL_MESH_OUTPUT_TYPE_NV 0x957B
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D
|
|
#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0
|
|
#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1
|
|
#define GL_MESH_SHADER_BIT_NV 0x00000040
|
|
#define GL_TASK_SHADER_BIT_NV 0x00000080
|
|
#define GL_MESH_SUBROUTINE_NV 0x957C
|
|
#define GL_TASK_SUBROUTINE_NV 0x957D
|
|
#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E
|
|
#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F
|
|
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E
|
|
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F
|
|
typedef void(APIENTRYP PFNGLDRAWMESHTASKSNVPROC)(GLuint first, GLuint count);
|
|
typedef void(APIENTRYP PFNGLDRAWMESHTASKSINDIRECTNVPROC)(GLintptr indirect);
|
|
typedef void(APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC)(GLintptr indirect, GLsizei drawcount, GLsizei stride);
|
|
typedef void(APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC)(GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glDrawMeshTasksNV(GLuint first, GLuint count);
|
|
GLAPI void APIENTRY glDrawMeshTasksIndirectNV(GLintptr indirect);
|
|
GLAPI void APIENTRY glMultiDrawMeshTasksIndirectNV(GLintptr indirect, GLsizei drawcount, GLsizei stride);
|
|
GLAPI void APIENTRY glMultiDrawMeshTasksIndirectCountNV(GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
|
|
#endif
|
|
#endif /* GL_NV_mesh_shader */
|
|
|
|
#ifndef GL_NV_path_rendering
|
|
#define GL_NV_path_rendering 1
|
|
#define GL_PATH_FORMAT_SVG_NV 0x9070
|
|
#define GL_PATH_FORMAT_PS_NV 0x9071
|
|
#define GL_STANDARD_FONT_NAME_NV 0x9072
|
|
#define GL_SYSTEM_FONT_NAME_NV 0x9073
|
|
#define GL_FILE_NAME_NV 0x9074
|
|
#define GL_PATH_STROKE_WIDTH_NV 0x9075
|
|
#define GL_PATH_END_CAPS_NV 0x9076
|
|
#define GL_PATH_INITIAL_END_CAP_NV 0x9077
|
|
#define GL_PATH_TERMINAL_END_CAP_NV 0x9078
|
|
#define GL_PATH_JOIN_STYLE_NV 0x9079
|
|
#define GL_PATH_MITER_LIMIT_NV 0x907A
|
|
#define GL_PATH_DASH_CAPS_NV 0x907B
|
|
#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C
|
|
#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D
|
|
#define GL_PATH_DASH_OFFSET_NV 0x907E
|
|
#define GL_PATH_CLIENT_LENGTH_NV 0x907F
|
|
#define GL_PATH_FILL_MODE_NV 0x9080
|
|
#define GL_PATH_FILL_MASK_NV 0x9081
|
|
#define GL_PATH_FILL_COVER_MODE_NV 0x9082
|
|
#define GL_PATH_STROKE_COVER_MODE_NV 0x9083
|
|
#define GL_PATH_STROKE_MASK_NV 0x9084
|
|
#define GL_COUNT_UP_NV 0x9088
|
|
#define GL_COUNT_DOWN_NV 0x9089
|
|
#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A
|
|
#define GL_CONVEX_HULL_NV 0x908B
|
|
#define GL_BOUNDING_BOX_NV 0x908D
|
|
#define GL_TRANSLATE_X_NV 0x908E
|
|
#define GL_TRANSLATE_Y_NV 0x908F
|
|
#define GL_TRANSLATE_2D_NV 0x9090
|
|
#define GL_TRANSLATE_3D_NV 0x9091
|
|
#define GL_AFFINE_2D_NV 0x9092
|
|
#define GL_AFFINE_3D_NV 0x9094
|
|
#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096
|
|
#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098
|
|
#define GL_UTF8_NV 0x909A
|
|
#define GL_UTF16_NV 0x909B
|
|
#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
|
|
#define GL_PATH_COMMAND_COUNT_NV 0x909D
|
|
#define GL_PATH_COORD_COUNT_NV 0x909E
|
|
#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F
|
|
#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0
|
|
#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1
|
|
#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2
|
|
#define GL_SQUARE_NV 0x90A3
|
|
#define GL_ROUND_NV 0x90A4
|
|
#define GL_TRIANGULAR_NV 0x90A5
|
|
#define GL_BEVEL_NV 0x90A6
|
|
#define GL_MITER_REVERT_NV 0x90A7
|
|
#define GL_MITER_TRUNCATE_NV 0x90A8
|
|
#define GL_SKIP_MISSING_GLYPH_NV 0x90A9
|
|
#define GL_USE_MISSING_GLYPH_NV 0x90AA
|
|
#define GL_PATH_ERROR_POSITION_NV 0x90AB
|
|
#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
|
|
#define GL_ADJACENT_PAIRS_NV 0x90AE
|
|
#define GL_FIRST_TO_REST_NV 0x90AF
|
|
#define GL_PATH_GEN_MODE_NV 0x90B0
|
|
#define GL_PATH_GEN_COEFF_NV 0x90B1
|
|
#define GL_PATH_GEN_COMPONENTS_NV 0x90B3
|
|
#define GL_PATH_STENCIL_FUNC_NV 0x90B7
|
|
#define GL_PATH_STENCIL_REF_NV 0x90B8
|
|
#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9
|
|
#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
|
|
#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
|
|
#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF
|
|
#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4
|
|
#define GL_MOVE_TO_RESETS_NV 0x90B5
|
|
#define GL_MOVE_TO_CONTINUES_NV 0x90B6
|
|
#define GL_CLOSE_PATH_NV 0x00
|
|
#define GL_MOVE_TO_NV 0x02
|
|
#define GL_RELATIVE_MOVE_TO_NV 0x03
|
|
#define GL_LINE_TO_NV 0x04
|
|
#define GL_RELATIVE_LINE_TO_NV 0x05
|
|
#define GL_HORIZONTAL_LINE_TO_NV 0x06
|
|
#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
|
|
#define GL_VERTICAL_LINE_TO_NV 0x08
|
|
#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09
|
|
#define GL_QUADRATIC_CURVE_TO_NV 0x0A
|
|
#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
|
|
#define GL_CUBIC_CURVE_TO_NV 0x0C
|
|
#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D
|
|
#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E
|
|
#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
|
|
#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10
|
|
#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
