mirror of
https://github.com/FEX-Emu/linux.git
synced 2024-12-16 22:10:24 +00:00
V4L/DVB: V4L2: Add a document describing the videobuf layer
Videobuf is a moderately complex API which most V4L2 drivers should use, but its documentation is...sparse. This document attempts to improve the situation. Signed-off-by: Jonathan Corbet <corbet@lwn.net> Reviewed-by: Randy Dunlap <rdunlap@xenotime.net> Signed-off-by: Mauro Carvalho Chehab <mchehab@redhat.com>
This commit is contained in:
parent
995f5fefb0
commit
4b586a38b0
@ -599,99 +599,14 @@ video_device::minor fields.
|
||||
video buffer helper functions
|
||||
-----------------------------
|
||||
|
||||
The v4l2 core API provides a standard method for dealing with video
|
||||
buffers. Those methods allow a driver to implement read(), mmap() and
|
||||
overlay() on a consistent way.
|
||||
The v4l2 core API provides a set of standard methods (called "videobuf")
|
||||
for dealing with video buffers. Those methods allow a driver to implement
|
||||
read(), mmap() and overlay() in a consistent way. There are currently
|
||||
methods for using video buffers on devices that supports DMA with
|
||||
scatter/gather method (videobuf-dma-sg), DMA with linear access
|
||||
(videobuf-dma-contig), and vmalloced buffers, mostly used on USB drivers
|
||||
(videobuf-vmalloc).
|
||||
|
||||
There are currently methods for using video buffers on devices that
|
||||
supports DMA with scatter/gather method (videobuf-dma-sg), DMA with
|
||||
linear access (videobuf-dma-contig), and vmalloced buffers, mostly
|
||||
used on USB drivers (videobuf-vmalloc).
|
||||
Please see Documentation/video4linux/videobuf for more information on how
|
||||
to use the videobuf layer.
|
||||
|
||||
Any driver using videobuf should provide operations (callbacks) for
|
||||
four handlers:
|
||||
|
||||
ops->buf_setup - calculates the size of the video buffers and avoid they
|
||||
to waste more than some maximum limit of RAM;
|
||||
ops->buf_prepare - fills the video buffer structs and calls
|
||||
videobuf_iolock() to alloc and prepare mmaped memory;
|
||||
ops->buf_queue - advices the driver that another buffer were
|
||||
requested (by read() or by QBUF);
|
||||
ops->buf_release - frees any buffer that were allocated.
|
||||
|
||||
In order to use it, the driver need to have a code (generally called at
|
||||
interrupt context) that will properly handle the buffer request lists,
|
||||
announcing that a new buffer were filled.
|
||||
|
||||
The irq handling code should handle the videobuf task lists, in order
|
||||
to advice videobuf that a new frame were filled, in order to honor to a
|
||||
request. The code is generally like this one:
|
||||
if (list_empty(&dma_q->active))
|
||||
return;
|
||||
|
||||
buf = list_entry(dma_q->active.next, struct vbuffer, vb.queue);
|
||||
|
||||
if (!waitqueue_active(&buf->vb.done))
|
||||
return;
|
||||
|
||||
/* Some logic to handle the buf may be needed here */
|
||||
|
||||
list_del(&buf->vb.queue);
|
||||
do_gettimeofday(&buf->vb.ts);
|
||||
wake_up(&buf->vb.done);
|
||||
|
||||
Those are the videobuffer functions used on drivers, implemented on
|
||||
videobuf-core:
|
||||
|
||||
- Videobuf init functions
|
||||
videobuf_queue_sg_init()
|
||||
Initializes the videobuf infrastructure. This function should be
|
||||
called before any other videobuf function on drivers that uses DMA
|
||||
Scatter/Gather buffers.
|
||||
|
||||
videobuf_queue_dma_contig_init
|
||||
Initializes the videobuf infrastructure. This function should be
|
||||
called before any other videobuf function on drivers that need DMA
|
||||
contiguous buffers.
|
||||
|
||||
videobuf_queue_vmalloc_init()
|
||||
Initializes the videobuf infrastructure. This function should be
|
||||
called before any other videobuf function on USB (and other drivers)
|
||||
that need a vmalloced type of videobuf.
