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Staging: udlfb: minor cleanups
This cleans up udlfb a tiny bit. Signed-off-by: Pavel Machek <pavel@ucw.cz> Cc: Bernie Thompson <bernie@plugable.com> Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
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@ -58,17 +58,17 @@ static struct usb_device_id id_table[] = {
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MODULE_DEVICE_TABLE(usb, id_table);
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#ifndef CONFIG_FB_DEFERRED_IO
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#warning message "kernel FB_DEFFERRED_IO option to support generic fbdev apps"
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#warning Please set CONFIG_FB_DEFFERRED_IO option to support generic fbdev apps
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#endif
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#ifndef CONFIG_FB_SYS_IMAGEBLIT
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#ifndef CONFIG_FB_SYS_IMAGEBLIT_MODULE
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#warning message "FB_SYS_* in kernel or module option to support fb console"
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#warning Please set CONFIG_FB_SYS_IMAGEBLIT option to support fb console
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#endif
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#endif
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#ifndef CONFIG_FB_MODE_HELPERS
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#warning message "kernel FB_MODE_HELPERS required. Expect build break"
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#warning CONFIG_FB_MODE_HELPERS required. Expect build break
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#endif
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/* dlfb keeps a list of urbs for efficient bulk transfers */
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@ -366,32 +366,32 @@ static int dlfb_trim_hline(const u8 *bback, const u8 **bfront, int *width_bytes)
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}
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/*
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Render a command stream for an encoded horizontal line segment of pixels.
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A command buffer holds several commands.
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It always begins with a fresh command header
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(the protocol doesn't require this, but we enforce it to allow
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multiple buffers to be potentially encoded and sent in parallel).
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A single command encodes one contiguous horizontal line of pixels
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The function relies on the client to do all allocation, so that
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rendering can be done directly to output buffers (e.g. USB URBs).
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The function fills the supplied command buffer, providing information
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on where it left off, so the client may call in again with additional
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buffers if the line will take several buffers to complete.
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A single command can transmit a maximum of 256 pixels,
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regardless of the compression ratio (protocol design limit).
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To the hardware, 0 for a size byte means 256
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Rather than 256 pixel commands which are either rl or raw encoded,
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the rlx command simply assumes alternating raw and rl spans within one cmd.
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This has a slightly larger header overhead, but produces more even results.
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It also processes all data (read and write) in a single pass.
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Performance benchmarks of common cases show it having just slightly better
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compression than 256 pixel raw -or- rle commands, with similar CPU consumpion.
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But for very rl friendly data, will compress not quite as well.
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*/
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* Render a command stream for an encoded horizontal line segment of pixels.
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*
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* A command buffer holds several commands.
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* It always begins with a fresh command header
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* (the protocol doesn't require this, but we enforce it to allow
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* multiple buffers to be potentially encoded and sent in parallel).
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* A single command encodes one contiguous horizontal line of pixels
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*
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* The function relies on the client to do all allocation, so that
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* rendering can be done directly to output buffers (e.g. USB URBs).
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* The function fills the supplied command buffer, providing information
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* on where it left off, so the client may call in again with additional
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* buffers if the line will take several buffers to complete.
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*
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* A single command can transmit a maximum of 256 pixels,
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* regardless of the compression ratio (protocol design limit).
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* To the hardware, 0 for a size byte means 256
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*
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* Rather than 256 pixel commands which are either rl or raw encoded,
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* the rlx command simply assumes alternating raw and rl spans within one cmd.
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* This has a slightly larger header overhead, but produces more even results.
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* It also processes all data (read and write) in a single pass.
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* Performance benchmarks of common cases show it having just slightly better
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* compression than 256 pixel raw -or- rle commands, with similar CPU consumpion.
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* But for very rl friendly data, will compress not quite as well.
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*/
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static void dlfb_compress_hline(
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const uint16_t **pixel_start_ptr,
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const uint16_t *const pixel_end,
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