|
|
#define GL_SMALL_CCW_ARC_TO_NV 0x12
|
|
#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13
|
|
#define GL_SMALL_CW_ARC_TO_NV 0x14
|
|
#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15
|
|
#define GL_LARGE_CCW_ARC_TO_NV 0x16
|
|
#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17
|
|
#define GL_LARGE_CW_ARC_TO_NV 0x18
|
|
#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19
|
|
#define GL_RESTART_PATH_NV 0xF0
|
|
#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2
|
|
#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4
|
|
#define GL_RECT_NV 0xF6
|
|
#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
|
|
#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA
|
|
#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
|
|
#define GL_ARC_TO_NV 0xFE
|
|
#define GL_RELATIVE_ARC_TO_NV 0xFF
|
|
#define GL_BOLD_BIT_NV 0x01
|
|
#define GL_ITALIC_BIT_NV 0x02
|
|
#define GL_GLYPH_WIDTH_BIT_NV 0x01
|
|
#define GL_GLYPH_HEIGHT_BIT_NV 0x02
|
|
#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
|
|
#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
|
|
#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
|
|
#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
|
|
#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
|
|
#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
|
|
#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100
|
|
#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000
|
|
#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000
|
|
#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000
|
|
#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000
|
|
#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000
|
|
#define GL_FONT_ASCENDER_BIT_NV 0x00200000
|
|
#define GL_FONT_DESCENDER_BIT_NV 0x00400000
|
|
#define GL_FONT_HEIGHT_BIT_NV 0x00800000
|
|
#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000
|
|
#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000
|
|
#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000
|
|
#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000
|
|
#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000
|
|
#define GL_ROUNDED_RECT_NV 0xE8
|
|
#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9
|
|
#define GL_ROUNDED_RECT2_NV 0xEA
|
|
#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB
|
|
#define GL_ROUNDED_RECT4_NV 0xEC
|
|
#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED
|
|
#define GL_ROUNDED_RECT8_NV 0xEE
|
|
#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF
|
|
#define GL_RELATIVE_RECT_NV 0xF7
|
|
#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368
|
|
#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369
|
|
#define GL_FONT_UNAVAILABLE_NV 0x936A
|
|
#define GL_FONT_UNINTELLIGIBLE_NV 0x936B
|
|
#define GL_CONIC_CURVE_TO_NV 0x1A
|
|
#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B
|
|
#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000
|
|
#define GL_STANDARD_FONT_FORMAT_NV 0x936C
|
|
#define GL_PATH_PROJECTION_NV 0x1701
|
|
#define GL_PATH_MODELVIEW_NV 0x1700
|
|
#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3
|
|
#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6
|
|
#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36
|
|
#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3
|
|
#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4
|
|
#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7
|
|
#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38
|
|
#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4
|
|
#define GL_FRAGMENT_INPUT_NV 0x936D
|
|
typedef GLuint(APIENTRYP PFNGLGENPATHSNVPROC)(GLsizei range);
|
|
typedef void(APIENTRYP PFNGLDELETEPATHSNVPROC)(GLuint path, GLsizei range);
|
|
typedef GLboolean(APIENTRYP PFNGLISPATHNVPROC)(GLuint path);
|
|
typedef void(APIENTRYP PFNGLPATHCOMMANDSNVPROC)(GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords,
|
|
GLenum coordType, const void* coords);
|
|
typedef void(APIENTRYP PFNGLPATHCOORDSNVPROC)(GLuint path, GLsizei numCoords, GLenum coordType, const void* coords);
|
|
typedef void(APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC)(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands,
|
|
const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void* coords);
|
|
typedef void(APIENTRYP PFNGLPATHSUBCOORDSNVPROC)(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void* coords);
|
|
typedef void(APIENTRYP PFNGLPATHSTRINGNVPROC)(GLuint path, GLenum format, GLsizei length, const void* pathString);
|
|
typedef void(APIENTRYP PFNGLPATHGLYPHSNVPROC)(GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle,
|
|
GLsizei numGlyphs, GLenum type, const void* charcodes, GLenum handleMissingGlyphs,
|
|
GLuint pathParameterTemplate, GLfloat emScale);
|
|
typedef void(APIENTRYP PFNGLPATHGLYPHRANGENVPROC)(GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle,
|
|
GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs,
|
|
GLuint pathParameterTemplate, GLfloat emScale);
|
|
typedef void(APIENTRYP PFNGLWEIGHTPATHSNVPROC)(GLuint resultPath, GLsizei numPaths, const GLuint* paths, const GLfloat* weights);
|
|
typedef void(APIENTRYP PFNGLCOPYPATHNVPROC)(GLuint resultPath, GLuint srcPath);
|
|
