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drm: i915: Wait for fences on new fb, not old
The previous code would wait for fences on the framebuffer from the old plane state to complete, rather than the new, so you would see tearing everywhere. Fix this to wait on the new state before we make it active. Signed-off-by: Daniel Stone <daniels@collabora.com> Fixes: 94f050246b42 ("drm/i915: nonblocking commit") Cc: stable@vger.kernel.org Cc: Daniel Vetter <daniel.vetter@intel.com> Cc: Maarten Lankhorst <maarten.lankhorst@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: http://patchwork.freedesktop.org/patch/msgid/20161021144454.6288-1-daniels@collabora.com (cherry picked from commit 2d2c5ad83f772d7d7b0bb8348ecea42e88f89ab0) Signed-off-by: Jani Nikula <jani.nikula@intel.com>
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@ -14310,7 +14310,7 @@ static void intel_atomic_commit_tail(struct drm_atomic_state *state)
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for_each_plane_in_state(state, plane, plane_state, i) {
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struct intel_plane_state *intel_plane_state =
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to_intel_plane_state(plane_state);
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to_intel_plane_state(plane->state);
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if (!intel_plane_state->wait_req)
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continue;
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