|
||||
|
||||
- videobuf_iolock()
|
||||
Prepares the videobuf memory for the proper method (read, mmap, overlay).
|
||||
|
||||
- videobuf_queue_is_busy()
|
||||
Checks if a videobuf is streaming.
|
||||
|
||||
- videobuf_queue_cancel()
|
||||
Stops video handling.
|
||||
|
||||
- videobuf_mmap_free()
|
||||
frees mmap buffers.
|
||||
|
||||
- videobuf_stop()
|
||||
Stops video handling, ends mmap and frees mmap and other buffers.
|
||||
|
||||
- V4L2 api functions. Those functions correspond to VIDIOC_foo ioctls:
|
||||
videobuf_reqbufs(), videobuf_querybuf(), videobuf_qbuf(),
|
||||
videobuf_dqbuf(), videobuf_streamon(), videobuf_streamoff().
|
||||
|
||||
- V4L1 api function (corresponds to VIDIOCMBUF ioctl):
|
||||
videobuf_cgmbuf()
|
||||
This function is used to provide backward compatibility with V4L1
|
||||
API.
|
||||
|
||||
- Some help functions for read()/poll() operations:
|
||||
videobuf_read_stream()
|
||||
For continuous stream read()
|
||||
videobuf_read_one()
|
||||
For snapshot read()
|
||||
videobuf_poll_stream()
|
||||
polling help function
|
||||
|
||||
The better way to understand it is to take a look at vivi driver. One
|
||||
of the main reasons for vivi is to be a videobuf usage example. the
|
||||
vivi_thread_tick() does the task that the IRQ callback would do on PCI
|
||||
drivers (or the irq callback on USB).
|
||||
|
360
Documentation/video4linux/videobuf
Normal file
360
Documentation/video4linux/videobuf
Normal file
@ -0,0 +1,360 @@
|
||||
An introduction to the videobuf layer
|
||||
Jonathan Corbet <corbet@lwn.net>
|
||||
Current as of 2.6.33
|
||||
|
||||
The videobuf layer functions as a sort of glue layer between a V4L2 driver
|
||||
and user space. It handles the allocation and management of buffers for
|
||||
the storage of video frames. There is a set of functions which can be used
|
||||
to implement many of the standard POSIX I/O system calls, including read(),
|
||||
poll(), and, happily, mmap(). Another set of functions can be used to
|
||||
implement the bulk of the V4L2 ioctl() calls related to streaming I/O,
|
||||
including buffer allocation, queueing and dequeueing, and streaming
|
||||
control. Using videobuf imposes a few design decisions on the driver
|
||||
author, but the payback comes in the form of reduced code in the driver and
|
||||
a consistent implementation of the V4L2 user-space API.
|
||||
|
||||
Buffer types
|
||||
|
||||
Not all video devices use the same kind of buffers. In fact, there are (at
|
||||
least) three common variations:
|
||||
|
||||
- Buffers which are scattered in both the physical and (kernel) virtual
|
||||
address spaces. (Almost) all user-space buffers are like this, but it
|
||||
makes great sense to allocate kernel-space buffers this way as well when
|
||||
it is possible. Unfortunately, it is not always possible; working with
|
||||
this kind of buffer normally requires hardware which can do
|
||||
scatter/gather DMA operations.
|
||||
|
||||
- Buffers which are physically scattered, but which are virtually
|
||||
contiguous; buffers allocated with vmalloc(), in other words. These
|
||||
buffers are just as hard to use for DMA operations, but they can be
|
||||
useful in situations where DMA is not available but virtually-contiguous
|
||||
buffers are convenient.
|
||||
|
||||
- Buffers which are physically contiguous. Allocation of this kind of
|
||||
buffer can be unreliable on fragmented systems, but simpler DMA
|
||||
controllers cannot deal with anything else.
|
||||
|
||||
Videobuf can work with all three types of buffers, but the driver author
|
||||
must pick one at the outset and design the driver around that decision.
|
||||
|
||||
[It's worth noting that there's a fourth kind of buffer: "overlay" buffers
|
||||
which are located within the system's video memory. The overlay
|
||||
functionality is considered to be deprecated for most use, but it still
|
||||
shows up occasionally in system-on-chip drivers where the performance
|
||||
benefits merit the use of this technique. Overlay buffers can be handled
|
||||
as a form of scattered buffer, but there are very few implementations in
|
||||
the kernel and a description of this technique is currently beyond the
|
||||
scope of this document.]