typedef void(APIENTRYP PFNGLINTERPOLATEPATHSNVPROC)(GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);
|
|
typedef void(APIENTRYP PFNGLTRANSFORMPATHNVPROC)(GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues);
|
|
typedef void(APIENTRYP PFNGLPATHPARAMETERIVNVPROC)(GLuint path, GLenum pname, const GLint* value);
|
|
typedef void(APIENTRYP PFNGLPATHPARAMETERINVPROC)(GLuint path, GLenum pname, GLint value);
|
|
typedef void(APIENTRYP PFNGLPATHPARAMETERFVNVPROC)(GLuint path, GLenum pname, const GLfloat* value);
|
|
typedef void(APIENTRYP PFNGLPATHPARAMETERFNVPROC)(GLuint path, GLenum pname, GLfloat value);
|
|
typedef void(APIENTRYP PFNGLPATHDASHARRAYNVPROC)(GLuint path, GLsizei dashCount, const GLfloat* dashArray);
|
|
typedef void(APIENTRYP PFNGLPATHSTENCILFUNCNVPROC)(GLenum func, GLint ref, GLuint mask);
|
|
typedef void(APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC)(GLfloat factor, GLfloat units);
|
|
typedef void(APIENTRYP PFNGLSTENCILFILLPATHNVPROC)(GLuint path, GLenum fillMode, GLuint mask);
|
|
typedef void(APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC)(GLuint path, GLint reference, GLuint mask);
|
|
typedef void(APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase,
|
|
GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat* transformValues);
|
|
typedef void(APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase,
|
|
GLint reference, GLuint mask, GLenum transformType, const GLfloat* transformValues);
|
|
typedef void(APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC)(GLenum func);
|
|
typedef void(APIENTRYP PFNGLCOVERFILLPATHNVPROC)(GLuint path, GLenum coverMode);
|
|
typedef void(APIENTRYP PFNGLCOVERSTROKEPATHNVPROC)(GLuint path, GLenum coverMode);
|
|
typedef void(APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase,
|
|
GLenum coverMode, GLenum transformType, const GLfloat* transformValues);
|
|
typedef void(APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase,
|
|
GLenum coverMode, GLenum transformType, const GLfloat* transformValues);
|
|
typedef void(APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC)(GLuint path, GLenum pname, GLint* value);
|
|
typedef void(APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC)(GLuint path, GLenum pname, GLfloat* value);
|
|
typedef void(APIENTRYP PFNGLGETPATHCOMMANDSNVPROC)(GLuint path, GLubyte* commands);
|
|
typedef void(APIENTRYP PFNGLGETPATHCOORDSNVPROC)(GLuint path, GLfloat* coords);
|
|
typedef void(APIENTRYP PFNGLGETPATHDASHARRAYNVPROC)(GLuint path, GLfloat* dashArray);
|
|
typedef void(APIENTRYP PFNGLGETPATHMETRICSNVPROC)(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void* paths,
|
|
GLuint pathBase, GLsizei stride, GLfloat* metrics);
|
|
typedef void(APIENTRYP PFNGLGETPATHMETRICRANGENVPROC)(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride,
|
|
GLfloat* metrics);
|
|
typedef void(APIENTRYP PFNGLGETPATHSPACINGNVPROC)(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase,
|
|
GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat* returnedSpacing);
|
|
typedef GLboolean(APIENTRYP PFNGLISPOINTINFILLPATHNVPROC)(GLuint path, GLuint mask, GLfloat x, GLfloat y);
|
|
typedef GLboolean(APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC)(GLuint path, GLfloat x, GLfloat y);
|
|
typedef GLfloat(APIENTRYP PFNGLGETPATHLENGTHNVPROC)(GLuint path, GLsizei startSegment, GLsizei numSegments);
|
|
typedef GLboolean(APIENTRYP PFNGLPOINTALONGPATHNVPROC)(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x,
|
|
GLfloat* y, GLfloat* tangentX, GLfloat* tangentY);
|
|
typedef void(APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC)(GLenum matrixMode, const GLfloat* m);
|
|
typedef void(APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC)(GLenum matrixMode, const GLfloat* m);
|
|
typedef void(APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)(GLenum matrixMode, const GLfloat* m);
|
|
typedef void(APIENTRYP PFNGLMATRIXMULT3X2FNVPROC)(GLenum matrixMode, const GLfloat* m);
|
|
typedef void(APIENTRYP PFNGLMATRIXMULT3X3FNVPROC)(GLenum matrixMode, const GLfloat* m);
|
|
typedef void(APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)(GLenum matrixMode, const GLfloat* m);
|
|
typedef void(APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC)(GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);
|
|
typedef void(APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)(GLuint path, GLint reference, GLuint mask, GLenum coverMode);
|
|
typedef void(APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void* paths,
|
|
GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode,
|
|
GLenum transformType, const GLfloat* transformValues);
|
|
typedef void(APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void* paths,
|
|
GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode,
|
|
GLenum transformType, const GLfloat* transformValues);
|
|
typedef GLenum(APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC)(GLenum fontTarget, const void* fontName, GLbitfield fontStyle,
|
|
GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]);
|
|
typedef GLenum(APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC)(GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle,
|
|
GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
|
|
