ASoC: rsnd: need to call nolock_stop if nolock_start was failed

rsnd_dai_call() is counting the called number of start/stop functions.
nolock_stop should be called if nolock_start was failed.
Otherwise, nolock_start doesn't called in 2nd play.
This patch solved this issue.

Signed-off-by: Kuninori Morimoto <kuninori.morimoto.gx@renesas.com>
Reported-by: Hiroyuki Yokoyama <hiroyuki.yokoyama.vx@renesas.com>
Tested-by: Hiroyuki Yokoyama <hiroyuki.yokoyama.vx@renesas.com>
Signed-off-by: Mark Brown <broonie@kernel.org>
This commit is contained in:
Kuninori Morimoto 2017-05-17 07:59:20 +00:00 committed by Mark Brown
parent 1f6bbe64ab
commit 2adcea7e22

View File

@ -715,11 +715,16 @@ static int rsnd_soc_dai_startup(struct snd_pcm_substream *substream,
{
struct rsnd_dai *rdai = rsnd_dai_to_rdai(dai);
struct rsnd_dai_stream *io = rsnd_rdai_to_io(rdai, substream);
int ret;
/*
* call rsnd_dai_call without spinlock
*/
return rsnd_dai_call(nolock_start, io, priv);
ret = rsnd_dai_call(nolock_start, io, priv);
if (ret < 0)
rsnd_dai_call(nolock_stop, io, priv);
return ret;
}
static void rsnd_soc_dai_shutdown(struct snd_pcm_substream *substream,