|
||||
|
||||
Data structures, callbacks, and initialization
|
||||
|
||||
Depending on which type of buffers are being used, the driver should
|
||||
include one of the following files:
|
||||
|
||||
<media/videobuf-dma-sg.h> /* Physically scattered */
|
||||
<media/videobuf-vmalloc.h> /* vmalloc() buffers */
|
||||
<media/videobuf-dma-contig.h> /* Physically contiguous */
|
||||
|
||||
The driver's data structure describing a V4L2 device should include a
|
||||
struct videobuf_queue instance for the management of the buffer queue,
|
||||
along with a list_head for the queue of available buffers. There will also
|
||||
need to be an interrupt-safe spinlock which is used to protect (at least)
|
||||
the queue.
|
||||
|
||||
The next step is to write four simple callbacks to help videobuf deal with
|
||||
the management of buffers:
|
||||
|
||||
struct videobuf_queue_ops {
|
||||
int (*buf_setup)(struct videobuf_queue *q,
|
||||
unsigned int *count, unsigned int *size);
|
||||
int (*buf_prepare)(struct videobuf_queue *q,
|
||||
struct videobuf_buffer *vb,
|
||||
enum v4l2_field field);
|
||||
void (*buf_queue)(struct videobuf_queue *q,
|
||||
struct videobuf_buffer *vb);
|
||||
void (*buf_release)(struct videobuf_queue *q,
|
||||
struct videobuf_buffer *vb);
|
||||
};
|
||||
|
||||
buf_setup() is called early in the I/O process, when streaming is being
|
||||
initiated; its purpose is to tell videobuf about the I/O stream. The count
|
||||
parameter will be a suggested number of buffers to use; the driver should
|
||||
check it for rationality and adjust it if need be. As a practical rule, a
|
||||
minimum of two buffers are needed for proper streaming, and there is
|
||||
usually a maximum (which cannot exceed 32) which makes sense for each
|
||||
device. The size parameter should be set to the expected (maximum) size
|
||||
for each frame of data.
|
||||
|
||||
Each buffer (in the form of a struct videobuf_buffer pointer) will be
|
||||
passed to buf_prepare(), which should set the buffer's size, width, height,
|
||||
and field fields properly. If the buffer's state field is
|
||||
VIDEOBUF_NEEDS_INIT, the driver should pass it to:
|
||||
|
||||
int videobuf_iolock(struct videobuf_queue* q, struct videobuf_buffer *vb,
|
||||
struct v4l2_framebuffer *fbuf);
|
||||
|
||||
Among other things, this call will usually allocate memory for the buffer.
|
||||
Finally, the buf_prepare() function should set the buffer's state to
|
||||
VIDEOBUF_PREPARED.
|
||||
|
||||
When a buffer is queued for I/O, it is passed to buf_queue(), which should
|
||||
put it onto the driver's list of available buffers and set its state to
|
||||
VIDEOBUF_QUEUED. Note that this function is called with the queue spinlock
|
||||
held; if it tries to acquire it as well things will come to a screeching
|
||||
halt. Yes, this is the voice of experience. Note also that videobuf may
|
||||
wait on the first buffer in the queue; placing other buffers in front of it
|
||||
could again gum up the works. So use list_add_tail() to enqueue buffers.
|
||||
|
||||
Finally, buf_release() is called when a buffer is no longer intended to be
|
||||
used. The driver should ensure that there is no I/O active on the buffer,
|
||||
then pass it to the appropriate free routine(s):
|
||||
|
||||
/* Scatter/gather drivers */
|
||||
int videobuf_dma_unmap(struct videobuf_queue *q,
|
||||
struct videobuf_dmabuf *dma);
|
||||
int videobuf_dma_free(struct videobuf_dmabuf *dma);
|
||||
|
||||
/* vmalloc drivers */
|
||||
void videobuf_vmalloc_free (struct videobuf_buffer *buf);
|
||||
|
||||
/* Contiguous drivers */
|
||||
void videobuf_dma_contig_free(struct videobuf_queue *q,
|
||||
struct videobuf_buffer *buf);
|
||||
|
||||
One way to ensure that a buffer is no longer under I/O is to pass it to:
|
||||
|
||||
int videobuf_waiton(struct videobuf_buffer *vb, int non_blocking, int intr);
|
||||
|
||||
Here, vb is the buffer, non_blocking indicates whether non-blocking I/O
|
||||
should be used (it should be zero in the buf_release() case), and intr
|
||||
controls whether an interruptible wait is used.