typedef GLenum(APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)(GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize,
|
|
const void* fontData, GLsizei faceIndex, GLuint firstGlyphIndex,
|
|
GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
|
|
typedef void(APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)(GLuint program, GLint location, GLenum genMode, GLint components,
|
|
const GLfloat* coeffs);
|
|
typedef void(APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount,
|
|
const GLenum* props, GLsizei count, GLsizei* length, GLfloat* params);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI GLuint APIENTRY glGenPathsNV(GLsizei range);
|
|
GLAPI void APIENTRY glDeletePathsNV(GLuint path, GLsizei range);
|
|
GLAPI GLboolean APIENTRY glIsPathNV(GLuint path);
|
|
GLAPI void APIENTRY glPathCommandsNV(GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType,
|
|
const void* coords);
|
|
GLAPI void APIENTRY glPathCoordsNV(GLuint path, GLsizei numCoords, GLenum coordType, const void* coords);
|
|
GLAPI void APIENTRY glPathSubCommandsNV(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands,
|
|
const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void* coords);
|
|
GLAPI void APIENTRY glPathSubCoordsNV(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void* coords);
|
|
GLAPI void APIENTRY glPathStringNV(GLuint path, GLenum format, GLsizei length, const void* pathString);
|
|
GLAPI void APIENTRY glPathGlyphsNV(GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLsizei numGlyphs,
|
|
GLenum type, const void* charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
|
|
GLAPI void APIENTRY glPathGlyphRangeNV(GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLuint firstGlyph,
|
|
GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
|
|
GLAPI void APIENTRY glWeightPathsNV(GLuint resultPath, GLsizei numPaths, const GLuint* paths, const GLfloat* weights);
|
|
GLAPI void APIENTRY glCopyPathNV(GLuint resultPath, GLuint srcPath);
|
|
GLAPI void APIENTRY glInterpolatePathsNV(GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);
|
|
GLAPI void APIENTRY glTransformPathNV(GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues);
|
|
GLAPI void APIENTRY glPathParameterivNV(GLuint path, GLenum pname, const GLint* value);
|
|
GLAPI void APIENTRY glPathParameteriNV(GLuint path, GLenum pname, GLint value);
|
|
GLAPI void APIENTRY glPathParameterfvNV(GLuint path, GLenum pname, const GLfloat* value);
|
|
GLAPI void APIENTRY glPathParameterfNV(GLuint path, GLenum pname, GLfloat value);
|
|
GLAPI void APIENTRY glPathDashArrayNV(GLuint path, GLsizei dashCount, const GLfloat* dashArray);
|
|
GLAPI void APIENTRY glPathStencilFuncNV(GLenum func, GLint ref, GLuint mask);
|
|
GLAPI void APIENTRY glPathStencilDepthOffsetNV(GLfloat factor, GLfloat units);
|
|
GLAPI void APIENTRY glStencilFillPathNV(GLuint path, GLenum fillMode, GLuint mask);
|
|
GLAPI void APIENTRY glStencilStrokePathNV(GLuint path, GLint reference, GLuint mask);
|
|
GLAPI void APIENTRY glStencilFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum fillMode,
|
|
GLuint mask, GLenum transformType, const GLfloat* transformValues);
|
|
GLAPI void APIENTRY glStencilStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase,
|
|
GLint reference, GLuint mask, GLenum transformType, const GLfloat* transformValues);
|
|
GLAPI void APIENTRY glPathCoverDepthFuncNV(GLenum func);
|
|
GLAPI void APIENTRY glCoverFillPathNV(GLuint path, GLenum coverMode);
|
|
GLAPI void APIENTRY glCoverStrokePathNV(GLuint path, GLenum coverMode);
|
|
GLAPI void APIENTRY glCoverFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode,
|
|
GLenum transformType, const GLfloat* transformValues);
|
|
GLAPI void APIENTRY glCoverStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase,
|
|
GLenum coverMode, GLenum transformType, const GLfloat* transformValues);
|
|
GLAPI void APIENTRY glGetPathParameterivNV(GLuint path, GLenum pname, GLint* value);
|
|
GLAPI void APIENTRY glGetPathParameterfvNV(GLuint path, GLenum pname, GLfloat* value);
|
|
GLAPI void APIENTRY glGetPathCommandsNV(GLuint path, GLubyte* commands);
|
|
GLAPI void APIENTRY glGetPathCoordsNV(GLuint path, GLfloat* coords);
|
|
GLAPI void APIENTRY glGetPathDashArrayNV(GLuint path, GLfloat* dashArray);
|
|
GLAPI void APIENTRY glGetPathMetricsNV(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void* paths,
|
|
GLuint pathBase, GLsizei stride, GLfloat* metrics);
|
|
GLAPI void APIENTRY glGetPathMetricRangeNV(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics);
|
|
GLAPI void APIENTRY glGetPathSpacingNV(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase,
|
|
GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat* returnedSpacing);
|
|
GLAPI GLboolean APIENTRY glIsPointInFillPathNV(GLuint path, GLuint mask, GLfloat x, GLfloat y);
|
|
GLAPI GLboolean APIENTRY glIsPointInStrokePathNV(GLuint path, GLfloat x, GLfloat y);
|
|
GLAPI GLfloat APIENTRY glGetPathLengthNV(GLuint path, GLsizei startSegment, GLsizei numSegments);
|
|
GLAPI GLboolean APIENTRY glPointAlongPathNV(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x,
|
|
GLfloat* y, GLfloat* tangentX, GLfloat* tangentY);
|
|
GLAPI void APIENTRY glMatrixLoad3x2fNV(GLenum matrixMode, const GLfloat* m);
|
|
GLAPI void APIENTRY glMatrixLoad3x3fNV(GLenum matrixMode, const GLfloat* m);
