(save_static_to_mem2): New function.

(save_static_to_mem3): Likewise.
(save_static_to_mem4): Likewise.
(save_static_to_mem5): Likewise.
(save_static_to_scratch): Save f4 to f6 to improve test coverage.

(Logical change 1.185)
This commit is contained in:
hp.com!davidm 2004-03-20 06:27:55 +00:00
parent 61d42ccf66
commit 5071803e5d

View File

@ -206,6 +206,171 @@ save_static_to_mem:
br.ret.sptk.many rp
.endp save_static_to_mem
/* Spill r6 into memory and save primary ar.unat in a register. */
.global save_static_to_mem2
.proc save_static_to_mem2
save_static_to_mem2:
.prologue
.regstk 2, 5, 2, 0
.save ar.pfs, loc0
alloc loc0 = ar.pfs, 2, 5, 2, 0
.save rp, loc1
mov loc1 = rp
.save ar.unat, loc2
mov loc2 = ar.unat
.fframe 16
.spillpsp r6, 16
st8.spill [sp] = r6, -16;;
.save @priunat, loc3
mov loc3 = ar.unat
mov ar.unat = 0 // trash ar.unat
.body
LOAD_VAL(r6)
CALL_NEXT(loc4)
mov ar.unat = loc3 // restore primary UNaT
.restore sp
add sp = 16, sp;;
ld8.fill r6 = [sp] // restore r6
mov ar.pfs = loc0
mov rp = loc1
mov ar.unat = loc2 // restore ar.unat
br.ret.sptk.many rp
.endp save_static_to_mem2
/* Spill r6 into memory and save primary ar.unat in memory. */
.global save_static_to_mem3
.proc save_static_to_mem3
save_static_to_mem3:
.prologue
.regstk 2, 5, 2, 0
.save ar.pfs, loc0
alloc loc0 = ar.pfs, 2, 5, 2, 0
.save rp, loc1
mov loc1 = rp
.save ar.unat, loc2
mov loc2 = ar.unat
add r2 = 8, sp
.fframe 16
.spillpsp r6, 16
st8.spill [sp] = r6, -16;;
mov r3 = ar.unat;;
.savepsp @priunat, 8
st8 [r2] = r3
mov ar.unat = 0 // trash ar.unat
.body
LOAD_VAL(r6)
CALL_NEXT(loc4)
add r2 = 24, sp;;
ld8 r3 = [r2];;
mov ar.unat = r3 // restore primary UNaT
.restore sp
add sp = 16, sp;;
ld8.fill r6 = [sp] // restore r6
mov ar.pfs = loc0
mov rp = loc1
mov ar.unat = loc2 // restore ar.unat
br.ret.sptk.many rp
.endp save_static_to_mem3
/* Spill r6 into memory and save primary ar.unat in register,
then in memory. */
.global save_static_to_mem4
.proc save_static_to_mem4
save_static_to_mem4:
.prologue
.regstk 2, 5, 2, 0
.save ar.pfs, loc0
alloc loc0 = ar.pfs, 2, 5, 2, 0
.save rp, loc1
mov loc1 = rp
.save ar.unat, loc2
mov loc2 = ar.unat
add r2 = 8, sp
.fframe 16
.spillpsp r6, 16
st8.spill [sp] = r6, -16;;
.save @priunat, r3
mov r3 = ar.unat;;
mov ar.unat = 0 // trash ar.unat
.savepsp @priunat, 8
st8 [r2] = r3
mov r3 = r0 // trash register pri UNaT location
.body
LOAD_VAL(r6)
CALL_NEXT(loc4)
add r2 = 24, sp;;
ld8 r3 = [r2];;
mov ar.unat = r3 // restore primary UNaT
.restore sp
add sp = 16, sp;;
ld8.fill r6 = [sp] // restore r6
mov ar.pfs = loc0
mov rp = loc1
mov ar.unat = loc2 // restore ar.unat
br.ret.sptk.many rp
.endp save_static_to_mem4
/* Spill r6 into memory and save primary ar.unat in register,
then in memory. */
.global save_static_to_mem5
.proc save_static_to_mem5
save_static_to_mem5:
.prologue
.regstk 2, 5, 2, 0
.save ar.pfs, loc0
alloc loc0 = ar.pfs, 2, 5, 2, 0
.save rp, loc1
mov loc1 = rp
.save ar.unat, loc2
mov loc2 = ar.unat
add r2 = 8, sp
.fframe 16
.spillpsp r6, 16
st8.spill [sp] = r6, -16;;
mov r3 = ar.unat;;
mov ar.unat = 0 // trash ar.unat
.savepsp @priunat, 8
st8 [r2] = r3
.save @priunat, loc3
mov loc3 = r3
st8 [r2] = r0 // trash memory pri UNaT location
.body
LOAD_VAL(r6)
CALL_NEXT(loc4)
add r2 = 24, sp;;
ld8 r3 = [r2];;
mov ar.unat = loc3 // restore primary UNaT
.restore sp
add sp = 16, sp;;
ld8.fill r6 = [sp] // restore r6
mov ar.pfs = loc0
mov rp = loc1
mov ar.unat = loc2 // restore ar.unat
br.ret.sptk.many rp
.endp save_static_to_mem5
/* Save r4-r7 to various scratch registers, then trigger
a segfault. */
@ -225,12 +390,15 @@ save_static_to_scratch:
setf.sig f32 = r6 // save r6 in f32 (fph partition)
.spillsp r7, 0
st8.spill [sp] = r7 // save r7 in the scratch stack space
.spillreg f4, f6
mov f6 = f4;;
.body
LOAD_VAL(r4)
LOAD_VAL(r5)
LOAD_VAL(r6)
LOAD_VAL(r7)
setf.sig f4 = r4
/* Now force a SIGSEGV. Make sure the ld8 is at the beginning of a
bundle, so the signal-handler can skip over it simply by
@ -242,6 +410,7 @@ save_static_to_scratch:
nop.i 0 ;;
}
mov f4 = f6
mov r4 = r16
.pred.rel.mutex p6, p7
(p6) getf.sig r5 = f31