|
||||
|
||||
File operations
|
||||
|
||||
At this point, much of the work is done; much of the rest is slipping
|
||||
videobuf calls into the implementation of the other driver callbacks. The
|
||||
first step is in the open() function, which must initialize the
|
||||
videobuf queue. The function to use depends on the type of buffer used:
|
||||
|
||||
void videobuf_queue_sg_init(struct videobuf_queue *q,
|
||||
struct videobuf_queue_ops *ops,
|
||||
struct device *dev,
|
||||
spinlock_t *irqlock,
|
||||
enum v4l2_buf_type type,
|
||||
enum v4l2_field field,
|
||||
unsigned int msize,
|
||||
void *priv);
|
||||
|
||||
void videobuf_queue_vmalloc_init(struct videobuf_queue *q,
|
||||
struct videobuf_queue_ops *ops,
|
||||
struct device *dev,
|
||||
spinlock_t *irqlock,
|
||||
enum v4l2_buf_type type,
|
||||
enum v4l2_field field,
|
||||
unsigned int msize,
|
||||
void *priv);
|
||||
|
||||
void videobuf_queue_dma_contig_init(struct videobuf_queue *q,
|
||||
struct videobuf_queue_ops *ops,
|
||||
struct device *dev,
|
||||
spinlock_t *irqlock,
|
||||
enum v4l2_buf_type type,
|
||||
enum v4l2_field field,
|
||||
unsigned int msize,
|
||||
void *priv);
|
||||
|
||||
In each case, the parameters are the same: q is the queue structure for the
|
||||
device, ops is the set of callbacks as described above, dev is the device
|
||||
structure for this video device, irqlock is an interrupt-safe spinlock to
|
||||
protect access to the data structures, type is the buffer type used by the
|
||||
device (cameras will use V4L2_BUF_TYPE_VIDEO_CAPTURE, for example), field
|
||||
describes which field is being captured (often V4L2_FIELD_NONE for
|
||||
progressive devices), msize is the size of any containing structure used
|
||||
around struct videobuf_buffer, and priv is a private data pointer which
|
||||
shows up in the priv_data field of struct videobuf_queue. Note that these
|
||||
are void functions which, evidently, are immune to failure.
|
||||
|
||||
V4L2 capture drivers can be written to support either of two APIs: the
|
||||
read() system call and the rather more complicated streaming mechanism. As
|
||||
a general rule, it is necessary to support both to ensure that all
|
||||
applications have a chance of working with the device. Videobuf makes it
|
||||
easy to do that with the same code. To implement read(), the driver need
|
||||
only make a call to one of:
|
||||
|
||||
ssize_t videobuf_read_one(struct videobuf_queue *q,
|
||||
char __user *data, size_t count,
|
||||
loff_t *ppos, int nonblocking);
|
||||
|
||||
ssize_t videobuf_read_stream(struct videobuf_queue *q,
|
||||
char __user *data, size_t count,
|
||||
loff_t *ppos, int vbihack, int nonblocking);
|
||||
|
||||
Either one of these functions will read frame data into data, returning the
|
||||
amount actually read; the difference is that videobuf_read_one() will only
|
||||
read a single frame, while videobuf_read_stream() will read multiple frames
|
||||
if they are needed to satisfy the count requested by the application. A
|
||||
typical driver read() implementation will start the capture engine, call
|
||||
one of the above functions, then stop the engine before returning (though a
|
||||
smarter implementation might leave the engine running for a little while in
|
||||
anticipation of another read() call happening in the near future).
|
||||
|
||||
The poll() function can usually be implemented with a direct call to:
|
||||
|
||||
unsigned int videobuf_poll_stream(struct file *file,
|
||||
struct videobuf_queue *q,
|
||||
poll_table *wait);
|
||||
|
||||
Note that the actual wait queue eventually used will be the one associated
|
||||
with the first available buffer.