|
|
GLAPI void APIENTRY glMatrixLoadTranspose3x3fNV(GLenum matrixMode, const GLfloat* m);
|
|
GLAPI void APIENTRY glMatrixMult3x2fNV(GLenum matrixMode, const GLfloat* m);
|
|
GLAPI void APIENTRY glMatrixMult3x3fNV(GLenum matrixMode, const GLfloat* m);
|
|
GLAPI void APIENTRY glMatrixMultTranspose3x3fNV(GLenum matrixMode, const GLfloat* m);
|
|
GLAPI void APIENTRY glStencilThenCoverFillPathNV(GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);
|
|
GLAPI void APIENTRY glStencilThenCoverStrokePathNV(GLuint path, GLint reference, GLuint mask, GLenum coverMode);
|
|
GLAPI void APIENTRY glStencilThenCoverFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase,
|
|
GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType,
|
|
const GLfloat* transformValues);
|
|
GLAPI void APIENTRY glStencilThenCoverStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase,
|
|
GLint reference, GLuint mask, GLenum coverMode, GLenum transformType,
|
|
const GLfloat* transformValues);
|
|
GLAPI GLenum APIENTRY glPathGlyphIndexRangeNV(GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLuint pathParameterTemplate,
|
|
GLfloat emScale, GLuint baseAndCount[2]);
|
|
GLAPI GLenum APIENTRY glPathGlyphIndexArrayNV(GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle,
|
|
GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
|
|
GLAPI GLenum APIENTRY glPathMemoryGlyphIndexArrayNV(GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void* fontData,
|
|
GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs,
|
|
GLuint pathParameterTemplate, GLfloat emScale);
|
|
GLAPI void APIENTRY glProgramPathFragmentInputGenNV(GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat* coeffs);
|
|
GLAPI void APIENTRY glGetProgramResourcefvNV(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props,
|
|
GLsizei count, GLsizei* length, GLfloat* params);
|
|
#endif
|
|
#endif /* GL_NV_path_rendering */
|
|
|
|
#ifndef GL_NV_path_rendering_shared_edge
|
|
#define GL_NV_path_rendering_shared_edge 1
|
|
#define GL_SHARED_EDGE_NV 0xC0
|
|
#endif /* GL_NV_path_rendering_shared_edge */
|
|
|
|
#ifndef GL_NV_representative_fragment_test
|
|
#define GL_NV_representative_fragment_test 1
|
|
#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F
|
|
#endif /* GL_NV_representative_fragment_test */
|
|
|
|
#ifndef GL_NV_sample_locations
|
|
#define GL_NV_sample_locations 1
|
|
#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D
|
|
#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E
|
|
#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F
|
|
#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340
|
|
#define GL_SAMPLE_LOCATION_NV 0x8E50
|
|
#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341
|
|
#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342
|
|
#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343
|
|
typedef void(APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)(GLenum target, GLuint start, GLsizei count, const GLfloat* v);
|
|
typedef void(APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v);
|
|
typedef void(APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC)(void);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glFramebufferSampleLocationsfvNV(GLenum target, GLuint start, GLsizei count, const GLfloat* v);
|
|
GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvNV(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v);
|
|
GLAPI void APIENTRY glResolveDepthValuesNV(void);
|
|
#endif
|
|
#endif /* GL_NV_sample_locations */
|
|
|
|
#ifndef GL_NV_sample_mask_override_coverage
|
|
#define GL_NV_sample_mask_override_coverage 1
|
|
#endif /* GL_NV_sample_mask_override_coverage */
|
|
|
|
#ifndef GL_NV_scissor_exclusive
|
|
#define GL_NV_scissor_exclusive 1
|
|
#define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555
|
|
#define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556
|
|
typedef void(APIENTRYP PFNGLSCISSOREXCLUSIVENVPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
|
|
typedef void(APIENTRYP PFNGLSCISSOREXCLUSIVEARRAYVNVPROC)(GLuint first, GLsizei count, const GLint* v);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glScissorExclusiveNV(GLint x, GLint y, GLsizei width, GLsizei height);
|
|
GLAPI void APIENTRY glScissorExclusiveArrayvNV(GLuint first, GLsizei count, const GLint* v);
|
|
#endif
|
|
#endif /* GL_NV_scissor_exclusive */
|
|
|
|
#ifndef GL_NV_shader_atomic_counters
|
|
#define GL_NV_shader_atomic_counters 1
|
|
#endif /* GL_NV_shader_atomic_counters */
|
|
|
|
#ifndef GL_NV_shader_atomic_float
|
|
#define GL_NV_shader_atomic_float 1
|
|
#endif /* GL_NV_shader_atomic_float */
|
|
|
|
#ifndef GL_NV_shader_atomic_float64
|
|
#define GL_NV_shader_atomic_float64 1
|
|
#endif /* GL_NV_shader_atomic_float64 */
|
|
|
|
#ifndef GL_NV_shader_atomic_fp16_vector
|
|
#define GL_NV_shader_atomic_fp16_vector 1
|
|
#endif /* GL_NV_shader_atomic_fp16_vector */
|
|
|
|
#ifndef GL_NV_shader_atomic_int64
|
|
#define GL_NV_shader_atomic_int64 1
|
|
#endif /* GL_NV_shader_atomic_int64 */
|
|
|
|
#ifndef GL_NV_shader_buffer_load
|
|
#define GL_NV_shader_buffer_load 1
|
|
#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
|
|
#define GL_GPU_ADDRESS_NV 0x8F34
|
|
#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
|
|
typedef void(APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC)(GLenum target, GLenum access);
|
|
typedef void(APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC)(GLenum target);
|
|
typedef GLboolean(APIENTRYP PFNGLISBUFFERRESIDENTNVPROC)(GLenum target);
|
|
typedef void(APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)(GLuint buffer, GLenum access);
|
|
typedef void(APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)(GLuint buffer);
|
|
typedef GLboolean(APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC)(GLuint buffer);
|
|
typedef void(APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC)(GLenum target, GLenum pname, GLuint64EXT* params);
|
|
typedef void(APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)(GLuint buffer, GLenum pname, GLuint64EXT* params);
|
|
typedef void(APIENTRYP PFNGLGETINTEGERUI64VNVPROC)(GLenum value, GLuint64EXT* result);
|
|
typedef void(APIENTRYP PFNGLUNIFORMUI64NVPROC)(GLint location, GLuint64EXT value);
|
|
typedef void(APIENTRYP PFNGLUNIFORMUI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT* value);
|
|
typedef void(APIENTRYP PFNGLGETUNIFORMUI64VNVPROC)(GLuint program, GLint location, GLuint64EXT* params);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC)(GLuint program, GLint location, GLuint64EXT value);
|
|
typedef void(APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glMakeBufferResidentNV(GLenum target, GLenum access);
|
|
GLAPI void APIENTRY glMakeBufferNonResidentNV(GLenum target);
|
|
GLAPI GLboolean APIENTRY glIsBufferResidentNV(GLenum target);
|
|
GLAPI void APIENTRY glMakeNamedBufferResidentNV(GLuint buffer, GLenum access);
|
|
GLAPI void APIENTRY glMakeNamedBufferNonResidentNV(GLuint buffer);
|
|
GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV(GLuint buffer);
|
|
GLAPI void APIENTRY glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT* params);
|
|
GLAPI void APIENTRY glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT* params);
|
|
GLAPI void APIENTRY glGetIntegerui64vNV(GLenum value, GLuint64EXT* result);
|
|
GLAPI void APIENTRY glUniformui64NV(GLint location, GLuint64EXT value);
|
|
GLAPI void APIENTRY glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT* value);
|
|
GLAPI void APIENTRY glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT* params);
|
|
GLAPI void APIENTRY glProgramUniformui64NV(GLuint program, GLint location, GLuint64EXT value);
|
|
GLAPI void APIENTRY glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
|
|
#endif
|
|
#endif /* GL_NV_shader_buffer_load */
|
|
|
|
#ifndef GL_NV_shader_buffer_store
|
|
#define GL_NV_shader_buffer_store 1
|
|
#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010
|
|
#endif /* GL_NV_shader_buffer_store */
|
|
|
|
#ifndef GL_NV_shader_subgroup_partitioned
|
|
#define GL_NV_shader_subgroup_partitioned 1
|
|
#define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100
|
|
#endif /* GL_NV_shader_subgroup_partitioned */
|
|
|
|
#ifndef GL_NV_shader_texture_footprint
|
|
#define GL_NV_shader_texture_footprint 1
|
|
#endif /* GL_NV_shader_texture_footprint */
|
|
|
|
#ifndef GL_NV_shader_thread_group
|
|
#define GL_NV_shader_thread_group 1
|
|
#define GL_WARP_SIZE_NV 0x9339
|
|
#define GL_WARPS_PER_SM_NV 0x933A
|
|
#define GL_SM_COUNT_NV 0x933B
|
|
#endif /* GL_NV_shader_thread_group */
|
|
|
|
#ifndef GL_NV_shader_thread_shuffle
|
|
#define GL_NV_shader_thread_shuffle 1
|
|
#endif /* GL_NV_shader_thread_shuffle */
|
|
|
|
#ifndef GL_NV_shading_rate_image
|
|
#define GL_NV_shading_rate_image 1
|
|
#define GL_SHADING_RATE_IMAGE_NV 0x9563
|
|
#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564
|
|
#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565
|
|
#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566
|
|
#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567
|
|
#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568
|
|
#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569
|
|
#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A
|
|
#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B
|
|
#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C
|
|
#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D
|
|
#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E
|
|
#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F
|
|
#define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B
|
|
#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C
|
|
#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D
|
|
#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E
|
|
#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F
|
|
#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE
|
|
#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF
|
|
#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0
|
|
typedef void(APIENTRYP PFNGLBINDSHADINGRATEIMAGENVPROC)(GLuint texture);
|
|
typedef void(APIENTRYP PFNGLGETSHADINGRATEIMAGEPALETTENVPROC)(GLuint viewport, GLuint entry, GLenum* rate);
|
|
typedef void(APIENTRYP PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC)(GLenum rate, GLuint samples, GLuint index, GLint* location);
|
|
typedef void(APIENTRYP PFNGLSHADINGRATEIMAGEBARRIERNVPROC)(GLboolean synchronize);
|
|
typedef void(APIENTRYP PFNGLSHADINGRATEIMAGEPALETTENVPROC)(GLuint viewport, GLuint first, GLsizei count, const GLenum* rates);