|
||||
|
||||
When streaming I/O is done to kernel-space buffers, the driver must support
|
||||
the mmap() system call to enable user space to access the data. In many
|
||||
V4L2 drivers, the often-complex mmap() implementation simplifies to a
|
||||
single call to:
|
||||
|
||||
int videobuf_mmap_mapper(struct videobuf_queue *q,
|
||||
struct vm_area_struct *vma);
|
||||
|
||||
Everything else is handled by the videobuf code.
|
||||
|
||||
The release() function requires two separate videobuf calls:
|
||||
|
||||
void videobuf_stop(struct videobuf_queue *q);
|
||||
int videobuf_mmap_free(struct videobuf_queue *q);
|
||||
|
||||
The call to videobuf_stop() terminates any I/O in progress - though it is
|
||||
still up to the driver to stop the capture engine. The call to
|
||||
videobuf_mmap_free() will ensure that all buffers have been unmapped; if
|
||||
so, they will all be passed to the buf_release() callback. If buffers
|
||||
remain mapped, videobuf_mmap_free() returns an error code instead. The
|
||||
purpose is clearly to cause the closing of the file descriptor to fail if
|
||||
buffers are still mapped, but every driver in the 2.6.32 kernel cheerfully
|
||||
ignores its return value.
|
||||
|
||||
ioctl() operations
|
||||
|
||||
The V4L2 API includes a very long list of driver callbacks to respond to
|
||||
the many ioctl() commands made available to user space. A number of these
|
||||
- those associated with streaming I/O - turn almost directly into videobuf
|
||||
calls. The relevant helper functions are:
|
||||
|
||||
int videobuf_reqbufs(struct videobuf_queue *q,
|
||||
struct v4l2_requestbuffers *req);
|
||||
int videobuf_querybuf(struct videobuf_queue *q, struct v4l2_buffer *b);
|
||||
int videobuf_qbuf(struct videobuf_queue *q, struct v4l2_buffer *b);
|
||||
int videobuf_dqbuf(struct videobuf_queue *q, struct v4l2_buffer *b,
|
||||
int nonblocking);
|
||||
int videobuf_streamon(struct videobuf_queue *q);
|
||||
int videobuf_streamoff(struct videobuf_queue *q);
|
||||
int videobuf_cgmbuf(struct videobuf_queue *q, struct video_mbuf *mbuf,
|
||||
int count);
|
||||
|
||||
So, for example, a VIDIOC_REQBUFS call turns into a call to the driver's
|
||||
vidioc_reqbufs() callback which, in turn, usually only needs to locate the
|
||||
proper struct videobuf_queue pointer and pass it to videobuf_reqbufs().
|
||||
These support functions can replace a great deal of buffer management
|
||||
boilerplate in a lot of V4L2 drivers.
|
||||
|
||||
The vidioc_streamon() and vidioc_streamoff() functions will be a bit more
|
||||
complex, of course, since they will also need to deal with starting and
|
||||
stopping the capture engine. videobuf_cgmbuf(), called from the driver's
|
||||
vidiocgmbuf() function, only exists if the V4L1 compatibility module has
|
||||
been selected with CONFIG_VIDEO_V4L1_COMPAT, so its use must be surrounded
|
||||
with #ifdef directives.
|
||||
|
||||
Buffer allocation
|
||||
|
||||
Thus far, we have talked about buffers, but have not looked at how they are
|
||||
allocated. The scatter/gather case is the most complex on this front. For
|
||||
allocation, the driver can leave buffer allocation entirely up to the
|
||||
videobuf layer; in this case, buffers will be allocated as anonymous
|
||||
user-space pages and will be very scattered indeed. If the application is
|
||||
using user-space buffers, no allocation is needed; the videobuf layer will
|
||||
take care of calling get_user_pages() and filling in the scatterlist array.
|
||||
|
||||
If the driver needs to do its own memory allocation, it should be done in
|
||||
the vidioc_reqbufs() function, *after* calling videobuf_reqbufs(). The
|
||||
first step is a call to:
|
||||
|
||||
struct videobuf_dmabuf *videobuf_to_dma(struct videobuf_buffer *buf);
|
||||
|
||||
The returned videobuf_dmabuf structure (defined in
|
||||
<media/videobuf-dma-sg.h>) includes a couple of relevant fields:
|
||||
|
||||
struct scatterlist *sglist;
|
||||
int sglen;
|
||||
|
||||
The driver must allocate an appropriately-sized scatterlist array and
|
||||
populate it with pointers to the pieces of the allocated buffer; sglen
|
||||
should be set to the length of the array.