|
|
typedef void(APIENTRYP PFNGLSHADINGRATESAMPLEORDERNVPROC)(GLenum order);
|
|
typedef void(APIENTRYP PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC)(GLenum rate, GLuint samples, const GLint* locations);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glBindShadingRateImageNV(GLuint texture);
|
|
GLAPI void APIENTRY glGetShadingRateImagePaletteNV(GLuint viewport, GLuint entry, GLenum* rate);
|
|
GLAPI void APIENTRY glGetShadingRateSampleLocationivNV(GLenum rate, GLuint samples, GLuint index, GLint* location);
|
|
GLAPI void APIENTRY glShadingRateImageBarrierNV(GLboolean synchronize);
|
|
GLAPI void APIENTRY glShadingRateImagePaletteNV(GLuint viewport, GLuint first, GLsizei count, const GLenum* rates);
|
|
GLAPI void APIENTRY glShadingRateSampleOrderNV(GLenum order);
|
|
GLAPI void APIENTRY glShadingRateSampleOrderCustomNV(GLenum rate, GLuint samples, const GLint* locations);
|
|
#endif
|
|
#endif /* GL_NV_shading_rate_image */
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|
|
|
#ifndef GL_NV_stereo_view_rendering
|
|
#define GL_NV_stereo_view_rendering 1
|
|
#endif /* GL_NV_stereo_view_rendering */
|
|
|
|
#ifndef GL_NV_texture_barrier
|
|
#define GL_NV_texture_barrier 1
|
|
typedef void(APIENTRYP PFNGLTEXTUREBARRIERNVPROC)(void);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glTextureBarrierNV(void);
|
|
#endif
|
|
#endif /* GL_NV_texture_barrier */
|
|
|
|
#ifndef GL_NV_texture_rectangle_compressed
|
|
#define GL_NV_texture_rectangle_compressed 1
|
|
#endif /* GL_NV_texture_rectangle_compressed */
|
|
|
|
#ifndef GL_NV_uniform_buffer_unified_memory
|
|
#define GL_NV_uniform_buffer_unified_memory 1
|
|
#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E
|
|
#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F
|
|
#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370
|
|
#endif /* GL_NV_uniform_buffer_unified_memory */
|
|
|
|
#ifndef GL_NV_vertex_attrib_integer_64bit
|
|
#define GL_NV_vertex_attrib_integer_64bit 1
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC)(GLuint index, GLint64EXT x);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC)(GLuint index, const GLint64EXT* v);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC)(GLuint index, const GLint64EXT* v);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC)(GLuint index, const GLint64EXT* v);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC)(GLuint index, const GLint64EXT* v);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC)(GLuint index, GLuint64EXT x);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC)(GLuint index, const GLuint64EXT* v);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC)(GLuint index, const GLuint64EXT* v);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC)(GLuint index, const GLuint64EXT* v);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC)(GLuint index, const GLuint64EXT* v);
|
|
typedef void(APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC)(GLuint index, GLenum pname, GLint64EXT* params);
|
|
typedef void(APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC)(GLuint index, GLenum pname, GLuint64EXT* params);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glVertexAttribL1i64NV(GLuint index, GLint64EXT x);
|
|
GLAPI void APIENTRY glVertexAttribL2i64NV(GLuint index, GLint64EXT x, GLint64EXT y);
|
|
GLAPI void APIENTRY glVertexAttribL3i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);
|
|
GLAPI void APIENTRY glVertexAttribL4i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
|
|
GLAPI void APIENTRY glVertexAttribL1i64vNV(GLuint index, const GLint64EXT* v);
|
|
GLAPI void APIENTRY glVertexAttribL2i64vNV(GLuint index, const GLint64EXT* v);
|
|
GLAPI void APIENTRY glVertexAttribL3i64vNV(GLuint index, const GLint64EXT* v);
|
|
GLAPI void APIENTRY glVertexAttribL4i64vNV(GLuint index, const GLint64EXT* v);
|
|
GLAPI void APIENTRY glVertexAttribL1ui64NV(GLuint index, GLuint64EXT x);
|
|
GLAPI void APIENTRY glVertexAttribL2ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y);
|
|
GLAPI void APIENTRY glVertexAttribL3ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
|
|
GLAPI void APIENTRY glVertexAttribL4ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
|
|
GLAPI void APIENTRY glVertexAttribL1ui64vNV(GLuint index, const GLuint64EXT* v);
|
|
GLAPI void APIENTRY glVertexAttribL2ui64vNV(GLuint index, const GLuint64EXT* v);
|
|
GLAPI void APIENTRY glVertexAttribL3ui64vNV(GLuint index, const GLuint64EXT* v);
|
|
GLAPI void APIENTRY glVertexAttribL4ui64vNV(GLuint index, const GLuint64EXT* v);
|
|
GLAPI void APIENTRY glGetVertexAttribLi64vNV(GLuint index, GLenum pname, GLint64EXT* params);
|
|
GLAPI void APIENTRY glGetVertexAttribLui64vNV(GLuint index, GLenum pname, GLuint64EXT* params);
|
|
GLAPI void APIENTRY glVertexAttribLFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride);
|
|
#endif
|
|
#endif /* GL_NV_vertex_attrib_integer_64bit */
|
|
|
|
#ifndef GL_NV_vertex_buffer_unified_memory
|
|
#define GL_NV_vertex_buffer_unified_memory 1
|
|
#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
|
|
#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
|
|
#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
|
|
#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
|
|
#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
|
|
#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
|
|
#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
|
|
#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
|
|
#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
|
|
#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
|
|
#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
|
|
#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
|
|
#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
|
|
#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
|
|
#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
|
|
#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
|
|
#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
|
|
#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
|
|
#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
|
|
#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
|
|
#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
|
|
#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
|
|
#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40
|
|
#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41
|
|
#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42
|
|
typedef void(APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC)(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);
|
|
typedef void(APIENTRYP PFNGLVERTEXFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);
|
|
typedef void(APIENTRYP PFNGLNORMALFORMATNVPROC)(GLenum type, GLsizei stride);
|
|
typedef void(APIENTRYP PFNGLCOLORFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);
|
|
typedef void(APIENTRYP PFNGLINDEXFORMATNVPROC)(GLenum type, GLsizei stride);
|
|
typedef void(APIENTRYP PFNGLTEXCOORDFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);
|
|
typedef void(APIENTRYP PFNGLEDGEFLAGFORMATNVPROC)(GLsizei stride);
|
|
typedef void(APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);
|
|
typedef void(APIENTRYP PFNGLFOGCOORDFORMATNVPROC)(GLenum type, GLsizei stride);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
|
|
typedef void(APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride);
|
|
typedef void(APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC)(GLenum value, GLuint index, GLuint64EXT* result);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glBufferAddressRangeNV(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);
|
|
GLAPI void APIENTRY glVertexFormatNV(GLint size, GLenum type, GLsizei stride);
|
|
GLAPI void APIENTRY glNormalFormatNV(GLenum type, GLsizei stride);
|
|
GLAPI void APIENTRY glColorFormatNV(GLint size, GLenum type, GLsizei stride);
|
|
GLAPI void APIENTRY glIndexFormatNV(GLenum type, GLsizei stride);
|
|
GLAPI void APIENTRY glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride);
|
|
GLAPI void APIENTRY glEdgeFlagFormatNV(GLsizei stride);
|
|
GLAPI void APIENTRY glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride);
|
|
GLAPI void APIENTRY glFogCoordFormatNV(GLenum type, GLsizei stride);
|
|
GLAPI void APIENTRY glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
|
|
GLAPI void APIENTRY glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride);
|
|
GLAPI void APIENTRY glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT* result);
|
|
#endif
|
|
#endif /* GL_NV_vertex_buffer_unified_memory */
|
|
|
|
#ifndef GL_NV_viewport_array2
|
|
#define GL_NV_viewport_array2 1
|
|
#endif /* GL_NV_viewport_array2 */
|
|
|
|
#ifndef GL_NV_viewport_swizzle
|
|
#define GL_NV_viewport_swizzle 1
|
|
#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350
|
|
#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351
|
|
#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352
|
|
#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353
|
|
#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354
|
|
#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355
|
|
#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356
|
|
#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357
|
|
#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358
|
|
#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359
|
|
#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A
|
|
#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B
|
|
typedef void(APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC)(GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glViewportSwizzleNV(GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew);
|
|
#endif
|
|
#endif /* GL_NV_viewport_swizzle */
|
|
|
|
#ifndef GL_OVR_multiview
|
|
#define GL_OVR_multiview 1
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632
|
|
#define GL_MAX_VIEWS_OVR 0x9631
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633
|
|
typedef void(APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level,
|
|
GLint baseViewIndex, GLsizei numViews);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glFramebufferTextureMultiviewOVR(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex,
|
|
GLsizei numViews);
|
|
#endif
|
|
#endif /* GL_OVR_multiview */
|
|
|
|
#ifndef GL_OVR_multiview2
|
|
#define GL_OVR_multiview2 1
|
|
#endif /* GL_OVR_multiview2 */
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif
|