|
||||
|
||||
Drivers using the vmalloc() method need not (and cannot) concern themselves
|
||||
with buffer allocation at all; videobuf will handle those details. The
|
||||
same is normally true of contiguous-DMA drivers as well; videobuf will
|
||||
allocate the buffers (with dma_alloc_coherent()) when it sees fit. That
|
||||
means that these drivers may be trying to do high-order allocations at any
|
||||
time, an operation which is not always guaranteed to work. Some drivers
|
||||
play tricks by allocating DMA space at system boot time; videobuf does not
|
||||
currently play well with those drivers.
|
||||
|
||||
As of 2.6.31, contiguous-DMA drivers can work with a user-supplied buffer,
|
||||
as long as that buffer is physically contiguous. Normal user-space
|
||||
allocations will not meet that criterion, but buffers obtained from other
|
||||
kernel drivers, or those contained within huge pages, will work with these
|
||||
drivers.
|
||||
|
||||
Filling the buffers
|
||||
|
||||
The final part of a videobuf implementation has no direct callback - it's
|
||||
the portion of the code which actually puts frame data into the buffers,
|
||||
usually in response to interrupts from the device. For all types of
|
||||
drivers, this process works approximately as follows:
|
||||
|
||||
- Obtain the next available buffer and make sure that somebody is actually
|
||||
waiting for it.
|
||||
|
||||
- Get a pointer to the memory and put video data there.
|
||||
|
||||
- Mark the buffer as done and wake up the process waiting for it.
|
||||
|
||||
Step (1) above is done by looking at the driver-managed list_head structure
|
||||
- the one which is filled in the buf_queue() callback. Because starting
|
||||
the engine and enqueueing buffers are done in separate steps, it's possible
|
||||
for the engine to be running without any buffers available - in the
|
||||
vmalloc() case especially. So the driver should be prepared for the list
|
||||
to be empty. It is equally possible that nobody is yet interested in the
|
||||
buffer; the driver should not remove it from the list or fill it until a
|
||||
process is waiting on it. That test can be done by examining the buffer's
|
||||
done field (a wait_queue_head_t structure) with waitqueue_active().
|
||||
|
||||
A buffer's state should be set to VIDEOBUF_ACTIVE before being mapped for
|
||||
DMA; that ensures that the videobuf layer will not try to do anything with
|
||||
it while the device is transferring data.
|
||||
|
||||
For scatter/gather drivers, the needed memory pointers will be found in the
|
||||
scatterlist structure described above. Drivers using the vmalloc() method
|
||||
can get a memory pointer with:
|
||||
|
||||
void *videobuf_to_vmalloc(struct videobuf_buffer *buf);
|
||||
|
||||
For contiguous DMA drivers, the function to use is:
|
||||
|
||||
dma_addr_t videobuf_to_dma_contig(struct videobuf_buffer *buf);
|
||||
|
||||
The contiguous DMA API goes out of its way to hide the kernel-space address
|
||||
of the DMA buffer from drivers.
|
||||
|
||||
The final step is to set the size field of the relevant videobuf_buffer
|
||||
structure to the actual size of the captured image, set state to
|
||||
VIDEOBUF_DONE, then call wake_up() on the done queue. At this point, the
|
||||
buffer is owned by the videobuf layer and the driver should not touch it
|
||||
again.
|
||||
|
||||
Developers who are interested in more information can go into the relevant
|
||||
header files; there are a few low-level functions declared there which have
|
||||
not been talked about here. Also worthwhile is the vivi driver
|
||||
(drivers/media/video/vivi.c), which is maintained as an example of how V4L2
|
||||
drivers should be written. Vivi only uses the vmalloc() API, but it's good
|
||||
enough to get started with. Note also that all of these calls are exported
|
||||
GPL-only, so they will not be available to non-GPL kernel modules.
|
Loading…
Reference in New Issue
Block a user